Cloak of Fear is a 4th level priest spell that creates a momentary aura of fear around the caster.
Description[]
“ | Cloak of Fear empowers the caster to radiate a personal aura of fear out to a 15-ft. radius. All other characters and creatures within this aura must roll a successful Saving Throw vs. Spell or run away in panic for 4 rounds. Party members are immune to the effects, although the aura of fear may still disturb them. | ” |
Gameplay[]
Enemy creatures in the AoE are exposed to the Panic status effect.
Compared to the 2nd level wizard spell Horror, Cloak of Fear has shorter range (none vs 40 ft.), smaller area of effect (15 ft. vs 30 ft. radius), slower casting (6 vs 2), and shorter duration of effect (4 vs 10 rounds). The only advantage is that it can bypass Minor Globe as it's a higher-level spell.
The spell is flagged as a "Hostile" spell but its fear radiating power doesn't illicit a reaction from neutral creatures.
See also[]
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this divine spell, revising its spell school, casting time, area of effect, spell effects and duration. See below for description:
Cloak of Fear
Level: 4
School: Conjuration
Sphere: Charm
Range: Personal
Duration: 1 turn
Casting Time: 1
Area of Effect: 6’ radius
Saving Throw: Special
Cloak of Fear empowers the caster to radiate a personal aura of fear out to a 6’ radius. All enemies not immune to fear within this aura suffer -2 penalty to attack rolls, and each round they must roll a successful saving throw vs. spell or run away in panic for 1 round. Party members are immune to the effects of the aura.
Notes[]
- ↑ The in-game description lists this as "The caster".
External links[]
- Cloak of Fear on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Cloak of bravery on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.