“ | I hate them Flamin' Fist pansies! | ” |
Bandits are common true neutral Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. / neutral evil Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. enemies that roam the Sword Coast, intent on disrupting the trade routes and making highway travel a dangerous affair. They usually travel in groups and are armed with long swords and shortbows although some randomly encountered (road) bandits (BANDITA.cre) will carry a longbow instead of the shortbow. They carry no gold but some bandits do drop average random treasure.
Not only are they highly sought after by Gorion's Ward for role-play purposes, they also drop a relatively valuable trophy; Bandit Scalps. These may be sold to various merchants for 25 each, or turned in to Officer Vai at the Jovial Juggler in Beregost for 50 each after starting Chapter Three. Bandit scalps stack up to 10, making each dedicated inventory slot worth up to 500 .
“ | So I kicked 'im in the head till he was dead. Har har. | ” |
Locations[]
- Bandit Camp: (BANDCR.cre only)
- Coast Way: (w/Deke (×5) (BANDCAP.cre), random spawn (BANDIT.cre))
- Fishing Village: (random spawn (BANDIT.cre))
- Larswood: (w/Teven (×7) (BANDIT2.cre), random/sleep spawn (BANDIT.cre))
- North Nashkel Road: (random spawn (BANDIT.cre))
- Peldvale: (w/Raiken (×7) (BANDIT4.cre), random/sleep spawn (BANDIT.cre))
- Random Encounter (Road): (×5) or (×10) (BANDIT.cre & BANDITA.cre)
- Red Canyons: (random spawn (BANDIT.cre))