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Baldur's Gate: Siege of Dragonspear (SoD) Siege of Dragonspear LOGOSOD00001 Icon SoDBaldur's Gate:
Siege of Dragonspear
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.
is downloadable content (DLC) for the Baldur's Gate: Enhanced Edition. The storyline fills the gap between Baldur's Gate and Baldur's Gate II. It was developed by Beamdog, who developed the first and the second enhanced edition. It was released on 31 March 2016.


  • Expand Your Story: Continue the adventure in Baldur’s Gate II: Enhanced Edition after completing Siege of Dragonspear
  • The Crusade Rises: A sharp and subtle adventure that pits you against an enigmatic new foe
  • Explore the Sword Coast: Venture through vibrant new regions of the Sword Coast, with an area greater than Tales of the Sword Coast and Throne of Bhaal put together!
  • Gather Your Party: The original cast returns to kick butt for goodness - along with Neera, Rasaad, Dorn, and four new additions: Corwin, Glint, M'Khiin and Voghiln!
  • Double the Items: Over 100 new items—almost double the number than in all other enhanced editions combined
  • New importable items into Baldur's Gate II: Enhanced Edition
  • Extra Class: First new player class in over fifteen years: the spirit-calling shaman!
  • Venture Forth With A Friend: Cross-platform multiplayer on all supported platforms
  • Story Mode: A difficulty setting to allow players to experience all of the story with none of the Game Over screens
  • Legacy of Bhaal Mode: A difficulty setting offering tactical challenges only the most skilled of players can hope to defeat


In Siege of Dragonspear, you can't freely access all maps each chapter, instead, each chapter has a set of maps for you to explore:

Chapter 7 (SoD) Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13
Korlasz Family Tomb Coast Way Crossing Troll Claw Woods Coalition Camp Dragonspear Castle Exterior Avernus Flaming Fist HQ
Ducal Palace City Exterior Coast Way Forest Forest of Wyrms Bloodbark Grove Dragonspear Castle Keep First Floor Abandoned Sewers & Caverns
Three Kegs City Exterior Boareskyr Bridge Dead Man's Pass Dragonspear Castle Basement
Sorcerous / Elf Song City Exterior Encounters: Encounters: Dragonspear Castle Exterior
Iron Throne City Exterior Orc vs. Troll Waylay Underground River Entrance
Flaming Fist City Exterior Goblin Waylay Underground River
Dragon vs. Giants Waylay Dragonspear Castle Basement


Various companions from the original game, but not all of them, will be available - not always from the start - and various new characters will also become available.

The game starts with a Prologue, which is basically a carry-over from Chapter 7 of the original game of Baldur's Gate. This Prologue consists of two phases, a starter dungeon and a city phase with minor quests and initial stages of recruitment. If you are importing from a completed play-through of the original Baldur's Gate, or continuing on from one, you will initially begin with the same party (complete with all their equipment and inventory) that finished the original game... with one exception: Imoen, if in your party, will leave it to begin training as a mage under Duchess Liia Jannath, regardless of whether you actually kept her as a thief throughout the original game, or dual-classed her to mage yourself. She will be replaced by Safana, if the latter was not already in your party anyway (so if you dual-classed Imoen and she was your only mage, you may be out of luck.) If you are starting afresh, you will be assigned an alignment-appropriate party. Don't get too attached to them, though, they will break up after the starter dungeon.

At this point: All party inventory will be put in a storage chest which is accessible from the Ducal Palace (Prologue) or various other army camp locations as you advance the plot (later on in the game). So will the inventory of any party member who does NOT recur in Siege of Dragonspear - but their equipment (including Quickslot items) will be gone.

Any party member who recurs in Siege of Dragonspear, whether immediately or later, will keep whatever they were wearing at the end of the Prologue (if in your Prologue party) or wherever you left them earlier (if you previously took them into your party), so you will regain the equipment. Party members can be recruited as you carry on through the game.

Chapter 7 prologue, City phase:

-Minsc and Dynaheir can be (re-)recruited at the Three Old Kegs inn. 
-Safana hangs out at the Elfsong Tavern, and can be recruited (after having just broken up with Coran, who cannot.)
-Viconia DeVir is keeping a low profile in the crowds outside the Ducal Palace just before you end the chapter. They're pretty much all you can get at this stage, though any whom you missed will also show up at the start of Chapter 8.
-(Rasaad yn Bashir is at the Iron Throne Headquarters but will not join right now - he will reappear later).

Chapter 8:

-The Coast Way Crossing area allows you to find any of the previous companions that you missed, plus Edwin Odesseiron from the original game.
-Baeloth Barrityl from the Extended Edition, and the new M'Khiin Grubdoubler can be found in the north of the zone - provided Baeloth was not made an enemy and killed off by the party in BG1 (otherwise you miss out on both).
-Glint Gardnersonson and Schael Corwin, both new for Siege of Dragonspear, hang around the army camp at the Coast Way Crossing.
-Rasaad yn Bashir returns in the Coast Way Forest, and this time is recruitable.

Chapter 9:

-Jaheira returns, and Voghiln can be found for the first time, in Troll Claw Woods.
-Dorn Il-Khan is a prisoner in the camp at Boareskyr Bridge. His equipment will not be on him, but in a nearby chest.
-Neera and Khalid both reappear inside the Bridgefort. Neera can be recruited immediately, Khalid not till nearly the end of the chapter, but once he becomes recruitable, he becomes inseparable from Jaheira again - if you don't take Khalid, Jaheira will leave.

That concludes the regularly recruitable characters from Siege of Dragonspear. The rest of the original-game characters do not appear.

Chapter 12:

-A certain former enemy can BRIEFLY join your party right near the end of the game - if you have any space for them, which you probably don't.

Chapter 13:

-Oh, it's goodbye to them all again. The next bit is solo, although your various companions will react to the circumstances that enforce this in different ways depending on their alignment and your prior actions and reputation.


- You are temporarily joined by as many as remain alive (most usually all of them) of the "canonical" party, that begins the story (three of them as companions, the other two dead for story reasons) at the start of BG2: Minsc, Dynaheir, Jaheira, Khalid and the now definitively dual-classed Imoen, just in time to fade to cutscene.


World settings[]

Main article: Baldur's Gate (game)#World settings






See also[]

Infinity Engine games:

External links[]