Battle Horrors are constructs, created from empty suits of armor animated by magic rituals.
Locations[]
Baldur's Gate[]
- Cloakwood Mine level 4: the first two of the five traps in the corridor behind the secret door will each spawn a Battle Horror if triggered.
- Temple of Bhaal: there are five traps that might spawn one Battle Horror each if triggered. Four to the right, in front of the sarcophagus, and one in the rear left corner. However, these traps are not triggered if the party member crossing them is invisible.
Tales of the Sword Coast[]
- Durlag's Tower – Exterior
Gameplay[]
- Battle Horrors are completely immune to missile weapons (including traps set by thieves) and can only be injured in melee combat or through magic.
- Their effective Armor Class, including the Dexterity bonus, adds up to -5, while their effective THAC0 with the equipped weapon would be 6.
- See the last item below for a list of a Battle Horror's status effect immunities.
- Having strong physical defense and status immunities but poor spell saving throw (13) makes them particularly susceptible to the Blindness spell. This level 1 spell renders them immobile, unresponsive to attacks range 2 or further, and penalized -4 to attack rolls and AC.
Equipment[]
Note: None of a Battle Horror's items will be dropped after defeating it.
- Flame Blade – An impressively looking sword, that inflicts slashing and fire damage.
- Plate Mail – A mostly cosmetic, regarding the Doom Guard's natural AC of -2. However the mail gives the creature an AC bonus vs. Slashing damage.
- Helm – A helmet with an animation similar to the Eyes of Truth or Gift of Peace helms, the latter totally disregarding this creature's attitude.
- Ring – A equipped piece of jewelry that applies immunities against Berserk, Charmed effects, Confusion, Fatigue, Panic, Paralyze, Petrification, Poison, Slay and Sleep.