Talk:Wandering Eye/@comment-2601:602:8480:3343:8A3:8A9F:5098:B8E9-20191007212556

Depending on when you do it, this shouldn't be too difficult. Keep most of the party outside. Send your best fighter or two in, hasted (Paws of the Cheetah plus Oil of Speed works great) and maybe with some protections and Heroism on. Have him pop up each staircase just long enough to get noticed by a couple of enemies, and then run back outside, where you can finish them off easily.

You should never have to face more than a couple of enemies at a time. If you happen to get unlucky and pull Karoug and more than one other wolfwere, it could get tough, but not that bad. Regular wolfweres are pretty easy to kill, so it's not much different from fighting Karoug alone (which is what you'll be doing after a few seconds). Avoid getting a large group, and always fight outside, so there's no worries about confined spaces, lines of sight, or traps.

It really doesn't make any sense that it works this way, of course. Sure, the ship is four decks deep, but once there's a commotion on the lowest deck, everything in the place should be alerted and come after the party en masse. But pulling works this way throughout the game, fortunately for the player and party.