Ulcaster Dungeon

No reason here to give up your loathing of dungeons, if such be true. Cramped quarters take all the options away from tactical movement, replacing them with "the right way, and the wrong way", with the party members engaging in every form of Artificial Stupidity known to Programming Man. It is not really a maze as such; there is one diversion off to the Mustard Jellies to the East / right, and then an anti-clockwise route to the good loot at the end. The loot is mediocre, mostly things that can be purchased; it is loot that could never be found on the type of enemies faced, but that also makes the reason for these enemies guarding this loot inexplicable. Melee enemies that have every advantage in this setting, and are very hard for low levels. And the traps. Three Fireball traps, any one of which could completely wipe out a low level party. Get it done and get out, or skip it altogether.

Fireball traps: First runs across from 500, 1400 to 615, 1470. Second runs from 1175, 1410 to 1110, 1460. Last runs from 1320, 1115 to 1415, 1165, just before the big pile of loot. Do not ask how wolves, much less spiders or jellies, navigate traps, or whether they pile loot, or there is someone who gets along with them enough to do it for them.

Enemies: Ochre Jelly, Mustard Jelly, Dire Wolves, Huge Spiders, Dread Wolves, Vampiric Wolves


 * Mustard Jellies - 2185, 1035. Cursed Scroll of Ugliness, Potion of Mirrored Eyes (cheaper to cure petrification than to prevent it), gem
 * Dagger +1 (Corpse) - 1230, 170, potion of Genius
 * Dire Wolves - 660, 360. Gem, Potion of Strength
 * Huge Spiders, potions - 860, 580
 * Corpse, arrows, gem - 1170, 1390
 * Wand of Fire and potion, on the ground, with Dread Wolves flanking or before, at 1510, 1250 and 1575, 1430
 * Two Heal Potions, Potion of Hill Giant Strength, Oil of Fiery Burning, Antidote, 10 Arrows of Ice, 10 Acid Arrows, and one of four History of the Darkness books (two in Gullykin, one in Baldur's Gate City) for the 'Ulcaster' ghost, above in Ulcaster

Nearby areas
Outside:

Gullykin to the East

back

eight hours to Temple