Chaos spell may cause the Confused Status Effect.
Description[]
| “ | The effects of this spell are identical to the 4th-level spell Confusion in all respects. The victims wander around as if in a daze, sometimes wandering away, sometimes attacking either friend or foe. If the victim is 4th level or lower, <PRO_HESHE> does not receive a Saving Throw vs. the effects. However, if the victim is 5th level or higher, <PRO_HESHE> receives a Save vs. Spell with a -4 penalty. The spell lasts for the duration or until a successful Dispel Magic is cast. | ” |
Gameplay[]
The caster selects a target point on the map to direct the spell towards, and the spell has a 35' range from the caster.
When cast, a sparkling projectile travels to the designated targeting point and expands in 30 feet radius circle area of effect.
Enemy creatures present in this spell's area of effect are potentially adversely exposed and must roll a Saving throw versus Spell with a -4 penalty or suffer the effects.
Low level Non-party creatures get no saving throw if they have only 4 hit dice or lower.
Victims who fail their save will be afflicted with a Confused effect for the spell's duration, as calculated by the caster's level.
Player characters affected by this spell will show a "Chaos" special effect Icon (No. 47) on their portrait.
Any creature that fails its save also triggers a text display on the combat log reading "Confused".
For defenses against the Confused status effect, see the linked article.
The Chaos spell specifically can also be blocked by Spell Immunity: Enchantment or magic resistance.
The spell is similar to the lower 4th level arcane spell Confusion; however, this spell has a larger Saving throw penalty.
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×3)
Tales of the Sword Coast[]
Shadows of Amn[]
Throne of Bhaal[]
See also[]
An innate version of this spell is available and used by the Swamp Horror creature.
Trivia[]
The Advanced D&D 2nd Edition - Chaos (Wizard Spell) behaves differently than the one implemented by Bioware, with more random and chaotic variable effects occurring.
Gallery[]
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has moved this spell from a 5th to 7th level tier. Its casting time, effects, duration and description are also changed. See below:
Chaos
Level: 7
School: Enchantment
Range: Long
Duration: 1 turn
Casting Time: 7
Area of Effect: 15’ radius
Saving Throw: Spell negates
This spell allows the caster to create a sphere of chaotic magic. All enemies within the area affected by the casting of this spell must make a saving throw vs. spell at -4 for every round that they remain in the sphere, and if the save is failed one of the following random effects occurs: the target goes berserk, becomes confused, becomes paralyzed, is rendered unconscious, or flees in panic.
Screenshots:[]
External links[]
- Chaos on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Chaos on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Advanced D&D 2nd Edition Wiki - Chaos (Wizard Spell)

