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Ascension is a mod created by David Gaider, a design director for Baldur's Gate II: Throne of Bhaal. Created due to personal dissatisfaction with the version of the game that was shipped. [citation needed]

Detailed Content[]

  • Rewritten Final Chapter of Throne of Bhaal
  • Balthazar can be redeemed
  • Improved Sarevok-Player Interactions
  • Improved Imoen-Player Interactions in Throne of Bhaal
  • Restored Bhaalspawn Powers
  • Improved Slayer Transformation
  • Expanded Epilogues for Bioware NPCs
  • Tougher Abazigal
  • Tougher Balthazar
  • Tougher Demogorgon
  • Tougher Gromnir
  • Tougher Illasera
  • Tougher Yaga-Shura
  • Full-body portrait for Bodhi
  • Alternate Balthazar portrait
  • Extended Epilogues for additional EE NPCs
  • Sharper portraits of Abazigal and Gromnir for the Enhanced Edition
  • Slightly improved cutscenes

Cross Mod Behaviour[]

Installation of the Sword Coast Stratagems Mod with Ascension is fully compatible. By default, Ascension enemies use their own scripts instead of SCS scripts, although a number of components change this. (Note in particular that the Ascension "tougher Demogorgon" component is overridden by the "Improved Fiends" component of SCS).

External links[]

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