Talk:Classes/@comment-80.146.10.18-20190422105318/@comment-109.40.0.180-20190702184327

Maybe I'm wrong, but isn't the chance to hit one of the twenty sides equal? In that case the +2 in saving throws would increase/decrease the basic chance to trigger the effect by 10%.

If I understand the mechanics behind the saving throws, then every creature has a basic chance to save versus the extra effects. It the mob has a basic ST for Spells at plus6 and that particual spell adds a +6 then you need at least to throw a 13 to hit with it. So the chance is 35% to hit for a baisc mage, while the invokers chance is more like 45%.

Even on save you will hit for 2d8 damage - which is not bad for a level 1 spell.

The thing is, even if you it with debuffs the chance will never be a relieable 100%, even though you might just put the orbs in a spell sequencer to increase the chance. Not sure if the big heads are immune to that kind of treatment...