- This page is about a wizard spell. For protective items, see Category:Armor. For the game mechanics, see Armor Class.
The Armor spell allows the wizard to create a magical field that protects as if it were scale mail.
Description[]
“ | Armor By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (Armor Class: 6). It is cumulative with Dexterity and, in the case of Fighter/Mages, with the shield bonus. The Armor spell does not hinder movement, adds no weight or encumbrance, and does not prevent spellcasting. It lasts until successfully dispelled or until the duration runs out. |
” |
Where to obtain its scroll[]
The Black Pits[]
Sold by[]
- Dinguer the Mad (×5)
Baldur's Gate[]
Sold by[]
Shadows of Amn[]
Dropped by[]
This item can exclusively be obtained as random treasure.
Treasure[]
- A barrel (AR0602 | 3333.842) in Irenicus' Room at Irenicus's Dungeon 1st Floor.
Sold by[]
- Lady Yuth (×3)
- Galoomp the Bookkeeper (×3)
- Bernard
- Priestess of Sekolah (×3)
- Reirra's Shop (×3)
Throne of Bhaal[]
Sold by[]
- Arcana Archives (×2)
- Sister Garlena (×3)
- Book Merchant (×3)
The Black Pits II: Gladiators of Thay[]
Sold by[]
- Book Merchant (×6)
Notes[]
- The pen-and-paper version of this spell has the same effect of setting the target's armor class to 6, but can be cast on any creature the wizard like to be the target. The spell's duration differs completely from the Baldur's Gate version: instead of lasting for a fixed amount of time – and a really high one –, the spell ends when the protected creature had to suffer from 8 + 1/caster level points of damage.
Bugs[]
- Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.Baldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign. Despite the description that reads "9 hours" as duration of the armor in all games, the original Baldur's Gate protects the caster for half a day – 12 hours. - Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.Baldur's Gate II:
Throne of Bhaal (2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign. In the original's successor, Shadows of Amn, the duration is reduced to still 10 hours.
- Only the Enhanced Editions adjust the duration to match the description. See also "Notes".
See also[]
Compared to other spells that replace armor equipment:
Spell | Spell level & type | AC set to | Duration | Target | Protect against magic missile | Saving throw bonus | Other effects |
---|---|---|---|---|---|---|---|
Armor (spell) | Level 1 wizard spell | 6 | 9 in-game hours (45 real minutes) | self only | no | ||
Shield (spell) | Level 1 wizard spell | 4 (2 against missiles) | 1 in-game hour (5 real minutes) | self only | yes | ||
Ghost Armor | Level 3 wizard spell | 2 | 1 in-game hour (5 real minutes) | self only | no | ||
Spirit Armor | Level 4 wizard spell | 1 | 2 in-game hours (10 real minutes) | any | no | +3 vs. spell | save vs. spell or take 2d4 damage when it ends |
Barkskin | Level 2 priest spell | level-dependent (min. 6, max. 1)
increases by 1 per 4 levels of caster |
4 rounds + 1 round/level (1 round = 6 real seconds) | any | no | +1 vs. all except spell |
Only the best armor value of those will apply, and it is not cumulative with worn armor or other effects that set the base AC (see base AC article).
Visuals[]
Gallery[]
Videos[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects and scaling. See below for description:
Mage Armor
Level: 1
School: Conjuration
Range: Personal
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
By means of this spell, the wizard creates a magical field of force that sets its base armor class to 6. This improves by 1 AC for every four levels of the caster, up to a minimum base armor class of 3 at 12th level. This armor does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration runs out.
External links[]
- Armor (spell) on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Mage armor on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
References
- ↑ DEFENSIVE_MODIFIER: This stat is checked in various AI scripts, but no documented use.