Cleric (Baldur's Gate)

This page is specifically about clerics in Baldur's Gate (game). See Cleric for this class in Baldur's Gate II: Shadows of Amn and Baldur's Gate: Enhanced Edition.

Clerics are one of the four classes who are able to heal others and one of the three classes which can cast priest spells. They can wear all kinds of armor, just like warriors except mages robes, but their ethos prohibites them from using weapons and missiles with sharp points&edges and start with two weapon skill points fewer. Clerics are at many points identical with paladins which can use more weapons and may become more skilled with weapons, but they have only one alignment and race to choose from. Clerics is the priest class which can be used very freqently in dual and multi-class combinations. This class is available to all races.

Character abilities
Note: For the information of this table the human race was used, because they have no character bonunes/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Character Abilities for more information.

Turn undead
Priest&paladins have the ability turn undead creatures. When this mode is activated and the undead creatures are in range of the character, there is a possibility to stop attacking their tagets and run away from the character until the effect is worn off. Whenever the priest or paladins gains a level, this mode will become more powerful. Good-aligned priests and paladins may use this mode to destroy the undead instantly, evil-aligned can use it to control the undead of a limited amount of time. After this runs out, the undead will become hostile to the party.

Priest Spells
Clerics can use priest spells and only the following spells are available to clerics. Priest cannot use lvl 5 spells in the game of Baldur's Gate unlike druids, who need less experience to reach the higher levels.

Level 1

 * Sanctuary
 * Entangle
 * Cure Light Wounds
 * Remove Fear
 * Shillelagh
 * Bless
 * Command
 * Magical Stone
 * Protection from Evil

Level 2

 * Insert spell here.

Level 3

 * Insert spell here.

Level 4

 * Insert spell here.

Spell progression
Notes: Priest gain additional spell slots for their wisdom, see Character Abilities.

+Usable by priest whose wisdom is 17 or higher.

++Usable by priest whose wisdom is 18 or higher.