Talk:Winter Wolf Pelts/@comment-46.193.132.120-20150409075028/@comment-27562418-20160407012202

Certainly easier than dealing with ankhegs, and winter wolves are a lot easier to deal with and the pelts are a lot lighter than ankheg shells, that said you can't make armor out of them  Thankfully the ankhegs in BG aren't the mobile groundwalkers like they would be in pretty much every D&D implementation out there (gold box games, anyone?), in BG they're burrowing turret type mobs with only a ranged acid spit attack (which, thankfully doesn't seem to destroy normal equipment and/or scrolls.)

That said, winter wolves are also randomly encountered all over the place, especially once you get a little higher leveled (in EE at least, I've randomly encountered them all over the southern area of the Sword Coast once I got to lvl 4 or so with the entire party.)  PS - Khalid, Jaheira and most of the mages are ridiculously weak, especially if you aren't min maxing their hps (EE includes an "always gain max hps" clickable box, which saves the incredible frustrations of a character gaining 1 hp several levels in a row and being so woefully underpowered for such a long campaign.)  That said, even with max hps growth, the mages are pathetic, and against winter wolves they DIE incredibly fast, usually OHK.

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Coincidentally, and this may be the wrong place to post this, but I noticed "Core Rules" excludes a big one, which still shocks me that it wasn't FIXED by now, not even for the Enhanced Edition. People insta-die the moment hps reach 0. You'd think with "Core Rules" as a setting, people would spend the next 10 rounds bleeding to death, instead and could be stabilized.