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Disambiguation icon Not to be confused with Baldur's Gate III.
You cannot kill guilt.

— The game's tagline

Baldur's Gate III: The Black Hound was supposed to be the third main game in the Baldur's Gate series. It was in development by Black Isle and went by the codenames FR6 and Project Jefferson. Production started in late 2000/early 2001, it was announced in 2002 and was meant to be released around Christmas 2003. It would have used 3rd Edition Dungeons & Dragons rules – like Icewind Dale II – and would have ran on the all new Jefferson Engine, which remains unused. Production was canceled in 2003 without any public announcement.

On June 6, 2019, Larian Studios announced in a Stadia Connect stream the development of Baldur's Gate III which will not be a continuation of The Black Hound.

Globals[]

The leaked tech demo for Van Buren, Black Isle's Fallout 3, contains an early list of globals from the Jefferson project:

[Globals]

Greeting=0

SKILLDIFFVARIANCE=0         ;how much each diff should vary by (adjusted once per new game)

SKILLDIFFTRIVIAL=10         ;how difficult a trivial check is

SKILLDIFFVERYEASY=30        ;how difficult a very easy check is

SKILLDIFFEASY=50            ;how difficult a easy check is

SKILLDIFFAVERAGE=70         ;how difficult a average check is

SKILLDIFFHARD=90            ;how difficult a hard check is

SKILLDIFFVERYHARD=110       ;how difficult a very hard check is

SKILLDIFFEPIC=130           ;how difficult a epic check is





Archendale_Positive=0



00_Know_Alender=0

00_Know_Black_Hound_Story=0

00_Know_May=0

00_Know_May_Story=0

00_Know_Brien_Story=0



02_AldcrownQuest=0

02_AldcrownQuestions=0

02_AldcrownSuspicion=0

02_AldcrownWhere=0

02_Always_Talk=0

02_Answer_About_Archenriders=0

02_Answer_About_FelsharpHear=0

02_Answer_NelAlin=0

02_ArchGen_Temp1=0

02_Ask_About_Archenriders=0

02_Ask_About_Bandits=0

02_Ask_About_FelsharpHear=0

02_Ask_About_WhiteFord=0

02_Asked_Cadorna;		asked Ferran about House Cadorna

02_Asked_Martinez=0;		asked Ferran about his name

02_AskWhoStoleArt=0

02_AurionGreeting=0

02_AurionKnowsPC=0

02_AurionQuestions=0

02_AurionRudeQuestion=0



02_Know_Erias=0

02_Erias_Knows_Charname=0

02_Erias_Question=0

02_Erias_From_Highmoon=0

02_Erias_Chauntean_Ritual=0

02_Erias_Problems_Highmoon=0

02_Erias_Aware_Massacre=0



02_Bandits_Fled=0;		Used in dialog, bandits fled beacon tor

02_Bastine_Free=0;		used in dialog, bastine freed from jail

02_Betta_Angry=0

02_Betta_Bandits=0

02_Betta_Creatures=0

02_Betta_Delana=0

02_Betta_Healing=0

02_Betta_Hound=0

02_Betta_Marga_Selain=0

02_Betta_Water=0



02_Chauntean_Cleric_Dead_Count=0



02_ChdGen_Temp1=0;		I think these can be deleted since the 

02_ChdGen_Temp2=0;		dialog that uses them may be replaced

02_ChdGen_Temp3=0;		by floats

02_ChdGen_Temp4=0;

02_ChdGen_Temp5=0;

02_ChdGen_Temp6=0;

02_ConsiderTermQues=0



02_DelnDead=0

02_DelnLeave=0

02_DelnQuest=0

02_DelnQuestLie=0

02_DelnTalked=0

02_Durham_Gossip=0;		this removes dialog options

02_Durham_Rest=0;		this removes dialog options

02_Durham_Temp1=0;		this removes dialog options

02_Durham_Work=0;		this removes dialog options



02_Dwarven_Items=0;		used in dialog



02_EduardFrustration=0

02_EduardTalked=0

02_EduardOwner=0

02_EnettaTalked=0



02_Erias_Dead=0



02_Fated_Knight;		heard of Indrakshi's legend

02_Felsharp_Commited=0;		quest variable

02_FelsharpQuestions=0

02_Ferran_Talked=0;

02_FirstTimeAurion=0

02_FirstTimeEldrin=0

02_FirstTimeFelsharp=0

02_Free_Bastine=0;		on quest to free bastine from jail

02_Frightened_Bandits=0;	used in dialog, 



02_Gave_Iracus_Tedelhan=0;	used in dialog

02_Gave_Iracus_Mark=0;		used in dialog

02_GondanAskedWhere=0

02_GondanAskedWhy=0

02_GondanTalked=0

02_GotoDane=0

02_GotQuestWife=0

02_Grayan_In_Town=0;		Grayan Hearth is in town

02_Grayan_Gossip=0;		this removes dialog options

02_Grayan_Quest=0;		this removes dialog options

02_Grayan_Temp1=0;		used for random dialog responses

02_Grayan_Work=0;		this removes dialog options

02_Great_Spider_Dead=0



02_HeadboardQuest=0

02_Heard_Arch_Wood=0

02_Heard_Bandits=0

02_Heard_Gems_Archendale=0

02_Hella_Gossip=0;		this removes dialog options

02_Hella_Own_HH=0;		used in dialog

02_Hella_Quest=0;		quest variable

02_Hella_Rest=0;		this removes dialog options

02_Hella_Temp1=0;		this removes dialog options

02_Hella_White_ford=0;		this removes dialog options

02_Hella_Work=0;		this removes dialog options



02_IntimidateDeln=0



02_Iracus_Arabel=0;		this removes dialog options

02_Iracus_Hair=0;		this removes dialog options

02_Iracus_Merchants=0;		this removes dialog options

02_Iracus_Patriot=0;		used in dialog

02_Iracus_Temp1=0;		used for random dialog responses

02_Izadhar_Phlan_Reaction;	Izadhar has reacted to Ferran



02_Kaldek_Bandits=0;		this removes dialog options

02_Kaldek_Gems=0;		this removes dialog options

02_Kaldek_Questioned=0;		used in dialog

02_Kaldek_Temp1=0;		used for random dialog responses

02_Ked_Berran_Found=0;		quest variable

02_KerrickGreeting=0

02_KnowDaneArt=0

02_Know_NelAlin=0

02_KnowWhereDeln=0



02_Leave_Town=0;		this is used to determin when to leave whiteford



02_Marga_Drank_Water=0;		quest variable

02_Marga_Gossip=0;		this removes dialog options

02_Marga_Quest=0;		quest variable

02_Marga_Temp1=0;		used for random dialog responses

02_Marga_Troubled=0;		used in dialog

02_Marga_Whiteford=0;		this removes dialog options

02_Marga_Work=0;		this removes dialog options

02_More_Gold=0

02_More_Reward=0

02_Murrick_Happy=0;		used in dialog

02_Murrick_Temp1=0;		used for random dialog responses



02_No_Reward=0



02_Paladin_Arrested=0;		used in dialog



02_Peak_Axe_Sold=0;		used in dialog

02_Peak_Armor_Sold=0;		used in dialog

02_Peak_Procampur=0;		this removes dialog options

02_Peak_Sirrat=0;		this removes dialog options

02_Peak_Temp1=0;		used for random dialog responses



02_Penman_Angry=0

02_Penman_Promotion=0

02_Penman_Talked=0

02_Police_Banished=0

02_Police_Contraband=0

02_Police_Murder=0

02_Police_Theft=0



02_Regio_Cured=0;		quest variable

02_Regio_Gossip=0;		this removes dialog options

02_Regio_Rest=0;		this removes dialog options

02_Regio_White_Ford=0;		this removes dialog options

02_Regio_Work=0;		this removes dialog options

02_Regio_Temp1=0;		used for random dialog responses

02_RudeReplyFelsharp=0

02_Rumshi_Unther=0;

02_Rumshi_Indrakshi;



02_Salea_Temp1=0;		used for random dialog responses

02_Salea_Elventree;		this removes dialog options

02_Salea_Merchants;		this removes dialog options

02_Salea_Festival;		this removes dialog options



02_Selain_Whiteford=0;		this removes dialog options

02_Selain_Drank_Water=0;	quest variable

02_Selain_Gossip=0;		this removes dialog options

02_Selain_Work=0;		this removes dialog options

02_Selain_Temp1=0;		used for random dialog responses

02_Sensed_Eduard=0

02_Sessrendale_Tale=0

02_Stolen_Gems=0;		used in dialog



02_Talera_Free=0;		used in dialog



02_Talked_Betta=0;		these are all used to determine

02_Talked_Cooper=0;		first/second time talked to

02_Talked_Dinjail=0

02_Talked_Durham=0;

02_Talked_Grayan=0;

02_Talked_Hella=0;

02_Talked_Iracus=0;

02_Talked_Kaldek=0;

02_Talked_Marga=0;

02_Talked_Murrick=0;

02_Talked_Peak=0;

02_Talked_Regio=0;

02_Talked_Rumshi=0;

02_Talked_Salea=0;

02_Talked_Selain=0;



02_Tedelhan_Arrested=0

02_Tedelhan_Bandit=0

02_Tedelhan_Follow=0

02_Tedelhan_Talked=0

02_TermiteInfo=0

02_TermiteLoc=0

02_TermiteQuest=0



02_TwnGen_Temp1=0;		I think these can be deleted since

02_TwnGen_Temp2=0;		the dialog that uses them may be 

02_TwnGen_Temp3=0;		replaced by floats

02_TwnGen_Temp4=0;

02_TwnGen_Temp5=0;

02_TwnGen_Temp6=0;



02_WentToDane=0

02_Where_NelAlin=0

02_WhoWhat=0

02_Why_Nofix_Hella=0



03_Alliandra_Kidnapped; 			Has Alliandra been kidnapped? No = 0, Yes = 1, Returned = 4, Reward = 5

03_Know_Occadian_Wants_Potions;		Does the player know what Occadian wants w/o talking to Occadian?



03_Ailara_Quest=0



03_Salea_Knows_Knight=0;	used in dialog



03_Know_Caed=0

03_Know_Feul=0

03_Know_Feul_Demon=0

03_Know_Feul_Demon=0



03_Miltipo_Plants_Quest=0



03_Smell_Roal	PC came into contact with Roal, whether he talked to PC or not

03_Tedelhan_Talked=0



03_Alguuna_Suicide=0;

03_Alguuna_Restored=0;

03_Alguuna_Converted=0;

03_Know_Alguunas_Problem=0;

03_Know_Asterians=0;

03_Asterian_Pariah=0;

03_Know_Alguuna=0;

03_Know_Rassauva=0;

03_Know_Shirrye=0;

03_Know_Tosstra=0;



04_Edward_Keldaen_Promise;		Did the player promise Edward they would come back and set Keldaen free?

04_Bastine_Keldaen_Promise;		Did the player promise Bastine they would come back and set Keldaen free?

04_Maralie_Keldaen_Promise;		Did the player promise Keldaen they would come back and set Keldaen free?



04_Alliandra_Found;			Have the players found Alliandra in the mines?

04_Bastine_No_Interrupt_Occadian;		Global set to keep Bastine from protesting dealing with Occadian.

04_Edward_No_Interrupt_Occadian;		Global set to keep Edward from protesting dealing with Occadian.

04_Elisa_Dead;				Has Elisa's head been destroyed, no matter what the method?

04_Find_Youth_Potions;			Player on Find Youth Potions for Occadian quest.

04_Free_Elisa;				Player on Free Elisa quest.

04_Keldaen_Burial;			Is Keldaen near site of burial?

04_Keldaen_Cruel;				Did player get cruel epithet?

04_Keldaen_Follow;			Is Keldaen following?

04_Keldaen_Freed;			Is Keldaen freed?

04_Keldaen_Leave;			Is Keldaen trying to leave?

04_Keldaen_Mercenary;			Has the player gotten the mercenary epithet?

04_Keldaen_No_Interrupt_Occadian;		Global set to keep Keldaen from protesting dealing with Occadian.

04_Know_Keldaen;				Does the player know Keldaen and why he's there?

04_Occadian_Betrayal_Node;		Global set to prevent a node from repeating.

04_Occadian_Bluff;			Bluff succeeded vs. Occadian? (N = 0/Y = 1)

04_Occadian_CNPC_Assurances;		Global set to remind dialogue which node to return to when CNPC breaks in.

04_Occadian_CNPC_Reward;		Global set to remind dialogue which node to return to when CNPC breaks in.

04_Occadian_CNPC_Transfer_Potions;	Global set to remind dialogue which node to return to when CNPC breaks in.

04_Occadian_Dead;			Is Occadian dead?

04_Occadian_Friend;			Did Occadian and the PC end dialogue with a truce? 

04_Occadian_Mercenary;			Did the PC get a epithet raise to Mercenary dealing with Occadian?

04_Occadian_Youth_Cut_Scene;		Did Occadian become young again?

04_Occadian_Vanished;			Has Occadian vanished?

04_Slay_Occadian;			What's the status of Keldaen's "kill Occadian" quest?

04_Summerday_History;			Does the player know that Occadian's revenge is 150 yrs in the making?

04_Summerday_Killed_By_Tantal;		Does the player know that the Summerday family was killed by the Tantals?

04_Talked_Keldaen;			Has the player talked to Keldaen?

04_Talked_Occadian;			Has the player talked to Occadian?

04_Tantal_Leave;				Are players trying to leave Tantal map?



05_Farro_Talked = 0

05_Farro_Question= 0

05_Alender_Yell_Farro=0

05_Alender_Knows_Farro=0

05_Farro_Knows_Charname=0

05_Farro_Stalemate=0

05_Know_Farro_Name=0

05_Alender_Farro_Silence=0



05_Midri-an_Retreat=0

05_Midri-an_Choice=0

05_Midri-an_Iluna_Will_Attack=0

05_Midri-an_Spell_Help=0

05_Midri-an_Intimidate=0

05_Midri-an_Diplomacy=0

05_Midri-an_Buff_Spell=0

05_Alender_Midri-an_Silence=0

05_Midri-an_Talked = 0

05_Midri-an_Question= 0

05_Alender_Yell_Midri-an=0

05_Alender_Knows_Midri-an=0

05_Midri-an_Knows_Charname=0

05_Midri-an_Stalemate=0

05_Know_Midri-an_Name=0





05_Iluna_Talked = 0

05_Iluna_Question= 0

05_Alender_Yell_Iluna=0

05_Alender_Knows_Iluna=0

05_Iluna_Knows_Charname=0

05_Iluna_Stalemate=0

05_Know_Iluna_Name=0

05_Alender_Iluna_Silence=0

05_Iluna_Pieter_Gem_Interruption=0

05_Iluna_Offer_Alliance=0

05_Iluna_Sarc_Listen=0

05_Iluna_Sarc_Odds=0

05_Iluna_Sarc_Stalemate=0



05_Wizards_Attack=0

05_Wizards_Back_Down=0

05_Wizards_Dead=0



05_Eldrin_Talked=0

05_Eldrin_Question=0

05_Eldrin_Knows_Charname=0

05_Eldrin_Ready_Attack=0

05_Eldrin_Lead_Attack=0

05_Threaten_Eldrin =0



05_Caral_Talked=0

05_Caral_Question=0

05_Caral_Knows_Charname=0

05_Caral_Ready_Attack=0

05_Caral_Lead_Attack=0

05_Threaten_Caral =0

05_Caral_Taunt=0



05_Griffith_Not_Blind=0

05_Blind_Griffith_Dead=0



06_Guard_Riddle=0

06_Angus_Doomed=0

06_Angus_Unconvinced=0

06_Arlin_Speech=0

06_Arlin_XP=0

06_Ask_Dangers=0

06_Ask_What_Are=0

06_Battle_Anonil=0

06_Combat_Test=0

06_Cure_N_Quest=0

06_Draness_Lorisel=0

06_Draness_Story=0

06_Got_Remains=0

06_Got_Runes=0

06_Grave_Hollow_First=0

06_Help_Draness=0

06_Help_Lorisel=0

06_History_Ques_1=0

06_History_Test=0

06_Ilaun_Warning=0

06_Know_Ark_Illness=0

06_Know_Guardian=0

06_Know_of_Tahood=0

06_Know_Sven_Enforcer=0

06_Lor_GH_Question=0

06_Lor_Haz_Question=0

06_Lorisel_Ques=0

06_Lorisel_Respawn=0

06_May_Here=0

06_No_PC_Name=0

06_Refresh_Lori_Mem=0

06_Seven_Chambers=0

06_Shidain_His_1=0

06_Sven_Wanted=0

06_Talked_Angus=0

06_Talked_Sven=0

06_FirstTimeAnonil=0

06_FirstTimeDraness=0

06_FirstTimeLorisel=0



07_PCTresspassEirekPissed=0

07_SymonCemeteryQuestion=0

07_Blackmail_Eirek=0

07_Deal_Eirek=0

07_Deal_EirekExt=0

07_Diplomacy5=0

07_Diplomacy6=0

07_Eirek_Mugoolu=0

07_EirekBanditQuestion=0

07_EirekGlenQuestion=0

07_EirekMayAnswer=0

07_EirekMayQuestion=0

07_EirekNightQuestions=0

07_EirekOrigins=0

07_EirekSheepQuestion=0

07_EirekShepQuestion=0

07_EirekWhyThereQues=0

07_Expose_Eirek=0

07_ExtPCSecTime=0

07_FailedEirekName=0

07_FirstTimeEirekExt=0

07_FirstTimeEirekInt=0

07_FirstTimeSymon=0

07_Goblin_Evidence=0

07_Goblin_Mugoolu=0

07_Harrids_Sheep=0

07_Kill_Grayan=0

07_Kill_Grayan=0

07_Know_Harrid=0

07_KnowCemeteryStory=0

07_KnowEirekName=0

07_KnowShepAggr=0

07_LeftNoName=0

07_Like_Eirek=0

07_MemoryQuest=0

07_NameEirekQuestion=0

07_PCBanditEirek=0

07_PCBanditQuestion=0

07_PCCemeteryQuestion=0

07_PCCemeterySense=0

07_PCEirekNameQuestion=0

07_PCEirekShepQuestion=0

07_PCEirekWhoExt=0

07_PCGlenEirek=0

07_PCGlenQuestion=0

07_PCNightQuestion=0

07_PCOtherShepHQuestion

07_PCOtherShepQuestion=0

07_PCOtherShepQuestion=0

07_RunAwayGirly=0

07_SymonBanditQuestion=0

07_SymonGlenQuestion=0

07_SymonNightQuestion=0

07_SymonOtherShepQuestion=0

07_SymonQuestions=0

07_ThinkLoudQuest=0

07_Trespik_Map=0

07_Trespik_Question=0

07_Trespik_Talked=0

07_WhatEirekDoing=0

07_WhoEirekAnswer=0

07_WhoEirekQuestions=0

07_Prot_Aware_Massacre=0



08_Abnormal_Animals_Quest=0

08_Highmoon_vs_Nal-Alin_Quest=0



09_Bastine_Stag=0



09_Beth_To_Tree



09_Coud_Attacks



09_Falat_Talked=0

09_Falat_Question=0

09_Falat_Angry=0

09_Falat_Decision=0



09_FirstTimeBeth

09_FirstTimeCoud

09_FirstTimePorgatt



09_IzadRag



09_Lord_Allied_Deity=0

09_Lord_Talked=0

09_Lord_Question=0

09_Lord_Angry=0

09_Lord_Boon=0

09_Lord_Decision=0



09_Malarite_Job_Highmoon=0

09_Malarite_Job_Shepherds_Glen=0

09_Malarite_Job_Archenbridge=0



09_Malarite_Lycanthropy_Reward=0



09_Know_Mark=0;			used in dialog

09_Know_Mark_Title=0;		used in dialog

09_Mark_Dead=0

09_Mark_Blackmail=0

09_Mark_Identity=0		used in dialog

09_Mark_Dragon_Parts_Quest=0

09_Mark_Mageduel=0

09_Mark_Talked=0

09_Mark_Sorcerer=0

09_Mark_Question=0

09_Mark_Order=0

09_Mark_Murder=0

09_Mark_Sorcerer_Question=0



09_Murret_Question=0

09_Murret_Lycanthrope=0

09_Murret_Chat=0

09_Murret_Lord=0

09_Murret_Aggressive=0

09_Murret_Advice=0

09_Murret_Talked=0

09_Murret_Raglahd=0



09_PC_No_NameAgg

09_PC_Yes_Name

09_PCBAL

09_PCCBAL

09_PCCMalarite

09_PCCTalosian

09_PCCWorshipMalar

09_PCMalarite

09_PCPBAL

09_PCPMalarite

09_PCPTalosian

09_PCPWorshipMalar

09_PCTalosian

09_PCWorshipMalar



09_Peasant_Dining

09_Porgatt_Attacks



09_Pych_Talked=0

09_Pych_Question=0

09_Pych_Angry=0

09_Pych_Decision=0

09_Pych_Eye=0

09_Pych_Mate=0



09_Devath_Talked = 0

09_Devath_Question = 0

09_Drow_Chat = 0

09_Devath_Name_Glaem = 0

09_Invae_Talk_Devath=0



09_Raglahd_High_Hunt=0



09_Two_Wildlings



09_Zauk_Talked=0

09_Zauk_Question=0

09_Zauk_Angry=0

09_Zauk_Decision=0



11_Ilaun_Saw_Bee=0

11_Ilaun_Saw_Beetle=0

11_Ilaun_Saw_Centipede=0

11_Ilaun_Saw_Mantrap=0

11_Ilaun_Saw_Spider=0

11_Ilaun_Spoke_Nal-Alin=0



11_Move_Red_Wizards=0



11_Nal-Alin_Animal_Connection=0

11_Nal-Alin_Animal_Reasons=0



12_Know_Shadow_Weave=0;		used in dialog

12_Know_Indrakshi



13_Raglahd_Free=0

13_Raglahd_Slave=1



13_Know_RW_Drow_Trade=0



13_May_Left=0



18_Delana_Quest=0



22_Aerika_Fee=0

22_Aerika_Owes_Escort=0

22_Aerika_Talked=0



22_Aldo_Sell_Other=0

22_Aldo_Slaver_Drow=0

22_Aldo_Slaver_Thay=0

22_Aldo_Slaver_Zhent=0

22_Aldo_Slaver=0

22_Aldo_Talked=0



22_Baiar_Beritar_Speech=0

22_Baiar_Thag_Speech=0



22_Bastine_Theresa_Speech=0



22_Beritar_Argue_No_Duel=0

22_Beritar_Ask_Does_She_Know=0

22_Beritar_Ask_Duel=0

22_Beritar_Ask_Feelings=0

22_Beritar_Ask_How_Romance=0

22_Beritar_Ask_Place=0

22_Beritar_Ask_Poetry=0

22_Beritar_Ask_Question=0

22_Beritar_Ask_Sabotage=0

22_Beritar_Ask_Thag=0

22_Beritar_Ask_Town=0

22_Beritar_Ask_Who=0

22_Beritar_Deliver_Poetry=0

22_Beritar_Niamh_Help=0

22_Beritar_Poetry=0

22_Beritar_Sabotage_Thag=0

22_Beritar_Talked=0



22_Bresha_Jolin_Ask_Question=0



22_Brother_Qualities=0



22_Buckmin_Thayan_Franchise_Evans=0

22_Buckmin_Thayan_Franchise_Greg=0

22_Buckmin_Thayan_Franchise_Lutz=0

22_Buckmin_Thayan_Franchise_XP=0

22_Buckmin_Thayan_Franchise=0



22_Constable_Talked=0



22_Drasden_Romance_Beritar=0

22_Drasden_Romance_Thag=0

22_Drasden_Romance_Theresa=0



22_Evans_Adventuring=0

22_Evans_Alender=0

22_Evans_Business_Start=0

22_Evans_Caed=0

22_Evans_Coward=0

22_Evans_Drow=0

22_Evans_Feul=0

22_Evans_Influence_Negative=0

22_Evans_Influence_Positive=0

22_Evans_Lutz_Slaves=0

22_Evans_Lutz_Trade=0

22_Evans_Question=0

22_Evans_Talked=0

22_Evans_Who=0



22_Glaun_Jailed=0



22_Greg_Adventuring=0

22_Greg_Alender=0

22_Greg_Business_Start=0

22_Greg_Caed=0

22_Greg_Drow=0

22_Greg_Feul=0

22_Greg_Influence_Negative=0

22_Greg_Influence_Positive=0

22_Greg_Lutz_Slaves=0

22_Greg_Lutz_Trade=0

22_Greg_Question=0

22_Greg_Skills=0

22_Greg_Talked=0

22_Greg_Who=0



22_Knows_Theresa_Leaving=0



22_Lutz_Alender_Speech=0

22_Lutz_Ask_Advantage_Protagonist=0

22_Lutz_Ask_Caed=0

22_Lutz_Ask_Feul=0

22_Lutz_Ask_Franchise=0

22_Lutz_Ask_Know_Alender=0

22_Lutz_Ask_Specialist=0

22_Lutz_Buckmin=0

22_Lutz_Question=0

22_Lutz_Reward=0

22_Lutz_Talked=0



22_Ranger_Mine_Quest=0



22_Romance_Beritar=0

22_Romance_Thag=0

22_Romance_Theresa=0



22_Shikha_Beritar_Speech=0

22_Shikha_Thag_Speech=0

22_Shikha_Theresa_Speech=0



22_Thag_Argue_No_Duel=0

22_Thag_Ask_Beritar=0

22_Thag_Ask_Does_She_Know=0

22_Thag_Ask_Duel=0

22_Thag_Ask_Feelings=0

22_Thag_Ask_How_Romance=0

22_Thag_Ask_Place=0

22_Thag_Ask_Poetry=0

22_Thag_Ask_Question=0

22_Thag_Ask_Sabotage=0

22_Thag_Ask_Town=0

22_Thag_Ask_Who=0

22_Thag_Deliver_Poetry=0

22_Thag_Niamh_Help=0

22_Thag_Poetry=0

22_Thag_Sabotage_Beritar=0

22_Thag_Talked=0



22_Theresa_Ask_Place=0

22_Theresa_Ask_Rest=0

22_Theresa_Ask_Who=0

22_Theresa_Listen_Brothers=0

22_Theresa_Talked=0



22_Tom_Gift=0

22_Tom_Rented=0

22_Tom_Talked=0







23_Black_Dragon_Offer_Gold=0

23_Black_Dragon_Offer_Sor_Head=0

23_Black_Dragon_Offer_Sor_Info=0

23_Black_Dragon_Want_Elf=0

23_Black_Dragon_Want_Lair=0

23_Black_Dragon_Want_Parts=0

23_Black_Dragons_Talked=0



23_Deleth_Talked=0



23_Dorn_Ask_Bog=0

23_Dorn_Ask_BogPlants=0

23_Dorn_Ask_Deleth=0

23_Dorn_Ask_Dragons=0

23_Dorn_Ask_Goblins=0

23_Dorn_Ask_Hill=0

23_Dorn_Ask_Mark=0

23_Dorn_Ask_On_Hill=0

23_Dorn_Ask_Rest=0

23_Dorn_Ask_Store=0

23_Dorn_Diplomacy=0

23_Dorn_Intimidate_2=0

23_Dorn_Intimidate=0

23_Dorn_Kill_Goblins=0

23_Dorn_Name_Guzz=0

23_Dorn_Needs_Dragon_Parts=0

23_Dorn_Quick_Mark_Intro=0

23_Dorn_Serves_Mark=0

23_Dorn_Talked=0



23_Dragon_Parts_Trade=0



23_Glaun_Bog_First=0; PC been to Galun Bog before Grave Hollow for hero's bones



23_Guzz_Ask_Deleth=0

23_Guzz_Ask_Dragon_Parts=0

23_Guzz_Ask_Dragons=0

23_Guzz_Ask_Elf_Bodies=0

23_Guzz_Ask_Guzz=0

23_Guzz_Ask_Hill=0

23_Guzz_Ask_Humans=0

23_Guzz_Ask_Tribe=0

23_Guzz_Bluntness_Count=0

23_Guzz_Cast_Sacred_Blessing

23_Guzz_Respect=0

23_Guzz_Respectful_Question=0

23_Guzz_Talked=0



23_Kerilin_Talked=0



23_Know_Deleth_Potions=0

23_Know_Dorn_Name=0



23_Party_Has_Long-Dead_Elf_Body=0



23_Restore_Elven_Dead_Total=0



26_Vale_Quest=0;  PC on Vale of Lost Voices quest to get hero's bones

External links[]

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