- This page is about unofficial content that is only available via fan-made mods.
Ascension is a mod created by David Gaider, a design director for Baldur's Gate II: Throne of Bhaal. Created due to personal dissatisfaction with the version of the game that was shipped. [citation needed]
Detailed Content[]
- Rewritten Final Chapter of Throne of Bhaal
- Balthazar can be redeemed
- Improved Sarevok-Player Interactions
- Improved Imoen-Player Interactions in Throne of Bhaal
- Restored Bhaalspawn Powers
- Improved Slayer Transformation
- Expanded Epilogues for Bioware NPCs
- Tougher Abazigal
- Tougher Balthazar
- Tougher Demogorgon
- Tougher Gromnir
- Tougher Illasera
- Tougher Yaga-Shura
- Full-body portrait for Bodhi
- Alternate Balthazar portrait
- Extended Epilogues for additional EE NPCs
- Sharper portraits of Abazigal and Gromnir for the Enhanced Edition
- Slightly improved cutscenes
Cross Mod Behaviour[]
Installation of the Sword Coast Stratagems Mod with Ascension is fully compatible. By default, Ascension enemies use their own scripts instead of SCS scripts, although a number of components change this. (Note in particular that the Ascension "tougher Demogorgon" component is overridden by the "Improved Fiends" component of SCS).