Talk:Gain the services of Sir Sarles for the temple/@comment-98.110.73.7-20170221172921/@comment-14240154-20180806014424

Oddly enough, I think it has to do with the inventory handling system for NPCs (as in non-playable characters, not the non-player party members). It's already fairly common knowledge that NPC inventories are just numbered slots, however, going by the testing done here, it seems when an NPC takes an item from you, it goes in the first non-filled slot regardless of what item type it is. But, IIRC, items placed in the weapon/armor "position" have a lower chance of pickpocket success rate than standard inventory items, which would explain why it was so much trouble to steal it. Odd behavior, but I really am not surprised with as wonky as the Infinity Engine is.