Anti-Magic Ray is a devastating attack fired as a beholder blast projectile ray from the central eye of most Beholders. Player characters cannot acquire it.
Hive Mothers have a more powerful, but slightly slower firing blast ray
Effects[]
All effects are level 0:
- Cure Feeblemindedness
- Cure Deafness
- Destroy target if it is an illusory creature
- Dispel all dispellable effects regardless of level
- Target suffers 100% casting failure for 20 seconds affecting arcane and divine magic
Defending Against the Anti-Magic Ray[]
- Stay out of range of the Eye beam
- Remain un targetable through stealth, sanctuary or invisibility.
- Spell level protections such as Globe of Invulnerability, Spell Deflection, Spell Trap won't work against the ray.
- Spell Immunity - Abjuration will not work against this ray.
- Potions and scrolls that can't be dispelled can survive the Anti-Magic Ray.
- Spell Shield will block the ray without breaking.
Gallery[]
Mod Content[]
- This section is about unofficial content that is only available via fan-made mods.
Installation of the Sword Coast Stratagems Mod will rework and rewrite the Anti-Magic Ray (SPIN992.SPL) in a different way. The ray still removes all dispellable effects upon the target, and prevents casting any spells, as well as temporarily disabling some quick item buttons associated with spell selection, item use etc. The target also is granted a set 110% magic resistance, and other Opcodes are assigned so that a Beholder will recognize when you have been affected by this ray (thus not wasting any attacks on you while it is still active).
The duration of the effects has been changed to one round.
Player characters struck by this ray cannot access any Quick item slots, and the Use item button is disabled, for one round.
Wizard, and Priest spells cannot be cast or selected, for 1 round.
The duration of the effects has been changed to one round.
SCS Hive Mother beholders have a more potent Anti-Magic Ray (SPIN550.SPL). It does all the effects of the more common version, however it also drains 1 spell from memory, and drains charges from equipped items and items in the quick item slots, such as wands. Items that do not recharge with a rest period may be destroyed, as the charge draining is 5 per anti-magic ray exposure.
Player characters struck by this Hive Mother ray cannot access any quick item slots, and the Use item button is disabled, for 1 round.
The Hive Mother ray affects Wizard, Priest and Innate spells - they cannot be cast or selected, for 1 round.
The SCS Hive Mother is scripted to use this ray against characters with a Protection From Magic scroll active. The Hive Mother's ray will destroy it.
SCS or Spell Revisions, or both, ensures Spell Shield is now discharged the first time it blocks a beholder antimagic ray, rather than blocking them indefinitely. See screen shot below: