Anti-Magic Ray is a devastating attack coming from the central eye of a Hive Mother. Player characters cannot acquire it.
It is more destructive than the Anti-Magic Rays of other Beholders, but demands a longer concentration time. Beholders don't really have to "cast" their eye attacks and cannot be interrupted though.
Effects[]
All effects are level 0:
- Cure Feeblemindedness
- Cure Deafness
- Destroy target if it is an illusory creature
- Dispel all dispellable effects regardless of level
- Target suffers 100% casting failure for 5 rounds affecting arcane, divine and innate magic
- If a mage class (all) is the target, they lose one memorized spell of the highest level available
- Drains charges from equipped items, and items in all quick item slots. Items which have a finite number of charges and which don't recharge with rest may be destroyed from this, especially if hit with multiple Anti-Magic Rays from the Hive Mother.
Mod Content[]
Installation of Sword Coast Stratagems reworks and changes the Hive Mother's Anti-Magic Ray (SPIN550.SPL) slightly, mostly improving the implementation of the Opcode order and providing a means for other beholders to detect when a target has been affected by this Ray. This version only has a 1 round duration, but it also prevents use of any quick item slots or access to any spell selection during that time. Additionally, the target is provided with 110% Magic Resistance during that round as well. The item charge depletion is also 5 per exposure to the ray.
The SCS Hive Mother's version of Anti-Magic ray will take down a Protection From Magic scroll's effects and remove it from any creature protected by it. If Icewind Dale spells are being used, it will also remove the Anti-magic shell spell.
With the Spell Revisions mod (with or without SCS), the ray also dispels Minor Globe of Invulnerability and Globe of Invulnerability.