Talk:Kangaxx/@comment-35434313-20200119154118

"Wizard spells like Spell Immunity to abjuration will protect the caster from imprisonment, but will leave them vulnerable to death spell effects are thus the least useful option."

-- Honestly, this is true only in theory.

Personal observation: I killed Gangaxx the Demilich literally more than dozens of times in original SoA, expanded BG2, as well as in earlier and latest versions of BG2EE - with Spell Immunity : Abjuration being the only protection (you don't even need Stoneskin and all such garbage). I have yet to see him use anything other than his imprisonment ability on my characters/summons who are right next to him.

Let's use an analogy:  We know that when we drive or fly, there is always a risk that our car or airplane crash and we die in an accident. Yet billions of us drive and/or fly every day and night. In the case of Kangaxx, I'd say: don't worry about anything else he may come up with. For all practical purposes, and for all Sorcerer/Mage players who are brave enough to stand right next to him, Spell Immunity: Adjuration is all that you need to render Kangaxx the Demilich totally harmless. And it costs absolutely nothing.



I recently soloed a Sorcerer in latest BG2EE (v2.5.16.6) again, so I grabbed a screenshot to share with all. '''A Sorcerer (Dragon Disciple, leveled up to 16 only) can kill Kangaxx as easy as 1-2-3: 1) Protect himself with Spell Immunity : Abjuration 2) Enter the tomb and rush to attack Kangaxx the Demilich with a melee weapon or bare hands 3) Summon two Mordenkainen's Swords and haste them ''' Now, just watch and wait.  To be safe, cast Spell Immunity one more time.  Well before the 2nd casting of Spell Immunity wears off, the swords should make the kill.  Of course, it wouldn't hurt if the Sorcerer tries to do something useful while waiting for the swords to destroy the floating skull.  Just remember, the Sorcerer must not move around at all!

Note: Step 2 above is to make sure the Sorcerer will be the one who gets lock-attacked by Kangaxx.

Here are some numbers:

Two floating swords and their summoner while hasted can do 8 attacks per round. Let's assume they do an average of 4 + 2 damage each round (as suggested in the screenshot). Kangaxx's health regenerate at the rate of 2 per round. So, you do a net of 4 damage on his health per round. Given his HP being 50, you'll need 12.5 rounds to drop the floating skull. One cast of Spell Immunity lasts 16 rounds for a level 16 caster. To be safe, two casts of Spell Immunity are needed to counter Kangaxx's imprisonment.

Hooray to Mordenkainen's Swords! Hooray to Spell Immunity!

That's all you need to turn a supposedly golden skull into a mighty ring.