Talk:Elminster Aumar/@comment-24.117.149.0-20160712081652/@comment-84.208.191.31-20170212225259

Pause the game before he starts approaching you, then get one party member to speak to him while the rest of your party attacks him. Stop the first party member before they reach him, and have them move further away before going to talk to him again. As long as one of your characters is currently or has recently been moving towards him to speak with him, he will just stand there until he dies. The game doesn't care that you murder him, at least in BG1, and he'll keep appearing regardless with no change in dialogue.