Greater Wolfwere

Greater Wolfweres are significantly stronger version of Wolfweres.

In Baldur's Gate: Tales of the Sword Coast
Greater Wolfweres are "bosses" of the Lycanthrope Island and as such are much stronger than ones encountered in Baldur's Gate 2. The most distinguishing feature of Greater Wolfweres is that they can only be harmed by "silver" weapons and magic. The only weapons in the game with "silver" attribute are:


 * Kondar
 * Werebane
 * Sword of Balduran
 * The Burning Earth
 * Albruin (Enhanced Edition only)
 * Interestingly, all the touch spells(Such as Chill Touch or Shocking Grasp) also have "silver" attribute, though that hardly helps.

As if that wasn't enough, Greater Wolfweres have extremely high HP regeneration - 5/second, or 30 HP per round. Fortunately, their actual maximum HP is relatively low, at 66. Therefore to kill the Greater Werewolf one must concentrate attacks of the entire party over 1-2 rounds. Backstabbing with Werebane is also very effective and can sometimes one-shot them.

Note that while Greater Werewolves have no Magic Resistance, they have 50% Elemental resistance, so the best spells to use are ones that do pure magic damage such as Magic Missile or Skull Trap. Various disabling spells(Blind, Hold, Slow, Wand of Paralyzation, Rigid Thinking, etc.) will also work, though the Greater Werewolves have saves in the 5-7 range.

In Baldur's Gate 2
While "silver" weapons still work, Greater Wolfweres can also be damaged with any weapon with an enchantment of +3 or higher, and their HP regeneration was toned down to 5/round.