Talk:Draconis/@comment-24.101.90.41-20170202033133

The strategy here is simple. Cary about 6 True Sights (you'll have to use it AGAIN and AGAIN since apparently it stops working the moment he goes invisible again) and about 6 Breach/Pierce Shield type spells because he keeps re-arming "protect from magic weapons" over and over with contingencies with MORE protect from magic weapons (the author of this game is obviously a sadist). And just when you think you've got him killed, he'll often teleport away, go invisible and heal himself and come back UNINJURED and with his spells enabled (while yours are worn out). The author breaks any D&D rule on the computer's side any time it's convenient (you can't use imprison on a bad guy that has dialogue past that point as he wouldn't show up and the author doesn't like you bypassing his stupid speeches.  I've even used disintegrate on a bad guy before and he turned into a pile of dust, but still magically showed up at the next dialogue point because the author couldn't IMAGINE you doing such a thing and accounting for it which is why computer D&D always sucks compared to the real thing where a DM can pretty much deal with anything you can dream up.)

I'm also not aware of any dragon in D&D games that can be killed in polymorphed form (e.g. a human that just got disintegrated) and somehow magically turn back into a dragon and have all his spells restored. What is he, Puff the Magic Dragon? A dead dragon is a dead dragon, whether killed in human form or dragon form. Like I said, the game cheats and breaks every rule (except for you; it makes you play by the rules while the NPCs do whatever/whenver the programmer feels like).

The truly sad part is when you finally beat the dragon, he drops exactly ONE piece of "treasure" and it's for MONKS ONLY. (Face Palm!)  The first pair of bracers I've seen since halfway through the Shadows of Amn and it's for monks only...unbelievable.