Board Thread:Suggestions on Baldur's Gate Wiki/@comment-3234315-20190528181438/@comment-3234315-20190529160713


 * More headers/sections

Since some time, several parameters have been marked as "legacy" or "deprecated", starting around two years ago.

For "Armor class", that's the specific physical damage type modifiers, which makes sense to integrate it into the armor class line itself.

However, "Armor class" is a whole section of the infobox – which then would have only a single line.

Others, as "Saving throws" and "Resistances", shall be listed under "Equipped abilities".

That makes sense in a way of reflecting how the games describe items.

But do we have to follow this in the minutest detail?

In fact, I often prefer to style or word things on the wiki the same way the games do. But there are differences between how editions display especially item statistics: the whole "Equipped …", "Combat …" and "Charge abilities" are much less prominent in original games' item descriptions. And, strictly speaking, wouldn't "Armor class" not be an "Equipped ability" as well? Not to mention the "Combat" section if it's about "equipped" weapons …

So, here my proposal for further changes: I mean, if I have a necklace that can create a fireball, why not put this under combat? (See also my further above mentioned idea of expanding the use of the field "Combat type".)
 * Rename "Combat" to "Combat abilities".
 * Add a "Special" field to that section that can cover what goes into the current "Combat …" and "Charge abilities" and can't be listed elsewhere in that section (under e.g. "Damage" or "Range").
 * Rename the section header "Armor class" to "Protection".
 * 'Remove' the section header "Saving throws" as well as the field by the same name (only leave it out from new item articles, but keep it for those that use it until updated).
 * The single (reactivated) "Save v. …" fields are part of "Protection" then.
 * Again, add a "Special" field also to this section that can cover what goes into the current "Equipped …" and "Charge abilities" regarding all protection and resistance things.
 * Followed by the (reactivated) section "Resistances"; this needs an own header because of its complexity, but can be styled similar to how it's done on the creature infobox. Directly following the "Protection" section, I don't think, another header distracts too much.
 * Use "Equipped …", "Combat …" and "Charge abilities" only for those things that absolutely can't be listed elsewhere.

I've continued reworking the template documentation but am not done, yet. When finally through with it, I will start implementing ideas from this thread if no feedback was given.