Board Thread:Suggestions on Baldur's Gate Wiki/@comment-38062337-20190116020414/@comment-38062337-20190116181829

Yes - that's where I've been getting a lot of the info. My notes...


 * Projectile speed is just a parameter in NI.  It's always 20/40/60 as far as I've seen; so I'm going to label those as slow, medium, or fast on pages.  60 is arrow speed fyi.


 * I've been checking aggro and friendly/enemy distinctions manually in-game for the most part.  They might be in NI, but I haven't found them if so...


 * Bypass MR: Yup, just using NI for this.  Although I know that these may be different in the original Baldur's Gate, and I don't have the original game files to check, so I'm just putting what's in EE on the wiki.


 * Break Invis: The games actually have rules for this:


 * If a spell always casts on self, it doesn't break invis.


 * If a spell selects a creature as a target, it doesn't break invis if cast on self.


 * If a spell selects a point as a target, it breaks invis.


 * There's also an NI flag that some spells have where they ALWAYS break invis.  So like, even though casting Doom on yourself should be safe according to the rules, Doom is just coded to break invisibility regardless.  Pretty much all "offensive" spells have this.


 * Eventually (another project) this info might be collected on a page that has all Stealth/Invis/Santuary mechanics.


 * spread specs I have no idea on.  There are some projectile fields which might specify how fast explosions.... uh, explode, but I don't know.

Also, I bet that's what happened with SCS. I don't mod these games personally but I know a lot of people use it, and it might change the spell descriptions.