Baldur's Gate Prologue


Baldur's Gate




Baldur's Gate Chapter 1

Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep houses the finest ond most comprehensive writings collection of writings on the face of Faerun. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.

Within these hallowed walls of knowledge your story begins. You have spent most of your 20 years of life within this keep's austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: that of your true heritage. You have been told that you are an orphan, but your past is largely unknown.

Lately, Gorion has been growing distant of you, as if some grave matter weighs heavily on his heart. You have asked about his concerns as gently as possible, but your queries have been in vain. Your sole comfort is the knowledge that he is a wise man, and you know he will tell you when the time is right. Nonetheless, his silence is troubling and you cannot help nut feel that something is terrible wrong...

Today, Gorion appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare, but given no clues as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unplanned and unexpected journey.''
Baldur's Gate Prologue is the first part of Baldur's Gate.

You will begin the game outside the Candlekeep Inn and have nothing but some gold and a Quarter Staff. There are many green robed tutors around the grounds who if talked to will each give you advice. Each tutor offers different advice.

You can talk to the people of Candlekeep and some of them will give you sub-quests from which you can gain gold and experience. Before you agree to leave with Gorion, you should have at least 295 experience and about 200 gold pieces. Thieves get considerably more experience and and treasure from the many locked chests in the area.

Both Shank in the Priest's Quarters and Carbos in the Bunkhouse will attack you. They are easy to defeat as they both carry just a dagger and wear no armor.

When you are finished in Candlekeep, talk to Gorion on the steps of the library and the two of you will leave Candlekeep.

On the journey, you and Gorion will be ambushed by an armored figure and his lackeys. You will be hit by a Flame Arrow and Gorion will die to save you. After the ambush you will wake up the following morning in the Candlekeep Coastway area, and Chapter 1 will begin.