Cleric / Mage is a multi-classing option available in the entire Baldur's Gate series.  Gnomes can be this class, but are always Cleric / Illusionists instead.

Humans can dual-class this combination as well with the sufficient stats. 

Introduction[edit | edit source]

The Cleric / Mage is a spell battery, possessing a sheer volume of spells unmatched by any other class combination.

As a cleric, the character has access to Turn Undead and divine spells. The progression is slower than that of a single-class cleric of course, but not prohibitively so. This multi-class inherits the weapon restrictions of the cleric.

As a mage, the character has access to higher lore and arcane spells.  The progression is slower than that of a single-class mage of course, but not prohibitively so.  Also, the player should keep in mind that they are unable to cast spells while wearing any armor (with few exceptions), which complicates one of the cleric's advantages.  They can eventually select every mage High-Level Class Ability, but due to the required access to 9th level spell slots, they are significantly delayed in acquiring them.

Gameplay[edit | edit source]

Cleric / Mages have a wide spell repertoire and are therefore regarded more as a spellcaster than a combatant. However, this wide spell selection also allows him to engage in combat if one wishes to. Both classes have combat buffs (Draw Upon Holy Might, Haste), defensive combat protections (Barkskin, Stoneskin), offensive combat protections (Blade Barrier, Fireshield (Blue)), and touch spells (Harm, Vampiric Touch). Righteous Magic makes Melf's Minute Meteors deal maximum damage.

The C/M can benefit from casting time reduction effects like the Robe of Vecna, which is not usable by single-class clerics. Since long casting time is very common among divine spells, this is a notable advantage. Improved Alacrity also affects divine spells.

The most unique feature of this class combination is the ability to access divine spells in (Minor) Spell Sequencer, Spell Trigger, and (Chain) Contingency. This can set up a huge variety of unique effects:

  • Multiple healing spells (such as Cure Critical Wounds or Mass Cure) can be sequenced, which will have no cast time and won't use up your memorized cleric slots.  Perfect for burst healing and extending your healing abilities.
  • Group buffs (such as BlessChantHaste, or Strength of One) can be loaded into a sequencer to be cast immediately at the start of a fight.  Strength of One is great for buffing summons; a sequencer like this can be used to heavily increase the effectiveness of Mordenkainen's Sword.
  • Stacking Holy Smite or Unholy Blight.  These spells are party-friendly (if the party is built to accommodate it), but do less damage than mage equivalents like Skull Trap.  However, by stacking three, they can inflict massive damage.
  • Stacking Tenser's Transformation with cleric self-buffs such as Draw Upon Holy Might, Righteous Magic, and Blade Barrier.  This combination allows the C/M to instantly become a highly effective fighter, easily maxing Strength and damage rolls.
  • Keep in mind that Chain Contingency includes level 8 spells, which includes cleric HLA's.  This allows the caster to summon three (Fallen) Devas at once, or stack powerful spells like Implosion and Storm of Vengeance.
  • Finally, Contingency can be outfitted with Cleric Spells; for example, setting Heal to cast on low HP can instantly save the caster, or Free Action can be set to cast when they become helpless.

As a Dual-Class[edit | edit source]

Humans can dual class if they meet the attribute requirements for doing so. It is generally preferable to dual from cleric to mage, as your HP is better and mages have a slower growth, benefiting more from higher levels. However, dualing in either direction involves significant sacrifices for the first class, making this combination typically more powerful as a multi-class.

Kit Comparison for Dual-Classing:

  • Priest of Talos: Storm Shield ability together with Armor of Faith lets the mage heal from fire / cold / electric damage, and protects against normal missiles. This allows the mage to be more reckless when casting area of effect spells, or when caught in a spell's area of effect. Examples of normally harmful spells are Meteor Swarm, Cone of Cold and Lightning Bolt, the latter being a free ability from the cleric kit. Since both cleric and mage level up fast at the early stage, the downtime is manageable. Being part cleric, he is able to wear helmets, body armor and shields, and has more hitpoints. Some cleric spells have a long or set duration, such as Protection from Evil, 10 Radius or Remove Fear, making them useful even when cast by a low level cleric.
  • Specialist Mage: With the specialist mage's chosen school, the cleric gains saving throw bonuses when casting cleric spells of this school, as well as gets a saving throw bonus when resisting spells from this school. Offensively, a lot of cleric spells rely on saving throws. Defensively, priests have the worst save vs spells. Since both cleric and mage level up fast at the early stage, the downtime is manageable. The drawback of not being able to cast arcane spells of the opposition school is less of an issue because he will be mostly casting cleric spells. Being part mage, he is able to wear mage robes (Robe of Vecna), quarterstaves (Staff of the Magi) and wands. Some mage spells are effective despite being cast by a low level mage such as Web, Slow, Greater Malison, Minor Sequencer.
Cleric spells that benefit from Specialist Mage's saving throw bonus:

Common Level Ranges for Dual-Classing:

  • Level 2 M>C: Plays like a cleric that can equip mage items (robes, quarterstaff, wands). As a specialist mage, the cleric benefits from the saving throw bonus of the chosen school.
  • Level 2 C>M: Plays like a mage that can equip cleric items (helmet, armor, shields). Priest of Talos has 1 use of Storm Shield
  • Level 9 C>M: Obtains the maximum cleric hit dice
  • Level 11 C>M: Priest of Talos has 2 uses of Storm Shield, and 3 uses of max level Lightning Bolt. Highest cleric level that can get the maximum mage spell slots.
  • Level 13 M>C: Highest mage level that can get the maximum cleric spell slots.

Note: In the original Baldur's Gate, it is possible to select a Specialist Mage kit when dual-classing to mage as long as the character meets the secondary attribute requirement for the specialization. These characters lose their specialization when imported to Shadows of Amn as this feature was removed, and the Enhanced Editions do not allow it.

Companions[edit | edit source]

Baldur's Gate[edit | edit source]

Shadows of Amn[edit | edit source]

  • Aerie is a lawful good avariel (elf) C/M.

Ability Scores Table[edit | edit source]

Character Ability Score Half-Elf Gnome
Strength 3-18 6-18
Dexterity 6-18 16-18
Constitution 6-18 8-18
Intelligence 9-18 9-19
Wisdom 9-18 9-17
Charisma 3-18 3-18

During character creation, rolls below the minimum value for the class will be increased to that value.

Special Abilities of the Cleric / Mage[edit | edit source]

Turn Undead[edit | edit source]

Clerics have the ability to turn undead creatures. When this mode is activated and the undead creatures are in range of the character, there is a chance they will stop attacking their targets and run away from the character until the effect is worn off. As the character's level increases, this becomes increasingly powerful.  At very high level differences, Alignment factors into this effect; good and neutral clerics can outright destroy undead, and evil clerics can permanently charm them.

Holy Symbol[edit | edit source]

When clerics reach level 25 (7,650,000 XP for the multi-class), they obtain a Holy Symbol in form of a ring, based on their patron deity or their alignment if not having chosen one. All Holy Symbols give the wearer +1 strength, +5% magic resistance and one extra 6th and 7th level spell slot (only if unlocked); these effects are cumulative with other sources. See the cleric page for details on the different symbols available.

High-Level Class Abilities[edit | edit source]

High level class abilities are added in the expansion Baldur's Gate II: Throne of Bhaal and are in Baldur's Gate II: Enhanced Edition. These abilities are available at level 14/14, reached at 3,000,000 XP. This class gains all HLA's from the standard cleric and mage pools.  Note that any HLA may be selected regardless of the class which is leveling up.

Note that, because of the required access to certain spell slots (notably 9th level spell slots for the 10th level mage HLA's), most mage HLA's will not be selectable until the class reaches mage level 18 at 6,000,000 XP.  The player will have enough level-ups available to select all mage HLA's if they choose.

As all cleric and mage HLA's can only selected once, there are several level-ups where the C/M will be unable to choose an HLA. Also, all cleric HLA's technically require 7th level cleric spell slots, but these will always be gained before HLA's are available.

Spell Progression[edit | edit source]

Priest Spells[edit | edit source]

The C/M gains spell slots identical to those of the unkitted cleric; however, because of their slightly slower progression, they will have less spell slots during the course of normal play. Clerics gain additional spell slots based on their Wisdom.

Spell lvl /

Cleric lvl

1 2 3 4 5 6^ 7^^ Total # of

spell slots

1 1 1
2 2 2
3 2 1 3
4 3 2 5
5 3 3 1 7
6 Baldur's Gate GTRBPSK Icon BG1.pngBaldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
3 3 2 8
7 Tales of the Sword Coast Icon.pngBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.

3 3 2 1 9
8 3 3 3 2 11
9 Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.

The Black Pits LOGOTBP00001 Icon SoD.pngThe Black Pits (2012)
This icon indicates content from the Black Pits‎ campaign in the Baldur's Gate: Enhanced Edition.

4 4 3 2 1 14
10 4 4 3 3 2 16
11 5 4 4 3 2 1 19
12 6 5 5 3 2 2 23
13 6 6 6 4 2 2 26
14 Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52
22 9 9 9 9 8 6 3 53
23-25 Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

Shadows of Amn LOGOSOA00001 Icon BG2EE.pngBaldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
  Gladiators of Thay LOGOTBP00001 Icon BG2EE.pngThe Black Pits II:
Gladiators of Thay
(2013)
This icon indicates content from the Black Pits II: Gladiators of Thay‎ campaign in the Baldur's Gate II: Enhanced Edition.

9 9 9 9 9 7 3 55

^ - Usable by priest whose wisdom is 17 or higher (original Baldur's Gate and Shadows of Amn only; Throne of Bhaal removed this requirement.

^^ - Usable by priest whose wisdom is 18 or higher (original Baldur's Gate and Shadows of Amn only; Throne of Bhaal removed this requirement.

Mage Spells[edit | edit source]

The C/M gains spell slots identical to those of the unkitted mage; however, because of their slightly slower progression, they will have less spell slots during the course of normal play.  Note that gnome Cleric / Illusionists will gain a bonus spell slot for each spell level in exchange for the inability to cast Necromancy spells.

Spell lvl /
Wizard lvl
1 2 3 4 5 6 7 8 9 Total # of
spell slots
1 1 1
2 2 2
3 2 1 3
4 3 2 5
5 4 2 1 7
6 Baldur's Gate GTRBPSK Icon BG1.pngBaldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
4 2 2 8
7 Tales of the Sword Coast Icon.pngBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.

4 3 2 1 10
8 4 3 3 2 12
9 4 3 3 2 1 13
10 Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.

The Black Pits LOGOTBP00001 Icon SoD.pngThe Black Pits (2012)
This icon indicates content from the Black Pits‎ campaign in the Baldur's Gate: Enhanced Edition.

4 4 3 2 2 15
11 4 4 4 3 3 18
12 4 4 4 4 4 1 21
13 Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
5 5 5 4 4 2 25
14 5 5 5 4 4

2

1 26
15 5 5 5 5 5 2 1 28
16 5 5 5 5 5 3 2 1 31
17 5 5 5 5 5 3 3 2 33
18 5 5 5 5 5 3 3 2 1 34
19 5 5 5 5 5 3 3 3 1 35
20 Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

Shadows of Amn LOGOSOA00001 Icon BG2EE.pngBaldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
  Gladiators of Thay LOGOTBP00001 Icon BG2EE.pngThe Black Pits II:
Gladiators of Thay
(2013)
This icon indicates content from the Black Pits II: Gladiators of Thay‎ campaign in the Baldur's Gate II: Enhanced Edition.

5 5 5 5 5 4 3 3 2 37

Alternative Presentation (All-in-One)[edit | edit source]

The C/M can reach levels of 25/20 in Throne of Bhaal, with a maximum (Wisdom and equipment bonuses not included) of 3 slots for divine spells of 7th level and 2 slots for arcane spells of 9th level, and with totals of 55 divine spell slots and 37 arcane slots, resulting in 92 spell slots altogether at highest level.

This small table compares the maxed out C/M with maxed single-class clerics and mages:

Max. level Spell slots for highest spell level Divine spell slots Arcane spell slots Total slots
Cleric 40 7 60 60
Mage 31 4 44 44
Cleric / Mage 25 / 20 3 / 2 55 37 92
Experience points, class levels and spell slots
Note: The following table is center-oriented: the main column with the experience point thresholds is in the very center, while to the left and right the class levels with the split experience can be found. The spell level slots also increase from the center to the outside, with their respective total at the end.
Note: Bonus spell slots gained through high Wisdom or through being a Specialist Mage are not taken into account. For example, a Cleric / Illusionist Gnome may add 1 to each given number in the arcane spell level columns. For the divine spell slots' wisdom bonus, see this table.
Note: The game icons in the center column mark the level cap for each game.
Spell slots per divine spell level Cleric Total experience Mage Spell slots per arcane spell level
Sum 7 6 5 4 3 2 1 LVL XP XP LVL 1 2 3 4 5 6 7 8 9 Sum
1 1 1 0 0 0 1 1 1
2 2 2 1,500 3,000
5,000 2,500 2 2 2
3 1 2 3 3,000 6,000
10,000 5,000 3 2 1 3
5 2 3 4 6,000 12,000
20,000 10,000 4 3 2 5
7 1 3 3 5 13,000 26,000
40,000 20,000 5 4 2 1 7
8 2 3 3 6 27,500 55,000
80,000
 

Baldur's Gate GTRBPSK Icon BG1.pngBaldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.

40,000 6 4 2 2 8
9 1 2 3 3 7 55,000 110,000
120,000
 

Tales of the Sword Coast Icon.pngBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.
Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.

60,000 7 4 3 2 1 10
180,000 90,000 8 4 3 3 2 12
11 2 3 3 3 8 110,000 220,000
270,000 135,000 9 4 3 3 2 1 13
14 1 2 3 4 4 9 225,000 450,000
500,000
 

Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.
The Black Pits LOGOTBP00001 Icon SoD.pngThe Black Pits (2012)
This icon indicates content from the Black Pits‎ campaign in the Baldur's Gate: Enhanced Edition.

250,000 10 4 4 3 2 2 15
750,000 375,000 11 4 4 4 3 3 18
16 2 3 3 4 4 10 450,000 900,000
19 1 2 3 4 4 5 11 675,000 1,350,000
1,500,000 750,000 12 4 4 4 4 4 1 21
23 2 2 3 5 5 6 12 900,000 1,800,000
26 2 2 4 6 6 6 13 1,125,000 2,250,000 1,125,000 13 5 5 5 4 4 2 25
29 1 2 3 5 6 6 6 14 1,350,000 2,700,000
 

Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.

3,000,000 1,500,000 14 5 5 5 4 4 2 1 26
31 1 2 4 6 6 6 6 15 1,575,000 3,150,000
35 1 3 4 6 7 7 7 16 1,800,000 3,600,000
3,750,000 1,875,000 15 5 5 5 5 5 2 1 28
38 2 3 5 7 7 7 7 17 2,025,000 4,050,000
44 2 4 6 8 8 8 8 18 2,250,000 4,500,000 2,250,000 16 5 5 5 5 5 3 2 1 31
46 2 4 6 8 8 9 9 19 2,475,000 4,950,000
5,250,000 2,625,000 17 5 5 5 5 5 3 3 2 33
49 2 5 7 8 9 9 9 20 2,700,000 5,400,000
52 2 6 8 9 9 9 9 21 2,925,000 5,850,000
6,000,000 3,000,000 18 5 5 5 5 5 3 3 2 1 34
53 3 6 8 9 9 9 9 22 3,150,000 6,300,000
55 3 7 9 9 9 9 9 23 3,375,000 6,750,000 3,375,000 19 5 5 5 5 5 3 3 3 1 35
24 3,600,000 7,200,000
7,500,000 3,750,000 20 5 5 5 5 5 4 3 3 2 37
25 3,825,000 7,650,000
 

Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.
Shadows of Amn LOGOSOA00001 Icon BG2EE.pngBaldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
Gladiators of Thay LOGOTBP00001 Icon BG2EE.pngThe Black Pits II:
Gladiators of Thay
(2013)
This icon indicates content from the Black Pits II: Gladiators of Thay‎ campaign in the Baldur's Gate II: Enhanced Edition.

Table for experience, weapon proficiency points and hitpoints[edit | edit source]

Level
C/M
Level Cap Experience
required
Hit Dice Weapon
Prof.
Base
THAC0
Saving throws
D/W/P/B/S
# of
HLAs
1/1 0 ½×(1d8 + 1d4) 2 20 10/11/13/15/12
2/1 3,000 ½×(2d8 + 1d4) 20 10/11/13/15/12
2/2 5,000 ½×(2d8 + 2d4) 20 10/11/13/15/12
3/2 6,000 ½×(3d8 + 2d4) 20 10/11/13/15/12
3/3 10,000 ½×(3d8 + 3d4) 20 10/11/13/15/12
4/3 12,000 ½×(4d8 + 3d4) +1 18 9/11/12/15/12
4/4 20,000 ½×(4d8 + 4d4) 18 9/11/12/15/12
5/4 26,000 ½×(5d8 + 4d4) 18 9/11/12/15/12
5/5 40,000 ½×(5d8 + 5d4) 18 9/11/12/15/12
6/5 55,000 ½×(6d8 + 5d4) 18 9/11/12/15/12
6/6 Baldur's Gate GTRBPSK Icon BG1.pngBaldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
80,000 ½×(6d8 + 6d4) 18 9/9/11/13/10
7/6 110,000 ½×(7d8 + 6d4) 16 7/9/10/13/10
7/7 Tales of the Sword Coast Icon.pngBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.

120,000 ½×(7d8 + 7d4) 16 7/9/10/13/10
7/8 180,000 ½×(7d8 + 8d4) 16 7/9/10/13/10
8/8 220,000 ½×(8d8 + 8d4) +1 16 7/9/10/13/10
8/9 270,000 ½×(8d8 + 9d4) 16 7/9/10/13/10
9/9 450,000 ½×(9d8 + 9d4) 16 7/9/10/13/10
9/10 Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.

The Black Pits LOGOTBP00001 Icon SoD.pngThe Black Pits (2012)
This icon indicates content from the Black Pits‎ campaign in the Baldur's Gate: Enhanced Edition.

500,000 ½×(9d8 + 10d4) 16 7/9/10/13/10
9/11 750,000 ½×(9d8 + 10d4) + 1 16 7/7/9/11/8
10/11 900,000 ½×(9d8 + 10d4) + 2 14 6/7/9/11/8
11/11 1,350,000 ½×(9d8 + 10d4) + 3 14 6/7/9/11/8
11/12 1,500,000 ½×(9d8 + 10d4) + 4 14 6/7/9/11/8
12/12 1,800,000 ½×(9d8 + 10d4) + 5 +1 14 6/7/9/11/8
13/13 2,250,000 ½×(9d8 + 10d4) + 7 12 5/7/8/11/8
14/13 Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
2,700,000 ½×(9d8 + 10d4) + 8 12 5/7/8/11/8
14/14 3,000,000 ½×(9d8 + 10d4) + 9 12 5/7/8/11/8 1
15/14 3,150,000 ½×(9d8 + 10d4) + 10 12 5/7/8/11/8 2
16/14 3,600,000 ½×(9d8 + 10d4) + 11 +1 10 4/7/7/10/8 3
16/15 3,750,000 ½×(9d8 + 10d4) + 12 10 4/7/7/10/8 4
17/15 4,050,000 ½×(9d8 + 10d4) + 13 10 4/7/7/10/8 5
18/16 4,500,000 ½×(9d8 + 10d4) + 15 10 4/5/7/9/6 7
19/16 4,950,000 ½×(9d8 + 10d4) + 16 8 2/5/5/8/6 8
19/17 5,250,000 ½×(9d8 + 10d4) + 17 8 2/5/5/8/6 9
20/17 5,400,000 ½×(9d8 + 10d4) + 18 +1 8 2/5/5/8/6 10
21/17 5,850,000 ½×(9d8 + 10d4) + 19 8 2/5/5/8/6 11
21/18 6,000,000 ½×(9d8 + 10d4) + 20 8 2/5/5/8/6 12
22/18 6,300,000 ½×(9d8 + 10d4) + 21 6 2/5/5/8/6 13
23/19 6,750,000 ½×(9d8 + 10d4) + 23 6 2/5/5/8/6 15
24/19 7,200,000 ½×(9d8 + 10d4) + 24 +1 6 2/5/5/8/6 16
24/20 7,500,000 ½×(9d8 + 10d4) + 25 6 2/5/5/8/6 161
25/20 Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

Shadows of Amn LOGOSOA00001 Icon BG2EE.pngBaldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
Gladiators of Thay LOGOTBP00001 Icon BG2EE.pngThe Black Pits II:
Gladiators of Thay
(2013)
This icon indicates content from the Black Pits II: Gladiators of Thay‎ campaign in the Baldur's Gate II: Enhanced Edition.

7,650,000 ½×(9d8 + 10d4) + 26 6 2/5/5/8/6 161
Total 8 16

1 - Since this class cannot take any HLA more than once, they will be unable to select any HLA's at these levels.

Stronghold[edit | edit source]

In the Shadows of Amn campaign, C/M protagonists may choose between one of two strongholds.  Upon accepting one, they will be unable to accept another.

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