Talk:Archer/@comment-8506165-20190616170845

Given that there's a powerful misconception still going around that Archers are "useless because they can't hit loads of things", I thought it might be useful to actually list the things that Archers will struggle to damage from range to demonstrate that it's actually a very small list.

BG1: Immune to missile damage:

-Mustard Jellies

-The various "suit of armour" enemies; Battle Horrors, Doom Guards, Helmed Horrors, etc.

High resistance to missile damage:

-Regular Skeletons. Skeleton Warriors oddly have lower missile resistance.

-Shangalar, but he's got high resistance to all physical damage anyway.

-Sarevok has 50% missile damage resistance, but he'll still take a fair amount even if archery is less effective against him. Noting only because he's literally the final boss.

BG2: Immune to missile damage:

-Mustard Jellies

-Otyughs

-Clay Golems (also immune to any non-crushing physical damage)

High resistance to missile damage:

-Demiliches - again, they just have high resistance to all physical damage anyway.

-The Ravager - same deal. Bone Blades are also pretty resistant.

-Adamantite Golems - same again.

-Mordenkainen's Sword - immune to all physical damage.

Requires +4 or better to hit (so need Gesen Bow, Firetooth xbow, Sling of Everard, etc.): -Demiliches

-The Ravager

-Possibly Aurumach Rilmani?

And... I think that's about it, from memory. If anyone can see something I've missed off, then let me know, but this should hopefully show that an Archer is rarely forced into melee combat because their bows are useless. Even the enemies that need +4 or better, which are incredibly rare, can be handled with some fairly easily acquired equipment. Sling of Everard can be bought in Copper Coronet, Firetooth can be bought atop Watcher's Keep.