This page is specifically for the bard class in Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.
BGIIlogoonly.pngBaldur's Gate II
Classic & Enhanced

This icon indicates content from all games of the 2nd Baldur's Gate instalment – all editions and expansions. This may include The Black Pits II.
.

For the version in Baldur's Gate GTRBPSK Icon BG1.pngBaldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Tales of the Sword Coast Icon.pngBaldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.
, refer to Bard (Baldur's Gate).

Introduction[edit | edit source]

Bards are jacks-of-all-trades, a result of a lifetime spent on the road, singing in taverns to earn their keep and learning about local legends and tales. Through these varied experiences, they learn many different abilities. They are able to cast up to 6th level wizard spells and pick pockets like thieves, while enjoying a wider selection of usable armor and weapons than thieves. Their broad range of skills comes at the price of not being specialized in any of them, as mages are better at casting spells, thieves are able to use a wide variety of thieving abilities, and fighters can achieve grand mastery in weapons and have the widest selection of weapons and armor.

Bards are generally neutral characters, tending toward the chaotic -- they travel where they wish, and are usually not bound by obligations, countries or organisations. There aren't many bards who are either good- or evil-aligned. [citation needed]

In order for bards to cast a spell, first they need to successfully scribe an arcane spell scroll into their spellbook (scroll lost in process regardless of success or failure). A bard may have any number of spells scribed and available to memorize. They must choose which spells they will have available for immediate use by placing them into a limited number of spell slots. The bard must then rest for eight hours to memorize the spells, which prepares them for casting. Since wearing armor prohibits arcane casting and bards can't wear most mage robes, Bracers of Defense and Rings of Protection or bard spells like Ghost Armor are the best sources of armor class until Elven Chain Mails are obtained.

Only humans and half-elves can become bards.

Bards may not dual class.

Character abilities table[edit | edit source]

Character Ability Score Minimum Score
Strength 3
Dexterity 12
Constitution 3
Intelligence 13
Wisdom 3
Charisma 15

During character creation, rolls below the minimum value for the class will be increased to that value. This table uses the values for Humans, other Races have modified ability scores.

Special abilities of the bard[edit | edit source]

Bard song[edit | edit source]

The signature ability of the bard is their battle song. While active, the party will be fortified against fear, both natural and magical. Specifically, the party will be rendered immune to magical fear, will have any such existing effects removed from them and their morale will be gradually restored to its baseline while they hear the song. All Bard songs work within a limited range, roughly 5 to 6 meters, and the singer’s view must not be blocked by doors, corners.

In EE version 2.0+, Bard song of the same type no longer stacks, and all songs break invisibility, but the patch does give unkitted normal bard song a +1 Luck bonus to allies who hear them at Bard level 1, +2 at level 15, and +3 at level 20

Gameplay

  • The song effects take 1 to 6 sec to kick in, so do they when they go away, if you're feeling lucky, you may distract the bard to do something else, switch back to singing while still maintain the song benefits
  • There's an exploit in classic versions to chorus using Vhailor's Helm's sim and/or Mislead images, granting massive THAC0 and damage rolls bonus to the entire party

Pick pockets[edit | edit source]

A bard can attempt to steal items from other characters. The chance to steal an item depends on the percentage, which automatically increases with the Bard's level, up to a maximum score of 115 at level 16, plus dexterity modifier.

Lore[edit | edit source]

Bards have the highest Lore rating of any class, allowing them to identify many of the magical items they or their party discover.

Wizard spellbook[edit | edit source]

Bards begin to advance in wizard spells slots when they reach level 2, up to the 6th spell level.

Bards are known for their quick levelling, which gives them a slight advantage over mages when using spells that indefinitely scale with the caster's level – i.e. Dispel Magic and Remove Magic. As the level difference between mages and bards always favors the latter, bards surprisingly get the upper hand when casting those spells and keep their advantage all the way up to reaching the level cap, as mages cannot progress past lvl 31, while bards can get to lvl 40.

The advantage fades when using spells with effects that are capped at a certain level, like Fireball – the bard will be the first to get the maximum possible effect at lvl 10, but loses all advantage once the mage reaches the same level.

Class kits[edit | edit source]

Bard[edit | edit source]

The Bard is a rogue, but is very different from the Thief. The Bards' strength is their pleasant and charming personality. With it and their wits, they make their way through the world. Bards are talented musicians and walking storehouses of gossip, tall tales, and lore, they learn a little bit about everything that crosses their paths and are jack-of -all-trades but master of none. While many Bards are scoundrels, their stories and songs are welcome almost everywhere.

Class features:

  • May not wear armor heavier than chain mail (Spells cannot be cast while wearing armor)
  • May not equip shields larger than bucklers
  • May only become Proficient (one slot) in any weapon class
  • May only become Proficient (one slot) in any fighting style
  • Thieving abilities: Pick Pockets
  • Increased Lore score
  • May cast wizard spells starting at 2nd level
  • May use Bard Song ability. While active, the Bard Song has the following effects: Restore morale to its average value, remove fear, protection from fear. Up to +3 Luck bonus in EE version 2.0+
  • Alignment restricted to any neutral
  • Hit Die: d6

Gameplay

  • All four bard companions in game are males, with Eldoth and Garrick being unkitted bards

Blade[edit | edit source]

The Blades are the expert fighters and adventurers whose bardic acting abilities make them appear more intimidating and fearsome. This Bard's fighting style is flashy and entertaining, but is also lethally dangerous.

Advantages:

  • May place 3 slots in Two-Weapon Style
  • May use the Offensive Spin and Defensive Spin abilities once per day. Gains one use each at level 1 and an additional use each every 4 levels thereafter.

Disadvantages:

  • Only has one half the normal Lore value
  • Only has one half the normal Pick Pockets skill, the dex modifier to this skill is also halved. Blades will reach up to 57 in pickpocketing at lv16, and with 25 dex, they'll have the combined score of 80 [bug]
  • Bard Song does not become better with levels [bug]

Gameplay

Jester[edit | edit source]

Jesters are well versed in the arts of ridicule and hilarity, and use their abilities to distract and confuse their enemies, cavorting madly during combat. Do not mistake them for true fools, however, as they can also be quite deadly.

Advantages:

  • The Jester's song does not help allies, it causes confusion, slow and sleep on enemies when they fail their saves.

Gameplay

Skald[edit | edit source]

Skalds are Nordic bards who are also warriors of great strength, skill, and virtue; their songs are inspiring sagas of battle and valor, and the Skalds devote their lives to those pursuits.

Advantages:

  • -1 bonus to THAC0 and  +1 to damage rolls with all weapons
  • The Skald's song is different from the typical Bard's and varies with level:
    • 1st level: Grants allies a -2 bonus to THAC0, +2 bonus to damage rolls, and a -2 bonus to AC
    • 15th level: Grants allies a -4 bonus to THAC0, +4 bonus to damage rolls, -4 bonus to AC and immunity to fear
    • 20th level: Grants allies a -4 bonus to THAC0, +4 bonus to damage rolls, -4 bonus to AC, immunity to fear, stun, and confusion

Disadvantage:

  • Only has one quarter the normal Pick Pockets score, and one-fourth of the dex modifier to the score. At lv16 skalds will reach up to 28 in pickpocketing, and with 25 dex, they’ll have the combined score of 40.

Gameplay

High-level class abilities[edit | edit source]

Bards have almost the same high-level class abilities as thieves, but instead of Assassination, they have enhanced bards song and magic flute, despite no skill points into Set Traps the traps HLAs available to the Bard will never fail or accidentally trigger on the Bard.

Spell slots progression[edit | edit source]

Spell lvl /
Bard lvl
1 2 3 4 5 6 Total # of
spell slots
1 0
2 1 1
3 2 2
4 2 1 3
5 3 1 4
6 3 2 5
7 3 2 1 6
8 3 3 1 7
9 3 3 2 8
10 Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
3 3 2 1 9
11 3 3 3 1 10
12 Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.
The Black Pits LOGOTBP00001 Icon SoD.pngThe Black Pits (2012)
This icon indicates content from the Black Pits‎ campaign in the Baldur's Gate: Enhanced Edition.
3 3 3 2 11
13 3 3 3 2 1 12
14 3 3 3 3 1 13
15 3 3 3 3 2 14
16 4 3 3 3 2 1 16
17 4 4 3 3 3 1 18
18 4 4 4 3 3 2 20
19 4 4 4 4 3 2 21
20 4 4 4 4 4 3 23
21 5 4 4 4 4 3 24
22 5 5 4 4 4 3 25
23 Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
5 5 5 4 4 3 26
24-27 5 5 5 5 4 3 27
28-29 5 5 5 5 5 3 28
30-37 5 5 5 5 5 4 29
38-40 Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.
Shadows of Amn LOGOSOA00001 Icon BG2EE.pngBaldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.

Gladiators of Thay LOGOTBP00001 Icon BG2EE.pngThe Black Pits II:
Gladiators of Thay
(2013)
This icon indicates content from the Black Pits II: Gladiators of Thay‎ campaign in the Baldur's Gate II: Enhanced Edition.
5 5 5 5 5 5 30

Experience and character stats table[edit | edit source]

Level Level
Cap
XP
Required
Hit Dice Weapon
Proficiency
THAC0 Saving throws
D/W/P/B/S
Pick Pockets No. of HLA
1 0 1d6 +2 20 13/14/12/16/15 40
2 1,250 2d6 20 13/14/12/16/15 45
3 2,500 3d6 19 13/14/12/16/15 50
4 5,000 4d6 +1 19 13/14/12/16/15 55
5 10,000 5d6 18 12/12/11/15/13 60
6 20,000 6d6 18 12/12/11/15/13 65
7 40,000 7d6 17 12/12/11/15/13 70
8 70,000 8d6 +1 17 12/12/11/15/13 75
9 110,000 9d6 16 11/10/10/14/11 80
10 Baldur's Gate LOGOBG00001 Icon SoD.pngBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
160,000 10d6 16 11/10/10/14/11 85
11 220,000 10d6+2 15 11/10/10/14/11 90
12 Siege of Dragonspear LOGOSOD00001 Icon SoD.pngBaldur's Gate:
Siege of Dragonspear
(2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.
The Black Pits LOGOTBP00001 Icon SoD.pngThe Black Pits (2012)
This icon indicates content from the Black Pits‎ campaign in the Baldur's Gate: Enhanced Edition.
440,000 10d6+4 +1 15 11/10/10/14/11 95
13 660,000 10d6+6 14 10/8/9/13/9 100
14 880,000 10d6+8 14 10/8/9/13/9 105
15 1,100,000 10d6+10 13 10/8/9/13/9 110
16 1,320,000 10d6+12 +1 13 10/8/9/13/9 115
17 1,540,000 10d6+14 12 9/6/8/12/7 115
18 1,760,000 10d6+16 12 9/6/8/12/7 115
19 1,980,000 10d6+18 11 9/6/8/12/7 115
20 2,200,000 10d6+20 +1 11 9/6/8/12/7 115
21 2,420,000 10d6+22 10 8/4/7/11/5 115
22 2,640,000 10d6+24 10 8/4/7/11/5 115
23 Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
2,860,000 10d6+26 10 8/4/7/11/5 115
24 3,080,000 10d6+28 +1 10 8/4/7/11/5 115 1
25 3,300,000 10d6+30 10 8/4/7/11/5 115 2
26 3,520,000 10d6+32 10 8/4/7/11/5 115 3
27 3,740,000 10d6+34 10 8/4/7/11/5 115 4
28 3,960,000 10d6+36 +1 10 8/4/7/11/5 115 5
29 4,180,000 10d6+38 10 8/4/7/11/5 115 6
30 4,400,000 10d6+40 10 8/4/7/11/5 115 7
31 4,620,000 10d6+42 10 8/4/7/11/5 115 8
32 4,840,000 10d6+44 +1 10 8/4/7/11/5 115 9
33 5,060,000 10d6+46 10 8/4/7/11/5 115 10
34 5,280,000 10d6+48 10 8/4/7/11/5 115 11
35 5,500,000 10d6+50 10 8/4/7/11/5 115 12
36 5,720,000 10d6+52 +1 10 8/4/7/11/5 115 13
37 5,940,000 10d6+54 10 8/4/7/11/5 115 14
38 6,160,000 10d6+56 10 8/4/7/11/5 115 15
39 6,380,000 10d6+58 10 8/4/7/11/5 115 16
40 Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
Throne of Bhaal
(2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.
Shadows of Amn LOGOSOA00001 Icon BG2EE.pngBaldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.

Gladiators of Thay LOGOTBP00001 Icon BG2EE.pngThe Black Pits II:
Gladiators of Thay
(2013)
This icon indicates content from the Black Pits II: Gladiators of Thay‎ campaign in the Baldur's Gate II: Enhanced Edition.
8,000,000 10d6+60 +1 10 8/4/7/11/5 115 17
Total 12 17

Stronghold[edit | edit source]

Bards protagonists may run the Five Flagons Inn stage after they rescue Raelis and Haer'Dalis from the planar prison

Class exclusive items[edit | edit source]

Some instruments, such as The Captive Audience and Methild's Harp, and some other items are only usable by bards. Among them the Bard's Gloves, that have no ability by themselves but can be upgraded to the Wondrous Gloves.

Class Group exclusive items[edit | edit source]

Arcane Spellcasters exclusive items[edit | edit source]

Bugs[edit | edit source]

  • Shadows of Amn LOADCNTR00004 Icon SoA.pngBaldur's Gate II:
    Shadows of Amn
    (2000)
    This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
    Throne of Bhaal LOADCNTR00004 Icon ToB.pngBaldur's Gate II:
    Throne of Bhaal
    (2001)
    This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.
    Though correctly stated in the kit description, the by the half reduced ability to pick pockets isn't implemented in the classic version of the game, including its expansion: the Blade gains progress as the regular Bard, reaching 115% at level 16.
  • Enhanced Editions two letters logo.pngBaldur's Gate: Enhanced Edition Trilogy
    This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
    On the other hand, the disadvantage "Bard Song does not become better with levels" is removed from the Enhanced Editions' kit description, but still applicable.[1]

Gameplay (community)[edit | edit source]

~Write your insights below, different from the Gameplay section above, you may use your signatures here, example page~

Bards are really fun to play, but a little difficult to handle.

Skalds are very helpful with a group. Usually cast "Mislead" to keep singing while they do other things like casting "Remove magic" versus Mages (It works slower but better than with an Inquisitor like Keldorn). Skalds are a little too passive and sometimes may be a little boring. However, skalds make excellent player controlled/generated NPCs. That way you can enjoy the bonuses (amazing buff song throughout the whole saga, free no hassle item identification, auxiliary spell support, etc), while still having a different, exciting main character to act as your avatar.

Don’t underestimate the immunity from stun and confusion on the Lvl 20 skald song. I just got it on my skald right before entering the mind flayer tunnel in the Underdark and it made dealing with them surprisingly easy. Intelligence drain is a lot less lethal, when you are able to run away after taking a hit or two.

Blades aren´t very good at the front line at beginning of the game, but with some items they can become amazing. With Tenser Transformation, dual wielding (Kundane or Belm in the offhand), Improved Haste, they can be very effective.

Once you get Enhanced Bard Song, I think Blades are more versatile. They stop using Tenser and use Mislead (like a Skald), they can be in the front line or they can cast Remove Magic versus Mages.They can become invulnerable versus Liches. In addition, they can set traps in the way they need. If you want to start melee then cast Improved haste, set a Time Trap and bring a group to start the battle. On the other hand if you want a fast kill versus Mages, just set a Spike Trap and that´s all.

There are many tricks to use them appropriately.

-- Added by a FANDOM user (talk) 4:38, June 23, 2019‎ (UTC)

References

  1. FJBLADEB.spl
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