Talk:Windspear Hills/@comment-210.19.183.214-20191004015825/@comment-3234315-20191004085158

That seems to be cut content: the script attached to this area,, has this section: IF Global("AewimerEscape","AR1200",1) Global("TheMerchantsLeave","AR1200",0) THEN RESPONSE #100 SetGlobal("TheMerchantsLeave","AR1200",1) ActionOverride("aewimer1",EscapeArea) ActionOverride("aewimer2",EscapeArea) ActionOverride("aewimer3",EscapeArea) END are "merchants". Looking for references to these also yields at least one involved hobgoblin archer,. However, neither of these creatures is implemented anywhere: no area, no dialog, no other scripts. The variables are only referred to in the merchants' dialog. I can't tell which mod restores this encounter; the Unfinished Business readme, for example, doesn't have information about it.

I've removed that passage.