Spider Wood


 * AR3000

Spiders and spider-relatives, naturally; all kinds. But strangely enough, not all of them respawn; Phase Spider, Sword Spider, Wraith Spider and some of the Giant Spiders and Ettercaps only live once, and are not replaced on future visits. Ettercaps, Giant Spiders, Huge Spiders, and Tasloi respawn


 * Fahrington - 1475, 1065. Parties with NPC Reaction 1-7 will not hear his story; he will tell those with higher that his scroll was stolen by a Tasloi. Either way, the party can return the scroll for 300XP. An Ettercap to the East (3525, 605) now has the scroll -"higher up the food chain", as Dudleyville puts it.
 * 1900, 1900: Four mages on the raised stone floor of the remains of a ruined Grecian temple (with a Font at the south end, whose waters ripple with raindrops when it is raining - nice touch). Denak, 1200 XP, Ring of Energy, two Heal Potions, 102GP. Rest each drop 81GP and two spell scrolls: Diana, 600XP; Brendann 300XP; Lasla, 30XP. All four drop a Robe, either of Electrical, Fire, or Cold (x2) resistance
 * Denak: "Fear my wrath, for it is great indeed"

If Edwin is in the party, Denak will then speak the following lines; if not, the four will attack
 * ''"Good day travellers. Mmmm, Edwin, I did not expect to see you so soon. I hope your business has been attended to Edwin, for if it hasn't, then you should do so soon. I think that Zulkir Nevron would be most disappointed if he were to hear that you failed. That is all that really needs to be said. Good day again, and goodbye.

Rest may be disturbed by Giant Spiders

Those seeking to farm the Phase Spiders and the like are out of luck; as the same is true of the second Cloakwood forest, there is no way to farm them in BG1. This makes Wyverns in the fourth Cloakwood forest not only the ultimate (because of the Wyvern Heads that can be sold to Officer Vai), but the only high-XP farming opportunity, with few easier ways with which to prepare for them. Exceptions would be the Ogre Berserkers that disturb Rest in North of Gnoll Stronghold (Bear River) and Northwest of Nashkel (Fisherman's Lake), and the Dread Wolves that interrupt sleep in South of High Hedge (Red Canyons) and the Archaeological Dig. Or just use the Console to create enemies.

Nearby areas

 * 12 hours south to Mutamin's Garden, east of the Temple
 * 16 hours west to Larswood
 * 20 hours northwest to Peldvale