Talk:Druid/@comment-217.231.130.165-20150303182733/@comment-104.169.164.57-20160402194230

because only a handful of druids are allowed to be over level 11. Druids are OP as fuck in PnP....but BG is so inflexible that they really don't have anything worth a damn to speak of.

Each level over 11 has a specific office within the druid hierachy and only a limited number in each region can be that level and it was a hard fought competition if you wanted to usurp a position and you can't challenge the incumbant until you've gained enough experience to level up to that level (the loser, if they survive, drops back to level 11). With 15 being only one in the whole world. However if you got tired of the position, you could choose to level up to 16 (only requires a tiny amount of xp compared to other levels) and become a Heirophant Druid who no longer deals with Druid politics and instead wanders the world doing their own thing, which starts gaining several at-will perks and effectively becoming an Avatar of Nature. However their spell-progression does NOT progress any further from 16 onwards.

Able to switch between the Material and Elemental planes at will, able to survive there as a native without special protections, the ability to turn into various kinds of elementals and even summoning an elder (16hd) elemental of each element at will (but if they're destroyed they can't be resummoned for 24 hours). No longer suffering penalties from aging (though your maximum age doesn't change, you simply don't suffer dibilitations from growing older), immune to dieases and poisons, and can enter a deep hybernative trance that effectively places you in stasis to wake up years or centuries later, can transform into almost natural creature of the prime material or elemental planes (but are still limited to only 1 mammal, 1 bird, and 1 reptile per day).