User:Orkamat



Greetings, Earthlings and Wikians! I am a retired old geezer living in Winnipeg, Manitoba, Canada (go Jets!).

I came to wikia several years ago (2008ish) with an ill-conceived and short-lived plan to document data from the game World of Dungeons. The stuff is still there, and it's kind of embarassing, really.

More recently (2014), I began using wikia to learn about Baldur's Gate: Enhanced Edition. Having once been a proofreader, and still being a pedant with a schoolmarmish mentality, I couldn't resist correcting spelling, grammar and punctuation errors on many pages. After a week or two, I even began to contribute small bits of (hopefully) useful content.

Slowly, I've begun to find more satisfaction in adding to the wiki than in the actual playing of the game, and I've been (somewhat reluctantly) learning the basics of editing beyond mere textual corrections and additions.

Because others are actively making huge efforts in expanding wiki content at the stage of the game that I am currently playing, I've been thinking of taking a huge step back and restarting the game, working on a major "fleshing-out" of the wiki content as I go along.

About the name Orkamat
My handle would have meant "Orc Food" in Old Norse, if they had had a word for Orc, and if that word had been Ork, Orkr or Orki, which cover the four most likely hypothetical declensions. "But that's only three words!" you cry. "Yes," I reply, "because two of them have the same form in nominative singular. And all four have the form Orka in the genitive plural, which is why..." "Oh, stuff a sock in it!" you say, and so I do.

The name comes from a decades-long love of rolling up inevitably short-lived gnome thieves/rogues in many role-playing games, but most especially in DnD. With the hit points of DDT-contaminated eggs and the attack power of slightly cross kittens, gnome rogues were not designed with survivability in mind.

Sometimes, he travels with his sidekick Smabitur ("snack"), also a gnome but usually an even more short-lived class for a gnome, such as a mage. "With my Silent Image and your mighty dagger, we'll soon rule the world!"

Sandbox
This is where I play with ideas for wiki contributions.

Landrin's Stuff
In "classic" Baldur's Gate, the side quest Landrin's Possessions is commonly known as Landrin's Spiders.

Landrin's house in Beregost has been overrun by spiders, and that is why she is hiding in The Friendly Arm. You will find her on the third floor of the inn.



She promises a reward if you bring back the body of the spider, her husband's boots, and some wine. She will also give 6 antidotes to a character with a high enough (c. +3) Reaction score.

Go to Beregost, and into the Landrin's home, by the Jovial Juggler.

Kill the spiders. One of their bodies will be lootable. Collect the spider's body.

Now loot the chest at the foot of the bed.

Return to Landrin in the Friendly Arm Inn, for your reward. You must initiate conversation with her once per item you are carrying, each one is rewarded individually and then terminates the conversation.

In your Journal

 * Triggered By: Speaking with Landrin.
 * Journal Page: Chapter 1
 * Journal Section: Quests
 * Quest Title: Landrin's Possessions
 * Entry Title: Landrin's Possessions
 * Quest Begins: The entry for this quest varies according to your Reaction score, although the quest itself appears to be the same regardless of which version you get. The possibilities are:"@ Reaction: ? Landrin, a gnome at the Friendly Arm Inn, appears to think I am her lowly errand runner. Apparently too lazy to walk down the stairs and purchase one from the barkeep, she insists that I fetch her precious wine bottle from the cellar of her house in Beregost... To be honest, at 75 gp, the thought is almost tempting. The house, should I ever seek it out, lies just west of the Jovial Juggler Inn in Beregost. She said something about stepping on spiders and her husband's old boots, but I didn't listen too intently.""@ Reaction: -1 to 4 Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. Much as I would rather not have them in my pack, she insists on seeing the bodies of the spiders before I am to receive any payment. She hinted at an extra bit of reward if I bring her husband's old boots and her bottle of wine as well.""@ Reaction: +5 Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. She wants to see her husband's boots when I claim my reward, and she hinted she'd pay extra for her bottle of wine and one of the spider bodies."
 * Quest Completed: Special, each of the desired items shows up as its own quest in the Done Quests section of your journal.

Landrin's Wine

 * Journal Section: Done Quests
 * Quest Title: Landrin's Wine
 * Entry Title: Landrin's Wine
 * Quest Completed:"75 gold for Landrin's wine, must have been a good vintage... or a vicious home-brew."

Landrin and the Spiders

 * Journal Section: Done Quests
 * Quest Title: Landrin and the Spiders
 * Entry Title: Landrin and the Spiders
 * Quest Completed:"Landrin has paid a pretty penny for the body of the biggest spider in her house. 100 gold pieces, and, to be honest, I earned every piece."

Landrin's Husband's Old Boots

 * Journal Section: Done Quests
 * Quest Title: Landrin and the Spiders
 * Entry Title: Landrin and the Spiders
 * Quest Completed:"120 pieces of hard gold currency for an old pair of boots. A good deal by any measure, despite the creatures guarding them."

Reaction Stuff
Reaction, or NPC Reaction, refers to how an NPC reacts to interaction with a player-controlled character. This reaction is controlled by three factors:

The resulting Reaction score, from -7 to +21, determines such things as vendors' prices, whether a normally friendly NPC will turn hostile and attack you, or whether an NPC will give you a side quest and sometimes whether he/she will give extra rewards for completing the quest.
 * 1) Luck. The computer generates a random number between 8 and 12 (a terribly un-d20 range; 1d5+7? ewww!). Adjustments are then applied to this number:
 * 2) Reputation. A reputation adjustment value ranging from -7 (reputation 1) to +4 (reputation 20).
 * 3) Charisma. A charisma adjustment value, normally ranging from -8 (charisma 3) to +5 (charisma 18).

Note: Vendors' prices are affected by the Reaction score of the party leader (the top character on the right-hand side of the game screen), not the character who initiates dialog or the character currently selected.

Or Not
Luck may not be a factor. On your character's Record, at the bottom of the Abilitiy Bonuses section, there is a Reaction score that corresponds to a fixed value of 10 with the adjustments applied. This appears to be a fixed score, not the average ±2 that the manual describes.

According to a widely-quoted source, NPC reaction was not implemented as the manual states, but rather a constant value of 10 is used as the base value, and the reputation adjustment actually ranges from -20 to +4.

There are also many situations in the game that are affected solely by Reputation or Charisma alone, rather than by Reaction. These are listed in the Reputation and Charisma articles.