The AI script GNOLL5A.bcs is used by Ludrug's gnolls and handles events during the encounter with the band. It remains unchanged throughout the Baldur's Gate versions and editions. It's still part of the Baldur's Gate II code, but not referenced in that game, thus not listed here.
IF Global("GnollFightOver","GLOBAL",1) Allegiance(Myself,NEUTRAL) THEN RESPONSE #100 Enemy() END IF Heard("Gnoll5a",1) // Gnoll Allegiance(Myself,NEUTRAL) THEN RESPONSE #100 Enemy() END IF Global("GnollFightOver","GLOBAL",2) THEN RESPONSE #100 EscapeArea() END IF AttackedBy([GOODCUTOFF],DEFAULT) THEN RESPONSE #100 Shout(1) END