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Aid is a 2nd level priest spell that grants the target a bonus to their attack rolls, saving throws, and hit point health.

Description[]

The recipient of this spell gains the benefit of a Bless spell (+1 to attack rolls and Saving Throws) and a special bonus of 1d8 additional Hit Points for the duration of the spell. The Aid spell enables the recipient to actually have more Hit Points than their current maximum. The bonus Hit Points are lost first when the recipient takes damage and they cannot be regained by curative magic.

Example: A 1st-level Fighter has 8 Hit Points, suffers 2 points of damage, and then receives an Aid spell that grants the Fighter 5 additional Hit Points. The Fighter now has 11 Hit Points, 3 of which are temporary. If the Fighter is then hit for 7 points of damage, 4 normal Hit Points and all 3 temporary Hit Points are lost. The Fighter then receives a Cure Light Wounds spell that heals 4 points of damage, restoring the Fighter to their original 8 Hit Points.

Gameplay[]

This spell is cast on a single creature, or self if desired, use the targeting cursor to select the recipient.

When the spell casting is finished a text will display reading <Spell Target>: Aid

A Necromancy spell school casting graphic renders on the caster, and the spell recipient will show a special "holy cross" animation lasting a few seconds, and for the duration of the Aid spell will exhibit a color shift upon their sprite.

The spell bestows the "State: Aid" effect on the creature which confers the following:

  • Bonus 1d8 (random die roll) Hit point value that affects current/maximum HP's.
  • Saving throw values improved by 1-point.
  • THAC0 improved by 1-point.
  • Weapon damage improved by +1 (not spell damage).

This spell can be removed by any applicable Dispel Magic effect, but a Breach spell won't touch it.

When the spell expires, a sound effect is audibled to signify that.

Although this spell isn't explicitly coded to not "stack" with a second casting of Aid, the way the spell works means that many of the effects aren't cumulative with a second casting, and the original casting overrides the newer casting.

Many equipment items and other spells are compatible with this spell; for example, don't worry about casting a Bless on someone with an Aid spell active - there will be benefits realized from the use of both spells.

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Mod content[]

This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this divine spell, revising its effects, duration and description. See below:
Aid
Level: 2
School: Necromancy
Sphere: Combat, Necromantic
Range: Touch
Duration: 1 turn/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None

The recipient of this spell gains a +1 bonus to attack rolls, damage rolls, and saving throws, plus 1d8 additional hit points +1 per level of the caster (up to a maximum of 1d8+10). The Aid spell allows the recipient to temporarily have more hit points than his full normal total. The bonus hit points are lost first when the recipient takes damage. Multiple castings of this spell are not cumulative.

This spell is only usable by Cleric/Paladin classes.

External links[]

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