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Firewine Ruins is a dungeon which lies under Gullykin and the Firewine Bridge and serves as a shortcut, as long as the player can navigate through this tunnel in less time than the 12 hours it takes when traveling from one to another on the World Map.

There are no treasure chests to loot in the Ruins, only unidentified fire arrows from the Kobold Commandos, and the spell scrolls from Lendarn — however, those include Cloudkill.

The compass orientation of the exits in the Ruins is opposite to their alignment above ground in Gullykin. The west exit leads to the basement of Jenkal's house, and to Jenkal, if he is still alive. North of Jenkal's house is the Winery and Temple, and inside that building's basement is where the stairs from the south Ruins exit lead. The east exit leads to the Firewine Bridge.

Quests[]

There are two side quests which can be completed:

  • Ghostly Knights in Firewine: Getting the Ancient Armor from the Undead Knight in the region of 1450, 360 to 1130, 490. The Undead Knight is hostile, but gives a speech before attacking. The protagonist can then either take it to the Ghost Knights at 730, 985, for 1500 XP, or use it to trade for The Vampire's Revenge, a sword that damages its user and heals the target.
  • The Firewine Ruins: Killing the Ogre Mage who has been directing the Kobolds to attack Gullykin. The evil mage Lendarn is just up the hall but killing him is not required for quest completion. Also in this area are 4 Ogrillons, 2 Kobolds, and up to 5 Kobold Commandos from the respawn point further up the hall.

There are also, and only, two things standing in the way of those objectives, other than Lendarn & co. themselves: traps, and respawning Kobold Commandos that roam throughout the Ruins.

Note: Monsters in Baldur's Gate cannot respawn if the Gorion's Ward or companions have the respawn point in line of sight. This can be used to the player's advantage, for example by "parking" a character near a spawn point until the party reaches the next one, and so on.

Trivia[]

This map would later be reused and remodeled as the Ice Island underground dungeon map. The two are nearly identical, though Ice Island has had some walls and cramped corridors removed, making it a bit more spacious.

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External links[]

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