Baldur's Gate Wiki:Game source files/BCS/GNOLLFB

is an AI script in Baldur's Gate: Enhanced Edition that is used by the three gnolls in the northernmost tent of the Bandit Camp. It adds and removes features, compared to the standard gnoll script,.

Code
IF Heard("GARCLAX",1) // Garclax THEN RESPONSE #100 Enemy AttackReevaluate(NearestEnemyOf(Myself),45) END

IF See([PC]) !Global("JoinedBandits","GLOBAL",1) !Global("JoinedBandits","GLOBAL",2) !Global("BeatTazok","GLOBAL",1) THEN RESPONSE #100 Enemy AttackReevaluate(NearestEnemyOf(Myself),45) END

IF Delay(15) See(NearestEnemyOf(Myself)) Exists(LastAttackerOf(LastSeenBy(Myself))) NumCreatureGT([ENEMY],1) THEN RESPONSE #100 RandomWalk END

IF See(NearestEnemyOf(Myself)) THEN RESPONSE #100 Help AttackReevaluate(NearestEnemyOf(Myself),45) END

Script
Compared to the base script,  removes the   feature for the status effect panic. It adds checks for certain events to determine if the gnolls will attack the party, specifically if those infiltrated the Bandit Camp and are accepted by Tazok or if they stormed it.

Cut content
An additional feature is implemented but can't be executed, as the needed "shout" from Garclax will not be heard.