User talk:CompleCCity/Archive 2

20180613 – 20171209 | June 13, 2018 (UTC) to December 9, 2017 (UTC)

20171207 – 20170917 | December 7, 2017 (UTC) to September 17, 2017 (UTC)

Re: Arcane Spells
So, with so many columns in mind, the space is very competing, may shrink the font size further. Have you considered omitting Notes section? That’d save a lot of space. Feel free to test it in the sandbox. Ranking is just a thought, a more acceptable solution is to make it like “Notable Spells”, and implemented it by changing the background color of the spell cell to make it look important. Also applies for the druid, cleric specific spells separation, by changing the background color in different cells. Examples below, submits to change: Islandking&#9812;♕&#9817; 09:17, December 9, 2017 (UTC)
 * The author of the two pages seems to reserve those # for spell icons but never finished the job.
 * Needed columns:
 * Cross links – Check. Beside similar effects, may also include direct opposite ones such as Haste to Slow
 * Description – No. Same reason, too long.
 * Further info:
 * Duration sorted by Fixed, Increased (with level), Permanent, Special
 * Range sorted by None, Touch, Ranged, Special
 * Area of Effect sorted by Self, Single, AoE, Special
 * ST sorted by Neg, ½, None, Special
 * Magic Resistance sorted by Block, Bypass, Special
 * I would also implement Casting Time, scroll availability for divine spells and Affected Allegiances (Party, Enemy, All), if possible
 * In NI, the spell types are sorted by secondary school flags: NONE, BATTLEGROUND, COMBATPROTECTIONS, COMBINATION, CONJURATION, CONTINGENCY, DISABLING, DIVINATIONATTACK, FL#DISEASE, ILLUSIONARYPROTECTIONS, INSECTS, MAGICATTACK, NON-COMBAT, OFFENSIVEDAMAGE, PROUNDEAD, SPECIFICPROTECTIONS, SPELLPROTECTIONS, SPELLSHIELD. They can be useful, as some spell types are destined to dispel some others, such as Spellstrike (MAGICATTACK) dispels Globe of Invulnerability (SPELLPROTECTIONS). Though few exceptions exist but the rule generally applies.
 * Well actually School is more important, it defines which spell pool sp mage can have ST augments as well as who may not use it. The ST augment even work for dual- multis, eg, a Transmuter > Cleric carries an insane -5-2=-7 penalty when casting Silence, 15' Radius, because the spell is Alteration school which is specialized by Transmuters even if it’s a divine spell.
 * Spell level is still needed, it’s an important factor which defines items such as Potion of Magic Blocking, and spells such as Minor Globe of Invulnerability
 * Yes I still purpose omitting Game, and no splitting into articles & subpages, for there’s SoD, which increases Exp threadhold, and it makes BG1 somewhat inaccurate because SoD is generally considered as BG1. Also don’t forget that different campaigns have different Exp caps, plus the many class differences in spell slot progression, all of which make it very hard to define. As said, an overview of which classes can get which spell levels at which campaigns is more than sufficient for this info.

Some columns can be omitted, if the space gets too crowded.

The ST advantages for sp mages should be there no matter the game version, yes, the classic description didn’t mention that.

SoD is integrated in BG1EE and has an increased exp cap of 500k, so that’s more levels for spell casters than TotSC. And so there'd be three BG1 caps: pre-TotSC, post-TotSC(BG1EE) and post-SoD caps. BP1 even complicates the matter further.

Alright, no rankings then, the idea is a bit tentative anyways.

Nope, didn’t know the list before, by looking at it, there’re ideas from it well worth considering, thanks!

Islandking&#9812;♕&#9817; 15:39, December 9, 2017 (UTC)

See here, "There are other previously undocumented benefits to specialization besides an extra spell slot per level", the statement was made based on classic edition, because in EE, it's documented.

Also keep in mind the "NONE" school research, which is the same way how sp ST advantages are implemented.

Of course you can ask in the BD forum for more confirmations.

Edit: Oh I mean the link you posted can help me build some spell pages, unrelated to your current project.

Islandking&#9812;♕&#9817; 15:56, December 9, 2017 (UTC)

Just a quick reply, is it technically possible to create Flail (non-player whatever the name is) parent page, then Flail (code1.item), Flail (code2.itm), etc as its subpages, and merge them into tabview, such as your User:CompleCCity/Ramazith's Tower?

Islandking&#9812;♕&#9817; 02:32, December 10, 2017 (UTC)

Re: Disambiguations
Well the Fallout wiki guide page you linked has Harry (disambiguation) as examples.

CHAN21 is only found on Balthazar's mercenaries. (I separate Light Armor and Heavy Armor mostly based on the class usages)

As far as I’ve checked, suffix here mostly use full names (Baldur’s Gate), (Baldur’s Gate II), so (Shadows of Amn) or (SoA) may flag as different standards?

Thoughts about the non-player spells & equipment, some are even unnamed, what about them? In fact, the real consistency would be suffix all by codes, but I fear that’s gone too far, is it? Consider the code suffix an advantage of BG series, as we have the convenient tool NI which many games lack so they have no choice but to make made names with different standards.

Yes, I’m aware of some capital letters in some suffix, they should be changed.

Islandking&#9812;♕&#9817; 09:52, December 9, 2017 (UTC)

(disambiguation) not acceptable even when I’ve made redirects to them :-)? I only sought consistency, say what about there’re two, or more equally important elements with the same name, like Baldur's Gate, the city and the game, is it the Harry’s case or Peter? And our close neighborhood have many disambigs...

The non-player items may not be accessed through normal means, but they’re important info for the bestiary, as they define the immunity, and many other special characteristics of the creature. I’ll move the lengthy description from, say IB of Demogorgon page to the IB of the Item page, and list more detailed info ported from NI to the item page’s main article, this way, casual players can just have a glance at its IB to get the item’s general function, while advanced players will be more interested in the detailed .eff info elaborated in the main article. I’ve tried to just list the combined results of those items to the creature page, but believe me, that’s too general and some info can be very hard to define, such as THAC0, there’re just too many factors in it to define the creature’s final THAC0. It’s far better and easier to just show the base value, then list all non-player items separately, which looks professional and will produce less error compared to calculating the final THAC0 number myself.

All in all, what I’m try to say is, non-player items, at least some of them, are worth dedicated pages, so the question is how to find proper names for them.

Generally, I think it’s OK to suffix codes on those items/spells as they’re aimed for people who’re willing to go in depth with this game anyways so they wouldn’t mind the codes. As long as we don’t use code suffix for player accessed items which casual players are willing to see, I say it’s fine, even if it’s meant to be inconsistency in naming.

Some unnamed non-player items have categories in NI, such as Amulets and necklaces, Flails etc, in them. So we can use Flail (code.itm) to name them. In fact, there’s already a page named Plate Mail (PLAT99) from 2013 :-)

Islandking&#9812;♕&#9817; 16:06, December 9, 2017 (UTC)

Typing Baldur’s Gate in the search bar and most of the results will be game titles (which is inevitable), but if readers just hit enter after the typing, they’ll end up with the disambig page, same goes for other typings.

Yes, indeed, Faalagorn would say it should be the city Re: Baldur's Gate (city) :“Also, people already on BGWiki are more likely to search some info about the city, as they already know things about the game they are playing”, very personal based. Also, links below the reply show that different wikis have different standards, some prioritize the city, some the game. Imo, best to play safe than make any presumptions, even if for spells like Dispel Magic, not want to guess how many people are looking for (or linking) the arcane version or how many for the divine.

Faalagorn proposed a dedicated “Baldur’s Gate Series” article, but I’m not sure what to put into the article so the page is still not created :-)

Islandking&#9812;♕&#9817; 08:59, December 10, 2017 (UTC)

tabber/tabview (2)
Well the only adventage of that is its parent page is not named with codes Flail (non-player) so won't force the search bar to list so many Flail (code.itm)s, or so I think.

Islandking&#9812;♕&#9817; 14:41, December 10, 2017 (UTC)

Re: Quote placing
Actually I prefer quotes to on top :-), but after some time I see Faalagorn began to move them to the sides, so I checked some big wikis like Sarevok Anchev article at Villains Wiki, seems they’re doing as Faalagorn did, and it somehow makes scense as the overhead space can be reserved for template Stub, so I started to change them to sides when I see them. Do you have some examples that say otherwise?

Islandking&#9812;♕&#9817; 09:52, December 9, 2017 (UTC)

Flail (Baddest enemy at all)

This name won't work, because Flail (code1.itm) maybe shared by many non-players, plus the template within IB will break CE.

Islandking&#9812;♕&#9817; 15:29, December 10, 2017 (UTC)

Cleaning
Hello CompleCCity,

no, I'm not offended at all. I'm just busy.

I'm very thankful if you help me to improve the stuff on these Walkthrough pages.

In the beginning I wrote on Word and then transferred it to this Wiki. I faced many problems. In the meantime I always write immediately on this Wiki pages for time sake.

So I'm playing on the weekend again, from Monday - Friday probably not.

Have a nice Christmas Time!

Gejadus (talk) 23:19, December 9, 2017 (UTC)

Re: Armor class/type
Apparently BG 1&2 only have two armor/class grouping, leather, hide armor for rogue, druids and shamans; splint, chainmail, plate mail only wearable by warriors and clerics, there’re a few exception, such as elven chainmail, but should work 90% of the time. FRW categorized Hide armor in medium, but chain armor is somewhat inconsistency as it appears in all three. Creating the medium armor cat. will prove to be beneficial after all, though for the current game state, there’ll only be hide armor in it, chainmail better stays in heavy for the sake of the class usage.

Thank you for willing to recat, and if you have extra time, please merge “Armor Class: 3” and “vs. Slashing: -3 bonus to armor class” etc into “Armor Class: 3 (0 vs. slashing)” as the game description shows when you see them, because “vs. xxxx” are legacy fields.

Never played NWN2 sadly, since NWN1EE is on the schedule, there may as well be NWN2EE?

Islandking&#9812;♕&#9817; 09:22, December 10, 2017 (UTC)

Re: Sewers
Hi there,

Not sure you, but for me, I’ll first consult if the area has a name in World Map, then, I’ll look into the in-game map notes (usually via NI), eg, Watcher's Keep 2nd level was noted on the 3rd level’s in-game map as “To the Elemental Level” thus named such. If still not documented, then on to the Areas page, which was ported from IESDP.

There’re some rare cases that won’t fit into any of them, such as the Saradush castle floors, the 1st floor was noted in-game as “Castle Saradush”, the 2nd one “Stairs to Second Floor”, so I have no choice but to name them Castle Saradush First Floor & Castle Saradush Second Floor.

Hopefully, this will cover all the cases.

Islandking&#9812;♕&#9817; 03:24, December 11, 2017 (UTC)

I'd suggest naming the sewers in the same format we've been naming the city sections. So, the city sections are named stuff like Baldur's Gate East, Baldur's Gate Northwest. So, the sewer pages would be named Baldur's Gate Sewers Central, Baldur's Gate Sewers East, etc. If that sounds a bit stilted we could also go with Baldur's Gate Central Sewers and Baldur's Gate East Sewers, that sort of naming. But we definitely want to specify Baldur's Gate Sewers, to avoid any confusion with the Athkatla Sewers in the second game.

EibhilinRhett (talk) 05:00, December 11, 2017 (UTC)EibhilinRhett

No. If we're going the parentheses route, it would be better expressed as "Baldur's Gate Sewers (East)". The way you put it before is fine, so long as the East is capitalized. The other way implies the sewers are connected to Baldur's Gate East, and, while that is technically true, they are not ONLY connected to Baldur's Gate East. The west sewers would be a much better example of why this is a bad idea because they connect to areas that are most definitely not in the west, most notably the Iron Throne building. The Athkatla sewers, by contrast, are actually tied solely to the districts they're in.

eek, sorry, that last one was me but i forgot to put a signature so here it is

EibhilinRhett (talk) 06:27, December 11, 2017 (UTC)EibhilinRhett

Ah, I haven’t look into the sewer’s case, thought the above route of elimination can solve all, but it seems Baldur’s Gate city sewers is another special one.

“Sewers beneath Saradush” is the exact naming of IESDP, and the site lists Baldur’s Gate sewers as West Sewers, Central Sewers and East Sewers, which are vague, but considering they already define the city districts as Baldur's Gate East/West, I’d agree with EibhilinRhett and name the sewers as “Baldur’s Gate Sewers West/Central/East”.

Not sure a disambig is needed, as there’s a Sewers article.

Islandking&#9812;♕&#9817; 08:20, December 11, 2017 (UTC)

Hit count?
The strange 0 happens a lot recently, have you encountered similar issue while you admining in gamepedia, CompleCCity? It also seems to impact the hit count of Popular pages.

Islandking&#9812;♕&#9817; 10:37, December 13, 2017 (UTC)

It's from the admin dashboard, does gamepedia has similar thing available to admins?

Islandking&#9812;♕&#9817; 15:06, December 13, 2017 (UTC)

Minor naming
Hi there CompleCCity,

Should we use Journals, Letters and Notes‎, or Journals, letters and notes‎ :-)?

Islandking&#9812;♕&#9817; 11:39, December 14, 2017 (UTC)

Re: Creatures' equipment and IB fields
Maybe I should consider a better word to replace “trait”, as I reserve this field mostly for companions, who’re illegal combinations such as Aerie (elf cleric/mage), or Kagain (20 con). For other creatures, the “Special Effects” should be filled with “Effects” under “Stats” tab in NI, while “Exclusive Items” (or should be named “Equipment”) are “Items/Spells”.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:31, December 15, 2017 (UTC)

I bet “Inventory” can be the better word than “Exclusive Items” so that we can list all items on the “Items/Spells” tab in NI.

Well no, as said before, that’s VERY hard to calculate final (or modifiers of) THAC0 etc, it’s much efficient to just list the “Inventory” because the creature’s immunity mostly comes from the items anyways. Also is better fit for non-player items pages. "Equipment effects" sounds good at first, but it’s messy to merge all effects into one, keep in mind that some weapons grant immunities as well, also have on-hit effects on them, very hard to merge.

Natural/Effective AC are still different, which is why they’re listed separately in NI, monks are one of these examples, their natural AC is 10, but Effective AC is permanently changed upon leveling. Though I admit 99% of the non-player creatures have the same numbers, I haven’t looked through them all, and EE may change that as well, best play safe on this matter.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:26, December 15, 2017 (UTC)

Re: Scripts


Guess we are better with dedicated “Override Script”, “Default Script” etc rows in IB after all, worth adding them so that the .bcs can be filled separately. As for the page naming, I think Script (SHOUTDLG.bcs) is in consistency with the possibly Flail (CODE.itm).

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:41, December 15, 2017 (UTC)

is preferred, if there's a way to differentiate the script version of “Class/Race” and “Class/Race” in editing.
 * AI Scripts
 * Override:
 * Class:
 * Race:
 * General:
 * Default:

Many of the bcs are used for dialog triggers, and BG1 & BG2 share a number of the AI bcs, it’s still a bit messy but if we were to omit Script, we’ll have to omit the titles of Item Name (CODE.itm), Spell Name (CODE.itm) as well.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:28, December 15, 2017 (UTC)

Yes I know you don't like it :-), but until you can find a better way how to name these items... ?

In visual editor, the two "Class" and "Race" will be shown exactly the same when editing the IB.

Well we can't be sure where the bcs are used, just like items, see Drizzt, he actually equip his Icingdeath on his head Lol.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:52, December 15, 2017 (UTC)

Try Template:Infobox test now in VE, you'll see two Class and Race :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:44, December 15, 2017 (UTC)

Well the data source is different,

but for the IB to show as the label has to be Race and Class right? Which is the same as the existing label class and race. Or, there's a way to separate them?
 * AI Scripts
 * Override:
 * Class:
 * Race:
 * General:
 * Default:

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:09, December 15, 2017 (UTC)

The image is current IB test, I've undone my edits so that fully reflect what you've changed to it, take a look at the screenshot from visual editor, can you notice two class and race field? Keep in mind that VE only reads label while editing, even if the data source is different, if the label is the same, the name while editing is the same, can be very confusing.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:50, December 15, 2017 (UTC)

Or, we continue to use the AI Script for the input, and use your style in it to save space, the exact naming of the dedicated script page is on-hold for now.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:17, December 15, 2017 (UTC)

Re:TELLAN.cre
Tellan's race is gnome, he's an illusionist, weapon proficiency in EE is Dart (1), Short Sword (1), Single Weapon style (1). (really, a sp mage uses short sword and single weapon style?)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:16, December 15, 2017 (UTC)

Oh, that makes sense, highly possible.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:15, December 15, 2017 (UTC)

The unreliable classic editor…
Strange, but it seems when alike is placed in the main article, it will break the editor, but using it within IB is fine.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 02:01, December 16, 2017 (UTC)

Non-players items/spells will most likely use dedicated categories, before you can find other page naming schemes for them, may just add (MAGEAMUL.itm) to their right side and provide no link to them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:48, December 16, 2017 (UTC)

Re: Bonus/Penalty BGWiki writing formats
2nd ruleset implements a lot of confusing +/- numbers, and the game doesn’t even consistence with itself, thus, more confusions, which is why we’ll have to use the most apparent plus or minus numbers and let readers to directly add or subtract them without having to go over the confusing “conversion” steps.

To answer your question, -n bonus to ST and save vs. Death at +n bonus are actually two different things :-). By seeing your message I bet you’ve understood how the first works: the modifier will have to be minus number in order to make a creature’s ST better, eg, by adding a -2 bonus to the current 6 ST value, the ST now becomes 4, which is better. Then on to the second: say when a generalist mage is casting Glitterdust on a Hobgoblin  who has the vs.Spell ST value of 17, the Hobgoblin rolled a 18, greater than 17, thus he makes the save, unaffected by the Glitterdust; but what if we let Edwin, who’s a conjurer cast it at the same target. The monster rolled a 18 again, normally he’d make the save like the last time, but unfortunately this time the Glitterdust, which is a conjuration school spell, is cast by Edwin the conjurer so it carries a -2 penalty (aka, save vs. Spell at -2 penalty in this case), so that would make 18-2=16, less than 17, so it fails the save, affected by the Glitterdust.

In NI, the “Save bonus” should be better named as “Save modifier”, -X (minus number) means save vs. xxxx at –x penality and vise versa.

There're a lot inconsistencies on this wiki's articles as well, feel free to correct them when you see them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:55, December 16, 2017 (UTC)

Sure. Ring of the Princes is a good example of "-1 bonus" while Axe of the Unyielding is "Save vs. Death at -4 penalty negates (the vorpal effect)"

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:28, December 17, 2017 (UTC)

The so called "Save bonus" of -4 (NI) actually modifiies the 1d20 roll, not the ST value, so + is bonus, - is penalty, as in NI, but +/- to ST modifies the ST value instead, so - is bonus, + is penalty, in NI it's stated as "Save bonus value". In short they adjust different types of values, so Save vs. Death at -4 penalty and -1 bonus to ST are both correct.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 05:12, December 17, 2017 (UTC)

Wait a sec, you have a point, the sources I read may completely mess up with the definition of the "Save bonus" in NI, I'll ask for confirmations on BD forum, at the same time, halt any edits related to ST.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 05:22, December 17, 2017 (UTC)

Remove Fear cast-ed :-)

Well it seems the original statement is correct after all, here is a portion of what I get from an expert modder:

Opcodes 33-37 modify this part of the equation:

d20 + x = Y

SaveBonus modifies this part of the equation:

d20 + X = y

''The save bonus can be positive(bonus) or negative(penalty). It works closer to the first option, but it is not bound to a 1-20 result as with luck modifiers. That is, rolling a 2 with a -5 modifier results in -3, not 1, while rolling an 18 with a +5 modifier results in 23, not 20.''

So suffice to say, Save vs. type bonus (Opcodes 33-37) modifies the Y which is ST value part, while Save Bonus (save at +/- bonus/penalty) modifies the d20 roll part, but can exceed min 1 and max 20 unlike luck.

Which is to say, all statement of the bonus/penalty are all correct and we should continue to use them. I’ll also update Saving Throws and other fundamental pages in the following days based on the info I’ve received.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:08, December 18, 2017 (UTC)

I'll upload a ease-of-use formula, you'll see it then, the of +/- is nessessary to calculate the numbers and bonus/penality is there to tell if the effect a good or bad one, so both are needed.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:40, December 18, 2017 (UTC)

Re: Interactions
Naw. I've been compiling sources of information on BG1 for years. The interactions in particular are courtesy of the Beamdog forums four or five years back - A group of people worked together to pull out all interaction data from the first game, and a lot of folks played the game to confirm the data was accurate and to figure out who a few mystery lines were directed at. The data was gathered using a combination of Near Infinity and actual gameplay. After everything was done, the information was all compiled into a single post, and I promptly saved all the information in case it was lost, as I do with all BG1 information I come across once I have confirmed its veracity. The original thread is probably still around if you look back through the forum archives.

EibhilinRhett (talk) 23:38, December 18, 2017 (UTC)EibhilinRhett

Yup. The wording is 100% me and my impressions on the characters' relationships, based on what interactions they have with each other, whether it's from the big mega document or from personal in-game experiences. I'm glad you like it, I was totally worried my writing style was a bit too casual for the wiki and I was just waiting with baited breath for someone to delete all of it for being too imprecise and not, you know, scholarly enough and all. My writings, they are not befitting of a Candlekeep scribe~

EibhilinRhett (talk) 01:43, December 20, 2017 (UTC)EibhilinRhett

And actually, I am doing a walkthrough right now, I was just already really late in when I started contributing to the wiki. That's why there were a lot of Isle of Balduran edits going on at once. Once I finished that, though, well, my playthrough is going slowly cause I'm writing a fanfic along with it. So, I won't be having another new play session for a while.

Some of the edits are from my "notes", yes, but others are very much playthrough-based, out of order though they may be. Basically, if I'm not working on editing a specific type of article and need to make some contributions for the day, I'll just go to the article stubs list or the articles with redlinks list, find something I remember clearly enough, and write about it. If I need extra info, I have a LOT of saves from my current playthrough so I'll just load up an earlier save that's close to the thing I'm writing about and play through it. This is what happened with the Ratchlid article. I re-ran the Ratchild fight like 20 times to look at his battle strategy and took down the dialogue directly from the game.

My current projects though are definitely not playthrough based. As you've noticed I've been updating BG1 character relationships based on the info I saved from old forum posts. The other thing I am working on is, unfortunately, not from my preexisting "notes" - I am currently rereading the Baldur's Gate novelization and taking notes so I can put up a proper plot summary on its wiki page to replace the stub that's there now. I figure I should do it because that way no one else has to.

I will also say that as of this point every single image I have uploaded is one I have screenshotted myself.

EibhilinRhett (talk) 01:57, December 20, 2017 (UTC)EibhilinRhett

https://www.fanfiction.net/s/12225538/1/The-Journal-of-Eibhilin-Rhett-of-Candlekeep-Skald

Here you go.

Also, for the record, I totally couldn't even tell you were a non-native speaker.

EibhilinRhett (talk) 04:41, December 21, 2017 (UTC)EibhilinRhett

Dark Moon Monk Solo Walkthrough in BG I, EE
Thank you so much for your comment! DANKE! I had to be very creative in defeating Sarevok. Crazy Battle!

Gejadus (talk) 10:08, December 19, 2017 (UTC)

Companion Page Organization
Hey, I've been editing the relationships sections in the companion pages recently, and I've noticed something that really bothers me, and I wanted to get your opinion on it.

Not all characters have "personality" sections, and I think they all should, but those that DO all have the section at the BOTTOM of the article.

I think it should be near the top instead. It feels like it's out of order, and it's weird. All the other stuff about how the character acts and how they react to stuff and what they think about the other characters is near the TOP. In addition, the "personality" section for fictional characters is near the top in nearly every other wiki I've visited. It's especially jarring for characters that appear in more than one entry, because you have a good deal of information that applies to BG1 underneath all the BG2 stuff. Not only should the section be near the top, there should be separate entries for each game, as characters do grow and change throughout the series, especially considering how much more fleshed out BG2 is. Examples of such changes are how Edwin becomes more defensive and subdued in BG2, or how Imoen is impacted by her time in Spellhold, coming out a more serious and haunted person than before.

I was thinking about doing some edits to the personality sections and making sure all the characters had one once I'm done with the relationships edits, and I wanted your input on whether or not you thought it would be a good idea to move the section up.

EibhilinRhett (talk) 05:36, December 21, 2017 (UTC)EibhilinRhett

I've put this to the forum, for a not-distributed-on-several-pages discussion – continue here, please:

Companion page and general wiki layout/styling

-- -- You talkin' to me? -- cCContributions -- 07:00, December 22, 2017 (UTC)

Sorry! I didn't see your question the first time! It's not modded, no, I'm doing a vanilla playthrough.

EibhilinRhett (talk) 08:02, December 22, 2017 (UTC)EibhilinRhett

Merry Christmas CompleCCity !
Hi there, how times flies, soon we’ll arrive at a new year! Merry Christmas and Happy New Year to you CompleCCity, it’s good to have you around!

As you may’ve noticed, you may not see me as active as usual around this time of year, but feel free to leave me a message, I’ll take a look at them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:44, December 22, 2017 (UTC)

Hi there, miss me? How’s your holiday :-)
I’ve gotten my hands on original versions & uploaded the stop (X) sign which could be used in “can’t be in the same party" case. Not sure if I can find the game title icons, but I’ll try for the next few days.

I’ll rename Backstory to Background like many wikis do, I also see them using Background as a dedicated header on top so we might do the same. I also suggest keeping the In-game xxx as a (sub)header because most of the pages here are built as such.

Please remind me if I missed anything happened these days. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 07:02, January 6, 2018 (UTC)

Multiple discussions
Alright, seeing many book pages have already been using Content (which is better) instead of In-game description, I could rename these headers using bot, give me some time to experience with AWB so that I can do it correctly (you don’t have to rename Biography for companion pages, it’s more convenient leave the task to bot).

Some parent cat. can be easily created, such as Weapons, Armor, Accessories which holds boot, helmet, rings etc, but many are not. If we were to implement parent cat for items, we would easily end up with a situation that have a few big parent cats along with more non-parent cat because some items are just hard to be grouped together. XXkeepers aren’t grouped, but I don’t feel inconvenient to find a specific item using them, besides the item cat tree here is already a simplified version compared to keepers.

You have a point about image naming, to be honest, I’ve never paid attention to them. I’m not familiar with how wikis are running, but is it important to keep names of the files (images, sounds, videos) in shape? I mean if readers want to find specific images they can just search the articles and collect the images from them; for editors it’s only a matter of uploading their own images, yes this may result in duplicate files with different names occupying server space but for BG the file sizes aren’t that big. For me, by realizing the huge work load of renaming file names, I’d rather spend time & energy adding new content instead :-)

The IESDP have them, and the Areas page here is a direct copy from them. BG1 world map area were all renamed according to the site. DUDLEYVILLE is just using the same area names from IESDP. I don’t recall anywhere referring Werewolf Warrens, and such a common name can be reserved for future titles, so I just move the page to Werewolf Caverns, which is the same as IESDP, without leaving a redirect. But IESDP names have “errors”, or should I say, inconsistency between them and in game names, such as Suldanesselar (IESDP) instead of Suldanessellar (in-game), plus many issues mentioned in previous discussions, but for BG1, the names are mostly good by themselves.

Sorry I have little knowledge how travel time is calculated, you may create a topic on BD’s General Discussion sub forum, some guys there are very knowledgeable.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:51, January 7, 2018 (UTC)

What I’m trying to say is, there’s no need to find perfect names for images, not worth the time, we also have the cat for them.

You can compare Mike’s examples, BG1 BG2, both of them are messy, it only shows some item cats are better left intact, which appears to be many. We can make sort-keys to certain similar cats, like Weapons, Armor.

Really? IESDP is still updating, so Areas pages may be lagged behind, I’ll keep that in mind and refer to IESDP instead the next time I create area pages. IESDP also doesn’t have EE/SoD ones, fortunately some of them are shown either in game or in game files.

EE displays the travel time (can’t recall CE’s case), but is still a lot of work to link all areas, might be quicker to post on BD forum to ask for the theories, and create a dedicated Travel Time page to explain that mechanics, just like Morale & Fatigue pages, some of info are only in codes, hard to figure out if you’re not a programmer.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 08:41, January 7, 2018 (UTC)

Re: Yet still two further questions
Of course, feel free to ask, I’m not an expert, but I’ll answer what I can.

Is SW1H11 Doomguard’s weapon? 1d2 +4 slashing is the weapon’s base dmg, the 1d8 slashing is the weapon’s effect. Power 2 here isn’t playing a factor in amount of damage, I’m not familiar with Power either, but it usually affects the spell levels, see Fireballs, Power should be 3 because it’s a lv3 spell. For SW1H11’s enchantment level, it shows in Modify proficiencies (WEAPON_ENCHANTMENT - 109), in # stars: Active class:0, which means this weapon is counted as a normal weapon.

It’s how in game hours are set, 24 h (1 d) = 24x5 = 120 turns

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:03, January 7, 2018 (UTC)

The weapon's effect is (extra) Damage, so it’s 1d2 + 4 slashing plus strength bonus (Add strength bonus flag) + 1d8 slashing fixed. There may be more factors for final dmg, such as weapon proficiency.

The level of spells are used to calculate whether it can be blocked by Minor Globe of Invulnerability, reflected by Spell Deflection etc. But do NOT count on it, for most player-accessed spells it’s accurate, but non-player spells have many exceptions.

Don't know which determined which, but for weapons, Enchantment and Modify proficiencies (WEAPON_ENCHANTMENT - 109) are consistency as far as I’ve seen, if you want to go deeper, you may change the two values separately then run the game to test.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:26, January 7, 2018 (UTC)

Not counting weapon proficiencies, 8-16 yes, but I really don’t know how weapon pips are set in CE because BG1 seems to lack Weapon proficiency row which is located between Minimum constitution and Minimum charisma in EE. The only possible trace is the Category row which shows Large swords (20), EE is the same here, but afaik this row is mostly used by store files (.STO), will it possible BG1 is also using this row to determine proficiencies?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:02, January 7, 2018 (UTC)

Not sure about BG1; according to IESDP, BG2 has 233 (0xE9) Stat: Proficiency Modifier, it’s only a matter of whether the game actually uses it or not.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:13, January 7, 2018 (UTC)

The link is about BG2 CE, EE has its separate page.

Blackjack, I don't know man, but that's really something, lol :-D

Edit: I just checked BG2CE, there're creatures (eg. AKAE.cre) having Modify pro (233), so the game uses it after all. If you're not see it, consider update NI, lots of new features.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:32, January 7, 2018 (UTC)

You mean a lot of BG2CE creatures are lacking the 233 effect? Well it does seem so compared to EE, looks like those creatures aren't in their day when fighting Gorion's Ward back in 2000 :D<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:58, January 7, 2018 (UTC)

Hi, there

Rename Where to obtain its scroll to Scroll acquisition? Good? Or have you better names in mind?

Edit: I also think of renaming In-game description of item pages to Lore, or something similar, since most of them are ... well lores, opinions?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:54, January 8, 2018 (UTC)

Re: Headings and such
Haven’t given much thought about the order of the headings, just their names, first thing is first :-)

Yes the non-unique items would be... problematic, can’t use Lore on both cases, wonder if there’s any word that covers them all. Bot cannot identify whether the page is about unique or not, have to change the non-unique ones (since their number is small) manually afterwards if a different name is used on them.

I already changed spell & ability (and companion) pages :-)

Well we can provide additional acquisition info on the spell & ability pages, it’s just the work load would be huge.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:02, January 8, 2018 (UTC)

How about this: Characteristic (heading) Lore (heading) Lore (heading) Before identification (no heading) After identification (no heading) <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:40, January 8, 2018 (UTC)
 * For generic items:
 * For unique items with a generic description before identification:
 * For unique items with a unique description before identification (such as Durlag's Goblet):

Huh, I don’t think it’s really that needed to describe Kondar as a normal Bastard Sword at the start of the article, right? Readers are sure more eager to hear what Kondar can do or how to obtain it. Besides, a bastard sword link in the starting sentence is more than enough if they’re really looking for its unidentified description.

Hmm, description? Not Lore? Thought Lore is far better than Description in items case because the title immediately tells readers “the following content is irrelevant to the actual gameplay, they’re just about lores/characteristics”

I’ll be surprised to see a Blood-filled Goblet page, I mean technically it’s the same item with the same code, we can list the name via Quotes, or create a re-direct page from Blood-filled Goblet to Durlag's Goblet at most...

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 16:13, January 8, 2018 (UTC)

The unidentified item value can be implemented in IB. In fact, I just saw Durlag's Goblet’s IB has its unidentified name, probably should be moved to Quote instead. Either way, if readers search Blood-filled Goblet, the Durlag's Goblet page will appear as the top result, so it’s solved?

Really, I’m also ignoring players with many “blue” long swords in their inventory which happen to be one Varscona & two Long Sword +1... keep in mind that these’re more same names than unique unidentified names, and wiki can’t tell the identities of blue glittered long swords from each individual players.

Show damage, weight, etc. in the main article? What to do with the corresponding rows IB?

It seems items are more complicated than expected, there’re many unique items, even with their identified descriptions, remain more “characteristics” than “lore”, eg, wardstones...

So I came up with a possible alter solution:

Creatures - Biography

Spells & abilities - Effect

Items - Description

Edit: There're also potions, protection & cursed scrolls etc, which are more "Effect".

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:07, January 9, 2018 (UTC)

The detailed effect is great, I like that. But I'll put them (the content of Characteristics) into Gameplay under the name of Detailed effects. That'd be handy to add extra info based on .EFF file there.

Edit: I've made the changed based on my mind, try to compare the two versions, imo, the extended effect description and the item uses are better off to be grouped together.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:43, January 9, 2018 (UTC)

Because what you've added to the "Characteristics" are geared more towards Gameplay, it's a more detailed version of the cloak's polymorph effect. Imagine, I can easily add a sentence "the cloak implements the wolf form by applying opcode polymorph (xxx) no save, bypass MR, can't be dispelled on the wearer, but can be blocked by MGoI since it's considerred as a lv3 spell" (just saying) in it and fits perfectly right?

Next, take a look at Limited Wish page I've just edited, would you call the tables I've done Characteristics or Gameplay?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:08, January 9, 2018 (UTC)

Ok, then omit the “opcode” word, what if I want to expand the paragraph by adding the following info: “the polymorph effect of the cloak bypass Magic Resistance, and offer no save, but as it considered as a lv3 spell, it can be blocked by MGoI”, (again it’s a hypothesis) tell me where to put that edit, in the “Characteristics”? Do you find it fitting?

Oh, so you want me to move it to “Gameplay” instead, then as an editor I’d seriously object, because it’s a same aspect being forcedly separated by... headers? And being separated that far by Acquisition AND Lore, the same content, one is at the top, one resides at the bottom, really...

Next page you should check before insisting “Characteristics”, Deck of Many Things.

Yes, headings should be uniquely named whenever possible to avoid unnecessary different stardards. Gameplay is not limited to hint, it embodies extended/In-depth effect explanation, hints, strategies, clever tricks, even exploits.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 16:14, January 9, 2018 (UTC)

Was I in any way aggressive to you to make the cause of your retiring from this wiki? If it’s about different opinions then by all means it’s that normal for the naturally inconsistency structure of games like BG.

I didn’t mean the structure of Deck of Many Things as an example, I was just showing how Characteristics embodying the Gameplay section of that page isn’t possible. I was actually considering moving the current heading placements upside down, such as “Lore”, which shouldn’t be considered top important element for game-oriented wiki, be moved down below “Gameplay”, while the in-game description of the spells, which shows the actual (basic) effect, are treated differently, being moved above “Gameplay”, with “Gameplay” directly down below to expand the explanation further & deeper.

I did mention “Effect details”, did I? “Type of wishes”, which is the alter ego of “Effect details”, of coursely be there, even set as the first sub header within “Gameplay”, becasue any further tricks, exploits, all bow to the FACTS explained in the above subheader.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 17:01, January 9, 2018 (UTC)

Why, to me, differences in opinions in running wiki (or everywhere else) is fun, it's where you see various origins and how people view things. In real life, I learned more by communicating with others than from books (okey maybe more from internet since we're living in the age of on-line data surfing). It's also a way to tell how people really are, and how they evolve themselves via debating.

Back to this wiki, if there're many topics that can't be reached unify-ly, why not start with some "fundamental" construction here instead, these works are due to be done, sooner or later, and will upgrade here in every way, like the title icons replacing and such. Speaking of which, I haven't found CE's TotSC icon, or any suitable icons for SoA... <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 07:31, January 10, 2018 (UTC)

The page's layout is great, the only issue for me is I can't tell the name of the book in main article according to their codes in IB at the first glance, thinking of add a (1) & (2) to Fuernebol, Islanne and Kiel to the left? <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:55, January 12, 2018 (UTC)


 * What about the current solution?

The overall structure is good, so I'm fine with either way.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:18, January 12, 2018 (UTC)

I still perfer TOC to the left, but you must have reasons to place it to the right. No, the article & code still not obvious for first time readers (from my exp), but both are minor issues.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:02, January 12, 2018 (UTC)


 * It's okay to ask you all that? Or am I already bothering you?

Not at all, where did you get that feeling?

To be honest, I do not know, on one hand, the mechanics behind resistances is the same so they fit into one page; on the other hand, the separate pages have more space for placing enemy info regarding to tht topic. Both have their own advantages.

I myself have a dilemma though, I just came across some info about hidden doors, you know, like the purple one on Cloakwood Mine level 4 which players need to detect then "open" it before confronting Davaeorn & process story, not sure how to implement it though, a dedicated Detect Hidden Door(s) page?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:49, January 12, 2018 (UTC)

Re: Secret doors
Page created, sources are included in it ;-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:04, January 13, 2018 (UTC)

Oops I mean once the door is dispelled/opened, is that a bad wording, or confusing to read, then feel free to correct it if it is.

Cloakwood Mine level 4 is a special case in NI, on the top right of the panel, tab Draw closed to toggle between the two image, I haven't found another map which have the same visual effect. You can enable actors etc on Layers from the right panel, there's also a setting for the area viewer (the magnifier glass icon from the top) where you can modify the viewer further.

As of current NI can only extract original maps (without notes), I have to use a third party caption software to capture the noted maps. A tip, if you have dual screens, you can drag the large maps across the two screens, then use scroll down method from the caption software to capture. The reason for it is when the map size is large, you have to zoomed in to 30% or so in order to see it fully without scrolling (depending on your resolution setting), but the icon sizes are fixed, so that leaves VERY crowded noted maps on NI, try enabling actors on Waukeen's Promenade and you'll see.

If you don't get these options, update NI, actually it's always good to use a up-to-date NI in any case.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:09, January 14, 2018 (UTC)

I actually thought you just brought EE by creating these BD guide pages ;-)

Well the two battle honors is in fact a SCS thing, but hey they're better present there than hidden in script. EE does make Davaeorn neutral at the start, other than the first two traps spawning battle honors, there're 1x Skull Trap, 2x Glyph of Warding for the rest three.

Two screens eliminating horizontal scrolling is the only solution I've come of now, as caption softwares (no matter which) only seem to function reliably in vertical scrolling. Also according to the current NI maintainer, exporting maps with notes is not likely to happen. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:38, January 14, 2018 (UTC)

Radeel
Sorry, your revision on Radeel doesn't hold up under scrutiny. Tried 5 times with save, reload and two exiting the game and was always a Mislead scroll, never anything else. TXTac (talk) 21:57, January 15, 2018 (UTC)

About infobox:item
For armor items, what is the preferred format? The model page listed is Ankheg Plate Mail, which displays AC and all adjustments in one line and in absolute terms. Other armor pages break out the slashing AC, etc. in seperate infobox lines and while some of those present absolute AC levels, others show the adjustment for that damage type to the base AC. Is there a standard? TXTac (talk) 14:17, January 22, 2018 (UTC)

Re: Infobox: Innocent
Innocent could work on certain NPC types, I’m not very familiar with the “class” field in NI, far as I see, some info in it is also related to race...

I don’t know, but some combat status, such as HP, morale, AC, ST and level may still be useful if someone is trying to charm that creature, or plan to initiate a massacre on Amn?

For now, please use the Relationships group for relates between characters, the current item rows in Creature IB is not perfect, trying to figure out a way to list the items one creature holds in inventory, while at the same time avoiding duplicating/double lists (ie, drops & steal-able items are almost the same). I’m thinking of making a one Item (or be called Inventory) row only, to list all items the creature holds, then, use some small icons behind each item names to indicate whether it’s a droppable, steal-able, or a non-droppable exclusive item.

There were IB temple, even IB building before... but lately they're merged into IB area for good reasons, and fortunately, there weren’t IBs like potion, wands etc... so please stick to IB creature, until BG3 calls for the need.

Anyways, I’ve uploaded some candidates in the previous discussions of game titles, opinions? :-) Once the desired icons are picked, we can start working on them, one note though, not sure they HAVE to be superscripts, not only will they be larger, thus easier to be distinguished, those icons also look better if placed at the same horizontal level of the texts don’t you think?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:10, January 23, 2018 (UTC)

Oh I mean Relationships in the current creature IB can be used for the relates such as friends, enemies, relatives, they have corresponding rows. Once the legacy rows in IBs have been removed, we'll see a much clearer IB, and not so much superfluous fields, I hope :-)

Good for you, looks like you're quite enjoying your wiki-ing, but I'll always remember the conversation we had earlier, please do refresh your schedule if wiki trends to take too much of your time, after all, wiki can not compare to real life, I wish all the best.

Well actually I've already finished uploading the candidate icons, we can do the pick-ups, if you have time. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:19, January 23, 2018 (UTC)

Re: Disambig
Thanks for the reminder, that was an oversight of me...

Yes I saw FRW and some big wikis are placing the box below the page, which looks good, so that's my motive.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:22, January 23, 2018 (UTC)

Suited
https://jakubmarian.com/suited-for-suited-to-in-english/

I have no idea why my link ended up here, I was trying to send you a message or leave a comment for you. You made a completely pointless grammar correction. :)

Nikomakkos (talk) 21:21, January 26, 2018 (UTC)

IB improvement thoughts
Hi there,

I know we’ve done much to IBs already, but there’s still much to do. Just throw in some thoughts:

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 16:39, January 29, 2018 (UTC)
 * Planned to use an Items header in IB creature, within are Equipment  and Inventory rows. Reason: equipment affect creature’s status & effects etc while items in inventory do not, and can mostly be dropped & stolen
 * As discussed before, we use small icons to indicate some properties, GUIBTACT00024.pngGUIBTACT00009.pngGUIBTACT00056.png can be used for steal-able ones, not sure about undroppable ones, 2nd or 3rd

Hi,

Didn’t make myself clear in previous post :-), by inventory I mean the items siting on the 2x8 slots below the equipment items, while equipment are items the creature currently are equipping, thus taking affects, including quick slot items. So unless non-party creatures are able to swap the inventory to equipment, which afaik they can’t, it’s safe to say inventory do not affect non-party creature status (they also can't be hindered by weight), roughly like this:

Items About the quest edits, I can only offer my opinions, the Rewards field can either be filled or left alone (sometimes some fields just have to be there), depending on the complexity of the quest. Main article imo, is a better place to write exp & items etc rewards, but again, it won’t hurt if one can implement the info into IB either. All in all, do what you think fit on this matter :-)
 * Equipment
 * Inventory

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 02:17, January 30, 2018 (UTC)

No preferences for 2nd or 3rd icons, thought the glowing third could represent more “exclusive (undroppable)” feelings, but to be honest I’m not satisfied with either of them.

Can be easily test out using keepers or Ni by lowering a creature’s str then make him into party via a certain console command then walk him around, tested before, sorry can’t remember exactly which command :-(

It’s the first time I see these lines in a IB :-D, if you think they fit, I’ve no obligations on this matter.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 08:55, January 30, 2018 (UTC)

The grouping & naming of BG game titles
Make the discussion here since the topic has changed to the naming & separation and the grouping of the many BG games. In fact this topic is very related to the "icon-fication" project, where I believe I’ve listed all possibilities with precise pointing and w/o confusion. Most of times we can just use these icons (they have tooltips). Not sure what’s the use for the sorting order you mentioned in wiki, but in my mind there’re only two big titles, BG1, and BG2, any existing games belong to them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:39, January 31, 2018 (UTC)

Re: Pretty quotes
Just did that for quick typing, alright, I'll revert " for future editing :-) Btw, if you haven't noticed, they've just upgraded CE and now it can handle templates within IB, good news there're less limits now. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 02:47, February 5, 2018 (UTC)

If you mean ', it's from keyboard, if you mean ‘ , it's from Word when I paste contents from it :-)

Yes CE won't force-switch to source mode anymore when templates be placed within IB, and hopefully other templates too. Took long enough, but at least they began to realize what's a real update like.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 06:04, February 5, 2018 (UTC)

Template:Box1 start?
Hi there, CompleCCity, do you know these

Template:Box1 start Template:Box2 start Template:Boxes end

are used for? For now I don't see any links from them to articles, is it safe to delete them :-) ?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:56, February 5, 2018 (UTC)

Thanks for the explanation! I wish you very well and good luck with your surgery. Don’t worry about the daily count, I lost it on the way to 365 on vacation and I didn’t feel (that) much :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 05:08, February 6, 2018 (UTC)

Modifying the title icons
Hello CompleCCity, how's your surgery, I hope all goes well

Recently I've been trying to find ways to improve the title icon templates, don't want to bother you since I'm not sure it's the appropriate time, so I've made the post on central board, but the replies I received till now seems a bit high for an non-coder like me, do you have the knowledge to make that happen? <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:03, February 10, 2018 (UTC)

Can’t comment on the surgery, I hope you make the best decision.

The icons are all extracted from NI, only EE ones get redundant rims (not the glow) removed, but not changing the appearances of any icons in any way.

I think we can just keep glow & non-glow at the same size, it’s not like the glowing part is big enough have an impact, layout is more important. Well anyways, I got a new reply on the post, the poster is also talking about the .css solution, not sure I can understand, maybe you can take a look at it :-)

The temp solution will do, the texts in these tooltips have many options, we'll talk about it later.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 17:27, February 10, 2018 (UTC)

Yes you're right, I didn't see the green, blue, and red icons below either, but everything else shows up when I hover over Template:Attila, I'll ask about it in the post.

Edit: looks like they do show up, only takes more time, at least for me. Here, may I suggest you use chrome or firebox brower instead of IE :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:09, February 12, 2018 (UTC)

Right now I’m stuck in the progress, even if we successfully @import .tooltip.css into common.css, the codes written in the boardland wiki’s tooltip.css seem to be using a different type of code other than the ones I’ve seen, because we have to change the color etc of that .css, can’t directly copy it, the styles won’t fit. Are you familiar with the codes it uses, or maybe we shall contact 23dutch45man?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 07:06, February 13, 2018 (UTC)

Re: I've done it!
Congrats! Go ahead & enjoy, with a higher version than mine, v2.5 I think? (Because of the mods I installed, I’m stuck at 2.3 :-) Not sure if NI can read SoD content since it’s zipped by default, if it can’t, then a modmerge is needed before Ni can list the source. Have a good time playing & discovery!

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:32, February 14, 2018 (UTC)

Re: Something not so delightful
There’s no need for the second directory, the modmerge actually isn’t a mod, and has no effect on the gamefile, it just unzipped it, make the content ready for (possible) mod installation, that’s all it does :-)

Those Insights, except popular pages, don’t seem to work all times, come back sometime later and the list may show up again.

Take your time, while at the same time I’ll try to contact wiki staffs see if they can help with .css I think I understand your concerns :-). We can blend the icons in many ways: right now, the “xxx is a potential companion in icon” way; and we can also make the sentence like “icon: sentence”, which is why I initially phase the tooltip to sound like “This info is for game title”, to better fit into the second case.

Also keep in mind that the icons are not only aimed for individual game title, there’re also groupings of the several game titles, BG1, BG2, EE, etc.

Edit: I also don’t quite understand your motivation about icons, I mean, some time before, the fighter page was like with BGII, BGIIEE etc superscript, now they’re icons, isn't that what we’ve discussed before?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 02:31, February 15, 2018 (UTC)

If you recall the initial discussion, I was kinda against the iconfication, but later accepted the solution because you and Faalagorn made me see the potential of it, it has nothing to do with my style or preferences, only the accuracity and efficacy it’s capable of.

Before I explain the necessarity of the iconfication, could you tell me how you plan to phrase the appearance info of, for example, Branwen and Khalid, then Baeloth Barrityl, Clara, and Yoshimo? Btw, technically Imoen indeed appears in SoD as companion, but the moment she appears is so brief that can hardly be considered so, even less than Caelar (I just try to be spoiler free here :-), so I wouldn’t say she is a “potential companion in all Bhaalspawn Saga games”, but “all Bhaalspawn Saga games except Siege of Dragonspear” instead.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:43, February 15, 2018 (UTC)

Thank you for taking thoughts into the different cases, it is a matter of accuracy, since it’s hard to pinpoint the appearance in headers, the starting sentence seems to be a good place for the info, I think we can agree to that. Question is, how precise we what to be, and why do we have to take such effort to think of a not too long way to phrase where we can easily use the icon with tooltips to do the job, I wonder, can style take priority over accuracy & efficency in this case?
 * Yoshimo‎, It’s a comparison between the italic Shadows of Amn and, with the latter case having a tooltip explaining what Shadows of Amn is (a campaign), and which games it belongs (BG2)
 * If we also consider the possibility that new players who never touched classic games seeing the Branwen page, s/he wouldn’t know or don’t care what Tales of the Sword Coast is, but is only looking for if the character has the enhanced edition tag, which the current statement doesn’t provide. I’d also try to avoid using Baldur's Gate in sentence whenever possible – it’s too general, not like Dragon Age: Origin which has a suffix, Baldur’s Gate could refer to from BG1, the city to the entire saga.
 * Baeloth Barrityl, if I'm allowed to point out only one foremost thing I am not fond of the current companion header layout, it’d have to be the separation of BGEE and SoD, because, as you know, SoD belongs to BGEE, and BGEE embodies SoD, SoD is technically and storywise-ly, the ToB version of BGEE, so if we were to merge BG&TotSC, BGIISoA&ToB, we should also give the SoD appropriate status. Thus the tooltip of   indicates “Baldur's Gate: Enhanced Edition with no expansion”.
 * Clara, better to be "the Shadows of Amn campaign of Baldur's Gate II: Enhanced Edition" than "Shadows of Amn: Enhanced Edition". This case also applies to all BGIIEE only items.
 * Of course, for our old friends like Jaheira and Minsc, we can indeed say that they appear in all Bhaalspawn games or whatever the word is.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 15:11, February 15, 2018 (UTC)

On the contrary, the classic & EE separation is not meant to be used for classic only elements (there’re few, though the tag “can” do it), it’s used to distinguish EE exclusive elements, like Haxaat has only EE tag.

Branwen also exists in BGEE(no SoD), so simply "in Baldur's Gate and the Tales of the Sword Coast" is not enough, especially when you presume “Baldur’s Gate” stands for the “Baldur’s Gate (1998)” only.

As stated, SoD is a part of BGEE, but not all players owns it, so more description are needed to separate BGEE(no SoD) and SoD.

Sorry but Buckley's Buckler only exist in BGEE(no SoD), your recent edit can’t reflect that – inaccurate. There may exist some example wikis, I don’t know yet, do you have an example of a game series that has so many different versions & cross availability, I’m eager to see how they resolve the appearances.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:22, February 26, 2018 (UTC)

Most classic content get classic and EE tag, while EE content will only get EE tag, of course, that is not to say that EE tag be applying to all pages because there’re other tags with different indications that are more suitable for some cases, there’re also pages where those tags do not need to appear at all.

There’s no need to reply to every sentence as I believe I’ve covered every point related to the discussion of the icons, save for the IB and other aspects you’ve mentioned.

As you may already be aware of, many articles have different standard about the relationships between BGEE and SoD, which is why we need to clarify or at least unify the standard via tooltip box here in this wiki, be it from icons or from anything else. I didn’t say you’re wrong on Buckley's Buckler’s edit, I say it’s inaccurate, because of the lack of the clarification, you can’t defy there’s a high chance of differences between people who see “BGEE” as “BGEE”+”SoD”, and other (probably who do not own SoD) see “BGEE” as “BGEE(no SoD)”

I’ve been a player for decades, and afaik, Baldur’s Gate series so far is a special case, with different versions and cross-campaign availability which I’ve never seen in other series, thus as its wiki I believe it’s necessary to state them accurately, even though there’re some arguments that it may be overkill-lish to distinguish the original BG & TotSC in the year 2018.

Last, but not least, there’s really no need to get anger, if any, for I scene heat in your reply, if things don’t work out at the moment, calm down a bit and come back some time later and maybe we can find another solution, or maybe at that time we’d agree to each other. As for your mentioning of starting your own wiki, you’re welcome to do it as Baldur’s Gate is lacking a good German wiki, setting up multi-language sites will help us prompt the great series to more people, we all want that, don’t we? --<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:43, February 28, 2018 (UTC)

Sorry if I seemed “neglect” your idea, which is not the case, as you can see, new year has been a personal life change for me so I might not be as active as before, I actually feel relief as I believe I’ve made most of the content addition I have in my mind last year, when I had more free time compared to now, and probably later. The major thing left to do is to complete SoD’s walkthrough once Enilwyn finish his main update on chap 10 and copy paste its sections into articles, then there’re some random quests (such as Jaheira’s), and after that, the format works, which to be honest I don’t have much motivation to do, I like adding things rather than tidy them up, lazy...

Maybe we don’t need to put appearance info in the 1st sentence on every page, for there’re headers and the IB for appearances info as you’ve mentioned, and for the sake of mobile experiences as well, but, in some cases clarifications may still be needed when writing the correspondence info, can the following be an acceptable wiki format?

Acquisition (header2)

BG1 (header3)
 * : how the item’s obtained
 * : how the item’s obtained

Pihwiki is using similar formats on their spell pages, the icons ahead of the line are playing a vital part on indicating game versions. --<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 04:25, March 1, 2018 (UTC)

Re: Wizard Slayer's MR
Yes, it ‘’’that’’’ inconsistent. I checked it with the ToB manual and then double-checked it with Dan Simpson’s (my childhood’s hero) awesome guide.

As for who came up with it, he/she was probably the person behind the Druid’s ridiculous XP and Spell progression curves. I believe that ToB was not planned by the time BioWare was developing SoA. So a designer was thinking something like “P&P druids are capped at lvl 14, so let’s make lvl 15 unreachable by raising the XP requirement through the roof”.

But then they started working on ToB, so obviously they had to re-enable levelling-up for the druids and same guy probably said: “Guys, we screwed up, but revising the XP table would mean that we recognize our mistake. I would rather try to keep a low profile on that and compensate druid players with 5 extra lvl 7 players next time they level up.” And presto – lvl 14 druids can cast a single lvl 7 spell, but lvl 15 druids have 6 lvl 7 slots. What a shock!

So the same guy was probably designed the level progression for Wizard Slayers after lvl 20 following the same principle of not retconning anything.

As for Specialist Mages – the table looks great now.

Majorman86 (talk) 08:29, February 15, 2018 (UTC)

Wow, it never crossed my mind to look for a German BG guide. That might be interesting, even though my German is nowhere near the level of my English. I used to play Gothic in German once, but the controls were so bad I gave up after spending 10 hours into the game.

Anyways, thanks for the info on AD&D. All my knowledge on 2E rules comes from IE games, but it seems that inconsistencies between classes, imbalance and counter-intuitive mechanics (I like to give the complicated THAC0 mechanics as an example) were fairly common back in the day. I generally believe 3E rules to be more intuitive, logical (equal level progression, easy to understand saving throws, linear HP progression w/o cap on die rolls, etc.) and allowing greater diversity (as far as a class-based system allows it, anyway), but then it's the only one I am actually familiar with (having played it P&P and all), so I'm probably biased.

I was also following a discussion you had with Islandking on the topic of (not) listing Commoners full statistics, but lost it before I could throw in my two cents. I will look for it again and express my opinion.

Majorman86 (talk) 22:11, February 15, 2018 (UTC)

Re: Regarding tooltips (reply)
Hi there CompleCCity,

Could you provide some examples what the test tooltip looks like? For me, if they were to be used, first they should look like a tooltip not some plain texts (maybe give them a feel like the shadow enveloped basic-tooltip text under Usage header of this page?), otherwise readers may just skip the tooltip without knowing it and the pop-up box will be wasted; second, they should be abbreviations (maybe the current template names can be borrowed?) so that not to take up too much space. Potential issue: first, as abbreviations, when they line up, they will just end up like what they looked like before; second, texts look alike so when positioned together it may prove be hard for readers to distinguish which pop-up box indicate which text.

Now to my defenses :-) First, the “picture book” feel actually is not so bad, take a look at this popular wiki, there’re massive uses of pictures; second, you haven’t replied to the “ahead of line” way PIHwiki uses (plus the omission of the appearances info on 1st sentence), some pages form FFwiki are actually having the similar feel, I know the page isn’t the best example as those’re section stub templates but since they’re been placed there, I can assume that’s an acceptable layout? Also this page uses a few icons within lines, though I didn't plan to excessively use icons within lines in the first place.

Let's solve problems one by one.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:24, March 2, 2018 (UTC)

Hello!

Regarding the issue of tooltips and mobile sites, I'm afraid my knowledge is next to non-existent. After your reply on Islandking's talk page, I tried to search for a solution to make tooltips display on mobile but so far the search has turned up naught. It is possible to link the tooltip icons to the page of the game they are referring to so that hovering over an icon such as this would show the tooltip and clicking it would take the reader directly to the Baldur's Gate game page. So far though I have not come across any Wiki which was able to make it work on the mobile version of the site as well :(

As suggested by you, it may be possible to define a certain set of rules specific to mobile site on the Wiki's MediaWiki:Handheld.css page. But so far most examples that I have come across link to the RuneScape Wiki where this page has been deleted.

However, my search shall continue...

P.S. The 712 is just that... numbers. So your abbreviation of my name is more than correct :)

<span style="display: inline-block; color:#191970; font-family:Brush Script MT; font-size:21px; font-weight:bold; text-shadow:0 0 7px;">Su712 <span style="display: inline-block; color:#BF00FF; font-family:Comic Sans MS; font-size:17px; text-shadow:0 0 1px;">Talk /   <span style="display: inline-block; color:#FF496C; font-family:Comic Sans MS; font-size:13px; text-shadow:0 0 3px;">Stalk    <span style="display: inline-block; color: black; font-family:MV Boli; font-size:13px; font-weight:bold; text-shadow:0 0px 1px #3FFF00;"> Not all those who wander are lost 20:37, March 2, 2018 (UTC)

But popularity isn’t solely related to the number of pages :-), for some games, especially new series, there’s no call for large number of pages (yet). Instead, page views, user activities trend to be a more decisive factor when it comes to popularity. Not sure how accurate the wiki ranking can be, but check this, fategrandorder.wikia is ranked #7, above elderscrolls.wikia at the time of this post, in fact, it's currently the third game based wiki, just below dbz-dokkanbattle, and runescape, with a peak rank of #1. FFwiki is a no small wiki either.

I believe the advantages of icons include compact and concise formatting, while at the same time provide some levels of vivid feeling (man, don’t you think this wiki has too many texts already, and too few pictures :-)?), if you were to implement full name tooltips across this wiki, this will eventually end up in a very long paragraph for elements with multiple appearances, we’ll be traced back to square one, what the site originally looked like, no matter the tooltips.

Anyways, please take a look at Ajantis Ilvastarr page, is the formatting of the appearances info OK? Also have a look at Bag of Plenty page, which is mainly for the showcase of the “ahead of line” uses. Also the Montaron page, "ahead of line" for relationships you edited yourself ;-)

As for the issue of the infoboxes on Kobold Commando (summoning) page, this is one of the problems caused by the many versions of BG series, we can leave it like that and hope there aren’t too many IBs with the excessive need of the icons. Or, we implement a parameter on the tooltip templates, much like (another example of in-line uses, right in this wiki), but instead of icons becoming larger, when any texts are input into the parameter, they become smaller to better fit into the IB.

A side note: any within lines uses of the icon tooltips can be reverted to the “ahead of line” version, so there’s no worries about breaking the line influences.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:09, March 3, 2018 (UTC)


 * why did you insert line breaks here

It is caused by a bug in CE's visual mode (RTE) which auto add unnessessary lines when the current tooltips are used, I already filed the report to fandom.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:01, March 3, 2018 (UTC)

Re: Auto line breaks
Yep, it's bad, it seems only caused by the recent RTE updates, which introduced new bugs, like the failure to render thus cause the fallback to source mode, but at least RTE should to be the focus of the dev team right now and hopefully they fix it asap.

VE and souce do not have this issue.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:16, March 3, 2018 (UTC)

Good news, after inputing Fngplg’s codes from this thread to animate.css, the tooltip templates finally work as intended. The author do warn of the cpu performances though, so give some feedback to that thread if you experience heavy slow down.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:42, March 3, 2018 (UTC)

Hello CompleCCity, I was just trying to find the best place to ask you a question.

I have been adding one or two infobox_areas to the city of Baldur's Gate for all of its Inns, but just today the infobox_area template is gone. Any idea how to get it back?

-TrueCHoJiN

Powerful Good Party in Baldur's Gate II
Hello again,

if you remember we talked one time about Parties in BG. You presented me your Party.

Here's my powerful Party for BG II:

1.) Leader: Keldorn (Inquisitor): He's strong and can fully stand on his own as a Fighter. (Charisma 18; low Dexterity: 9 => give him the Gauntlets of Dexterity)

2.) Your own Protagonist: Fighter / Thief(Fighter / Mage). A Fighter / Thief is the best Class/Character in my eyes. If you have chosen a Thief as Protagonist you don't have to worry about Thief Skills any more.

3.) Jaheira (Fighter / Druid) => Your Healer and Greater Elemental Summoner!

4.) Aerie (Cleric /Mage - she's a small copy of The Winged) => Your Mage and Healer

5.) optional: Nalia de'Arnise: (Thief (4) ---> Mage) => Already 2 Mages!

6.) optional: Minsc (Ranger): For sure he's not the best in this Party but lots of fun. His strength is excellent: 18/93. (he's the weakest in this Party! hahahhaha! If you don't like Minsc (- who wouldn't like him? - ) choose e.g. Valygar Corthala instead. A third Mage would also be nice: choose Imoen or Jan Jansen ;-)  )

Result : So you have 4 Fighters in this Party (Keldorn, Protagonist, Minsc, Jaheira) and two Healers for your wounds (Jaheira and Aerie), two Mages for casting powerfull spells and a Thief for opening doors, chests, detecting traps etc.. In addition you have access to powerfull Druid and Cleric Spells. This Party is totally overpowered in my opinion. You have three Multi-Class Characters: Fighter / Druid, Cleric/Mage and Fighter / Thief.

Hope that you're doing ok!

Gejadus (talk) 23:54, April 25, 2018 (UTC)

Hi CompleCCity,

thank you for your reply! Yes, I'm doing ok.

Congratulations for getting the EE! It's great stuff in my eyes! I wouldn't like to miss it!

You have lots of good and deep thoughts.

"I see the fun in the game to a lesser extent in compiling the most bad-ass party ever, but more in a roleplay regarding composition." Yes, I totally agree. It's about composition and enjoying the game in this way. That's whyI dismisses Minsc and took Anomen in my Party. I love the conversations bewteen him and Keldorn. I was successful in delivering Nalia's Stronghold, the Party killed Torgal. I didn't took in serioulsy in the beginning with the cult of the eyeless and failed on level Insane with no reload. I have to start all over again. But it's great joy to play this Party!

"You should try Minsc with two axes (and according proficiencies) – unstoppable!" Godd idea. I never tried it before yet!

"I think, in the end – and if the player has some experience with the game, the characters, the items and the rules and mechanics – any party can become totally overpowered." - I totally agree.

Looking forward to hearing from you again!

Gejadus (talk) 21:34, April 30, 2018 (UTC)

ToB starting equipment
Hello CompleCCity, it's good to see you working on starting equipment, might you double check the ToB section of the page, as in my game (if not affected by mods), both imported character and new character get the extra equipment. If by "import" you mean auto-advance into ToB, may I suggest you use the term "save transfer" instead, to distinguish them two?<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 02:47, May 5, 2018 (UTC)

Chronology
Hi, sorry, I can't help you in this aspect. I just know that it's mentionend in the Black Pits II itself that it takes place some month after the Black Pits I.

Just start playing the Black Pits II yourself, e.g. by using an Inquisitor. It's lots fun!

If you should get stuck in a battle you know where to look at! ;-)

Bye!

Gejadus (talk) 00:14, May 10, 2018 (UTC)

Hi,

"Or is there some special dialogue between Baeloth Barrityl and Gorion's Ward if they know each other from the Pits?"

Yes, it becomes obvious that they know each other...there are certain dialogues...and especially in the end...

Gejadus (talk) 08:17, May 12, 2018 (UTC)

Re: Baldur's Gate Wiki:Administrators
Both :-)

Plus some reasons in Gejadus 's talk page. I'll still be around checking & defending the site, but probably not contributing anymore (unless Enilwyn finish his SoD wkt then I'll move them here)..

--<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 02:01, May 13, 2018 (UTC)

Yes I'm still checking messages and have an active e-mail for notifications.

I don't think wikis need "inactive" admins, if one day I'm to completely retire from BGW, I'd demote my admin rights myself to avoid potential heckings, and gain the tools back via further editings if I decided to come back one day. So about the BGW current admin group, yes there're so many abandoned ones on the list, leaving risks and making the site defendless when attacked, if you have the motivation you could send a request to Thomaslove92 to become admin yourself, with my support.

No, please don't think like that, my decision has a lot to do with real life changes as I do not have much spare energies to be active in gaming.

--<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 06:53, May 13, 2018 (UTC)

It's good to know BG will never leave your scope. I'd also want to say it's fun to work with / debating with you to improve this wiki, I only hope there're more people like us, like all dedicated contributors happened here before, so that BGW can get better.

Give me a shout when you decide to take over the admin tool. And thank you for the good wishes, I wish you well too.

--<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 07:22, May 13, 2018 (UTC)

I don't mind checking recent activities or fending spams, for now. If you want to become admin you'll have to ask bureaucrat (Thomaslove92 is the only one left now) about it as I don't have the rights to promote you, I can however, offer my recommendation of you to him.--<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 03:20, May 14, 2018 (UTC)

Re: Tooltip templates and VE
VE (visual editor) gets display issues, but won't actually break the line. Where problem lies is classic editor's visual mode (aka RTE, rich text editor) as when you switch to this mode, unexpected line breaks are added, but don't even bother to contact wikia, they've known this issue for some time now but refuse to take any action, I don't think they care.--<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 04:20, May 18, 2018 (UTC)

I thought of protecting important pages which contain the tooltips but I leave them to editors to discover what they'll do to the pages, but the results are, well, messy, some people just do not care what the pages turn out to be once they used the RTE, look at the companion page before and after, obvious edited without love. But can we blame them, random editors may turn out be huge helpers in future and we just can't block pages from editing just for line-break reasons, it's the wikia who should mend it, not us, not the other editors. --<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 12:57, May 18, 2018 (UTC)

Re: Agannazar's Scorcher
Done :-), well found. --<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 01:51, June 3, 2018 (UTC)

Re: So you think this, too?
Technically, the current statement is better, they're different spl as seen in NI with the same name, so it's better to difference them so both casual and experienced players get what they want to see, it's wiki, we need to cover both needs.

Personally, I dont reply to every comment, questions about this game? yes, but opinions? everyone is free to express their own, just let em be.

Did you message to a bureaucrat? I'll add words to your recommendation.--<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:28, June 13, 2018 (UTC)

Recommendations sent.

Sure, just been super busy nowadays, will contact you via BD's pm... next month?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 19:09, June 13, 2018 (UTC)