Talk:Greater Wolfwere/@comment-193.232.24.208-20170725102802

Firstly, I don't understand why Beamdogs didn't nerf this sh**, so it could fit in the BG 1 more naturally. It has so ridiculously high regen, that my party of two couldn't keep with it at all -- the wolf had full HP all the time while I tried to damaged it by a silver dagger (Imoen wasn't profisient, so the damage was inconsistent) and Magic Missle. IMHO, the more logical setup for BG 1 would be: can be damaged with +2 weapon and has 5 hp/round regen. Even this setup is pretty tough, especially for non-complete parties, so it hardly can be called chease.

Secondly, how I (Cleric/Illusionst) killed Karoug:

1. Animated Dead on the level below, so the skeletons can kill his henchmen and focus his attention

2. Imoen whent into steals, one-shot-backstabbed the mage, and lured them to the level below

3. While Hasted skeletons were killing their party, I casted Greater Malison, Doom, and Paralized (wand) him at the second attempt. The paralization wasn't necessarily, but it guaranteed that my following casts wouldn't be interrupted

4. After this I stacked on him 4 cleric's Poison and regen was almost countered

5. Just finished him off with Magic Missles

So it was basically a solo kill. Imoen was worthless. Also, with Skull Traps the encounter would be much simplier, but Illusionists don't have the spell.