Talk:Monk/@comment-188.22.101.193-20180205134627/@comment-165.225.36.111-20180212214458

On the issue about Monks and Haste:

Haste incurs a fatigue penalty, which limits its use unless your play style involves resting after each fight.

Improved Haste is nice, but takes a 6th level spell slot and affects only one target. If you're running a monk, you can always improve haste someone else. IME every party usually needs 3 frontliners to effectively protect the mages and archers, so there are no lack of targets for improved haste. In exchange, the monk is practically immune to the vast majority of enemy spells. A more than fair exchange, I'd say.

Once HLAs roll around, GWW easily makes up for it.