Barkskin is a 2nd level priest spell that grants the recipient skin as tough as bark by raising their base Armor Class and improving their saving throws.
Description[]
“ | When a priest casts the Barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to 6, plus 1 for every 4 levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. In addition, Saving Throws vs. all attack forms except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature the priest touches. | ” |
Gameplay[]
- This spell provides a -1 bonus to all saving throws except save vs. spell (the description mistakenly says magic).
- The best available armor class is 1 at spell level 20.
Gallery[]
See also[]
Compared to other spells that replace armor equipment:
Spell | Spell level & type | AC set to | Duration | Target | Protect against magic missile | Saving throw bonus | Other effects |
---|---|---|---|---|---|---|---|
Armor (spell) | Level 1 wizard spell | 6 | 9 in-game hours (45 real minutes) | self only | no | ||
Shield (spell) | Level 1 wizard spell | 4 (2 against missiles) | 1 in-game hour (5 real minutes) | self only | yes | ||
Ghost Armor | Level 3 wizard spell | 2 | 1 in-game hour (5 real minutes) | self only | no | ||
Spirit Armor | Level 4 wizard spell | 1 | 2 in-game hours (10 real minutes) | any | no | +3 vs. spell | save vs. spell or take 2d4 damage when it ends |
Barkskin | Level 2 priest spell | level-dependent (min. 6, max. 1)
increases by 1 per 4 levels of caster |
4 rounds + 1 round/level (1 round = 6 real seconds) | any | no | +1 vs. all except spell |
Only the best armor value of those will apply, and it is not cumulative with worn armor or other effects that set the base AC (see base AC article).
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this divine spell, revising its effects, duration and description. See below:
Barkskin
Level: 2
School: Alteration
Sphere: Plant
Range: Touch
Duration: 5 turns
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When a priest casts the Barkskin spell upon a creature, its skin becomes as tough as bark, improving its Armor Class by 2, plus 1 AC for every other six levels of the caster (up to a maximum of +4 AC at 15th level). Multiple castings of this spell are not cumulative.
External links[]
- Barkskin on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Barkskin on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.