Chaos spell may cause the Chaos (status effect).
Description[]
“ | The effects of this spell are identical to the 4th-level spell Confusion in all respects. The victims wander around as if in a daze, sometimes wandering away, sometimes attacking either friend or foe. If the victim is 4th level or lower, <PRO_HESHE> does not receive a Saving Throw vs. the effects. However, if the victim is 5th level or higher, <PRO_HESHE> receives a Save vs. Spell with a -4 penalty. The spell lasts for the duration or until a successful Dispel Magic is cast. | ” |
Gameplay[]
Non-party creatures present in this spell's area of effect are potentially adversely exposed and must roll a Saving throw versus Spell with a -4 penalty or suffer the affects.
Low level Non-party creatures get no saving throw if they have only 4 hit dice or lower.
Victims who fail their save will be afflicted with a Confused effect for the spell's duration, as calculated by the caster's level.
Player characters affected by this spell will show a "Chaos" special effect Icon (No. 47) on their portrait.
Any creature that fails its save also triggers a text display on the combat log reading "Confused".
For defenses against the Confused status effect, see the linked article.
The Chaos spell specifically can also be blocked by Spell Immunity: Enchantment or magic resistance.
The spell is similar to the lower 4th level arcane spell Confusion; however, this spell has a larger Saving throw penalty.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×3)
Tales of the Sword Coast[]
Shadows of Amn[]
Throne of Bhaal[]
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has moved this spell from a 5th to 7th level tier. Its casting time, effects, duration and description are also changed. See below:
Chaos
Level: 7
School: Enchantment
Range: Long
Duration: 1 turn
Casting Time: 7
Area of Effect: 30’ radius
Saving Throw: Spell negates
This spell allows the caster to create a sphere of chaotic magic. All enemies within the area affected by the casting of this spell must make a saving throw vs. spell at -4 for every round that they remain in the sphere, and if the save is failed one of the following random effects occurs: the target goes berserk, becomes confused, becomes paralyzed, is rendered unconscious, or flees in panic.