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Abi-Dalzim's Horrid Wilting is a Wizard spell that causes massive dehydration in every hostile creature within the area of effect.


This spell evaporates moisture from the bodies of every living creature within the area of effect, inflicting 1d8 damage per level of the caster. Affected creatures are allowed a Saving Throw vs. Spell for half damage. This spell is especially devastating to water elementals and plant creatures, who receive a penalty of -2 to their Saving Throws. This spell will not harm party members.


The spell launches a projectile to the point selected by the caster and the projectile implements its own "built in" visual cloud effect on the battlefield, lasting about 1 round.

Any non-caster party creatures in the area of effect will have a graphical lighting effect played over their sprite on the map lasting about 1 second.

The spell exposes non caster party creatures in the AoE to variable Magical damage, depending on the caster's level. A Saving throw vs. Spell by an exposed creature can cut this damage by half.

Magic resistance can block this spell.

This spell scales up to caster level 20, inflicting a maximum of 20d8 magical damage. It's often a popular spell choice for Chain Contingencies.

Despite the in-game description, this spell's internal files do not implement a saving throw penalty to water elementals or plant creatures. Additionally, this spell potentially affects nonliving creatures in the game, such as the Undead or constructs, when it shouldn't.

To defend or mitigate damage from this spell, boost magic resistance, saving throws, use Protection From Magic Energy, or try SI Necromancy.

Where to obtain its scroll[]

Baldur's Gate II: Shadows of Amn[]

Dropped by[]

Reward for[]

Baldur's Gate II: Throne of Bhaal[]

Sold by[]

Mod Content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its saving throw, effects and description. See below:

Abi-Dalzim’s Horrid Wilting
Level: 8
School: Necromancy
Range: Long
Duration: Instant
Casting Time: 8
Area of Effect: 30’ radius
Saving Throw: Death half

This spell evaporates moisture in the bodies of all living creatures within the area of effect, inflicting 1d6 points of damage per caster level (up to a maximum of 20d6). Affected creatures are allowed a saving throw vs. death at -2 for half damage. Undead creatures are not affected by this spell.

Note:In addition to the Undead, this spell will not damage any creature with IDS 145 "Elemental".