Gnoll (Ludrug's band)

"Die, scum!"

Not very different from the other typically chaoticb male humanoids of their race, three gnolls of Ludrug's band guard their territory in the northern area of the Dryad Falls in Baldur's Gate.

Biography
Demanding tribute from "trespassers" – or fighting them to death if they are going to loose a challenge between "champions", namely against Ludrug –, has brought wealth into the pockets of these three, and so the treasure found on them is more valuable than that of the typical gnoll and they might even drop some gold.

Involvement
These three gnolls passively guard their territory in the north of the Dryad Falls and let their "champion" Ludrug address any trespasser. They will leave after the leader has received a tribute of or – surprisingly – lost the challenge against the trespassers' strongest character. If in the case of a challenge, however, the opposite party is going to loose and their champion has lost all but five points of health, they will not hesitate to make short work of them. If attacked themselves, they will aid another in fighting back.

Gameplay

 * Gnolls move slower than the party, at a scale of 5 opposed to 9.
 * When wielding their halberds, gnolls don't benefit from any weapon proficiency bonuses, but don't receive penalties, either.
 * In the original Baldur's Gate, they cannot be detected as evil beings present in the area.b

Bugs

 * In the original Baldur's Gate, Ludrug's band is of the human race; this is fixed in the Enhanced Edition.
 * According to the Monstrous Manual, a 2nd edition sourcebook for Advanced Dungeons & Dragons, which the is based on, gnolls are chaotic evil, rather than neutral as in the original game; the Enhanced Edition fixes their alignment.