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Line 0001[]

IF
	XPLT(Player1,400000)
	Entered([ANYONE])
THEN
	RESPONSE #100
		CreateCreatureEffect("skelwa01","",[-1.-1],S)  // Skeleton Warrior
		CreateCreatureEffect("shadow01","",[-1.-1],S)  // Shadow
		CreateCreatureEffect("shadow01","",[-1.-1],S)  // Shadow
END

Line 0011[]

IF
	XPGT(Player1,399999)
	XPLT(Player1,1000000)
	Entered([ANYONE])
THEN
	RESPONSE #100
		CreateCreatureEffect("skelwa01","",[-1.-1],S)  // Skeleton Warrior
		CreateCreatureEffect("skelwa01","",[-1.-1],S)  // Skeleton Warrior
		CreateCreatureEffect("shadfi01","",[-1.-1],S)  // Shadow Fiend
		CreateCreatureEffect("shadfi01","",[-1.-1],S)  // Shadow Fiend
END

Line 0023[]

IF
	XPGT(Player1,999999)
	XPLT(Player1,2000000)
	Entered([ANYONE])
THEN
	RESPONSE #100
		CreateCreatureEffect("mumgre01","",[-1.-1],S)  // Greater Mummy
		CreateCreatureEffect("icbone01","",[-1.-1],S)  // Bone Golem
		CreateCreatureEffect("skelwa01","",[-1.-1],S)  // Skeleton Warrior
		CreateCreatureEffect("skelwa03","",[-1.-1],S)  // Skeleton Warrior
END

Line 0035[]

IF
	XPGT(Player1,1999999)
	Entered([ANYONE])
THEN
	RESPONSE #100
		CreateCreatureEffect("lich01","",[-1.-1],S)  // Lich
		CreateCreatureEffect("mumgre01","",[-1.-1],S)  // Greater Mummy
		CreateCreatureEffect("mumgre01","",[-1.-1],S)  // Greater Mummy
		CreateCreatureEffect("skelwa01","",[-1.-1],S)  // Skeleton Warrior
		CreateCreatureEffect("skelwa03","",[-1.-1],S)  // Skeleton Warrior
END
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