Belegarm is a lawful good male half-elven Cleric / Mage and a recurring merchant during Baldur's Gate: Siege of Dragonspear.
Locations[]
Quartermaster[]
Belegarm has four different store inventories.
Weapons[]
- Club x5
- Club +1 x3
- War Hammer x5
- War Hammer +1 x2
- Mace x5
- Mace +1 x3
- Flail x5
- Flail +1 x3
- Morning Star x5
- Morning Star +1 x3
- Spear x5
- Spear +1 x3
- Quarterstaff x5
- Quarterstaff +1 x3
- Halberd x5
- Halberd +1 x3
- Dagger x5
- Dagger +1 x3
- Short Sword x5
- Short Sword +1 x3
- Long Sword x5
- Long Sword +1 x3
- Bastard Sword x5
- Bastard Sword +1 x3
- Two-handed Sword x5
- Two-handed Sword +1 x3
- Battle Axe x5
- Battle Axe +1 x3
- Scimitar x3
- Scimitar +1 x2
- Katana x2
- Katana +1 x1
- Shortbow x5
- Shortbow +1 x3
- Longbow x5
- Longbow +1 x3
- Composite Longbow x5
- Composite Longbow +1 x3
- Arrow
- Arrow +1
- Acid Arrow +1 x20
- Arrow of Fire +2 x20
- Arrow of Ice x20
- Arrow of Piercing +1 x20
- Arrow +2 x20
- Light Crossbow x5
- Light Crossbow +1 x3
- Heavy Crossbow x5
- Heavy Crossbow +1 x3
- Bolt x1
- Bolt +1 x1
- Bolt of Lightning x20
- Bolt of Fire +1 x20
- Bolt of Ice +1 x20
- Bolt +2 x20
- Sling x5
- Sling +1 x3
- Bullet
- Bullet +1
- Bullet of Fire +1 x20
- Bullet of Ice +1 x20
- Bullet of Electricity +1 x20
- Bullet +2 x20
- Throwing Axe
- Throwing Axe +1
- Throwing Dagger
- Throwing Dagger +1
- Dart
- Dart +1
- Dart of Fire +1 x20
- Dart of Ice +1 x20
- Dart of Acid +1 x20
Armor and Shields[]
- Leather Armor x6
- Leather Armor +1 x3
- Studded Leather Armor x6
- Studded Leather Armor +1 x1
- Hide Armor x6
- Chain Mail x5
- Chain Mail +1 x3
- Splint Mail x5
- Splint Mail +1 x3
- Plate Mail x5
- Plate Mail +1 x3
- Full Plate Armor x1
- Buckler x5
- Buckler +1 x3
- Buckler of the Fist +2 x3
- Small Shield x5
- Small Shield +1 x3
- Medium Shield x5
- Medium Shield +1 x3
- Large Shield x5
- Large Shield +1 x3
- Helmet x6
- Helmet x6
- Helmet x6
- Helmet x6
Spells and Potions[]
- Wand of Magic Missiles x1
- Wand of Fire x1
- Wand of Frost x1
- Wand of Lightning x1
- Wand of the Heavens x1
- Wand of Sleep x1
- Wand of Monster Summoning x1
- Potion of Healing x1
- Potion of Extra Healing
- Antidote x1
- Elixir of Health x30
- Potion of Regeneration x5
- Potion of Strength x5
- Potion of Agility x5
- Potion of Fortitude x5
- Potion of Genius x5
- Potion of Insight x5
- Potion of Persuasiveness x5
- Potion of Mind Focusing x5
- Potion of Hill Giant Strength x5
- Potion of Stone Giant Strength x4
- Potion of Frost Giant Strength x3
- Potion of Fire Giant Strength x2
- Potion of Cloud Giant Strength x1
- Potion of Storm Giant Strength x1
- Potion of Heroism x5
- Oil of Speed x5
- Potion of Power x5
- Potion of Cold Resistance x5
- Potion of Insulation x5
- Potion of Fire Resistance x5
- Potion of Mirrored Eyes x5
- Potion of Defense x5
- Potion of Invulnerability x10
- Potion of Stone Form x5
- Potion of Absorption x5
- Potion of Infravision x5
- Potion of Perception x5
- Potion of Master Thievery x5
- Potion of Invisibility x10
- Potion of Clarity x5
- Potion of Freedom x5
- Oil of Fiery Burning x10
- Potion of Fire Breath x10
- Potion of Explosions x10
- Protection From Fire x5
- Protection From Cold x5
- Protection From Electricity x5
- Protection From Acid x5
- Protection From Poison x5
- Protection From Petrification x6
- Greater Restoration x5
- Armor x6
- Blindness x6
- Burning Hands x6
- Charm Person x6
- Chill Touch x6
- Chromatic Orb x6
- Color Spray x6
- Grease x6
- Find Familiar x6
- Friends x6
- Identify x6
- Infravision x6
- Larloch's Minor Drain x6
- Magic Missile x6
- Protection From Evil x6
- Protection From Petrification x5
- Reflected Image x6
- Shield x6
- Shocking Grasp x6
- Sleep x6
- Spook x6
- Agannazar's Scorcher x6
- Blur x6
- Deafness x6
- Detect Evil x6
- Detect Invisibility x6
- Ghoul Touch x6
- Glitterdust x6
- Horror x6
- Invisibility x6
- Knock x6
- Know Alignment x6
- Luck x6
- Melf's Acid Arrow x6
- Mirror Image x6
- Power Word, Sleep x6
- Ray of Enfeeblement x6
- Resist Fear x6
- Stinking Cloud x6
- Strength x6
- Vocalize x6
- Web x6
- Clairvoyance x6
- Detect Illusion x6
- Dire Charm x6
- Dispel Magic x6
- Fireball x6
- Flame Arrow x6
- Ghost Armor x6
- Haste x6
- Hold Person x6
- Hold Undead x6
- Invisibility, 10' Radius x6
- Lightning Bolt x6
- Melf's Minute Meteors x6
- Monster Summoning I x6
- Non-Detection x6
- Protection From Cold x6
- Protection From Fire x6
- Protection From Normal Missiles x6
- Skull Trap x6
- Slow x6
- Spell Thrust x6
- Vampiric Touch x6
- Remove Curse x6
- Contagion x6
- Emotion x6
- Farsight x6
- Fireshield (Blue) x6
- Fireshield (Red) x6
- Ice Storm x6
- Improved Invisibility x6
- Minor Globe of Invulnerability x6
- Minor Sequencer x6
- Monster Summoning II x6
- Otiluke's Resilient Sphere
- Polymorph Other x6
- Polymorph Self x6
- Secret Word x6
- Spider Spawn x6
- Spirit Armor x6
- Stoneskin x6
- Wizard Eye x6
- Animate Dead x6
- Breach x6
- Cone of Cold x6
- Domination x6
- Feeblemind x6
- Hold Monster x6
- Monster Summoning III x6
- Oracle x6
- Phantom Blade x6
- Protection From Acid x6
- Protection From Electricity x6
- Shadow Door x6
- Greater Restoration x5
- Raise Dead x10
- Stone to Flesh Scroll x10
- Cure Serious Wounds x10
- Neutralize Poison x10
- Cure Critical Wounds x10
- Free Action x10
- Protection From Evil, 10' Radius x10
- Defensive Harmony x10
- Champion's Strength x10
- Protection From Lightning x10
- Chaotic Commands x10
- Flame Strike x10
Magical Items[]
- Mage Robe of Fire Resistance x1
- Mage Robe of Cold Resistance x1
- Mage Robe of Electrical Resistance x1
- Traveler's Robe x1,
- Adventurer's Robe x1
- Knave's Robe x1
- Cloak of Protection +1 x1
- Bracers of Defense AC 8 x4
- Bracers of Defense AC 7 x3
- Bracers of Defense AC 6 x2
- Amulet of Protection +1 x1
- Ring of Protection +1 x1
- Gem Bag x1
- Scroll Case x1
- Ammo Belt x1
- Potion Case x1
- Bag of Holding x1