Talk:Alignment/@comment-88.113.68.16-20170702203624/@comment-81.53.48.249-20200213155632

Viconia is evil. We know her in a world where she is in no position to do evil. We can turn her neutral, nobody says alignment can never change.

You can rename evil with malevolent and good with benevolent if you prefer. Viconia has a malevolent mindset carved into her by drow society, which is itself carved into being an evil piece of shit by Lolth. Drows as a collective could be something else than evil without Lolth, but as it is they are evil. Not to their best interests, mind you.

The paladin you're talking about is a caricature of a Lawful Good character, known at least in French as Loyal Con (Lawful Stupid) as opposed to Loyal Bon (Lawful Good). Of course what he says and does sounds stupid -- it is. His Detect Evil should only have him on guard in case he has to interact with the detected person, not go on a crusade.

In general, I feel that it often goes surprisingly well to place someone you know well into a Law-Chaos, Good-Evil axes. But I wouldn't do it the other way around, i.e. thinking where someone would be and then deducing who they are from it. Conveniently, that's how D&D recommends we make characters: Think of who they are and then see where it would fit on the grid, rather than the opposite.

I don't know what Dragon Age has to do with this, it's not a D&D game. They pretended to be a new Baldur's Gate, like many other games, but while pretty good was nowhere near the legend IMO.