Talk:Durlag's Tower Walkthrough/@comment-31.202.123.165-20171113103842

Wiped it all on core rules with multiclassed Fighter 6/Mage 6/Thief 7 Elf & Skie (Thief) - she was level 6 when we got to the scene. Her purpose was mostly to disarm traps and distract enemies, she had no melee weapon at all, Protector of the Dryads (shortbow) only.

Ok, here we go with Fear and Loathing in Durlag's Tower: We had two bows, 50 detonating arrows, 11 ones for dispelling, a whole galaxy of multi-colored potions of haste, strength, magic resistance, healing... also a 2x Paws of the Cheetah, one Chaos scroll for chess game and arrows for all of life's emergencies. Not that we needed all that for the trip, but once you get locked into a serious dungeon, the tendency is to push it as far as you can.

I met no real troubles all along the dungeon: any serious trouble may be solved with detonating arrows (my party was able to make 4 shots per round that equals 4x fireballs per round). Demon Knight killed himself - you can just open the mirror while hidden in shadows and quickly get back (Paws of the Cheate... Cheetah are taking you away from his sight before you go out of stealth). The only thing left is to bring a finishing backstab blow and then to get rid of mirror fiends (that is quite easy).