Talk:Druid/@comment-217.231.130.165-20150303182733/@comment-67.164.161.65-20150307020423

The explanation is long, and can be simplified to '2nd edition AD&D rules are strange, especially for druids'. The longer version involves BG2:SoA having an EXP cap to prevent players from getting to 'high level'. For druids, this means lvl 14; there is meant to be only 1 lvl15 druid per WORLD according to 2nd ed. AD&D rules, and there are no lvl 16 druids. Instead, they get control over a sacred grove and lower level druids, and are meant to get some really cool stuff from this. The BG games are based on the 2nd edition rules, and instead of completely reworking druids for SoA so that they had a normal progression relative to everyone else, they just got capped at 14. So lvl 14 for a druid is max lvl for SoA; every other class can get significantly higher than this under the SoA EXP cap. in ToB, the developers needed to allow all classes to progress, otherwise main characters that were druids would be really gimped, so they just started gaining levels. So the entire progression of a druid past lvl 14 is made up by the game developers, and does not follow 2nd ed. rules. And since ToB works as an expansion, it was decided to not go back and change the way druids leveled in the SoA EXP range, hence their strange EXP curve.

and last, a link to a [http://dark-wolf.weebly.com/add-2---druids-guide.html 2nd Ed. AD&D druid rule book]