|Candlekeep is one of the areas from the World Map.|
|“||What could possibly harm us here? This place is a fortress, and guarded beyond measure.||”|
The library is filled with books and scrolls of knowledge. The Keeper of the Portal only grants entrance to those who can "donate a tome of great value." Thievery and murder will be persecuted by the Candlekeep Watchers. The main gate opens to the Candlekeep Coastway.
Candlekeep is the initial area of Baldur's Gate, where Gorion's Ward learns about how things work in this world, meets people from childhood and others and perhaps solves their problems, has some chances to use fighting skills, probably gears up at the Candlekeep Inn, and finally speaks to Gorion – to leave home, not being able to enter the keep again until Chapter Six.
|“||Gorion, my foster father, has informed me that we must immediately leave Candlekeep and set out on a journey. He has given me some gold, and I must purchase supplies for the road, including weapons and armor.||”|
Many inhabitants of the keep ask Gorion's Ward a favor if spoken to. The here given order follows the connections between the quests; though they do not depend on each other, most of them tie in with the next.
- Firebead's Scroll – Firebead Elvenhair in the Candlekeep Inn asks for a scroll from Tethtoril who wanders around the central library.
- Phlydia's Book – Phlydia, northeast of the Candlekeep Inn, asks to find her book, and Dreppin near the priests' quarters tells that it's in the haystack. If Phlydia reacts well, a Lynx Eye Gem can be gained (if not, it can instead be pickpocketed).
- Dreppin's Cow – Dreppin's cow isn't feeling well and needs some antidote. He thinks, Hull has "got a few of them lyin' around somewheres," to cure his intoxication. He has different comments for characters with or without chain or splint mail when he gets the potion delivered.
- Reevor's Storehouse – Reevor still waits for his storehouse to get cleaned. Not connected, but on the way. Of which it has to be cleaned, is low in prowess but high in numbers. It's advisable to speak with Jondalar first.
- Hull's Sword – Hull asks to get him his sword from the barracks. Fuller there points to Hull's chest which also holds the antidote for Dreppin. Characters, whom people react well to, get a higher reward from Hull.
- An Errand for Fuller – Fuller in the barracks has an errand to run: he needs some bolts, that can be purchased from the Candlekeep Inn's keeper Winthrop. As with Hull, the reward will be better with better reactions.
- Someone wishes me dead! – Neither the bunkhouse nor the priests' quarters are as safe as one would assume in a place like Candlekeep: assassination attempts!
Points of interest
- Barracks – quarters for the Candlekeep Watchers
- Bunkhouse – though public, should be safe quarters – should …
- Candlekeep – the citadel
- Candlekeep Inn
- Clinic – an infirmary
- Priests' Quarters – presumably safe quarters, too – presumably …
- Storage Cellars – only accessible during the Prologue for a Gorion's Ward without companions
- Temple of Oghma – temple services
- The Storehouse – Reevor's domain
- Cadderly – Chapter Six only
- Chanter and Voices of the East, North, South and West – intonating visions of the wise Alaundo on the inner grounds
- Dreppin – a monk near the priests' quarters, looking after the cows
- Gatewarden – proactively offers combat training for a protagonist without party; Prologue only, near the storage cellars
- Gorion – sage and foster-father of the protagonist; Prologue only, on the steps to the library
- Hull – one of the Candlekeep Watchers who sometimes has issues waking up timely; near the gate during Prologue, later in front of the bunkhouse
- Imoen – an old friend of and proactively pestering the protagonist(s) upon finding Gorion; Prologue only
- Jondalar and Erik – two combat trainers; Prologue only, near the storehouse (at least one of them)
- Karan – a tutor of Gorion's Ward; Prologue only, after exiting the bunkhouse
- Keeper of the Portal – guards the Candlekeep main gate
- Parda – another tutor; Prologue only, after exiting the priests' quarters
- Phlydia – a regular visitor of the library; a bit absent-minded near the Candlekeep Inn during Prologue, later on the inner grounds
- Priest of Oghma – offers services in the temple of Oghma
- Reevor – a dwarf, idly waiting for somebody to clear his storehouse of vermin; Prologue only
- Tethtoril – a sage, wandering the inner grounds while examining an identify scroll, and constantly urging the protagonist(s) to speak with Gorion unless done; Prologue only
- Tutors – eager to continue the lessons for the protagonist(s); Prologue only
- Watchers – hold guard and don't tolerate thievery and murder
- Main article: Achievements
On My Own
Leave Candlekeep, the only home you've ever known.
On My Own... Again
Made your way through the catacombs beneath Candlekeep.
Finish all your chores before leaving Candlekeep.
Back to Basics
Speak to all the Candlekeep tutors and learn what they have to teach you.
- Candlekeep on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
GORION.dlg; Responses 3/14/21
KEEPER.dlg; State 1– Keeper of the Portal: "Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries."
DREPPI.dlg; State 0– Dreppin: "Nice day, ain't it? Too bad Nessa here ain't enjoyin' it though, her bein' sick 'n all. I need to get her one of them potions of antidote off Hull. He stayed up drinkin' last night and got hauled outta bed to man the gates early this morning, so I bet he's got a few of them lyin' around somewheres."
- dudleyville.com | Baldur's Gate Walkthrough | Candlekeep (AR2600)
GATEWARD.dlg; State 0– "Soon be gone, will ye? Aye, Gorion arsked me to teach you a whit about the finer arts o' mass combat afore ye leave. Can I pique yer int'rest with it, [Gorion's Ward]?"