Baldur's Gate Wiki
Baldur's Gate Wiki
Advertisement


Animal Summoning III is a 6th level priest spell that summons between 2 to 3 animals to aid the caster.

Description[]

By means of this spell, the caster calls 2 or 3 animals that have 12 Hit Dice or less. Only animals within visual range of the caster at the time the spell is cast will come. The summoned animals aid the caster by whatever means they possess, staying until they are slain or the spell's duration expires. Only normal- or giant-sized animals can be summoned.

Gameplay[]

The caster selects a spot on the area map where the animal(s) will appear and designates it by clicking/selecting the spot with the targeting cursor.

When the spell cast is finished, the creature(s) appear at the designated spot with a rendered summoning graphic taking a few seconds.

The animals will now be available to receive commands from the caster and are classified as "controlled" creatures.

If no orders are given, the summoned help will perform actions according to their very basic AI script.

These beasts are subject to the "summoned creature" limit of 5 per area map - if there are already five such entities present on the map, then this spell will not succeed in bringing on any more.

A summoned animal cannot explore and pierce the "fog of war" - nor can they transition to another area map.

Summoned creatures are instantly destroyed by a Death Spell, or if they are within the area of effect of a Death Fog.

An animal slain in combat will leave a corpse on the map, but if the spell expires, they are "unsummoned" and disappear instead.

Summoned animals[]

The animals summoned are chosen randomly among the following:

Animal Stats Combat Abilities Defenses
Lion 42 HP

18 STR

9 everything else

THAC0 15 (before STR bonuses)

3 attacks per round

1d12 piercing damage (before STR bonuses and strikes as +1)

Base AC 5
Winter Wolf 63 HP

16 STR

19 DEX

15 CON

9 everything else

THAC0 10 (before STR/DEX bonuses)

3 attacks per round

Ranged attack:

4d6 cold damage (save vs breath for half and strikes as a normal weapon)

-2 bonus to hit

Melee attack:

2d4 cold damage (no STR bonuses and strikes as +2)

Base AC 3 (before DEX bonuses)

100% resistance to cold

Cave Bear 50 HP

16 STR

16 INT

9 everything else

THAC0 13 (before STR bonuses)

3 attacks per round

1d10 crushing damage (before STR bonuses and strikes as a normal weapon)

Base AC 6
Mountain Bear 70 HP

18/00 STR

17 CON

16 INT

9 everything else

THAC0 11 (before STR bonuses)

3 attacks per round

1d12 crushing damage (before STR bonuses and strikes as +3)

Base AC 6


Trivia[]

The Advanced Dungeons and Dragons 2nd Edition Priest spell Animal Summoning III differs in several ways from the BG video game version.

In the PnP ruleset, by means of this spell, the caster calls up to four animals of no more than 16 Hit Dice each can be summoned, or eight of no more than 8 Hit Dice, or 16 creatures of no more than 4 Hit Dice.

Only animals within range of the caster at the time the spell is cast will come. The caster can try three times to summon three different types of animals - The DM must determine the chance of a summoned animal type being within the range of the spell.

The animals summoned aid the caster by whatever means they possess, staying until a fight is over, a specific mission is finished, the caster is safe, he sends them away, etc. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell.

See also[]

  • Check out this article's talk page here for subjective analysis of the various animals that can be obtained with this spell.

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has replaced Animal Summoning III with Animal Summoning VI, see details below:

Animal Summoning VI
Level: 6
School: Conjuration
Sphere: Animal
Range: Long
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

By means of this spell, the caster calls a number of animals, which serve the summoner under any conditions. The type and number of creatures that appear depend upon the level of the druid casting the spell.

11th : 2 cave bears
13th+ : 3 cave bears
The summoned animals will aid the caster by whatever means they possess, staying until the spell duration expires.

Cave Bear (6 Hit Dice):
STR 19, DEX 13, CON 19, INT 6, WIS 12, CHA 10; AL Neutral
HP 78, AC 3, THAC0 11, Saving Throws 11/15/11/13/15
2 Attacks Per Round, 2d4+9 Crushing Damage (Claws & Bite)

Note:The SR mod provides one Animal Summoning spell for each spell level 1 through 7, therefore Animal Summoning I through VII. Only for Druid/Ranger/Shaman classes.

External links[]

Advertisement