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The script GNOLLF.bcs handles AI behavior of gnolls.

The script as it appears in all games except the Baldur's Gate: Enhanced Edition, whether or not its expansion Siege of Dragonspear is installed.

IF
	AttackedBy([ANYONE],DEFAULT)
THEN
	RESPONSE #100
		AttackReevaluate(LastAttackerOf(Myself),45)
END

IF
	Delay(15)
	See(NearestEnemyOf(Myself))
	Exists(LastAttackerOf(LastSeenBy(Myself)))
	NumCreatureGT([ENEMY],1)
THEN
	RESPONSE #100
		RandomWalk()
END

IF
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		Help()
		AttackReevaluate(NearestEnemyOf(Myself),45)
END

Baldur's Gate: Enhanced Edition[]

IF
	StateCheck(Myself,STATE_PANIC)
THEN
	RESPONSE #100
		RandomWalkContinuous()
END

IF
	AttackedBy([ANYONE],DEFAULT)
THEN
	RESPONSE #100
		AttackReevaluate(LastAttackerOf(Myself),45)
END

IF
	Delay(15)
	See(NearestEnemyOf(Myself))
	Exists(LastAttackerOf(LastSeenBy(Myself)))
	NumCreatureGT([ENEMY],1)
THEN
	RESPONSE #100
		RandomWalk()
END

IF
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		Help()
		AttackReevaluate(NearestEnemyOf(Myself),45)
END
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