Talk:Chain Contingency/@comment-35434313-20180429005442/@comment-35434313-20190324141619

In response to the comments above:

1) " How can you cast that many spells during TS + IA"? -- That's because IA removes all or almost all of the usually mandatory casting delays between spells.  As a result, as long as IA is active (wether or not IA is combined with TS does not matter), you can cast up to a lot of spells, the max number of which is limited to only two factors: one is the player delay resulted from how fast you play the game (typically you must pause the game to set up the spells to cast), and the other is the "natural" delay that a spell may have (most spells have a brief animation for the action of casting, which visually and naturally causes a little delay).

As you can see, there are three types of delay related to how fast spells can be cast: a) the "natural" delay which is the time it takes to start and finish casting a spell, 2) the "casting" delay which is the time you have to let pass before you can cast another spell after you have already cast a spell, 3) the "player" delay, which is the time you the player add to the game.  IA removes the "casting" delay. As long as you minimize the "player" delay, you will only have the "natural" delay left, which is typically very short.  For all the spells that can be instantly cast, "natural" delay is zero.

2) "you should add this to the article there, rather than have it be buried under this mountain of comments" - I heard you and have just done that!