Narlen's Heist

Narlen's Heist is a side quest which is started inside the Baldur's Gate Thieves' Guild, where you will find the Shadow Thief Narlen Darkwalk. He will have two tests for a thief, and only a thief, in your party to complete to gain his support in the Thieves' Guild.

For the first test, Narlen will have your thief meet him outside the Splurging Sturgeon in the south end of the western section of Baldur's Gate Northeast after dark. If the rest of your party is within sight, Narlen will refuse to start the job. They can hide inside the Blushing Mermaid or Splurging Sturgeon. [Note: ''Personally, I found him every time with my party in the Splurging Sturgeon during Hour 21, but if they were in the Blushing Mermaid during Hour 21, Narlen wasn't there. I moved them to the Blushing Mermaid, and Narlen would appear - still Hour 21.'']

Narlen Darkwalk: Now we're up to the business! Keep to the shadows and the watch will be blind to our sneak. You will spy the road while Rededge an' I plunder within. Be on yer cautions and yell the warnin' if ye see the soldierman. I'd no fight 'em if I was you, just call the call and make for the dark. If they give chase, ye fade to black an' keep quiet. Never known a guard to spot a thief scared to hiding. Stand from here while we two are off and in. We'll be back before the gold knows it's ours.

Narlen will lead your thief to the lookout position and enter the De’Mallonblade household, supposedly with his partner, Redege. A few seconds later, a Flaming Fist Mercenary will approach, and your thief will be given three options.

Flaming Fist Mercenary: It's awful late to be out and about, citizen. Why are you not at rest? 1: 'Ere boys! The jig is up! Make fer the dark! [warn Narlen of the guard] 2: No reason at all, sir. I'll just be on my way then. [followed by Option 1 or simply walking away which is refusing to warn Narlen] 3: Thievery sir! There are miscreants burgling this very building! [rat out the thieves]

Choosing option 1 and escaping the guard is the preferred option. After returning to the Thieves' Guild and speaking to Narlen, he will reward you with 100 gp.

Narlen Darkwalk: 'Ere there, good fortune ye return to us! Quite the scramble down the alleys, with no less than ten and four guards on our run 'n hides! Good call that alarm o' yers! Would have caught us unknowin' wise without ye. Had enough time to bail the room with gold in pocket, so we've 300 gold to divvy. None too bad a haul, but a mere pittance stacked aside next dark's targy. Ye in with us again?

Choosing option 1 and killing the guard fails the test for your thief, and Narlen will not give you the second test. Killing the guard will give you 420 xp and decrease your party's reputation by 10. After returning to the Thieves' Guild and speaking to Narlen, he will reward you with 300 gp and leave.

Narlen Darkwalk: 'Ere ye are, ye blasted squeaker! Ye got dirt fer brains? Ye must, cause ye growin' something in yer ears to make ye not hear! I said nix on fightin' the guard! If no one scratches a soul case, it's just a petty theft. Ye break a watchman and they hunt ye 'cross the planes! The city'll be pins 'n needles for a week, long after the window closes on the score for tonight! We scored 300 gold this last, and that's all I'll get with you! Take it 'n go, ye Captain Hackum!

Choosing option 2 or option 3 and walking away without warning Narlen fails the test for your thief. If you return to the Thieves' Guild and speak to Narlen, he will tell you that Rededge was killed by the guards and challenge you to a duel.

Narlen Darkwalk: Ye would show yer jack nasty face back here after runnin' out on us?! Ye didn'a call the warn, ye gacking mather! Guardsmen caught us unknowin' blind, an' Rededge caught his blade in the softside! A rogue-dual I ask, to the dyin', 'twixt ye and me! Any o' yer friends twitch a blade and my droogs will slab the lot! I'll quiet ye good, so's Rededge can kick yer hind across the lower planes hisself!

If you fight fair, meaning only your thief attacks Narlen, none of the other members of the guild, including Alatos, will turn hostile. Killing Narlen grants you 975 xp, leather armor, 16 arrows, a short bow, a short sword, 75 gp, and a chrysoberyl gem. If anyone other than your thief attacks, then the entire guild will turn hostile and attack, however, Narlen will not be alive to support you during subsequent Thieves' Guild quests and obviously will not give you the second test. If Narlen somehow kills your thief (seems highly unlikely), he will stand there and give his default greeting without offering the tests, and the rest of the guild will act as before. Either way, you can still trade with Black Lily.

If you pass the first test, Narlen will give you a second test in the Thieves' Guild immediately after reporting and being rewarded for the first test. For the second test, Narlen will have your thief meet him outside the Blade and Stars in Baldur's Gate Southeast after dark. If the rest of your party is within sight, Narlen will refuse to start the job.

Narlen Darkwalk: [collecting...]

In your Journal

 * Triggered By: Speaking to Narlen Darkwalk in the Baldur's Gate Thieves' Guild
 * Journal Section: Quests, Done Quests
 * Quest Title: Narlen's Heist (for both tests)
 * First Test Quest Begins (in Quests):


 * A THIEF from my party is to meet Narlen Darkwalk by the Splurging Sturgeon Inn.  The rest of the party must wait out of sight, or Narlen will call the deal off.  After we’ve met, we will go to the De’Mallonblade household, where he and his partner Rededge will go inside while I stand watch outside.  If anything goes wrong, I am to call the alarm and run.  No one is to be hurt, especially no city guards.  If all goes well, we will meet back at the Thieves’ Guild and plan another caper.


 * If you fail the First Test by killing a guard (in Done Quests):


 * Narlen and Rededge successfully got away with the gold from the De’Mallonblade house, but I killed one of the city guard in our escape. The Flaming Fist will be extra watchful for the next few days, so Narlen has called off any future jobs. I've been fairly paid, but I don't think they like my style.


 * If you fail the First Test by failing to warn Narlen, no matter who wins the duel (in Done Quests):


 * Narlen wasn't happy to see me at the Thieves' Guild. When I failed to call the alarm, a city guard killed Rededge. Narlen challenged me to a duel. No matter who wins, I'm sure I've burned my bridge with the Thieves' Guild.


 * First Test Quest Successfully Completed and Second Begins (in Quests):


 * I met Narlen and Rededge back at the Thieves' Guild after we successfully fled from the city guards. We got the gold we went for, and have set our sights higher for tonight. A jewel fence named Gantolandan is our target, and we are to meet by the Blade and Stars to sort out the deed: the theft of a valuable rogue stone. Again, only a thief must be visible. All other party members must wait out of sight.


 * Second Test Quest Completed (in Done Quests):


 * [collecting...]