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Aid is a 2nd level priest spell that grants the target a bonus to their attack rolls, saving throws, and maximum health.

Description[]

The recipient of this spell gains the benefit of a Bless spell (+1 to attack rolls and Saving Throws) and a special bonus of 1d8 additional Hit Points for the duration of the spell. The Aid spell enables the recipient to actually have more Hit Points than their current maximum. The bonus Hit Points are lost first when the recipient takes damage and they cannot be regained by curative magic.

Example: A 1st-level Fighter has 8 Hit Points, suffers 2 points of damage, and then receives an Aid spell that grants the Fighter 5 additional Hit Points. The Fighter now has 11 Hit Points, 3 of which are temporary. If the Fighter is then hit for 7 points of damage, 4 normal Hit Points and all 3 temporary Hit Points are lost. The Fighter then receives a Cure Light Wounds spell that heals 4 points of damage, restoring the Fighter to their original 8 Hit Points.

Gameplay[]

  • This spell's description is misleading; it does not grant the same effects as Bless and will actually stack with it.
    • Aid grants a -1 bonus to THAC0 and saving throws.
    • Bless grants a -1 bonus to THAC0 and a +1 bonus to damage and morale.
  • Aid is treated as a positive status effect.

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Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this divine spell, revising its effects, duration and description. See below:
Aid
Level: 2
School: Necromancy
Sphere: Combat, Necromantic
Range: Touch
Duration: 1 turn/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None

The recipient of this spell gains a +1 bonus to attack rolls, damage rolls, and saving throws, plus 1d8 additional hit points +1 per level of the caster (up to a maximum of 1d8+10). The Aid spell allows the recipient to temporarily have more hit points than his full normal total. The bonus hit points are lost first when the recipient takes damage. Multiple castings of this spell are not cumulative.

This spell is only usable by Cleric/Paladin classes.

External links[]

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