Alchemy is a high-level class ability which can be learned by Thieves and Bards upon reaching level 24.
Effects[]
“ | With Intelligence innate to the class, an experienced rogue has seen enough potions in his or her adventuring career to simulate the creation of one. With the Alchemy skill, the rogue can create one of eight types of potions, once per day. | ” |
The potions a rogue can create are randomly chosen from the following list:
- Potion of Master Thievery
- Potion of Perception
- Potion of Extra Healing
- Potion of Superior Healing
- Potion of Regeneration
- Antidote
- Oil of Speed
- Potion of Frost Giant Strength, only usable by thieves or bards
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Installation of the Rogue Rebalancing mod makes a change to the Rogue's HLA's: Alchemy (revised ability)
With cleverness innate to the class, an experienced thief has seen enough potions in his or her adventuring career to simulate the creation of one. However, the costs for any raw materials that are used in the process must be paid. This ability allows a thief to brew one of the potions from the following list:
- 1) Potion of Master Thievery
- 2) Potion of Perception
- 3) Potion of Invisibility
- 4) Potion of Defense
- 5) Potion of Superior Healing
- 6) Elixir of Health
- 7) Oil of Speed
- 8) Oil of Fiery Burning
- 9) Potion of Frost Giant Strength, only usable by thieves or bards
Note: brewing potions is a delicate task which can only be undertaken in safe (non-hostile) areas. Due to his advanced alchemical knowledge, a Bounty Hunter can make three times as many potions as a regular rogue in one setting.