Talk:Imprisonment/@comment-24.101.90.41-20170201011054/@comment-151.40.208.220-20200125070731

In the good ol' AD&D pen-and-paper version, Imprisonment does trap you forever with no save, but it is a Touch range spell -- meaning it requires an attack roll (much like Harm in both pen-and-paper and BG). So simply having a low enough AC protects against it. As does simply running away, not letting the mage come in melee range.