Contrary to what the name suggests, this script does not call upon soldiers of Amn to help out the merchant.
IF StealFailed([ANYONE]) !Allegiance(Myself,ENEMY) THEN RESPONSE #100 StartDialogue("stolen",LastTrigger) END
The stolen dialogue has 3 shouts, chosen by a random number from 1 to 3:
- Thief!
- Dirty thief, I'll show you!
- No one steals from me!
The action is always the same: the reputation of the party is decreased by two and the merchant becomes hostile. This might alert guards in the vicinity, but no law enforcers are spawned.