Talk:Baldur's Gate II: Enhanced Edition/@comment-81.104.204.181-20180318130952

The carryover from BGI to BGII was a huge opportunity and also huge problem for the developers. Allowing you to import your group was essential for continuity and there would have been a fanbase revolt if you could not, On the other hand, for new players (and anyone wanting to have a new challenge) this would put any imported team at a ridiculous advantage over a new one. The only way to make it work was the one they went with, come up with a reason to have the same characters but lose all your items (except for a few bonus ones). They also the had the same problem with your companions. They could have gone with a lot of different options here, there was no actual need to have a team with you, at the start of BGI it supports both a single player and a team of six, and while they do give exposition, that could have been done through various other methods. In the end they settled with you having a group of five (therefore the canon group) and killing the least popular two to allow you to choose who to replace them with. Now they have made the interquel game, which again offered a huge opportunity to tie the stories together and also a huge problem of then making that work logically, they needed a way to force you to have that group, and it works in a fashion. None of the options chosen were perfect, and I think anything other than what they went with would have been worse, therefore I can only offer congratulations all round to the original and new (same guys mostly, right?) developers, for doing all that