Talk:Nalia de'Arnise/@comment-161.142.43.198-20180917063949/@comment-161.142.32.69-20190424171549

Check NearInfinity

IF GlobalGT("chapter","GLOBAL",7) Global("NewSounds","LOCALS",0) THEN RESPONSE #100 SetPlayerSound(Myself,70849,TIRED)  // *sigh* You know, there's little point in driving us to the breaking point. We should stop soon. SetPlayerSound(Myself,70850,BORED)  // *sigh* I don't want to be annoying, but... I detest just standing around. SetPlayerSound(Myself,70851,BATTLE_CRY1)  // Evil falls today! SetPlayerSound(Myself,70852,BATTLE_CRY2)  // If you fight, you die! You cannot match our power! SetPlayerSound(Myself,70853,AREA_DUNGEON)  // There is evil here... but there is likely also magic that can help us, I'd bet. SetPlayerSound(Myself,70854,SELECT_COMMON2)  // I can assist you. SetPlayerSound(Myself,70855,SELECT_COMMON3)  // My magic is at your command. SetPlayerSound(Myself,70856,SELECT_ACTION2)  // It can be done. SetPlayerSound(Myself,70857,SELECT_ACTION3)  // Naturally! SetPlayerSound(Myself,70858,SELECT_ACTION4)  // Very well. SetPlayerSound(Myself,70859,SELECT_ACTION5)  // Once, all this would've been beyond my imagination. But *that* was a long time ago. SetGlobal("NewSounds","LOCALS",1) END