Shambling Mound (green globe)

This shambling mound is a true neutral earth elemental. The monster can be summoned a single time with one of the green globes found at Watcher's Keep in Baldur's Gate II. It can be ordered to aid the summoner in combat.

Summoning

 * Can be summoned one time only with the fourth green globe, obtained from The Globe Machine on the final seal of Watcher's Keep; the globe will be destroyed in the process

Gameplay

 * The shambling mound summoned with the green globe will stay for 14 turns, slightly more than two hours and three-quarters, if not banished or killed.
 * It moves faster than the party, with a factor of 10 opposed to 9.
 * It attacks once per round at a melee range of 1&#8239;ft and a speed of 0 with a THAC0 of 6, while dealing 4d8+7 crushing damage, strength modifiers included. This attack counts as being made by a magical weapon with an enchantment of 4; thus, it can hurt creatures that are immune to normal weapons and to those with an enchantment of only 3 or below.
 * The shambler itself can also only be hurt by magical weapons, but already those with an enchantment of at least 2.
 * Apart from this, the summoned mound has no particular resistances or immunities. Its effective armor class is 2, while having 96 hit points. Saving throws are similar to that of a fighter by the same level, namely 12: 7, 9, 8, 8, 10.
 * The creature's morale is fairly high, 16, while breaking very late and being restored within 2 sec.
 * This shambling mound benefits from an improved AI in the Enhanced Edition.
 * In the Enhanced Edition, it is also able to detect illusions.