Talk:Monk/@comment-188.22.101.193-20180205134627/@comment-2A00:1370:812E:531C:2D73:1035:BEA:AE62-20180825114526

GWWs are good, except you have limited charges of them, and every used gww is a lack of hardiness. In longer fights when monk gets out of gww charges he becomes just plain garbage with what, 4 attacks?Fighter will get 8 with semi decent setup and improved haste, 10 if using belm or kundane, so basically limiteless gww. Later in the game ur 6 lvl mage slots are plentiful and you dont know what to do with them, and improved haste is best spell for em. And tbh not much else on 6th mage lvl. True seeing is good if you lack it from other sources (clerics druids inquisitors, thiefs, other sources plentiful), death spell is ok, desintegrate maybe useful but definetly worse than FoD and similar stuff on other lvls,

Magic resistance is nice, but.. There are  items and spells to boost it, and its usually just easier to buff ppl with immunities/resistances. You can become immune to virtually anything relevent(and even irrelevent) via cleric/mage spells, equipment(which monks tend not to use), scrolls wands etc...Death ward, chaotic comands, elemental resistances, negative plan protection, etc etc, you name it. So effectively monk immunities are mostly junk. There is one exception tho, when you face enemes which can effectively dispel you, which are not that common(some demons, some mages but thats it?) and even then fighter/mages can just cast spell immunity abjuration(which btw also helps vs imprisonment which(surprise) bypass magic resistance, and ultimately wreck monk).

One thing going for monk is his dmg is actually not bad, d20 die compared to average one handed weapon's d8 is like +6 dmg which equals 18 kensai lvls, and ability to equip +4 gauntlets on top of +4 fists nets you another +4 dmg which is another 12 kensai lvls, thats 30 lvls total. So lets assume monk will outdmg kensai until lvl 30 blow to blow, and regular fighter always while under effects of GWW.

So in short fights monk will outdmg fighter and pre lvl 30 kensai. BUT thats only in short fights. AND we didnt take into account dmg boosts from weapons, which are plentiful like +10 elemntal dmg from flail of ages for example and numerous very useful debuffs from the same weapons, like lvl drain, unresistable slow from same flail of ages, 25 str and 5 electricity dmg from crom, insta kill from ravager, dispell from carsomyr, DOUBLE dmg from daystar and perridan (exactly DOUBLE dmg to certain monsters), poison from jhor the bleeder, etc etc. And if you take that into account, monk pales in comparisson to even average fighters( like multiclassed ones for example, oh who btw can also cast plenty of useful spells while doing same dmg as monk and debuffing with flail of ages). And thats high lvls for you where you alrdy got HLAs and looted ur monk gauntlets and maxed your fist enchantment and got d20 fist die. EVEN  THERE monks actually sucks, compared to AVERAGE fighter. Earlier than that they are even worse, almost totally useless.