South Baldur's Gate


 * Iron Throne. Nothing to do here until later
 * The Ogre Mages in the building AR1201 at, , are not noted as an assassination attempt by any other walkthroughs, because they do not happen at a public location. Nonetheless, they follow the same pattern as all other assassins when the lead Ogre makes it clear that they are agents of the Iron Throne, intent on killing the Player Character specifically. They give 3250 XP altogether, and have some high quality random loot, a Laeral's Necklace and other non-random items, none of them magic. Burning Hands scroll, two books, and some gold downstairs in two bookcases and two display tables, and some gold in a desk upstairs
 * Noralee at a warehouse AR1208. She will not talk to NPCs with Reaction < 8. She has lost her gauntlets. They are in a chest to the southwest of the WaterQueen's House, and will respawn there until her quest is complete. Reaction < 15: 1000 XP, Reputation +1, 45 GP. Reaction > 14: 1000 XP, Rep +1, two Potions of Infravision


 * Water Queen's House - the Temple of Umberlee, the Chaotic Evil goddess of the seas' fury. The priestesses will always refuse entry initially, and always try to charge a fee to see the head priestess. If the party has not aided Tenya at Wyrm's Crossing, and her name is invoked, the priestesses will attack, which could be a PERMANENT GAME OVER for very low level parties without a helpful save game as backup (cannot kill the head priestess > cannot get the scroll > cannot get the poison antidote > die in ten days). If the party helped her, Tenya will appear in response to the party's request to see her, for either-or both-confirm- the retrieval of the dead child who snuck into the Water Queen's Temple, or-and to get the scroll to remove Lothander's curse.

When the party comes looking for the boy, Tenya is unimpressed by any party statement, even the disdainful tagging of the trespassing child as a "fool", but will give up the boy's body in response to any dialogue choice. She adds (unrealized) threats to her response to both the "demand" and "beg" options. The Child's Body weighs 110 pounds.


 * AR1211 house. Ghorak has the appearance of a ghoul, and cries out that he has nothing worth stealing. His cure, he says, is the Skull of Kereph, which can be found behind a painting at the Three Old Kegs in North Baldur's Gate, whence the party must go to the Lady's House in West Baldur's Gate. Ghorak has new dialogue after the quest is finished, but returning is not required