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For the bone fiends encountered only during Hexxat's request, see Bone Fiend (Hexxat's request).


Disambiguation icon Not to be confused with Bone Golem.

Bone fiends are lawful evil demonic monsters that can be encountered near the end of the Siege of Dragonspear, at Watcher's Keep, on the quest to kill The Five and during the final battle for the Throne of Bhaal.

Locations[]

Watcher's Keep[]

Siege of Dragonspear[]

Throne of Bhaal[]

Gameplay[]

  • Bone fiends have an increased moving speed and come with a number of resistances, immunities and spell protections.

Siege of Dragonspear[]

Baldur's Gate II[]

Bugs[]

  • Original games two letters logoBaldur's Gate I & II Classic
    This icon indicates content from all original Baldur's Gate games, extensions included.
    The creature specific item that grants several immunities and such to e.g. bone fiends, RING95.itm, protects in the original Baldur's Gate II from the priest spell Hold Person, but not from its wizard variant; instead it makes the fiends protected from Lightning Bolts. This is most likely a typo: Hold Person has the code SPWI306.spl, while Lightning Bolt uses SPWI308.spl. The Enhanced Edition fixes this mistake.

Mod Content[]

Installation of the Sword Coast Stratagems Mod, and the "Improved Fiends" component will Improve the Bone Fiend as follows:

Bone Fiends (cast at 12th level):
Teleport without Error, Improved Invisibility, and Cone of Cold, all at will
Permanent Fear aura

References

  1. 1.0 1.1 BDBONEFI.bcs
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 RINGDEMN.itm
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 RING95.itm
  4. 4.0 4.1 4.2 REGHP2R.itm
  5. 5.0 5.1 5.2 5.3 5.4 IMMUNE2.itm
  6. KARASH.bcs
  7. AR3013.bcs
  8. BD4700.bcs
  9. BDTHRIX.bcs
  10. YSSUMM2.bcs
  11. MELISS01.bcs
  12. MELISS02.bcs
  13. BDBONEFI.itm
  14. BDBONEFI.spl
  15. BDENSHTV.bcs
  16. BONEFD.itm
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