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Chaos spell causes enemies to either wander around, attack random creatures, or stand confused.


The effects of this spell are identical to the 4th-level spell Confusion in all respects. The victims wander around as if in a daze, sometimes wandering away, sometimes attacking either friend or foe. If the victim is 4th level or lower, <PRO_HESHE> does not receive a Saving Throw vs. the effects. However, if the victim is 5th level or higher, <PRO_HESHE> receives a Save vs. Spell with a -4 penalty. The spell lasts for the duration or until a successful Dispel Magic is cast.


For defenses against the confusion status effect, see the linked article.

The Chaos spell specifically can also be blocked by Spell Immunity: Enchantment or magic resistance.

The spell is similar to the lower 4th level arcane spell Confusion, however this spell has a larger Saving throw penalty.

Where to obtain its scroll[]

The Black Pits[]

Sold by[]

Tales of the Sword Coast[]

Shadows of Amn[]

Throne of Bhaal[]


Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has moved this spell from a 5th to 7th level tier. Its casting time, effects, duration and description are also changed. See below:

Level: 7
School: Enchantment
Range: Long
Duration: 1 turn
Casting Time: 7
Area of Effect: 30’ radius
Saving Throw: Spell negates

This spell allows the caster to create a sphere of chaotic magic. All enemies within the area affected by the casting of this spell must make a saving throw vs. spell at -4 for every round that they remain in the sphere, and if the save is failed one of the following random effects occurs: the target goes berserk, becomes confused, becomes paralyzed, is rendered unconscious, or flees in panic.

Note:The SR version of Chaos adds more random and therefore "unpredictable and chaotic" outcomes to those affected by the spell - it no longer just causes the Confused effect.