Spells (Baldur's Gate II)

The spells which can be cast by controllable character are categorized into two spellbooks: the Wizard&Priest spellbook with nine different schools of magic. The Wizard spellbook has nine levels of spells and the Priest spellbook has seven levels of spells available.

Many spell can only be categorized into only one spellbook, but there are some expections and these are at different spell levels available in the different spellbooks. To cast spells, wizards&priest need spell slots, which can be filled with a spell of specific level and can only be used once. Spells assigned to slots restore themselves after resting in eithers inns or outside in the wilderness.

Schools of magic
This are the nine different schools of magic:
 * Alteration, this school has its focus on spells that alter reality in many different ways.
 * Abjuration, this school focuses on many spells that may protect or offer resistance from all kinds of elements and spells that may remove some status effects on the user.
 * Conjuration / Summoning, this school focuses on the conjuration of armor and creatures not related to the undead.
 * Divination, this school focuses on identifying items of magical nature, properties of creatures and protecting against creature of evil natures, traps.
 * Enchantment / Charm, this school is focused on the manipulation off the minds of any creature.
 * Evocation / Invocation, this school is around spells that summon weapons and damage inflicting spells of any element.
 * Illusion / Phantasm, this school focuses on spell that alter appearance and invisibility.
 * Necromancy, this school focuses on life and death and spells of this school can heal their target, drain life from the victim to the caster and allows undead minions to be summoned.
 * Wild Magic, this school is based on unpredictable and powerful magic. This school which began to exist as a byproduct of the Time of Troubles in 1358 DR. Mages who are specialised in this school are called wild mages and every time they cast a spell, an undesired effect may happen. Therefore use this with caution. This school has no school of opposition, compared to other school. This school was added by Baldur's Gate II: Shadows of Amn.

Users of the wizard spellbook
Wizards spells can be used by mages, sorcerers, specialist mages from class level 1. bards gain the ability to cast wizard spells when reaching level 2. This spellbook has many spells that inflict magical damage, negative status effects, spells that raise the amount of protection for the caster, conjure creatures, etc. It has a more offensive character, with a lot of supportive spells as well, but those who can use this spellbook cannot heal poison or wounds.

Users of the priest spellbook
Priest spells can be used by clerics and druids from lvl 1. Rangers can use this spellbook from lvl 8, while paladins can use this spellbook when reaching class level 9. The spellbook has many spell that can be used to heal/cause wounds of allies, status effects, boost armor class, summon magical weapons, increase resistance to evil, magic and elements, inflict negative status effecs, etc. It has supportive andoffensive spells, but more of the former.

List of spells (Baldur's Gate II)
The spells in this table are alphabetically ordered. This list contains only the spells from the game with the expansion pack, Throne of Bhaal. 111 spells are from Baldur's Gate. Click here to see the list of spells in Baldur's Gate.

Legend:

- : Spell is a special ability to some classes.

& : Spell is in both spellbooks.

+ : Spell is a special ability of the protagonist earned during the game.

! : Information on this spell may not be accurate.

Find familiar

Reflected image

Spook

Deafness

Glitterdust

Power word sleep

Ray of Enfeeblement

Hold Undead

Melf's Minute Meteor

Minor Spell Detection

Spell Thrust

Contagion

Enchanted Weapon

Farsight

Fireshield (Blue)

Fireshield (Red)

Ice Storm

Minor Sequencer

Secret Word

Spider Spawn

Stoneskin

Teleport Field

Wizard Eye

Breach

Conjure Lesser Air Elemental

Conjure Lesser Earth Elemental

Conjure Lesser Fire Elemental

Lower Resistance

Minor Spell Turning

Oracle

Phantom Blade

Protection From Acid

Protection From Normal Weapons

Spell Immunity

Spell Shield

Sunfire

Carrion Summons

Chain Lightning

Conjure Air Elemental

Conjure Earth Elemental

Conjure Fire Elemental

Contingency

Death Fog

Death Spell

Disintegrate

Flesh to Stone

Globe of Invulnerability

Improved Haste

Invisible Stalker

Mislead

Pierce Magic

Power Word Silence

Protection from Magic Energy

Protection from Magical Weapons

Spell Deflection

Stone to Flesh

Summon Nishruu

Tenser Transformation

True Sight

Wyvern Call

Cacofiend

Control Undead

Delayed Blast Fireball

Finger of Death

Limited Wish

Mantle

Mass Invisibilty

Mordenkainen's Sword

Power Word, Stun

Prismatic Spray

Project Image

Protection from the Elements

Ruby Ray of Reversal

Spell Sequencer

Spell Turning

Sphere of Chaos

Summon Djinni

Summon Efreeti

Summon Haskeashar

Khelben's Warding Whip

Abi-Dalzim's Horrid Wilting

Improved Mantle

Incediary Cloud

Maze

Pierce Shield

Power Word Blind

Protection from Energy

Simulacrum

Spell Trigger

Summon Fiend

Symbol, Death

Symbol, Fear

Symbol, Stun

Absolute Immunity

Black Blade of Disaster

Chain Contingency

Energy Drain

Freedom

Gate

Imprisonment

Meteor Swarm

Power Word, Kill

Shapechange

Spellstrike

Spelltrap

Time Stop

Wail of the Banshee

Armor of Faith

Doom

Cure Disease

Cure Medium Wounds

Holy Surge

Summon Insects

Unholy Blight

Zone of Sweet Air

Call Woodlands Beings

Cause Serious Wounds

Cloak of Fear

Death Ward

Farsight

Lesser Restoration

Negative Plain Protection

Poison

Cause Critical Wounds

Greater Command

Insect Plague

Iron Skins

Magic Resistance

Mass Cure

Pixie Dust

Repulse Undead

Rightous Magic

Slay Living

True Seeing

Aeriel Servant

Animal Summoning III

Blade Barrier

Bolt of Glory

Conjure Animals

Conjure Fire Elemental

Dolorous Decay

False Dawn

Fire Seeds

Harm

Heal

Physical Mirror

Sol's Searing Orb

Wondrous Recall

Confusion

Conjure Earth Elemental

Creeping Doom

Earthquake

Fire Storm

Holy Word

Nature's Beauty

Greater Restoration

Resurrection

Shield of the Archons

Sunray

Unholy Word