IF
StateCheck(Myself,STATE_PANIC)
THEN
RESPONSE #100
RandomWalkContinuous()
END
Line 0008[]
IF
!ActuallyInCombat()
Global("TimerSet","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("TimerSet","LOCALS",0)
END
Line 0016[]
IF
ActuallyInCombat()
Global("TimerSet","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("TimerSet","LOCALS",1)
SetGlobalTimer("KENSAI_KIA","LOCALS",1)
SetGlobalTimer("RAGE","LOCALS",1)
SetGlobalTimer("STUNNING_BLOW","LOCALS",1)
SetGlobalTimer("SWITCH_TARGET","LOCALS",1)
SetGlobalTimer("BUFF","LOCALS",1)
SetGlobalTimer("BLACKGUARD_POISON","LOCALS",1)
Continue()
END
Line 0031[]
IF
ActuallyInCombat()
!InWeaponRange(NearestEnemyOf(Myself))
!Range(NearestEnemyOf(Myself),15)
THEN
RESPONSE #100
EquipRanged()
Continue()
END
Line 0041[]
IF
ActuallyInCombat()
OR(2)
!HasWeaponEquiped(Myself)
Range(NearestEnemyOf(Myself),15)
THEN
RESPONSE #100
EquipMostDamagingMelee()
Continue()
END
Line 0052[]
IF
Global("TARGET_LOCK","LOCALS",1)
HPLT(LastSeenBy(Myself),1)
THEN
RESPONSE #100
SetGlobal("TARGET_LOCK","LOCALS",0)
END
Line 0060[]
IF
TookDamage()
HPPercentLT(Myself,50)
GlobalTimerExpired("SWITCH_TARGET","LOCALS")
THEN
RESPONSE #100
AttackReevaluate(LastAttackerOf(Myself),75)
SetGlobalTimer("SWITCH_TARGET","LOCALS",ONE_MINUTE)
END
Line 0070[]
IF
TookDamage()
HPPercentGT(Myself,49)
HPPercentLT(Myself,60)
GlobalTimerExpired("SWITCH_TARGET","LOCALS")
THEN
RESPONSE #50
AttackReevaluate(LastAttackerOf(Myself),75)
SetGlobalTimer("SWITCH_TARGET","LOCALS",ONE_MINUTE)
RESPONSE #50
Continue()
END
Line 0083[]
IF
TookDamage()
HPPercentGT(Myself,59)
HPPercentLT(Myself,70)
GlobalTimerExpired("SWITCH_TARGET","LOCALS")
THEN
RESPONSE #40
AttackReevaluate(LastAttackerOf(Myself),75)
SetGlobalTimer("SWITCH_TARGET","LOCALS",ONE_MINUTE)
RESPONSE #60
Continue()
END
Line 0096[]
IF
TookDamage()
HPPercentGT(Myself,69)
HPPercentLT(Myself,80)
GlobalTimerExpired("SWITCH_TARGET","LOCALS")
THEN
RESPONSE #30
AttackReevaluate(LastAttackerOf(Myself),75)
SetGlobalTimer("SWITCH_TARGET","LOCALS",ONE_MINUTE)
RESPONSE #70
Continue()
END
Line 0109[]
IF
TookDamage()
HPPercentGT(Myself,79)
HPPercentLT(Myself,90)
GlobalTimerExpired("SWITCH_TARGET","LOCALS")
THEN
RESPONSE #20
AttackReevaluate(LastAttackerOf(Myself),75)
SetGlobalTimer("SWITCH_TARGET","LOCALS",ONE_MINUTE)
RESPONSE #80
Continue()
END
Line 0122[]
IF
TookDamage()
HPPercentGT(Myself,89)
HPPercentLT(Myself,100)
GlobalTimerExpired("SWITCH_TARGET","LOCALS")
THEN
RESPONSE #10
AttackReevaluate(LastAttackerOf(Myself),75)
SetGlobalTimer("SWITCH_TARGET","LOCALS",ONE_MINUTE)
RESPONSE #90
Continue()
END
Line 0135[]
IF
HaveSpellRES("spcl423") // Poison Weapon
GlobalTimerExpired("BLACKGUARD_POISON","LOCALS")
GlobalTimerExpired("BUFF","LOCALS")
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SpellRES("spcl423",Myself) // Poison Weapon
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
SetGlobalTimer("BLACKGUARD_POISON","LOCALS",SIX_MINUTES)
RESPONSE #20
Continue()
END
Line 0150[]
IF
HaveSpellRES("spcl103") // Aura of Despair
GlobalTimerExpired("BUFF","LOCALS")
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #40
SpellRES("spcl103",Myself) // Aura of Despair
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
RESPONSE #60
Continue()
END
Line 0163[]
IF
HaveSpell(BARBARIAN_RAGE) // SPCL152.SPL (Barbarian Rage)
GlobalTimerExpired("RAGE","LOCALS")
GlobalTimerExpired("BUFF","LOCALS")
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #80
Spell(Myself,BARBARIAN_RAGE) // SPCL152.SPL (Barbarian Rage)
SetGlobalTimer("RAGE","LOCALS",FIVE_ROUNDS)
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
RESPONSE #20
Continue()
END
Line 0178[]
IF
HaveSpell(CLERIC_TRUE_SIGHT) // SPPR505.SPL (True Seeing)
StateCheck(NearestEnemyOfType,STATE_INVISIBLE)
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #80
Spell(Myself,CLERIC_TRUE_SIGHT) // SPPR505.SPL (True Seeing)
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
RESPONSE #20
Continue()
END
Line 0191[]
IF
HaveSpellRES("SPRA301") // Haste
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #80
SpellRES("SPRA301",Myself) // Haste
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
RESPONSE #20
Continue()
END
Line 0203[]
IF
HaveSpellRES("SPRA303") // Protection From Normal Missiles
TookDamage()
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #80
SpellRES("SPRA303",Myself) // Protection From Normal Missiles
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
RESPONSE #20
Continue()
END
Line 0216[]
IF
HaveSpellRES("SPRA302") // Minor Spell Deflection
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
OR(4)
See(NearestEnemyOfType([0.0.0.MAGE_ALL]))
See(NearestEnemyOfType([0.0.0.SORCERER]))
See(NearestEnemyOfType([0.0.0.DRUID_ALL]))
See(NearestEnemyOfType([0.0.0.CLERIC_ALL]))
THEN
RESPONSE #80
SpellRES("SPRA302",Myself) // Minor Spell Deflection
SetGlobalTimer("BUFF","LOCALS",TWO_MINUTES)
RESPONSE #20
Continue()
END
Line 0233[]
IF
HaveSpell(KENSAI_KIA) // SPCL144.SPL (Kai)
GlobalTimerExpired("KENSAI_KIA","LOCALS")
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #80
Spell(Myself,KENSAI_KIA) // SPCL144.SPL (Kai)
SetGlobalTimer("KENSAI_KIA","LOCALS",TWO_MINUTES)
RESPONSE #20
Continue()
END
Line 0246[]
IF
GlobalTimerExpired("STUNNING_BLOW","LOCALS")
HaveSpell(MONK_STUNNING_BLOW) // SPCL811.SPL (Stunning Blow)
ActuallyInCombat()
Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #80
Spell(Myself,MONK_STUNNING_BLOW) // SPCL811.SPL (Stunning Blow)
SetGlobalTimer("STUNNING_BLOW","LOCALS",ONE_ROUND)
RESPONSE #20
Continue()
END
Line 0259[]
IF
Global("TARGET_LOCK","LOCALS",0)
OR(3)
See(StrongestOf(NearestEnemyOfType([0.0.0.FIGHTER_ALL])))
See(StrongestOf(NearestEnemyOfType([0.0.0.MONK])))
See(StrongestOf(NearestEnemyOfType([0.0.0.PALADIN_ALL])))
THEN
RESPONSE #60
Attack(LastSeenBy(Myself))
SetGlobal("TARGET_LOCK","LOCALS",1)
RESPONSE #40
Continue()
END
Line 0273[]
IF
Global("TARGET_LOCK","LOCALS",0)
OR(3)
See(StrongestOf(NearestEnemyOfType([0.0.0.CLERIC_ALL])))
See(StrongestOf(NearestEnemyOfType([0.0.0.DRUID_ALL])))
See(StrongestOf(NearestEnemyOfType([0.0.0.THIEF_ALL])))
THEN
RESPONSE #60
Attack(LastSeenBy(Myself))
SetGlobal("TARGET_LOCK","LOCALS",1)
RESPONSE #40
Continue()
END
Line 0287[]
IF
Global("TARGET_LOCK","LOCALS",0)
OR(2)
See(StrongestOf(NearestEnemyOfType([0.0.0.MAGE_ALL])))
See(StrongestOf(NearestEnemyOfType([0.0.0.SORCERER])))
THEN
RESPONSE #60
Attack(LastSeenBy(Myself))
SetGlobal("TARGET_LOCK","LOCALS",1)
RESPONSE #40
Continue()
END
Line 0300[]
IF
Global("TARGET_LOCK","LOCALS",0)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Attack(LastSeenBy(Myself))
SetGlobal("TARGET_LOCK","LOCALS",1)
END
Line 0309[]
IF
HaveSpell(MONK_QUIVERING_PALM) // SPCL820.SPL (Quivering Palm)
HPPercentLT(Myself,30)
THEN
RESPONSE #90
Spell(LastSeenBy(Myself),MONK_QUIVERING_PALM) // SPCL820.SPL (Quivering Palm)
RESPONSE #10
Continue()
END
Line 0319[]
IF
HaveSpell(CLERIC_DISPEL_MAGIC) // SPPR303.SPL (Dispel Magic)
OR(2)
HasBounceEffects(LastSeenBy(Myself))
HasImmunityEffects(LastSeenBy(Myself))
THEN
RESPONSE #60
Spell(LastSeenBy(Myself),CLERIC_DISPEL_MAGIC) // SPPR303.SPL (Dispel Magic)
RESPONSE #40
Continue()
END
Line 0331[]
IF
Global("TARGET_LOCK","LOCALS",1)
THEN
RESPONSE #100
AttackReevaluate(LastSeenBy(Myself),75)
END