User:Gejadus



Hi! I'm a German who knows English a bit. It looks like that I'm learning English more and more. I'm not offended at all if you point out mistakes to me as a native speaker and improve my stuff on articles etc. or The Black Pits II: Gladiators of Thay Walkthrough (Strategy) by Gejadus concerning grammar and spelling.

I love to play Baldur's Gate, especially BG II, Enhanced Edition. I bought BG I in 1998 and BG II in 2000. I was fascinated by these two games. I enjoyed the atmosphere of the game, the music, the dialogues and personalities of the party members, the great story and of course that you can improve the abilities of your Protagonist and get better and better items. For years I played only Parties with 6 members and even regretted sometimes that I couldn't have 7 Party members.

Finally I started to play on difficulty level Hard. It was a wonderful surprise to see that Beamdog improved these great Games BG I and II. Great idea with the new characters, weapons, areas! My favorite character in BG I+II, EE is Dorn of course! It was an exciting moment to see him show up in BG I, EE before the Mines of Nashkel. He's extremely well created, though evil, and a 'must' when I play an evil party. Dorn and Korgan (he's a tank!) together are invincible! ;-) I preferred to play good parties in BG II, led by Keldorn (Carsomyr) and assisted by Anomen who finally gets Crom Faeyr.

Perhaps I just got a little curious to see what the Black Pits I are about. I didn't have any expectations. I was surprised to see that it was quite good but too easy and a little simple. I started playing the Black Pits II and enjoyed it a lot. I was surprised to see that in your 5th Battle already face the Drows in the Arena and in the 6th the Vampires. Finally I was totally surprised to see that I couldn't defeat The Winged. So I was wondering...I found and played different solutions and want to present them here. The Black Pits II in itself is already a great game and tons of fun!

It seems that I learned lots by playing the Black Pits II. Afterwards I started to play BG II, EE on level INSANE with a Fighter / Mage, Nalia and Rasaad (10th Nov 2017 - 15th Nov 2017 Throne of Bhaal Start). It wasn't difficult.

What seemed unbelievable for me before I started to play: A BG II, EE Solo Walkthrough! I chose a Swashbuckler and played on Core Rules. He did extremely well.

My favorite Solo Protagonist is a Fighter / Mage! He/She has access not only to all powerful spells but to all great weapons as well! So the Fighter Mage is extremely flexible and just brilliant! My favorite weapons are the Axe of the Unyielding and Blackrazor!

I started a Solo Walkthrough on level Insane with a Fighter / Mage and enjoy it a lot! I already finished BG I, EE on level Insane. I'm surprised to see that it wasn't so difficult. Now I enjoy to continue to play in BG II, EE.

It's not so difficult to play a BG I or II Solo Walkthrough on level Insane when you know the game well and are familiar with the abilities of your Solo Protagonist. In the Black Pits II I learned lots about enemies and weapons and other items as well within a really short amount of time! The Black Pits II were an ideal Trainingscenter for playing and learning for me.

My Game playing past: For a long time I thought that the strongest character is a Fighter (Berserker) - Cleric (Dual-Class, human: Crom Faeyr (+++++) and Flail of Ages (+++++); Globe of Blades) with all his spell abilities. I was mistaken. A Fighter Mage (Multi-Class, non-human race) is much stronger by being able to use Time Stop and Greater Whirlwind Attacks! For some moments I thought that a Sorcerer is superior to a Fighter Mage. It seemed so by playing a Black Pits II Gladiators of Thay Solo Walkthrough on the easiest difficulty level! But playing Black Pits II on Core Rules showed me that the Fighter Mage is better! The Fighter Mage could easily defeat Dormamus and later The Winged and her companions. For the Sorcerer it was extremely difficult to defeat Dormamus without being able to use magic. The Sorcerer seems to struggle in the Final Battle as well; but probably I just haven't found the right strategy yet. The Fighter Mage defeated The Winged on difficulty level HARD! He's doing extremely well right now on his Solo Walkthrough on level INSANE...In the meantime I played a lot of Solo Walkthroughs in the Black Pits II and could get quite familiar with Protagonists from different Classes.

My good Party: Fighter / Mage and Nalia (Thief - Mage (Dual-class; human): 2 Mages! (2 members). I just played the Dark Moon Monk in the Black Pits II and I'm impressed by his power! So I'm wondering if I should let Rasaad join the Fighter Mage and Nalia on their journeys. I always thought that monks are weak - they are really in the beginning - but on high levels they are Killing Machines! Difficulty level should be HARD, meanwhile it's INSANE. I switched to level INSANE on the Asylum Spellhold Island.

Regarding an evil party I'll play a Fighter / Mage as well and I will choose Dorn Il-Khan as a Blackguard for my team! He's extremely powerful! See Gejadus' Solo Walkthrough (Strategy) 3.5 Blackguard Solo Walkthrough. Because I'm not familiar with Thieves and their Trap Skills I will choose a Thief as well. Probably Hexxat.

By the way if you're playing on level HARD/IINSANE sometimes other enemies/creatures show up than on level Core Rules!

My personal Walkthrough for BG II,EE
- Rescuing the slaves (part 1 + part 2)

- Lilarcor

- Licence for casting spells in Amn: 5000 Gold

- Aerie's Adventure (Ring of Influence: Charisma +18)

- Hexxat (play only a part in Dragomir's cave first)...Use Hexxat for stealing Daystar at the Gate of Amn (Crooked Crane Inn) (> Best weapon against Kangaax; Sunray against Undead - Vampires, Shadows in the Temple Ruins etc!!) and the Silver Horn of Valhalla (Horn House in the Bridge District) (Horn upgrade: Diamond + 2000 Gold; Beljuril Gemstone > inside one of the chickens > Umar Hills + 5000 Gold => Iron Horn of Valhalla, crafted by Maheer in Waukeen's Promenade). Steal a Ring of Regeneration from Ribald (Adventurer Mart)!! Especially useful if you have no Priest or Druid in your party.

- Watcher's keep (part of level 1 > Golem book): Buy Firetooth +4

- Nalia's Adventure > Stronghold (Flail of Ages)

- I bought the Robe of Vecna in Ribald's trade store!

- Umar Hills (Ilbratha > Mirror Image)

- Trademeet (Belm; Shield of Harmony)

- Finishing off Dragomir

- Exploring all the graves at the graveyard area

- Kittix

- Sewers (the Battle against the 6)

- Try to catch the Skinner in the Bridge District - Kill his Mate Fael in the Umar Hills. Don't kill him at once! Wound him only! Three Mages will show up!

- Haer'Dalis' Adventure (Rod of resurrection; Boots of Speed)

- Valygar's Adventure (Ring of the Ram; Ogre Gauntlets)

- Finishing Watcher's keep level 1 (Foebane)

- Temple District (Celestial Fury) - Rasaad is doing great by using Celestial Fury. My Fighter Mage is using Flail of Ages and Nalia Firetooth +4. When Rasaad finally has reached level 18 or so I'll let him fight only with his fists! Forget about Celestial Fury then! Give it to the Fighter / Mage ;-). Rasaad will become a Killing Machine by only using his fists! Learned in Black Pit II!

- Buy Balduran's Shield as preparation for the next Adventure: Keldorn's Adventure (Gauntlets of Dexterity)

=> The Fighter /Mage has reached 1 500 000 (750 000/750 000) exp.points now.

- I bought Vhailor's Helm and the Fortress Shield

- Neera's Adventure

- Temple Ruins - Black Dragon - I failed on Level Hard! Several times I was close. Mislead didn't help. This Dragon is strong on level Hard and can heal himself completely like The Winged. I have to come later here again with the Fighter /Mage, Nalia and Rasaad.

- Windspear Hills - Red Dragon (Firkraag) - Probably I won't manage to kill the Red Dragon with this low level group. I have to come back after having rescued Imoen.

The good Party will kill all the Vampires....NOT on Bodhi's side.

- Meeting with Aran Linvail (Amulet of Power). After Linvail's first two tasks the Fighter / Mage has reached 2 000 000 exp.. His weapons: Flail of Ages and Celestial Fury. The Monk (level 16) will fight without weapons from now on. After Linvail's third task to defeat the Vampires I decided to check if I would already be able to defeat Kangaax and get the Ring of Gaxx. Thanks to playing Black Pits II I knew that it would be good to get the Staff of the Magi first in order to use Spell Trap! So I went to the Twisted Rune Building in the Bridge District and got access by using a Rogue Stone. I was totally surprised how easily the Fighter /Mage, Nalia and Rambo Rasaad overcame the Twisted Rune Company. Happy to hold the Staff of the Magi in my hands I went on. I used Oil of Speed and Spell Trap and defeated the first Kangaax guard quite fast. The next one too and the third one? Hm. A little bit challenging with these three low level guys on level Hard but it worked with the right strategy! I tell you what I did. The Fighter / Mage was wearing the Boots of Speed and drunk Oil of Speed. I used Spell Trap and put the Staff of the Magi aside and used two weapons +4: Daystar and Usuno's Blade. I summoned the Berserker Warrior (Horn of Valhalla) and a Skeleton in front of the tomb (grave). Nalia was standing with Firetooth +4 (weapon +4!) in the left corner. Rasaad opened the grave and ran away. The third Kangaax guard attacked the Berserker Warrior by using Time Stop. I didn't mind. Afterwards he fired a fireball around him. Now it was time for the Fighter / Mage to attack him (without Time Stop and Whirlwind Attack). He died. The real Kangaax showed up. Rasaad attacked him with Sun Soulray (see article Monk) and it harmed Kangaax pretty bad by 27 Hitpoints (Ring of the Ram works well too)! But Kangaax took revenge and imprisoned Rasaad. The Fighter / Mage got angry and slaughtered Kangaax (55 000 exp points). But I wasn't delighted and had to replay it. Sure I would finally get Rasaad back after coming back form the Underdark by using a script roll of Freedom in the tomb but I didn't want to wait so long. Ok. This time Rasaad stayed out of Battle and the three moved on to the Asylum Spellhold Island in possession of the Ring of Gaax! Great!

(I told you in the Gejadus' Walkthrough already ' How to defeat The Winged?' that defeating Kangaax might not be an easy task but defeating The Winged and her evil companions is another league. I just got the confirmation for this.)

Rasaad has reached level 18 already (2 250 000 exp) and is incredibly strong already! Rambo Rasaad!

The Gameplay on level Hard becomes already nearly too easy for the Fighter / Mage, Nalia and Rasaad. Should I switch to level INSANE already? Yes, while still being on the Asylum Spellhold Island I switched to level INSANE.

- Asylum Spellhold Island (15 Mithril coins > Boots of Speed!). Yeah! The Fighter / Mage and Nalia have each Boots of Speed now and Rasaad as a monk is fast anyway. It's nice to travel fast! That's one of the advantages of having a small party of three only.

Underdark: by the way the Drows don't like posion. That's what Iearned by playing the Black Pits II. (Jhor, the Bleeder from one prisoner; Firetooth +3 (dagger): Ust Natha Market place; Girdle of Frost Giant Strength - it was a very tough Battle on level Insane against the 5 demonic Knights until I realized that they don't like poison)

All three Party Members - the Fighter Mage, Nalia and Rasaad - have each reached 3 000 000 exp. points.

Back to sunlight: Meeting with Drizzt. He'll help to fight Bodhi.

Waukeen's Promenade > Adventurer Mart > Ribald > NEW ITEMS! Special Ware's: '''Time Stop + Black Blade of Disaster. I'm facing one problem now, Nalia (IQ 17)''' has a level 9 spell slot already and I really would like to give these two great spells to her but I can't. As a Dual-Class Thief (5000 exp only)/ Mage she will finally have lots of level 9 spell slots. My Fighter Mage has IQ 18 but has only access to level 7 spell slots yet. I have to see if I can solve the problem by letting Nalia drink a potion that increases her intelligence (Potion of Genius or Mind Focusing) and let here transfer these great spells at that time. Let's see. - It worked! :-)

It's all fine with playing on level INSANE. Just the 5 demonic Knights were challenging in the beginning.

So there's plenty of time now for all kinds of Adventures before meeting Drizzt at the Graveyard District. Ideas: - Sewers - special key from Tazok > Illthids; 2nd level of Watcher's keep; black Dragon and red Dragon Firkraag; the forests (Tethir etc)

- Sewers > Mind Flyer's Lair: entrance by using special key from Tazok (Windspear Hills): Hammer of Thunderbolts +3 > can be upgraded to Crom Faeyr

- Watcher's keep level 2 (lots of huge healing potions and another part of Flail of Ages but can only be added to Flail of Ages in Throne of Bhaal). Defeating the colourful Demon gives you 55 000 exp points (as much as for defeating Kangaxx).

- Rasaad's Adventure: On the way to the Heretic Temple you automatically encounter some strong believers of Selûne. They want to stop Rasaad. If you fight and defeat them you'll get some very useful items, e.g. there's something like Montolio's Cloak that gives good THAC0 for your second weapon. Heretic Temple: Gem of Seeing.

- Black Dragon: Fighter Mage used the Longswords Peridan and the Equalizer. Vhailor's Helm for producing a Duplicate was very useful as well. Nalia used spells first for destroying the magic protection of the Dragon. East Battle! (1st attempt!)!

- Same for the Red Dragon Firkraag (64 000 exp). Even on level INSANE easy Battle for the three! I don't really need Carsomyr.

- the Forests: Tethir etc. Nice surprise in Coran's cottage. Nalia died but I have the Rod of Resurrection.

- the Fighter Mage has reached 4 000 000 exp. but he hasn't got a level 8 spell slot yet. Nalia can already use Time Stop and Black Blade of Disaster if she wants to. I would like to get the spell Imprisonment but I haven't seen it anywhere yet.

- Now it's time to fight Bodhi. Hope that Drizzt is still waiting for me. Afterwards I want to go to Cromwell. I don't really need Crom Faeyr but it's nice to have it. - Yes, Drizzt was still waiting for me! Great to fight alongside him. Killing Bodhi was easy (91 000 exp). Don't forget to take the Gauntlets of Weapon Expertise (Legacy of the Master) out of the pentagon-shaped blood pool in the room with spikes and deadly traps.

- Cromwell: I want to have the Red Dragon Scale and Crom Faeyr. Equip yourself well for the future! I bought the Short Sword of Mask at Watcher's keep and 10x Oil of Speed in the Bridge District from a woman.

- It's time to go to Elhan with the Rynn Lathorne.

- Suldanessalar: Only fighting Irenicius' Dragon Nizi... (52 000 exp) was a challenge on level Insane. But Nalia used Time Stop and removed the magic protection from him afterwards it was much easier to kill him. I got a nice item from the Dragon for the Fighter / Mage: Bladesinger Chain! I can pass on the Robe of Vecna to Nalia that she can cast spells faster. Fighting Irenicus wasn't so difficult.

- Hell: Of course I want to get Blackrazor, my favorite weapon! I wanted to avoid that my neutral Fighter Mage turns evil by getting Blackrazor but I couldn't avoid it. Nalia tried to steal the Blackrazor again but it didn't work. The Fighter / Mage killed Sarevok on his own by using Blackrazor and Flail of Ages!

Fighting Irenicus or the Small Slayer and his Demons in the Final Battle was NOT so difficult on level Insane: 1st attempt. After all Demons had been killed Nalia used Time Stop and hit Irenicus/Slayer with Staff of Magi first for removing any magic protection and cast Black Blade of Disaster. With this powerful weapon Nalia hit Irenicus badly and after the Time Stop Rambo Rasaad joined here. The Fighter Mage was only a spectator first, later he joined them with Crom Faeyr and Blackrazor. Irenicus had no chance.

Result : A Fighter / Mage, Nalia and Rasaad yn Bashir managed pretty easily all challenges in Baldur's Gate II, Enhanced Edition on level Insane...I'm tempted to start a Swashbuckler (Thief, Fighter > good THAC0 and Whirlwind Attacks, level 24 > Use any item > Mage Script rolls > Time Stop) real Solo Walkthrough through BG II,EE...

Throne of Bhaal

The Fighter / Mage had too much stuff so he hasn't Ellesime's Amulet now. Doesn't matter! I want to get the improved Staff of the Ram and the Axe of the Unyielding!

I let Cespenar improve Flail of Ages by attaching the Flail Head of Poison to it (> Watcher's Keep level 2).

Sarevok has to get new life first before I can leave my hiding place, the Pocket Plane.

I summoned some other Companions for getting their equipment for selling. I also wanted to know what level Minsc, Edwin etc were at.

Saradush: I helped Lazarus to get his spell book back. Nalia got brilliant 9 levels spells like Imprisonment. She's already a Mage level 22 and has three level 9 spell lots. She has to be feared more now than the Fighter Mage !!!

I let Cespenar improve Bladesinger Chain. I have Aslyferund Elven Chain now. Great!

Gromnir Il-Khan: On the way to him I let Nalia's Planetar fight the Vampires. It's not really necessary because the Fighter / Mage is wearing the Amulet of Power (resistance to level drain > Aran Linvail) anyway. I found the Bronze Ioun Stone in the Vampire's Lair and have the Circlet of Netheril now. Nalia wears it with pride. Later in Gromnir's cellar I found a part of Foebane. Cespensar upgraded it. It's a great weapon! I already have so many great weapons for the Fighter / Mage that I don't really know what weapon to give to him. Probably Crom Faeyr and Blackrazor is best right now.

''This Party of three Characters - Fighter / Mage, Nalia and Rasaad yn Bashir - is already amazingly strong! Even on level Insane the Game play is nearly too easy...I don't have a more difficult version of Game play. My German package 'BG II, EE' contains only difficulty level Insane as the hardest one...''

Nyalee: She raised Yaga-Shura. Before you meet her you have to face some mean shadows. Sunray (> Daystar or Helm of Brilliance) is very useful against them.

Marching Mountains: The Fire Giants are quite strong on level Insane (yeah, a challenge!) and often they come by two or in groups. I let Nalia and the Fighter / Mage use Mislead! Rasaad stays close to the two Duplicates at a hiding place and Nalia and the Fighter / Mage attack without getting hurt as long as the Duplicates exits. Great Items at this place where Yaga-Shura's Heart is: Amulet of the Master Harper for Nalia because she's a Thief as well, Girdle of Fire Giant Strength etc.!

Aha, Rasaad's journey will go on to find Alorgoth. There's a new area waiting for me, Deepstone Clanhold - exciting! Great new adventure and great items but...you'll find out ourselves.

It's time for Watcher's keep (part of level 3+4): I want to get the Staff of the Ram and improve it!

So here you have an impression how I play BG II, EE...let's hope that there will be a great Baldur's Gate III one day!

After having played these two parties I might consider a real Solo Walkthrough BG I - Throne of Bhaal by playing a Fighter Mage. My time for playing is in God's Hands! I might not have time at all!

My personal Swashbuckler Solo Walkthrough for Baldur's Gate II, Enhanced Edition
I'm playing difficulty level 'Core Rules '. I never played any Solo Walkthrough before except in the Black Pits II. By playing in the Black Pits II I learned lots so I'm confident concerning a Solo Walkthrough. In order to really stick to a true Solo Walkthrough I have to make decisions that I usually wouldn't do. I have to kill Valygar before entering the Plenar Sphere, I can't do Hexxat's Adventure, Nalia can't join me for delivering her Stronghold etc.

My favorite Character is a Fighter / Mage but my choice for this Walkthrough is a Swashbuckler. The reasons for this decision: 1.) good THAC0 2.) able to use Magic (> level 24 > Use Any Item) 3.) disarm Traps and ability to open chests and doors 4.) set Traps and can pickpocket items like Ribald's Ring of Regeneration.

It's my personal Walkthrough here not an official one. I usually don't give details here etc it's just for me when I want to replay a Solo Walkthrough again.

''I already started on Core Rules and the Swashbuckler is doing great! He seems to be a good choice.''

That's what my Swashbuckler looks like: Strength: 18; Dex: 18; Con: 18: IQ: 16 (16 is necessary for using the Golem book afterwards > level 24 > use any item); Wisdom: 10; CH: 8

Weapon Proficiency points: Long Sword: ++; Cross Bow: +; Short Bow: +

Escaping Irenicus' Dungeon:

On my own without Imoen, Minsc and Jaheira. I'm a careful player so I decided to avoid certain Battles like getting the Long Sword Visconia for releasing the Djinni. I also didn't try to get Sarevok's two handed Sword...I was foolish enough to fight this Ogre right after the beginning in the Crystal Room. I had to flee and use many healing potions.

It was a good move to destroy these Mephit cages at once !

I stole Ribald's Ring of Regeneration and a Long Sword +2 from him. - I found interesting information about the Thief special abilities.

Pick Pockets
"A thief can steal items from characters. The chance to steal an item depends on the percentage and receives a penalty based on the weight/value of the item and the level of the target, so will often require a Pick Pockets skill well over a hundred points to steal more valuable items. May reach a base of to 295 with skill points followed by raising dexterity bonuses, and up to 325 with potions and items. 250 has been observed to have a slight chance of failure on some targets that can also be stolen from.

Open Locks
A thief can lockpick locks from doors and containers to open them. The chance to open a door/container depends on the difficulty of the lock and works on a threshold system - if you're within 5 points of the target lock's difficulty you have a 50% chance of bashing it successfully, while if you're equal to or greater than the lock's difficulty, it's guaranteed. Does not benefit from scores higher than 100.

Find / Disarm Traps
A thief can find traps if they activate their find traps mode. Any found traps can then be disarmed if the find/disarm trap percentage is high enough. There is no benefit to increasing this score higher than 100 ."

I got Daystar and the Silver Horn of Valhalla. I was totally surprised that no raiders attacked me while switching areas. Usually when you play a Party you often get attacked in the beginning. So far the Solo Protagonist didn't face such challenges but I would have been prepared with Oils of Speed and Invisibility Potions.

=> Crucial for a Solo Protagonist is to have enough Oils of Speed and Potions of Invisibility. That's what I learned by playing these Solo Walkthroughs in the Black Pits II. You can get lots from a woman (Silver moon?) in the Bridge District close to the huge Temple.

I went very early to Watcher's Keep, level 1. I entered only the first room and already got nice items!

Rescuing the slaves (the ship) (> Tuigan Short Bow - 3x APR). With Charisma of only 8 the owner of the Slave Pub didn't give me access to his rooms yet. I had to rescue Aerie first > Ring of Influence, Charisma 18.

Rescuing the slaves (there was also a difference - the Winter Wolf in the Arena didn't show up, he always does when playing a Party). Hendak became the owner of the Pub.

I bought the Girdle of Hill Giant Strength (Strength 19) - Yeah! In Hendak's Pub I bought a special Long Sword (German: Rosenklinge) that improves your Charisma +2. Ring of Influence + this Long Sword: Charisma +20 - that's ideal for shopping.

I let the Silver Horn of Valhalla get upgraded. (Horn House in the Bridge District) (Horn upgrade: Diamond + 2000 Gold; Beljuril Gemstone > inside one of the chickens > Umar Hills + 5000 Gold => Iron Horn of Valhalla, crafted by Maheer in Waukeen's Promenade). The Berserker becomes my best friend! It reminds me of the Golden Calf Idol in the Black Pits II.

I went to Wauken's Promenade and bought the best Bracers from Ribald.

Trademeet and the Druid's place : I had to get Belm! Cernd defeated Faldorn.

I gave a Weapon Proficiency point to Scimitar > Belm.

Umar Hills : Ilbratha! > Mirror Image

The Swashbuckler has one disadvantage : His Attacks per Round (APR) - only one. So it's really good to get Belm, APR: 2x and have Tuigan Short Bow, APR: 3x. There's a red blood dart weapon +3, APR: 3x in Watcher's Keep level 1.

Oil of Speed helps a lot of course for fighting! Belm > APR: 5x

Buying the brilliant Firetooth +4 at Watcher's Keep doesn't make sense for the Swashbuckler, APR 1x only. Buy I bought another crossbow at Hendak's Pub. I don't know the English name by heart but it helps you to shoot bolts faster (APR: 2x instead of APR: 1x Firetooth +4). Besides the Tuigan Short Bow it's good to have this crossbow so I can use Arrows of Biting and Bolts of Biting as well.

'''Oil of Speed and Burning Earth (Long Sword > Trademeet > Cernd's Adventure) is extremely strong against the Trolls in Nalia's Stronghold: 3xdice 8 + THAC0-3 + 1 HP Fire damage. '''Fire (or Acid) kills the Trolls.

Back to Watcher's keep, level 1 again. I used Oil of Speed and killed the Golem. By using an Invisibility Potion I had access to more rooms and got nice useful items.

Level grinding: At Nalia's Stronghold the Swashbuckler reached level 13 (660 000 exp).

Swashbuckler: level 13: AC-5; THAC0: 7 (Belm, APR: 2x); HP 12-19

Now I would like to do Haer 'Dalis Adventure for getting the Boots of Speed. Does it already work with two Potions of Clarity and some Oils of Speed and Invisibility Potions?

''It's really nice to play a Swashbuckler, I enjoy it a lot. Because of his bad APR x1 I'm not sure if a Fighter / Mage had been the better choice for a Solo Walkthrough. For sure the Fighter / Mage is the stronger Fighter and by using the Spell 'Knock' he would be able to open doors and chests.''

I managed! I have the Boots of Speed now! So I can travel fast again! I like it a lot! But it was a real challenge!

First me alone against the 6 in the Sewers! This worked pretty well but the real Haer'Dalis Adventure...I nearly reached my limits on Core Rules at this level 13. I had to get into the Galatic Prison by using an Invisibility Potion. Why? One of the Bounty Hunters (11000 exp) likes to stun you. Later Arrows of Biting and Bolts of Biting, Oil of Speed, Potion of Clarity and lots of Potions of Invisibility helped enormously. Great challenge on Core Rules for the Swashbuckler. This was by far the hardest challenge so far!

Nalia's Stronghold

Swashbuckler: level 15: I get AC-1 and THAC0-1 at level 15 and THAC0-1 anyway. So The Swashbuckler has AC-7; THAC05; HP 14-21 (Belm + Girdle of Giant Hill Strength).

It was exciting to see that the Swashbuckler could defeat Torgal! First I used traps and summoned the Berserker (level 9) and an Air Element (Staff of Air > Haer'Dalis' Adventure) and two fellow Trolls got killed. Afterwards I challenged Torgal on my own after resting for 8 hours. I set three traps that worked well and poisoned him by Bolts of Biting. Finally when he was nearly dead I killed him with Burning Earth. - Of course I'm wearing the Boots of Speed and even drank Oil of Speed. I was incredibly fast! - Nice memory of playing the Black Pits II.

The final reward was disappointing. I didn't have Nalia in my group and when I explained her that her father was dead I only got 650 Gold. At least I have Flail of Ages - although I can use it only from level 24 onwards (3,080,000 exp). This great weapon will get two times improved in Throne of Bhaal.

''It works quite well so far by playing a Swashbuckler. He didn't disappoint me so far, the opposite is the case. It was impressive to see that he managed the Haer'Dalis Adventure (Boots of Speed - yeah!) and could defeat Torgal. By the way I killed the Iron Golem (25000 exp) by using the red dart weapon +3 from Watcher's Keep, level 1.''

Next journey: Delivering Trademeet from the Djinnis. Easy task! I especially like that I got the Periapt of Proof against Poison by killing the Ithafeer. I also like the Shield of Harmony but I can't use it yet. But I bought Aeger's Hide (or Skin - have to look such things up after some time) from Ribald. Great! It has the same AC like the best bracers. So I can sell them again and have a slot for gauntlets now. I use special gauntles that reduce my THAC0-1. I got them during the Haer'Dalis' Adventure.

I met Rasaad in Trademeet. I took him with me to the Gate of Amn in order to meet a certain person there who shows me the way to the Theater where the people of the false cult/sect meet. I went there and dismissed Rasaad but now I don't get the map for the Heretic Temple. ;-( But at least I can battle these Adventurers who fight about a certain belt. They have an excellent ring that gives you Mirror Image 3x. So this item is even better than Ilbratha.

As a Solo Protagonist you don't have lots of space for items. For this reason I felt that it's time for getting a Stronghold. As a Thief I couldn't get Nalia's Stronghold so I got Mae'Var's former Guildhall. Finally I have a place for storing items.

So with the Periapt of Proof against Poison it should be easy to get Kittix. By summoning Kittix I can let her use Web! That's phantastic!

=> I will have three friends fighting alongside me in the future: the strong Berserker Warrior, Kittix and an Air Element.

I'm looking forward to giving the Swashbuckler a Weapon Proficiency point for Katana and getting Celestial Fury in the Temple District. The Battle before getting C.Fury will be very challenging! Kittix might help me with this task a lot! The Battle wasn't so difficult. On the ground floor were suddenly lots of beasts. I waited until they killed each other and finally I killed the Glabrezu by using Daystar. I went invisibly upstairs and disarmed some traps...I guess the Mage used 'True Seeing' so they discovered me. I used the fast Crossbow and shot Bolts of Biting at Koshi. I poisoned him and he died. At once I took Celestial Fury! Victory! ;-) But of course I had to defeat the other too in order to get more nice items. Only Ketta the assassin was a little bit difficult to defeat. I don't have 100% Detect Illusion yet that would have helped me lots to discover her. But I fled into a room and set a mean trap directly behind the entrance. When she followed me invisibly she got badly hurt by the trap. I escaped to another room and did the same. What a mean player I am! I just want to get the utmost out of my Thief! ;-)

My Swashbuckler has reached level 18 now and I'm quite satisfied. Disarming traps and being able to open all the chests and doors is very useful and gives lots of exp points. To Pickpocket is also nice. I have the special pickpocket gloves from the former Thief in Hendak's Pub (1st floor). This gives me over 120% pick pocket ability. I should just go around in Amn, drink in addition a special Thief Potion (40% pick pocket) that my pick pocket ability is about 160% and steal lots of stuff. For sure I should go to Tolgerias in the Government District and try to steal the Ring of Ram from him already. These Government guys should all have nice items, perhaps also the Priests in these huge Temples! ;-) Let' see!

Weapons : Celestial Fury (THAC01; HP: 14-23); Daystar (THAC0:1; HP:15-22): Belm (APR: 2x; THAC0:2; HP: 13-20); Burning Earth is good against Trolls and Undead! Tuigan Bow: APR: 3x and Arrows of Biting; the fast Crossbow: APR:2x.and Bolts of Biting!

Sure Darts (APR: 3x) would be also nice to use but Asp's Nest is hard to find. One weapon style would also be nice, BUT: '''I have to give my next Weapon Proficiency Points to two weapon style: +++. I finally want to be able to use Blackrazor and Falil of Ages/Celestial Fury at the same time in combination with Whirlwind Attack.'''

Something really silly happened. Before I had Mae'Var's former Guildhall I put some items on the ground for picking up new ones and I forgot for some days to pick them up again. When I finally came to the spot again the Long Short Abjatha was already gone. Because being a Thief and leading the Guildhall the Vampires start chasing me already. Not nice when you can't defend yourself yet (any more) against their charming spells. It's a pity that I lost Abjatha (immune to charming). I have to travel during daytime.

Next Adventures will be:

Neera's Adventure - I can't do it. I don't want to take Neera with me and the wild Mage Daxus doesn't want to do his performance without her showing up. So next Adventure:

Valygar's Adventure - it's very exciting! It's probably my favorite one. '''Does the Solo Protagonist manage on his own on Core Rules? Not sure.''' I let Valygar open the door to the Plenar Sphere and dismissed him, I didn't have to kill him. Fighting the Clay Golem in the entrance area as a Thief was already a challenge. It's just good that I have this Wand/Staff of Air Elemental Summoning. The Air Element could harm him and the Staff as well! Traps were really effective against the Halflings and Golems! Tolgerias and the Mage got badly poisoned by Bolts of Biting. - Great challenge!

I finished Aran Linvail's first two tasks. I was eager to get the Amulet of Power from him. But as a Thief I can't use this nice Amulet yet. I'm level 21 now, I have 2,500,000 exp points. Only 580,000 exp more! I'm so much looking forward to the time when the Swashbuckler has reached level 24 (3,080,000 exp)!

By the way my Guildhall is very nice and cosy. I never played a Thief Protagonist in BG II, EE before. I can give orders to my thieves for getting money in each week. Of course I have to pass on some of this money to Renal Blutskalp.

Umar Hills : I want to get more experience points! Sunray by using Daystar is excellent against the Shadows. Hope that I don't get too much level drained. Aha, nice discovery! The Shadows can't harm Fire Elements, and I have the Staff of Fire! I stole it from the Flame Room in Lavok's Sphere. I'm surprised that I already faced two Liches (each 22000 exp) here on my Solo Walkthrough. The huge Skeleton Golem is here as well but I'm not afraid of him. I attacked the Shadow Prince ( or whatever) at once by using Celestial Fury and Daystar (two weapon style) and killed him. Sunray was good against the shadows and the Shadow Altar.

The Skinner in the Bridge District + Fael (Umar Hills) + Tiris (Adventure in Trademeet)

Lilarcor

When the Swashbuckler finally has reached level 24 - Use Any Item - he will be amazing !!

The Swashbuckler has reached level 24 now (3,080,000 exp)! Use Any Item ability! Now his real life starts! The first thing I did was to go to Cromwell and get the light and strong Ankheg Plate Mail. I can wear the ring+2 now too that Aran Linvail gave me. The Amulet of Power of course too that protects me from level drain of the Vampires. I went to Ribald's store, the Adventurer Mart and bought Vhailor's Helm! That's for sure one of the best items in the game for a level 24 Thief. I have Balduran's Helm as well for switching with Vhailor's Helm. I have the Golem Book and IQ 16 so that I can summon a Golem besides Kittix and the Berserker Warrior. Great! I should buy Limited Wish (spell level 7) that I could use Time Control (Time Stop) in case of need. I should get this special Paedemiumsharp (or whatever) in Ribald's store. This seems to be a very powerful weapon!

Swashbuckler level 24 : The Swashbuckler has AC-15; Celestial Fury THAC0-2 (Girdle of Giant Hill Strength).

Finishing Watcher's Keep level 1. I got nice items (e.g. Foebane, Usono's Blade +4) and lots of experience points! I'm nearly level 25 now. I set 5 traps and used Flail of Ages and Celestial Fury for fighting.

Level 25: I chose the special ability: Alchemy. Why? The Solo Protagonist wants Oil of Speed what is hard to find! Oil of Speed is phantastic in the combination with the Boots of Speed. That's what I learned by playing Solo Walkthroughs in the Black Pits II.

Firkraag - Adventure: The Traps are very effective against Greater Wolveswere and Golems. A Stone Golem (8000 exp) can be killed by a single trap! I didn't dare yet to challenge Firkraag.

The Swashbuckler (Thief) has 4,000,000 experience points now and has reached level 28. His Weapon Proficiency points look like this: Long Sword: ++; Cross Bow: +; Short Bow: +; Scimitar: +; Katana: +; Two Weapon Style: +++. AC-18: Ankheg Plate Mail, Fortress Shield, Ring +2, Helm of Balduran, Cloak of the Sewers, Ring of Earth Control (or whatever). AC-22 if he uses Evasion. AC-24 by using Greater Evasion. His THAC0-3 by using the Katana Celestial Fury is good but not excellent. His normal Traps are very effective, the Traps are a dangerous weapon! Alchemy is nice for getting Oil of Speed or the huge healing potions. '''He can use all Magic Script Rolls! '''He can disarm all Traps and open every chest and door (there are exceptions where you need a special key) and even steal nice and useful items.

Result ''': The Swashbuckler is a great All Rounder and did great so far on his own on Core Rules. '''

Keldorn's Adventure - Use Balduran's Shield against the Beholders. The place where you can find the Gautnlets of Dexterity is always a challenge. Periapt of Proof against Posion is crucial that the higher Mumies don't make you sick. If you got sick you can drink a special healing drink (Heilungselixier) in order to get completely well again. I was totally surprised that even a Lich (22000 exo) showed up here. It didn't expect that at all. I can't remember that it ever happened when I was there with a Party. Hahhaha. I used a Script Role summoned a Monster. A Hobgoblin Elite Warrior showed up and his arrows poisoned the Lich. I didn't expect Lichs to be vulnerable to poison. The Hobgoblin showed me the way. I used Bolts of Biting and killed the Lich!

The Swashbuckler has reached level 30! AC and THAC0 gets improved by -1! AC-19 and THAC0-4 Celestial Fury and Girdle of Giant Strength now.

I slaughtered the Vampires. I'll go to the Graveyard and under it for getting some more experience points for reaching level 32. And then....!

Future Plans :

I'll try to get the Staff of the Magi and Ring of Gaxx BEFORE sailing to the Asylum Spellhold Island.

Strategy for fighting the Twisted Rune Company will be: Boots of Speed + Oil of Speed; turn/reflect spells as protection (level 7), Balduran's Shield (there's a Beholder waiting for me), Vhailor's Helm > Duplicate that can summon the Berserker, Kittix etc as well, Shield of Harmony or Potion of Clarity as Protection (I don't want to get charmed or confused), Peridan (against fear) or a script roll against fear, some script Rolls with Skeletons of Monsters for additional help and Limited Wish (> Ribald's Store > TIME CONTROL - TIME STOP!!!). The Time Stop might be decisive in the end! There's no pure Time Stop script role available yet. If the Swashbuckler wants to use Time Control he needs to drink a Potion that increases his Wisdom! I think Wisdom 16 is required to have Time Control by using Limited Wish!

The Swasbuckler has the Staff of the Magi!!! He's quite a guy! (3rd attempt). Decisive were 8 traps in the beginning that the Swashbuckler and his Duplicate (> Vhailor's Helm) prepared for Shangalar. He had no chance! I had Balduran's Sield for fighting the Beholder, the Amulet of Power for the Vampire etc..

It seems it will be easy to defeat the three Kangaax Guards! I'll always set 5-6 Traps in front of each tomb/grave before opening it! And for the real Kangaax I'll have Spell Trap as a protection cast on myself (> Staff of the Magi). I'll kill him by using Daystar and Usono's Blade. They are both weapons +4. It should work well. Let's see!

Yes, it all worked fine! It was pretty easy to get the Ring of Gaax. Lots of normal Traps from a high level Thief are extremely dangerous! 5-7 can kill a powerful Lich at once. I didn't need Time Control.

'>>> The Swashbuckler is excellent! <<<'

Extremely well equipped I sailed to the Spellhold Island.

I will skip the Underwater World Adventure because the Swashbuckler doesn't need this excellent vorpal Silver Sword. From Spellhold Island he'll go at once to the Underdark.

Underdark : No challenge any more! Even the Mindflyers/Illthids have no chance at all! My Swashbuckler is level 39 (7,000,000 exp) now and he has the Staff of Magi (> Spell Trap), the Shield of Harmony, Vhailor's Helm, Ring of Gaxx and a fantastic trap ability. By using Vhailor's Helm I can set at least 16 traps before action takes place. That's an incredible preparation for Battle! Of course he could use Time Stop and Whirlwind Attack as well. By using a Drow Plate Mail I have the following Armor Class (AC)-23. Maximum is AC-24 for a non - Fighter. The Swashbuckler can even produce Oil of Speed by himself. He's wearing the Girdle of a Frost Giant so his THAC0 is -6 by using Celestial Fury. That's quite good for a Thief! The Swashbuckler is totally overpowered....Later I might go on in Throne of Bhaal on level Insane.

Back to sunlight : I accepted Drizzt's offer to help me in fighting Bodhi. Cromwell welded the Equalizer for me. At Ribal's store new items are waiting for me like a Time Stop script roll...

Result : I already say now that the Swashbuckler choice for a Solo Walkthrough in BG II, EE was a really good one. I can imagine that he's able to perform a BG II, EE and Throne of Bhaal Walkthrough on level Insane without facing serious difficulties.

My personal Fighter Mage Solo Walkthrough for Baldur's Gate - level INSANE
A Fighter / Mage is my favorite Solo Protagonist. I started playing Solo Walkthroughs in the Black Pits II and could gain lots of experience within a short time. I learned lots! Encouraged by that I made a Walkthrough through BG II, EE with a Fighter Mage, Nalia and Rasaad on level Insane. I managed easily. I went on in Throne of Bhaal but stopped because I didn't face any real challenge any more. Demogorgon might be one...A lot more encouraged I started a real Solo Walkthrough in BG II, EE on difficulty level Core Rules. After some considerations I felt that it's best to use a Swashbuckler. He's doing great! He already got the Staff of the Magi and the Ring of Gaxx BEFORE sailing to the Spellhold Island. Amazing! I started to feel overpowered also here (especially by the traps that you can set before action takes place) that's why I'm looking for an even bigger challenge. - The Fighter / Mage can't set any traps.

'''To be honest, I never thought that I would start a Solo Walkthrough on level Insane. I was a Player who used to play parties with 6 players in BG I + II.'''

''So here's the start of my Fighter / Mage Solo Walkthrough. By the way I'm so busy right now that I'll only play on weekends and not during the week. This Walkthrough might take a long time, especially because I start in BG I, EE and will move on to BG II, EE and Throne of Bhaal.''

Fighter Mage Solo Walkthrough for Baldur's Gate I, EE - level INSANE
Starting position of my Fighter / Mage: Strength: 18/90 (nearly like Minsc (18/93)); Dex.:18; Con: 18; IQ:18; Wisdom: 10; Ch:3 (the people don't like me so much and the prices for the items are expensive)

Weapon proficiency points : Two handed Sword: ++ (Web + Spider's Bane); Long Sword: + ; Darts: + (considering BG II)

The pace (speed of the Game Play) is incredibly slow. You are happy about each Battle that you win and about all experience points that you get for level grinding. I survived the challenging start and the Fighter / Mage is Fighter level 3 (I gave another W.p. p. to Two Handed Fighting Style: +) and Mage level 3 (> Mirror Image).

Of course I needed the help of the guards in the Friendly Inn to overcome the Bounty Hounter at the entrance of the Friendly Inn. I picked up a Ring of Protection +1 from a stone in the area before the Friendly Arm. I got the great Mage Ring at a tree before the Friendly Inn. I rushed down to Nashkel for getting the Ankheg Plate Mail in the field next to a small tree in the field. Without this Ankheg Plate Mail the task would even be harder. You have to stay in the area around Beregost for collecting experience points step by step.

I play totally on my own. No cheating at all. Neither Imoen, Khalid &Jaheira nor Kivan etc accompanied me only for some meters. Imoen just joined me when I encountered her after Gorion's death (i don't know if I could have avoided it). I dismissed her immediately after looting her. I got a nice Staff of Magic Missiles that is very useful for interrupting enemies when they want to cast spells. I helped Neera because I wanted to get her Gem Bag. In the Battle with the red Mages she got killed so I could finally pick up her Gem Bag. A Script Roll Case I got from a Mage (Firebeard) in a house in Beregost that is opposite to the Feldpost Inn. I bought a huge Bag for Potions from Thalantyr in his Stronghold. Because I'm totally on my own I try to be tricky in my Battles. It was hard to overcome Silke in Beregost. On level INSANE she can harm you twice as hard. Her lightning bolt or whatever killed me always immediately. So I approached her with the Bard but didn't talk to her. I cast 'Blind' on her so she couldn't see me in a distance any more and I chased and killed her by throwing Darts +1. I got a nice reward: 900 exp, a staff and a Potion worth 600 Gold.

I guess it shouldn't be too difficult to battle the Gnolls at the Gnoll's Stronghold if I manage to get there and don't get killed by a Winter Wolf. It's good to see that I'm already superior to the Winter Wolves (975 exp and 500 Gold for each fur). I killed Vax and Zar and got nice bracers that improve the THAC0+2 for range weapons like darts. At the Flee Market/Festival I managed to kill Zordral (900 exp) by using Oil of Speed (Darts: APR: 4x instead of APR: 3x) and Darts+1.

The Game Play with a Charisma of only 3 is sometimes not so nice. I rescued Branwen and didn't get any reward in form of experience points or items. I brought the dead cat back to the crying girl and didn't get any reward. Just nothing! Minsc even refused to talk with me. I was like air for him. But with having Charisma of only 3 I thought long term. Aerie's Adventure in BG II will give me finally the Ring of Influence (Charisma: 18).

Gnoll's Stronghold : Rescuing Dynaheir gave 800 exp. of course I got the Gauntlets of Dexterity and the Bookk that improves your Charisma by 1. I sold the stuff and bought a strong Bow and lots of Arrows of Biting!

I want to speed up the Game! I went to the Nashkel Mines and killed Gray Wolf (1400 exp) by using Mirror Image and Arrows of Biting. The Long Sword Varsconia is mine!

Plan is to go the area where lots of Basilliscs are, This will give me lots of experience points for level grinding. I'm looking forward to using Spider's Bane and Web.

The Strategy for level grinding by killing lots of Bassilics worked fine! The Fighter / Mage is developing well: Fighter (level 5) and Mage (level 5: 20000 exp). I enjoy more and more playing BG I on level Insane now. Not each Battle is about survival any more!

If I remember right there's somewhere a cage where you can get a Wand of Monster Summoning. I hope that I can find it.This would be nice before entering the Mines of Nashkel. - I found the Wand of Monster Summoning! Great! It was east of the Nashkel Mines in another area and there totally south-east.

Nashkel Mines : Sure it would be nice if the Fighter / Mage could discover traps but here it was not really necessary. When I faced Mulahey, Tazok's servant, I summoned Monsters with this new Wand in front of Mulahey and poisoned him with Arrows of Biting. In order to clear off Mulahey's servants I used Skull Trap. It was really nice to find Web in his treasure chest. I rested for 8 hours.

Being back to sunlight I faced four wild women. I cast Web 2x, harmed them with Skull Trap and shot arrows at them. Nice items! They should have better run away!

Being back at Nashkel Nimbul, Tazok's Bounty Hunter, was waiting for me in front of the pub. Again it was ideal to use the Wand of Monster Summoning. Rasaad supported me. I killed Nimbul with an Arrow of Fire that I found in the Nashkel Mines. By the way some Kobold leaders shot such Arrows at me: 24 HP damage - 16 normal HP + 8 Fire damage. It's crazy on level Insane. Nimbol had one great item: Senses of the Cat (Boots of Avoidance). I will wear them until I get the Boots of Speed in front of the other Mine in the huge Forest.

The Fighter has nearly reached level 6 now what is nice. The new Weapon Proficiency Point should already be Two Weapon Fighting Style because I finally want to be able to use Blackrazor and Flail of Ages (Celestial Fury or Axe of the Unyielding). I have to go for Two Weapon Fighting Style: +++

Next Adventure will be at the Firewine Bridge. A Sword Star has nice Gauntlets that I would like to have: Legacy of the Masters (Damage+2 and THAC0-1).

Afterwards I went to the Bandit Camp. Then I just rushed like crazy for getting the best items in the game: Spider's Bane and Boots of Speed!

I made sure that I got all the Manuals/Tomes for improving my attributes. There's one for each skill: Strength (Manual of Gainful Exercise), Dexterity and even TWO for Wisdom. One is on the second floor in Durlag's Tower.

In my eyes there are three challenges in Baldur's Gate I:

Challenge Nr.1: Davaeorn and his 2 guards : Use a Wand of Frost for killing the two guards. Very effective! Besides the Boots of Speed it's always good to drink a Potion of Speed. Daveaorn's mean trap exploded but I was faster and could hide around the corner. Many ways for killing Davaeorn afterwards.

After killing Davaeorn I had already reached my maximum points in BG I, 161,000 exp (Figther: 80,500 and Mage 80,500). - Unfortunately. This wasn't so good for my motivation. I really like BG I but I like BG II much more! So I rushed on.

Challenge Nr.2: The Party on the upper floor of the Iron Throne (2 Mages, 2 Priests and 2 Fighters) : Use Web! Crucial! Run to the other floor downstairs. The two fighters will follow. Kill them and use Skull Trap, Web again etc for killing the others.

Challenge Nr.3: The Final Battle against Sarevok and his Companions Tazok, Angelo and Semaj :

Wearing two rings of fire protection was not enough. The Fighter Mage needed to use an extra script role for fire protection and lightning bolts. Decisive was the script role 'Blind ' that I cast on Tazok and Sarevok. Arrows of Biting against Semaj and Angelo! When finally only Sarevok was left it was great to have a Wand of Monster Summoning. The Monsters distracted him and I shot arrows+2 at him. By using Arrows of Biting against Sarevok he never got poisoned. '''The EE version is much harder concerning the Final Battle. You can't leave the Temple any more during the Battle.''' GREAT CHALLENGE!

Fighter Mage Solo Walkthrough for Baldur's Gate II, EE - level INSANE
It's a big joy to play with your Solo Protagonist from Baldur's Gate I!

Ability Scores/ Attribute Scores (a creature’s mental and physical attributes): Starting position of the Fighter / Mage in BG I: Strength: 18; Dex: 18; Con: 18; IQ: 18; Wisdom 10: Ch: 3

Now at the start of BG II: Strength: 19; Dex: 19; Con: 19; IQ: 19: Wisdom: 12; Ch: (4) 18! - Ring of Influence from Aerie's Adventure.

It's phantastic to play this Fighter / Mage! He's doing extremely well. But I think after some million points I might find out that the Swashbuckler with his incredible trap skill is even stronger than the Fighter / Mage. I played a Swashbuckler Solo Walkthrough BG II on Core Rules and he was unbelievably strong after having reached about level 30. I guess I have to give it another go with the Swashbuckler on level Insane and compare him with the Fighter / Mage. I'm afraid that it might turn out that the Swashbuckler is superior to the Fighter / Mage. I'll be honest about it.

I'm playing Keldorn's Adventure right now with the Fighter / Mage.

Just some hints : It was very hard to find the access to the Smithery in Nalia's Stronghold to forge the Flail of Ages. I already thought that I had given the Weapon Prof. Point for Flail in vain. After I got the key for the whole Stronghold I could discover the secret door and weld Flail of Ages. Great!

I could get the Silver Horn of Valhalla from the Horn House in the Bridge District although playing a Fighter / Mage on his own. The trap at the chest where the Horn is is a MazeTrap. Use Spell Immunity (Spell level 5) that gives you immunity to certain mage schools. Maze is Conjuration/Summoning (in German: Herbeirufung) so I used the level 5 spell for getting immune to conjuration and I WAS IMMUNE TO THE MAZE TRAP! Hurrah! I got the nice Horn and let get it improved with a diamond by Maheer!

Of course you have to go very early in the game to Watcher's Keep for getting the nice Golem Book from the first level. After killing the Ithafeer (Trademeet) use the Periapt of Proof against Posion for getting Kittix under the Graveyard District.

First I thought I wouldn't be able to do Keldorn's Adventure with the Cult of the Eyeless because you have to cast a healing spell on the Demon in the Temple. Usually a Fighter / Mage can't do this, - a Mage can't use Priest Healing Script Rolls -, but as a Fighter / Mage Solo Protagonist you get special skills after these dreams in which Irenicus shows up. So I could use of my two special healing skills for defeating the Demon.

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I'll make a break until Christmas Time. I'm just too busy. I love to play Baldur's Gate II, Throne of Bhaal and the Black Pits II. This game/these games is/are just brilliant! It's one of my weaknesses in my life although I'm a Christian. If you should ever get in trouble in life cry out to Jesus he'll help you! That's my life experience!

Great to have this Baldur's Gate Wiki here!

My favorite pages

 * The Black Pits II: Gladiators of Thay Walkthrough (Strategy) by Gejadus
 * The Winged
 * Blackrazor
 * Black Blade of Disaster
 * Ring of Gaxx
 * Kangaxx
 * Staff of the Magi
 * Staff of the Ram
 * Axe of the Unyielding
 * Baldur's Gate: Siege of Dragonspear Walkthrough by Enilwyn
 * Fighter / Mage
 * Monk
 * Rasaad yn Bashir
 * Swashbuckler