Line 0001[]
IF
XPLT(Player1,400000)
Entered([ANYONE])
THEN
RESPONSE #100
CreateCreatureEffect("skelwa01","",[-1.-1],S) // Skeleton Warrior
CreateCreatureEffect("shadow01","",[-1.-1],S) // Shadow
CreateCreatureEffect("shadow01","",[-1.-1],S) // Shadow
END
Line 0011[]
IF
XPGT(Player1,399999)
XPLT(Player1,1000000)
Entered([ANYONE])
THEN
RESPONSE #100
CreateCreatureEffect("skelwa01","",[-1.-1],S) // Skeleton Warrior
CreateCreatureEffect("skelwa01","",[-1.-1],S) // Skeleton Warrior
CreateCreatureEffect("shadfi01","",[-1.-1],S) // Shadow Fiend
CreateCreatureEffect("shadfi01","",[-1.-1],S) // Shadow Fiend
END
Line 0023[]
IF
XPGT(Player1,999999)
XPLT(Player1,2000000)
Entered([ANYONE])
THEN
RESPONSE #100
CreateCreatureEffect("mumgre01","",[-1.-1],S) // Greater Mummy
CreateCreatureEffect("icbone01","",[-1.-1],S) // Bone Golem
CreateCreatureEffect("skelwa01","",[-1.-1],S) // Skeleton Warrior
CreateCreatureEffect("skelwa03","",[-1.-1],S) // Skeleton Warrior
END
Line 0035[]
IF
XPGT(Player1,1999999)
Entered([ANYONE])
THEN
RESPONSE #100
CreateCreatureEffect("lich01","",[-1.-1],S) // Lich
CreateCreatureEffect("mumgre01","",[-1.-1],S) // Greater Mummy
CreateCreatureEffect("mumgre01","",[-1.-1],S) // Greater Mummy
CreateCreatureEffect("skelwa01","",[-1.-1],S) // Skeleton Warrior
CreateCreatureEffect("skelwa03","",[-1.-1],S) // Skeleton Warrior
END