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Contrary to what the name suggests, this script does not call upon soldiers of Amn to help out the merchant.

IF
	StealFailed([ANYONE])
	!Allegiance(Myself,ENEMY)
THEN
	RESPONSE #100
		StartDialogue("stolen",LastTrigger)
END

The stolen dialogue has 3 shouts, chosen by a random number from 1 to 3:

  • Thief!
  • Dirty thief, I'll show you!
  • No one steals from me!

The action is always the same: the reputation of the party is decreased by two and the merchant becomes hostile. This might alert guards in the vicinity, but no law enforcers are spawned.

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