Bone Fiend (Hexxat's request)

The variant of bone fiends that can be encountered while fulfilling Hexxat's request during the Throne of Bhaal campaign in the Baldur's Gate II: Enhanced Edition differs from those found in e.g. Watcher's Keep: they are undead and as such count as skeletons, oddly with the same class as flesh golems.

Location

 * This specific bone fiend can only be found in Korkorran's "completed" maze, where altogether ten of them will attack the party at three places.

Gameplay

 * The 2 melee attacks per round of these fiends count as made with a +4 weapon at a range of 1 ft. and with 0 speed. They deal 1d12+4 (incl. strength bonus) crushing damage plus 1d12 cold damage that ignores resistances. If a saving throw vs. death with a penalty of 4 fails, the target will also suffer from a decrease by 1 in strength and dexterity for 5 rounds, which can't be dispelled and also ignores magic resistance.
 * Spells or similar abilities are not at their disposal.
 * They regenerate 2 HP/round.
 * Bone fiends not only have a bonus in detecting illusions, they can also see through invisibility.
 * They come with a number of resistances, immunities and spell protections:
 * immune to normal weapons and those with an enchantment below 2;
 * immune to backstab;
 * immune to berserk;
 * immune to charm spells and Domination;
 * immune to Confusion and Rigid Thinking;
 * immune to getting held, stunned, paralyzed or petrified;
 * immune to level drain and slaying;
 * immune to Sleep;
 * immune to fatigue, morale failure and other forms of panic;
 * immune to and 100% resistant against poison;
 * protected from the spells Chaos, Confusion, Hold Person and Nature's Beauty and from Dragon Rain.