Arcane magic can be used by Mages, Sorcerers and Bards. Below is a list of all arcane spells, sorted by the spell level.
Level 1:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Armor | Conjuration | Counts as a Scale Armor (AC 6) | 0 | 9 hours | 9 | The Caster | None [Harmless] |
Blindness | Illusion | Blinds target (-4 for attack rolls and AC) | 40 ft. | 2 hours | 2 | 1 creature | Negates |
Burning Hands | Alteration | Creates a burning cone in front of the Caster. 1d3 fire damage +2 for every casterlevel (1d3+20 max) | 0 | Instant | 1 | the caster | 1/2 damage |
Charm Person | Enchantment |
Take control of a man-sized (or smaller) humanoid. |
Sight of caster | 5 rounds | 1 | 1 person |
negates |
Chill Touch | Necromancy | 1d2 fist damage; if saving throw fails: 1d8 damage and -2THAC0 penalty for 5 rounds | 0 | instant/1 turn | 1 | the creature | negates |
Chromatic Orb | Evocation | See: Chromatic Orb | 90ft. | special | 1 | 1 creature | special |
Color Spray | Alteration | Creates cone that hits 1d6 creatures within its area. All affected creatures with less than 4 Hit Dies are rendered unconsious. | 50ft. |
Instant [5 rounds] |
1 | 90 degree-arc | special [negates] |
Find Familiar | Conjuration | Summons a familiar, depending on Alignment See: Famliar | n/a | Special [permanent until Creature is killed] | 9 | 1 familiar | none [harmless] |
Friends | Enchantment | +6 Charisma | 0 | 1d4 rounds +1 round/level | 1 | The Caster | none [harmless] |
Grease | Conjuration | Creates a slippery area, Everyone in it must make a save vs Spells +2 every round or fall & slide. Thouse who succeed are still slowed while in the area | 30 ft | 3 rounds +1round/level | 1 | 30ft radius | special |
Identify | Divination | Identifies a magic item | 0 | Instant | special [instant] | 1 item | none [harmless] |
Infravision | Divination | grants infravision | 30 ft. | 2 hours | 1 | 1 creature | none [harmless] |
Larloch's Minor Drain | Necromancy | Target suffers 4 damage, caster healed by 4 hit points, all extra hitpoints lost after 1 turn | 30 ft. | special [instant] | 1 | 1 creature | none |
Magic Missile | Evocation | Creates magic missiles that do 1d4+1 damage. for every 2 additional levels tha caster gains an additional missile up to 5 | Visual range | Instant | 1 | 1 creature | none |
Protection from evil | Abjuration | Creates a barriar that gives -2 AC against evil and summoned demons can not target you | Touch | 2 rounds/level | 1 | 1 creature | none [harmless] |
Protection from Petrification | Abjuration | Can not be petrified | Touch | 1 hour | 1 | 1 creature | none [harmless] |
Reflected Image | Illusion | Creates a image of the caster. There is a 50% chance an enemy will hit the image instead of the caster. Image vanishes after being hit | 0 | 3 rounds + 1 round/level | 1 | the caster | none [harmless] |
Shield | Evocation | creates a shield which gives the Caster AC 4 against melee and AC2 against missile weapons. Grants imunity from Magic Missiles | 0 | 1 hour | 1 | the caster | none [harmless] |
Shocking Grasp | Alteration | the caster will try to hit an enemy with 1d2 fist damage and 1d8 electrical damage +1 electr. damage per level | touch | special | 1 | 1 creature | none |
Sleep | Enchantment | All enemies within the radius that fail the saving throw and have less than 5 Hit Dice fall asleep | Visual range | 5 rounds/level | 1 | 30ft radius | negates |
Spook | Illusion | See: Spook | 30 feet | 3 rounds | 1 | 1 creature | negates |
Level 2:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
---|---|---|---|---|---|---|---|
Agannazar's Scorcher | Evocation | see: Agannazar's Scorcher | 15ft. | 1 rounds | 3 | 2ft. by 15ft. jet | none |
Blur | Illusion | Attack rolls against the caster get a -3 penality and the caster gets a +1 on all Saving Throws | 0 | 4rounds + 2 rounds/level | 2 | caster | none [harmless] |
Deafness | Illusion | target gets a 50% chance of spell failure. | 180ft. | special [permanent until dispelled] | 2 | 1 creature | negates |
Detect Evil | Divination | Every evil character within the area will glow red. | 0 | instant | 2 | 60ft. radius | none |
Detect Invisibility | Divination |
Shows invisibile npcs (magical and otherwise) |
0 | instant | 2 | 70ft radius | none |
Ghoul Touch | Necromancy | After a sucesfull melee attack, the enemy is paralyzed for 5 rounds if the Saving Throw fails. | 0 | 5 rounds | 1 | the caster | negates |
Glitterdust | Conjuration | All enemies within the area of effect must succeed a Saving Throw or get a -4 penality on attack and AC. They also become visable. | 30ft | 4 rounds | 2 | 30ft | negates |
Horror | Necromancy | All enemies within the area of effect must suceed a Saving Throw or flee in terror. | 40ft | 1 turn | 2 | 30ft radius | negates |
Invisibility | Illusion | The target becomes invisible until it attacks, casts a spell or does other things that break invisibility. the target can also no longer be the target of a spell. | touch | special | 2 | 1 creature | none [harmless] |
Knock | Alteration | Opens a lock. | visual range of the caster | instant | 1 | locked door or chest | none |
Know Alignment | Divination | The target creature glows red if evil, green if good and white if neutral. | 30 feet | instant | 9 | 1 creature | negates |
Luck | Enchantment |
The target gets +1 for all Saving Throws, attack rolls and minimum damage/healing rolls, as well as +5% for all thieving skills. Additional all damage dices, aside from weapons base damage, are reduced by 1. |
15ft | 3 rounds | 2 | 1 creature | none [harmless] |
Melf's Acid Arrow | Evocation | The target suffers 2d4 acid damage per round. | 60ft | 1 round/3 levels | 2 | 1 creature | none |
Mirror Image | Illusion | Creates 2 to 8 images of the caster. An image vanishes after being hit. | 0 | 3 rounds + 1 round/level | 1 | special | none [harmless] |
Power Word, Sleep | Conjuration | A creature with less than 20 HP falls into a comatose sleep. | 90 ft. | 5 rounds | 1 | 1 creature | none |
Ray of Enfeeblement | Enchantment | Sets the targets Strength to 5. | visual range of the caster | 1 rounds/level | 2 | 1 creature | negates |
Resist Fear | Abjuration | Raises moral value to maximum and dispells magic fear. | 30ft | 1 hour | 1 | 30ft radius | none [harmless] |
Stinking Cloud | Evocation | See:Stinking Cloud | 90ft. | 1 turn | 2 | 30ft radius | negates |
Strength | Alteration |
Sets the Strength of the target to 18/50. If the target already had a 18/XX Strength than the percentages will be combined. |
touch | 1 turn/level | 9 | 1 creature | none [harmless] |
Vocalize | Alteration | The caster can use magic even when silenced. | 0 | 1 turn | 2 | the caster | none [harmless] |
Web | Evocation | See: Web | 40ft. | 1 turn | 2 | 30ft. radius | negates |
Level 3:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Level 4:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Level 5:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Level 6:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Level 7:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Level 8:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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Level 9:[]
Name | School | Effect | Range | Duration | Casting Time | Area of Effect | Saving Throw |
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