Talk:Creeping Doom/@comment-24.101.90.41-20170130230548

Overpowered spell used by statue in Watcher's Keep. It immediately is cast as soon as the statue wakes up and immediately disables all your spellcasters and sends half your party running in fear. You then have jack squat left to fight the statues. Absolutely RIDICULOUS. I cast "silence 15' radius" right as it was waking and of course it immediately screams back the statue has "Magic Resistance" and there's ZERO time to lower magic resistance since it immediately casts it and you can't even focus on the damn thing until it wakes up. Silence isn't a spell that should be about magic resistance. It blocks sound for god's sake! You need vocalize to overcome it, but since the damn computer CHEATS (in reality you could hack the statue apart while it's just sitting there) it gets away with anything it wants. This kind of GARBAGE *RUINS* the gameplay. I have characters that are over level 20. They should not be destroyed utterly by a single spell that summons bugs you cannot fight and there appears to be no protection against and causes 100% spell failure. Just utterly UTTERLY RIDICULOUS. You can use this spell yoursel on Jon Irenicus in the first part of the game and watch how it wipes him out too. No spell should be that powerful with no saves (e.g. IMPRISON has no defense except "Freedom" to free, but ends the game if it's used on your main character.  Time to RELOAD AND RELOAD AND RELOAD AND RELOAD.  It's not fun.  It's just irritating.  Your only hope is to kill the statue before he completes the spell.  I did that and the spell STILL magically finished casting anyway!  RIDICULOUS.