Champion's Strength is a 5th level priest spell that the draws divine strength and fighting power from the priest's god and channels it to an ally.
Description[]
| “ | When this spell is cast, the priest effectively draws on the strength of the priest's god and lends it to the target creature, in effect creating a champion. The target gains a bonus to their THAC0 at a rate of 1 for every 3 levels of the caster. So, a 9th level priest would confer a THAC0 bonus of 3 to the target, and so on. Also, the target's Strength is set to 18/00 for the duration of the spell and receives all the bonuses to hit and damage rolls that this Strength confers. Note also that if the target's strength is above 18/00, it will actually be reduced to this value. The drawback to this is that the priest must concentrate on the connection between the target and the priest's god for the duration of the spell, hence losing the ability to cast any spells during this time. The effect lasts for 3 rounds for every level of the caster or until dispelled. |
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Gameplay[]
The caster applies this spell to a single creature or self - select the recipient using the targeting cursor.
Upon completion of the spell casting, a sparkling projectile speeds to the spell's recipient and bestows the spell's effects - a text will display <RECIPIENT>: Champion's Strength.
The target will show a special 3D graphic effect and a brief color fade upon their sprite.
A player character will also show an icon (No. 50) on their portrait titled "Champion's Strength" for the spell's duration.
This spell modifies the recipient's fighting ability in two ways:
- A variable THAC0 bonus is applied, based on the caster's level, ranging between a 3-point bonus and 6-points at level 18.
- The recipient's current Strength attribute is set to 18/100, even if their strength was greater than that prior to the spell casting.
Additionally, the spell caster will also be affected by this spell as well, and both Wizard and Priest spell casting is temporarily disabled for the spell's duration - note that Innate special abilities are still usable. A message will display stating that the caster's spells are disabled, either mage, priest or both if the recipient had both kinds of spells.
This spell can be removed with any applicable Dispel Magic effect, but otherwise, remains active until the spell duration expires.
Notes[]
There are many peculiar and non-transparent methods to alter this spell's "setting strength" value mechanism - see this article's Talk Page for further analysis and examples if interested.
Scroll Locations[]
Baldur's Gate and Tales of the Sword Coast[]
- Durlag's Tower (Labyrinth Level Two) — Middle Practice Dummy
Dropped by[]
Trivia[]
The Advanced Dungeons and Dragons 2nd Edition ruleset version of the Champion's Strength spell is so very different than the one implemented by the BG video game.
The PnP game version doesn't mention any divine power being imbued by the priest's deity onto a particular party member, but instead the priest facilitates drawing various fighting powers from one or more party members as a collaborative source of effort and these are channeled to the group's designated "Champion" - the Priest and all donor contributors must concentrate on the champion, at the exclusion of almost any other activity.
The champion must be in the line of sight and within 30 feet of the characters aiding him. Characters who contribute their bonuses must concentrate on the champion for the duration of the spell. If this concentration is broken (by moving more than 10 feet per round, fighting, being struck, or losing sight of the champion), that character's contribution is immediately lost.
See the external links for further reading.
Bug[]
- Using hotkeys, spells with an area-of-effect target or single point target, such as Dispel Magic and Animate Dead, can still be cast while Champion's Strength is active. This identified issue still hasn't been resolved by Beamdog as of version 2.6.
Gallery[]
Mod content[]
This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this Divine spell, revising its effects, duration, casting time and description. See below:
Champion's Strength
Level: 5
School: Alteration
Sphere: Law
Range: Medium
Duration: 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the priest draws on the power of his god and lends it to the target creature, in effect creating a champion. The target gains a bonus to strength, dexterity, and constitution scores at a rate of 1 for every 3 levels of the caster, up to a maximum bonus of 6 at 18th level. The effect lasts for 1 round for every level of the caster or until dispelled. This spell is not cumulative with itself or with other similar spells.
External links[]
- Champion's Strength on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Champion's strength on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Advanced D&D 2nd Edition Wiki - Champion's Strength (Priest Spell)
