Talk:Classes/@comment-80.146.10.18-20190422105318/@comment-109.40.0.89-20190627192145

That chance to hit with the extra part is most likely a reference to the in game info about specialized mages getting better saving throws for some spells of their chosen school. That orb for example adds the extra effect of killing your foe if not saved +6. The dual class mages will be less likely to add that extra effect which will or will not offset the fact, that dual class mages can go melee and have higher hp.

In numbers it's that +/- 2 for save throws of the choosen school or the opposite school for the specialist.

After you crunch bthe numbers, does that make your mage more versatile and deadly, or weaker? I mean your dual class has lots more hp, but why bother to clubber the foe at all if your spell can more likely finish it off in one simple round with good luck?

How lucky do you have to be?