User blog:Khyeron/Of admins and Core Rules.

This entry will be edited as time goes:

Core Rules:  I had originally posted this in one of the talkback comments, but an admin whose suffix/title rhymes with the one Zhar and Xzar use, took umbrage with some of my posts. Since admins wield sticks of power and this fellow is a self admitted mage player, we'll presume he's not to be trifled with unless within crossbow or grappling range. :)

Anyways, here goes.

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''Coincidentally, and this may be the wrong place to post this, but I noticed "Core Rules" excludes a big one, which still shocks me that it wasn't FIXED by now, not even for the Enhanced Edition. People insta-die the moment hps reach 0. You'd think with "Core Rules" as a setting, people would spend the next 10 rounds bleeding to death, instead and could be stabilized depending on how their hps were reduced to 0 (death effects and poison don't count.)  You have to remember that you could bandage "dying" members even in the Gold Box games, which were from the DOS era, so the "fix/bandage/stabilize" mechanic has been around a LONG time. Strange to see it still missing even in the EE.''

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Isn't it kind of sad that one of the coolest mechanics (which is available in NWN but NOT in BG or BG-EE) is the bleeding to death mechanic? If struck in melee and reduced to 0 hps, one would be reduced to "dying" status and need to be stabilized or either "helped along" by hostiles or bleed to death to -10 hps (aka: Dead.)  The Gold Box games had this, yet the BG's did not?? Weird since it changes the fighting significantly.