Talk:Edwin Odesseiron/@comment-192.99.32.226-20180612223252/@comment-3234315-20180613085235

Good to hear!

I haven't played the EE, yet, but also in his EE dialog file the scripting reads "EscapeArea", as in the original one. So I thought there would be no change to this.

The other creature codes are for specific situations. I don't know where "e35" appears, but in the original game the level of the new companion wouldn't auto-adjust (as I think I've read about EE), instead a level 1 or 2 party would encounter "edwin2", and a level 3 or higher party "edwin4". Those are just variants of the base "edwin", with higher level and according adjustments.

As for the consequences: I don't know how this interacts with anything you've done in the Dynaheir quest line so far. But else? Nothing, I guess.