Talk:Tear of Bhaal/@comment-2602:306:CC9B:A80:1955:44F4:D6DB:84AE-20171111151052/@comment-81.53.48.249-20200215164920

You're completely assuming that he didn't discover a trick on his own. I'm here on a Wiki and I did discover a way to take the good path without paying the demon's price. Owning a demon at their own game is not cheating Baldur's Gate, I'm sorry to say. It's cheating the demon. Additionally, the protagonist's subconscious owns this plane and defines the trial. If he feels like his trick is witty and should work, it will work. From a roleplay perspective it's pretty badass.

From our own perspective, figuring out a trick is fun. Even learning about one and using it for the first time can be fun. Changing the harmful spells so they can pass through Spell Immunity is a design choice that removes both RP and real fun, and so it was a poor decision IMO. We can still go through it unscathed with e.g. Maze but now it feels much more like this shouldn't happen, as opposed to e.g. Spell Immunity, so it is less fun.

And just because Beamdog made one bad decision on a 5 minutes part of the game doesn't mean they made poor decisions everywhere, you fanboy fundamentalist.