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The AI script GNOLL5A.bcs is used by Ludrug's gnolls and handles events during the encounter with the band. It remains unchanged throughout the Baldur's Gate versions and editions. It's still part of the Baldur's Gate II code, but not referenced in that game, thus not listed here.

IF
	Global("GnollFightOver","GLOBAL",1)
	Allegiance(Myself,NEUTRAL)
THEN
	RESPONSE #100
		Enemy()
END

IF
	Heard("Gnoll5a",1)  // Gnoll
	Allegiance(Myself,NEUTRAL)
THEN
	RESPONSE #100
		Enemy()
END

IF
	Global("GnollFightOver","GLOBAL",2)
THEN
	RESPONSE #100
		EscapeArea()
END

IF
	AttackedBy([GOODCUTOFF],DEFAULT)
THEN
	RESPONSE #100
		Shout(1)
END
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