User talk:Islandking

Welcome
Hi, welcome to ! Probably nobody has yet looked at your edit to the Companion page, but someone will.

Please leave a message on my talk page if I can help with anything! Erik the Mad (talk) 03:46, October 14, 2016 (UTC)

Hi Islandking,

You are correct about the change. I too have the Siege of Dargonspear CE box. I have occasionally referenced it in developing the spell summary for some of the articles. I'll make it a point to cross reference with it from here on out. I'm using the spell page in the game as the true refernce only because there are folks out there who may not have the adventurer's guide. I'm really having fun fixing up the spell pages, plus it makes me really read every one. If there are any other mistakes you see, please correct. I have no ego, only the want to see them look clear and concise and up to date. Plus I recognize the "living, breathing" aspect of the whole site. Always evolving.

Hello Islandking, There is a "category" template located on the Templates page under the subtemplates. Give it a try it should help you out. I haven't attempted any category pages yet.

Hi Islandking, just checked out the quarterstaff category page. Looks great. Always nice to see meaningful additions to the site. When I get finished with the spells, I'm going to go back and finish my current game in BG and add some missing characters, etc. that I noticed right after I found this site.

Hi Islandking, I see your updating priest spells. Groovy. I got a trick for you. Instead of a line break (hard return) use and keep writing. That way your whole description will be in italics in the quote. I'll go back and do it to Unholy Word and you'll see what I'm talking about.

Howdy Islandking, My first guess is that you live in New Zealand or Great Britain? It may be that the non-North American games have a different description. The Adventurer's Guide is even less descriptive than the in-game spell description for this spell. I'm pulling most of the descriptions from the game (like we discussed before) w/ additional info from the guide. I've gone back and checked the BGEE and BGIIEE descriptions and for me they're both the same. I even went back to the old BGII manual and it has the save vs. breath line but still at a -2 penalty.

So I propose that the only way to solve this is to test the spell and see what it does. (I do this every so often when I come across something that doesn't make sense.) I actually just did that with the Harper's Call spell as the BGEE description makes it appear that every ability score is reduced by 5 instead of Constitution being unaffected (BGIIEE has it correct, same as EE Keeper). If it works like your description than by all means go back and fix it. I actually think that your description is more on target in regards to how the spell works.

I have noticed that for the EE games the developers have inserted a gender check when a spell is called up in the game. And you may have noticed that in EE Keeper, the spell descriptions will have that  to differentiate between the sexes depending on the sex of your character. While I think that is a great option, I'm old school (and not very PC) and I was playing this back when it was paper and pencil. The only females were the characters one created. D&D was never a chick game. :) But Ok I'll acquiesce. Leave the he/she. Or how about this. Follow the guide and make everything gender neutral. They, Them, Their.

My only motivation is to make this site look and feel polished and clean. I try not to step on other contributors toes.

And something else that recently occurred to me. Now we have Siege of Dragonspear. Haven't even had a chance to begin playing that yet.

Hi Islandking,

My version is the same as yours: V2.3.67.3, patch released June 24, 2016. This is both the BG & BGII versions Everyone worldwide should be playing with the most recent updated version, I would think. I'm not running any mods on my end. I just ran a repair install from the game start page, I'll check to see if anything has changed.

Now the Find Familiar description is very interesting indeed! That would mean there are different versions out there. If they do stay true to their descriptions in game play, that would throw a big monkey wrench into this whole site. Because then it wouldn't be a one size fits all site. Some spell pages would have to have 2 descriptions and that would be fun (not) to undertake. You add your description and then I add mine and then someone else comes along and wonders WTF with two separate spell descriptions. Sorry, thinking out loud.

Like I said before, give Creeping Doom a test and see if it performs as described. Which brings me to a thought tangent....are there any good clerics in shadows of amn? Not counting Jahiera. I want to find one and add it to my party so I can "play" with it in EE Keeper. That's how I get all of the in-game spell descriptions. I just ramp a cleric up in xp, save it as a test and then access their whole maxed out spellbook. One thing I have noticed, spell descriptions do very between in-game and what is provided in EE Keeper. When in doubt, go with the in-game.

Ok he/she it be.

And I wish you luck in getting the SoD guide. It would be very helpful in expending the site for that expansion game.

We'll continue with the priest spell article edits. Keep this in mind. I try to make the first line a brief summary of how the spell works when possible (which works for most of the spells), and then add the in-game description. Otherwise it's just pure redundancy. I don't see a need to redescribe how a spell works when the actual spell description would suffice, eh. So don't be shy about fixing it up. I'll continue to add the spell images.

Thank you for the picture complement. I actually just went back and updated some creature images (Love, Fear, Avarice, Dradeel to name a few). I figured out a better way to make images of creatures in dark places appear a little brighter.

Oh, and I do apologize for rewriting one of your additions about the Spell Immunity:Abjuration. Dispel Magic I think it was. I remember thinking to myself after I had done that, oh ya Islandking added that. Sometimes I work on this site whilst tokin' on a number and staying up late ;)

Cheers

Hi Islandking,

I was just about to send you a message. I just saw your post on Beamdog and Elminster's reply. I'm registered on Beamdog but I've never posted. It's under spoondivy. I've never followed much discussion on the forums as I've never gotten that "in-depth" into the workings of the games. Until now :)

Ok I'll help.

I did notice on EEKeeper that the Quasit description for Find Familiar has a different combat effect than both of those we have discovered.

– Combat: 2 attacks per round at 19 THAC0 for 1d6 slashing damage

Since EEK works across all game platforms I'm wondering if that is the actual effect or as Elminster said, it's different for each game based on the actual in-game spell description.

I also fiddled with my BGII character in EEK and Find Familiar is just as you described it. So, maybe we should add a caveat to certain spell descriptions that makes note of differences between BG & BGII (All in EE of course). I also discovered that when I fixed the spell page I inadvertently switched the combat damage effect for Cat & Quasit. I'm going to fix that right now. Cat 1d3 & Quasit 1d6 is correct and I have them backwards.

This just threw my whole "this should be easy to do" concept of fixing up the spell pages into a a whole realm of UUHHHGGGG!!!

And I also downloaded that Lighting pack mod. Thanks for the info.

I'm going to message Eric the Mad and 23dutch45man and get their thought's on this too.

Hello Islandking,

Question: what is SCS?

Gotcha

I tried out Familiars in both games (BG & SOA), they operate just as described in the in-game description: 12hp in BG and 24hp in SOA. When I accessed the creature browse in EEkeeper, all I had come up for Quasit was FAMQUAS. Now that's strange!! Could that have something to do with the folder it's installed in?

BGEE : – Hit Points: 12– Armor Class: 4– Magic Resistance: 15%– Combat: 2 attacks per round at 15 THAC0 for 1d6 slashing damage BGIIEE:– Hit Points: 24– Armor Class: 2– Magic Resistance: 25%– Combat: 3 attacks per round at 13 THAC0 for 1d6 slashing damage The BGIIEE description remains the same for TOB.

Hello Islandking,

I have made a test revision to Find Familiar. Take a look and tell me what you think.

Good Morning Islandking, I'm burning the midnight oil. :)

Yes you are correct about the HP increase in TOB. My test character is true neutral, so I get the rabbit and when it died in combat, my character suffered 48 HP damage. However, the in-game spell description is exactly the same for SOA and TOB. So if some of the other stats are also changed (similar to changes between BG and SOA), I would guess we need to access the Infinity Engine to see what they are. I have tried to use it  but haven't had any success yet.

Ya there definitely would have to be a caveat before the creature descriptions stating the differences in stats between all three games. The test I did to the FF page was just to see if I could make something work that looked decent.

And to answer the FAMQUAS issue. I can't access it in the game, only through EEKeeper. You said you can access the SOA/TOB Quasits while I'm only able to access the BG Quasit in the creature browser. That's what I find strange. You can see more than I can. But remember what I said earlier. When I access Quasit and look at its stats, I get a THAC0 of 19 not 15 as listed in the in-game description for BG (All of this is in EE of course). So maybe THAC0 is 19 for BG, 15 for SOA and 13 for TOB. And this would probably follow a similar logic for the rest of the summoned familiars.

Artimis Grimshaw (talk) 06:22, April 26, 2017 (UTC)

Photos, fantastic!!! Here's what I noticed first off. We are running different versions of EEKeeper. Your's is 1.0.3.5 [abc] where mine is 1.0.3.6 [test]. That's why I don't have the SOA and TOB stats.

Yes it could be a bug in the 1.0.3.6 version and the names are just what we assign the file folder. Sometimes it takes a few tries to put two and two together but eventually the light bulb goes off;)

23dutch45man got back to me about the Familiar page and he made some changes to the table layout. I'm going to go in and finish it out and include a 3rd column for TOB stats too. I also queried him about his opinion of how to handle any other cases of a spell working differently across the games. Haven't heard back from Erik the Mad yet.

I've updated the Insect Plague article. Both the in-game and adventurer guide descriptions are identical.

Hi ya Islandking,

I have discovered much about EEkeeper in the past few hours. Version 1.0.3.6 is fine. Works like a Charm (pun intended). It all comes down to having the correct installation file selected. My error was I had the BG data selected for SOA, explains why the same data always appeared while switching between games using the software. :)  So now I see everything just like you, Got all three Quasit stats. Yay!! The next task is to finish out the Familiar article and make it look good. Hopefully the gods will be pleased with our endeavours ;-)

Don't worry about it, I don't mind editing. Still have lots to due to finish out the priest spells anyway.

I don't know since I haven't really played SOA (or TOB for the matter) yet. I've only started games so I could access EEkeeper and fiddle with characters to get in-game spell info mostly. And to test a few spells out to verify description w/ actual game play. Eventually I'll get there, but right now I'm still trying to finish my BG game. I was moving along nicely until I discovered this site back in December...HA! Then I got all wrapped up in contributing and its been all downhill from there.

Although, I suppose I /we should just continue to compare stats between games in EEkeeper and look for differnces. That is until one of us figuers out how to use Infinity Explorer. I kinda like EEkeeper, myself. Seems easy enough. If it provides honest to goodness stats that do not lie and work as advertised, I'm good. But be aware that some descriptions are not what you would see in-game and or in the Adventurers' Guide. And for that I'll always defer to the in-game first and the guide second and then EEkeeper third. And the prime objective is to get it right, No :-)

Time to go quauf a cold pop and do some editing.

Artimis Grimshaw (talk) 21:20, April 26, 2017 (UTC)

Hello Islandking,

Agreed, features that aren't mentioned in the description, such as you listed, should be added to the article and I like having them follow the quick summary. Now as for tips/tricks, I personally would like to see that in the comments, reason being, it could tend to encourage folks to add too much verbiage in the body of the article. Kinda muddies it up.

Ya I don't pay that much attention to the guide. I've found quite a few editorial mistakes in it. The chapter 9 spell (page 53) has several spells missing from that list. Fireball to name one. And I've noticed other things too. But hey, that's what this site is for right. Keep it consistent and up-to-date.

I checked a few of the D&D books I have but no info on Shamans. I did find this on a google search:

http://www.d20pfsrd.com/classes/hybrid-classes/shaman/

Check it out, might help you in developing a table.

Artimis Grimshaw (talk) 20:48, April 27, 2017 (UTC)

Hello Islandking,

Sorry. Your right, I only tested it against Gantolandan and he doesn't have any info to give up. I went back and tested it against Tranzig and he spilled his guts. I misinterpreted the description. My bad. I might suggest that you add Tranzig to the info since he is a character that's encountered a tad bit earlier in the game. One has to go through quiet a lot of game to reach Rieltar don't ya think.

If it causes you that much consternation, your free to go back and change them. I was so far along that in the end there wasn't very many left with the the male/female designation anyway.

Thanks for pointing that out. It's tough being human sometimes. One out of 112 is still batting 99% eh :)

Artimis Grimshaw (talk) 21:07, May 1, 2017 (UTC)

Hello Islandking,

It's all good my friend. I want folks to find the errors. That was my intent with the reply. I don't get butt-hurt over things. Just the other day somebody got a hair up their arse and decided that the first floor in Sorcerous Sundries must be changed to ground floor. Makes me chuckle. I probably hemmed and hawed about that myself, but after a little research decided that first floor was the best choice. So be it. As long as the information is accurate; we, the community,  will always argue over the semantics :) And you don't need the infinity engine to make the Charm list. Just start a new game and get a cleric up to speed, kill lots of non-talking types, and then test it out with every NPC you come across. I think it would be more fun myself.

On a side note. Do you think the creature stats given in EEkeeper are legit? If that's the case, than many a creature infobox could be using an updating and that info would be most useful. (excuse my goofy english, some times it's fun to write foolishly)

Artimis Grimshaw (talk) 18:37, May 2, 2017 (UTC)

Hi Islandking, It's never any trouble Daddy-O. Always good to get a second opinion. Helps to verify what one is seeing when testing out stuff, eh.

"The Portal Rooms (Areas 3 and 17) are magic portals that lead to the second level of the dungeon once the key from Area 16 has been retrieved"

That statement is correct.

"an Air Elemental Statue that activates the portal at Area 17 along with other loot"

That statement is incorrect. The Air Elemental Statue allows one to teleport to the Plane of Air where the djinni is located. And after the first teleport the statue disappears.

"and about the sword of chaos +2, I still get it from the djinni not from Cambion"

Yes that is also correct. Cambion drops Bastard Sword +1. I removed that statement from the Sword page, cleaned up the Irenicus' dungeon page, and added a link about the Air Statute to the freeing the djinni page.

I'm going on vacation for a few days so if you have more questions, feel free to ask and never be shy about it (there are no dumb questions), but no answer until next week. :) Artimis Grimshaw (talk) 20:03, May 3, 2017 (UTC)

Why hello Islandking,

How goes it my friend? I see you've been busy as ever. When I tested the freeing the djinni quest, I didn't use an imported character, so maybe what is written is still correct? I'll test it again in the future when I finish my BG game and play the BGIIEE game.

As for the wand of frost, it was originally changed for BGII and it looks like the developers left it that way. The BG version is cooler (I think) than the BGII version.

"White crystalline motes spray forth from the wand in a column towards the victim, striking them square in the chest with numbing force. The temperature inside the column is deadly, and damage is 8d6 with a Save vs. Wand for half."

Damaged didn't change, just the way it operates.

Artimis Grimshaw (talk) 23:23, May 13, 2017 (UTC)

Hi Islandking,

Yes it locked, but that is because I was using a new character not an imported one. From the current article and some of the more recent comments, it looks like the djinni gaves a different weapon based on what the imported character had equipped in their hand at the time of import from BG.

I just fixed Wand of Frost :)

Artimis Grimshaw (talk) 03:17, May 15, 2017 (UTC)

A few problems fixed
Hi Islandking,

Sorry for responding so late to your messages, but I have made the redirection page a normal page as requested. But isn't it better to name the page of the creature Invisible Stalker (creature) and have use the page Invisible Stalker a disambiguation page, like Baldur's Gate for example?

About the spell when you want to add them to the infobox spell, you either add the to the following line to the infobox in case you want a show a small picture as the icon.

If you want to appear at the bottom of the page. But if you have a large picture for it, you add it to:
 * scroll icon    = the picture you want here.
 * image         = the picture you want here.

I hope this has solved your problems!

23dutch45man (talk) 17:59, May 21, 2017 (UTC)

Islandking,

I mixed up the users when I read the new messages on the talk page, it was Artimis who wrote the question about Invisible stalker.

About Mirror Image, the spell icon is in the infobox now. I only added some brackets like this:

image

The infobox template are a bit unpredictable when it comes to adding images.

About the large tables for spell properties, you can add the information to the specific spell page and maybe to the two following pages: Spells (Baldur's Gate) and Spells (Baldur's Gate II). If you don´t think it fits on any of these pages, you can make a new page for it and we could make some internal links to the page on the important pages and category pages about spells.

I will come back later on the problem you made a post about on the forums.

--23dutch45man (talk) 18:17, May 22, 2017 (UTC)

Hi Islandking,

The Defender of Easthaven has indeed been changed by the developers for EE. My take would be to update the weapon info to the EE version with a nod to the original included within the body of the article.

Yes modded games do alter stats. I could test this but like I said before that will have to come later once I start up a new game in BGII. I think a few lines of discussion about the two kinds of rewards is an excellent idea.

As for adding companions, no that's not a mod thing, it's built into the game. The ability to choose weapon pips has always been a given for companions when they level up, if I remember right. Even in the original game. Now the developers gave one the option of going to max HP on every level up opportunity with the EE version. Before  you had to save and retry to get max HP. Artimis Grimshaw (talk) 19:36, May 22, 2017 (UTC)

Hi Islandking,

Good job with the Defender of Easthaven page except for one minor detail, Easthaven is spelled wrong. Ah the little things eh ;)

I think you're right about auto leveling of companions in BG now that you mentioned it. I've looked for my original discs of BG and I can't find them. So I have no way of tapping into the original game to see what has changed. Like you said it's pretty much all from memory at this point, but it goes to show how much we have played this game...Ha! I just caught a change from the original Durlag's Tower side quest. The Flame Tongue blade (now called The Burning Earth) used to be located on Labyrinth Level 1 and now it is found on Labyrinth Level 4. Use to be you could start a game, sneak into the tower, disarm a few traps and make off with the sword early in the game. That was always fun. That sword would do some damage to weak opponents.

Ya I've been meaning to get over there and tight'n up that bestiary page.

Yes editing can be very time consuming, but it is fun to add to the knowledge. Good gaming.

Artimis Grimshaw (talk) 21:49, May 23, 2017 (UTC)

Hey Islandking, you missed one misspelling. Artimis Grimshaw (talk) 02:30, May 24, 2017 (UTC)

Not a problem my friend, always good to have a second set of eyes checking things out. Get Dutchman to delete the old page altogether.

Ah but there is a difference. Monsters are just that....monsters, while creatures are the top of the "pecking order" in that every Character, Monster, NPC, etc is a Creature. Makes sense? Remember, when you create a new NPC or monster page, a creature infobox is necessary, so it automatically gets placed in the Creature category. Then you include that page in all of the categories relevant to it, monsters potentially being one of those categories. Artimis Grimshaw (talk) 03:23, May 24, 2017 (UTC)

Infoboxes
Hi Islandking,

I can't help you with any question about the infoboxes due to my limited knowlegde on templates. I have modified some infoboxes, like the item infobox, many times, but this was before the days before the infoboxes were portable. After this update in 2014 or 2015, the coding of the templates changed a lot, so I don't know much about the coding.

23dutch45man (talk) 15:10, June 3, 2017 (UTC)

Good Morning Islandking,

Not ignoring you, just been busy with other things, April - June is a very busy time for me workwise. Like Dutchman, I'm not that knowledgeable of how the infobox templates work. There have been times when I wanted to tweak an infobox but I don't want to mess it up. You may want to do a Google search for methods on how to accomplish what you're trying to do. Plus I'm not an administrator, so I don't have "special privileges".

I am intrigued by your ideas. As for the spell icon problem, it may have to do with the underscore "_" you inserted between the words spell and icon. Just keep trying, you'll get it figured out. Artimis Grimshaw (talk) 13:00, June 9, 2017 (UTC)

Good Job!
Good job on the Reputation overhaul. Much more informative and better organized than it was before. – Robin Hood  (talk)  19:55, July 18, 2017 (UTC)

Hello islandking!

As you know I'm new here and I hope that I reply now i a suitable way!

'''Hey there and welcome to BGwikia, a Baldur’s Gate knowledge base and community built by the fans, built for the fans! '''

Gejadus (talk) 22:47, July 19, 2017 (UTC)Thank you for your message! I appreciate your reply!

I read your edits on Black Pits 2 page, it’s a beautiful blend of bold font, underline and numeral paragraph formation, I like that, but while I appreciate your enthusiasm to contribute to our community, I do have several proposals for you to reconsider: 

That’s what I expected that you don’t agree with my writing and presentation style.

'''First, we credit source’s names and their links (provided they use the right licenses) at the end of the page content, but we certainly don’t put our names in the middle of the page, as our names are already recorded in the page’s history, plus there’d be a wall of names if every user left their marks here and there, which would severely hinder the readability as well as bury the page info. '''

<span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">To be honest: I don’t care at all about my name. My name here is made up anyway and I want to stay anonymous. I just put my name in the middle of the page because I thought that’s what I’m supposed to do. I saw “by Abel” at the end of the page so I thought that I should do as well. Just delete my name! I don’t mind at all.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">'''<span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">However, I fully understand that some users are very eager to credit themselves, thus I’ve filed a discussion to an active admin about the viability of a compromised solution which lets the users to use the first sentence “I” as well as adding their signatures in a section called “Gameplay (community)” which appears at the bottom of each article page, they may put their own tip & tricks, share their wisdom there since that’d be the only section where everyone can put their different opinions, much unlike the “facts” or other generally proven, universal gameplay tips which present under the “Gameplay” section. '''

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Let me tell you my point of view: I’m just one excited BG I+II, EE player of thousands or hundreds of thousands players out there. In the year 1998 or 2000 (can’t remember exactly) when BG 1 was published I bought and played it and it became my favourite game, especially BG II. I was even more excited to discover that this wonderful game got even improved by the EE! Wow! New characters, quests etc.! Phantastigue! I don’t know how often I played BG II in my life. Perhaps 10 times. I switched to difficulty level Hard because I wanted to have a challenge. For a long time I didn’t even look at The Black Pits. I finally did and got excited…at the end I just couldn’t defeat The Winged and I was totally surprised. So I looked in the Google search for “Black Pits II Walkthrough” but to be honest I didn’t find a lot…I finally ended up here on your page. I fully understand that you want to have a wiki style here. Kind of encyclopedia. So general style. D’accord! It’s totally fine with me, it’s great! But I was very disappointed to see that there’s not much on your Walkthrough page concerning The Black Pits II. To make it short: I just thought that it would be good to add a solution here for the thousands of players who are looking for one like me. I realized that my style doesn’t fit. So in a second attempt I tried to replace my ‘I’ style by using a more general style ‘you’. I fully understand all your remarks and hints and advices. I don’t mind at all if you rewrite my stuff in a general way that it fits the wiki – style here and make/add it to your contribution. Just forget about my name (see above).

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">Your stuff here is great but I didn’t find your given links to BG gameplay….or the community BG strategies 

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">'''<span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">My personal opinion: For players like me it’s crucial to have good strategies. Please, please add clear and easy to follow links from your great wiki BG page to such BG strategies for playing! '''<span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">You are creating here a wonderful piece of art regarding BG I+II, EE and I a general style there are hints given (you’re doing a kind of science stuff) but players like me who play BG in their spare time besides work and family want to enjoy playing and are looking for strategies! That’s utmost!

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Feel free to do with my article whatever you like.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">I could send to you or others here also a list of how to defeat all the other opponents in the area (Orcs – Bhaalspawn/-brut). You can rewrite it all in your style and make it fit to your great wiki.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Just such a pity that you don’t find much concerning Black Pits II Walkthrough on your pages! Thousands of disappointed players!

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Just a thought!

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman""> '''Second, boss strategies are generally considered to put into “Gameplay”, or “Gameplay (community)” in the boss creature page rather than Walkthrough as everyone of us may use different approaches on how to defeat certain powerful enemies, but as there’s recently no The Winged page (feel free to create one!), for now we can move your strategies under BP2’s “Gameplay (community)” section and let you keep your name there, as mentioned above, while we discussing, what do you think? Worst scenario is, the discussion doesn’t go well, but you can always make announcements about what you’ve added via Blogs, or Profile page after you do your edits if that happens, but please do keep the blog number within a reasonable amount in order not to flood them. '''

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">'''<span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">Yes, everywhere has rules, even the place where everyone can edit, I sincerely hope for your understanding and comprehension. '''

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">'''<span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">And last but not the least, Happy Editing! Let me know if I can be of any help. Islandking (talk) 15:27, July 19, 2017 (UTC)   '''

<p class="MsoNormal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Looking forward to your reply!

<p class="MsoNormal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">Gejadus

Hello Islandking!

Thank you also for adressing to 23dutch45man! I just realized it now.

I don't know when you read my contribution to The Black Pits II, Walkthrough but I already changed the 'I' style much more to a 'you' style many hours ago.

Just forget about 'by Gejadus', delete it and rewrite the small article if you like that it fits.

Looking foward to your reply!

Gejadus (talk) 03:18, July 20, 2017 (UTC)

<p class="MsoNormal"> Hello Islandking,

<p class="MsoNormal"> Thank your for your message   and all the information.

<p class="MsoNormal"> Yes, I’m happy if you do so: “ <span lang="EN" style="font-size:12.0pt;line-height: 115%;font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman"; mso-ansi-language:EN">I’ll copy your edits to "Gamplay (community)", where you may freely use “I” sentence and credit you name, setting an example there,…”. <span lang="EN" style="mso-fareast-font-family:"Times New Roman"; mso-bidi-font-family:"Times New Roman";mso-ansi-language:EN">Let me know when you’ve done it.

<p class="MsoNormal"> I nearly looked at all your links and I also found ‘Gameplay community’ through the Fandom Search on top of each page. I discovered Trodoon80 in the Beamdog’s forum. I’m convinced in Beamdog’s forum lots of useful information can be found! I really hope that these guys from Beamdog will create and produce Baldur’s Gate III ! I’m totally excited about these Enhanced Editions. I can’t say anything about Siege of Dragonspear yet because I’m abroad but I will buy it when I’m back in Germany.

<p class="MsoNormal"> Unfortunately all the information in Beamdog’s forum is not presented in such a nice way like in the BGwikia here. I’m just the kind of guy who likes excellent stuff like you guys have here on BGwikia and I don’t want to search and read of hundreds of information from others. Y ou invite people to expand your   Black Pits II walkthrough because it’s a stub yet. What I suggest is: '''Let’s work on a Black Pits II walkthrough! As far as I know there doesn’t exist any written one yet!!' '' If I should be wrong so, please send me a link! YoDsanklai     recommends the following walkthroughs on his profile site here: <span style="font-size:12.0pt;line-height:115%;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">- Baldur's Gate: Siege of Dragonspear walkthrough by Ahti Lilura  <span style="font-size:12.0pt;line-height:115%;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">- Baldur's Gate II walkthrough by Montresor (does not include the Enhanced Edition)  <span style="font-size:12.0pt;line-height:115%;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">- Baldur's Gate II: Enhanced Edition walkthrough by Haeravon

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"> What <span lang="EN-GB" style="mso-fareast-font-family:"Times New Roman";mso-bidi-font-family: "Times New Roman"">   players are really interested in is a nice walkthrough in a written form through the Blaack Pits II with the final question: How to I defeat The Winged?

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"> You also did it here with Durlag’s Tower!

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal">''' Let me compare your great BGwikia page with BG fans working together on a painting of a person! ''' If people here work for e.g. on Kivan it’s nice to get all these informations…but e.g. if Kivan doesn’t want to stay with me in my party I don’t care I’ll take Coran instead who’s much better anyway. Improving Kivan is like painting a perfect eye of a person. '''But if you have no solutions in your walkthrough   for the Black Pits II how to defeat the strong opponents and finally The Winged it’s like the person you’re painting is missing one whole arm! '''Many fans are just disappointed!

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"> In my eyes it doesn’t matter if the walkthrough is not complete and nearly perfect at once – you can call it a draft and we can see who else contributes to this task.

<p class="MsoNormal"> Looking forward to your reply! Gejadus

<p class="MsoNormal"> Gejadus (talk) 07:30, July 20, 2017 (UTC)

Hello Islandking!

Thank you so much!

I just went to the Black Pits II here again and I saw that you moved my stuff to the bottom of the page!

Great! I'm happy about it!

Feel free to improve and correct it!

Gejadus

Gejadus (talk) 07:40, July 20, 2017 (UTC)

Hello Islandking!

Thank you for your message!

aha, you are very interested in writing a Siege of Dragonspear walkthrough and you already worked on it quite a bit! Great!

I will buy SoD after coming back to Germany.

'''>>> I have to Dell Latitude laptops and the BG EE versions run fine on them. Would I need a special graphics card for playing SoD? Or is it like this: when the BG versions run on my laptops SoD will run automatically as well?'''

I'm convinced that Beamdog puts a huge effort in producing SoD. They did great with the BG EE versions so I can imagine that SoD is also really good, perhaps even excellent! I read that some computer game guys in Germany were not so satisfied. I mean, BG is legend and if Beamdog tries to create something similiar it's an extreme challenge. Expectations combined with memories of playing (nostalgia) are just too high. I'm looking forward to playing SoD myself.

I heard about bugs in the first versions.Have there been improvements by Beamdog?

First I will continue to write on this Black Pits II walkthrough in the style I did cocncerning 'How to defeat The Winged?'. Please feel always free to improve my stuff.

After playing SoD I will let you know...I would be interested in writing some quests after my SoD run but I don't know if I would find the time to...I have family and I'm employed and I have a very small company of mine own and I'm working on my product...I'm a busy man...

Looking forward to hearing from you again!Gejadus (talk) 10:15, July 21, 2017 (UTC)

Hello Islandking!

Thank you for your message again!

"use the default font and style while inputting texts". - I thought that you are using

Calibri (body): 11

So I just wrote my stuff on a word document and copied it into your great BGwikia.

But if this is not the proper way to do it I can just type here as well by using the default font.

Please let me know which font you're exactly using and how I should do it.

I'm very much looking forward to playing SoD!

Gejadus

Gejadus (talk) 19:17, July 21, 2017 (UTC)

Yes! SoD by GameBanshee ist great stuff!

Gejadus (talk) 19:26, July 21, 2017 (UTC)

Good morning Islandking!

aha, you already read the new stuff that I added to The Black Pits II.

Thank you for your wonderful feedback!!!

I tell you it's really great fun to play the Black Pits II! If you should ever do just follow my instructions if you like and than you could add your own improvements!

My plan is to continue working on it the next days - that we have a framework - and the over the next weeks just improve it bit by bit. At the end I'll try to add links etc...if I get stuck I'll ask you.

I think it would be very importatnt to have a security copy of the whole Black Pits II page! I would feel terrible if I made a mistake by accident in editing and suddenly your whole page would be gone!!!

Do such security copies exist?

Gejadus

Gejadus (talk) 06:13, July 22, 2017 (UTC)

Hi Islandking!

Thank you again for your message!

I like the link to the statistics page!

'''It's good to know that there's a wonderful backup! Great!'''

'''I'm nearly done with the framework for The Black Pits II Walkthrough! Puuuuuuh! Quite a bit of work!'''

I started to put in links e.g. Daystar; Carsomyr etc. It works. I could figure it out.

I just don't understand why the links to Slayer from and Vhailor's Helm etc don't wotk. It says that there doesn't exit any page. But it does here! I'm alittle bit confused.

Ok. Looking forward to hearing from you!

Gejadus

Gejadus (talk) 08:27, July 23, 2017 (UTC)

Thank you so much, Islandking!
Your advice helps a lot! Great!

I made my own way of linking out of it:

1.) I highlight the expression e.g. Ring of Gaxx in the text

2.) I click the link symbol

3.) If the page exits in the wikia 'Ring of Gaxx' shows up in the first column

4.) I see my own text in the 2nd column below

5.) I just copy the given expression from wikia in the 1st column and insert it in the 2nd and press 'ok'

That's it!

Gejadus

Gejadus (talk) 23:09, July 23, 2017 (UTC)

Hello Islandking!

The main work on Gejadus Walkthrough is done now!

I will read it through several times and probably make some more small improvements.

Do you have any ideas what else could be improved?

I can't add any pictures. I also don't know if it would be necessary.

Bye!

Gejadus!

Gejadus (talk) 04:06, July 24, 2017 (UTC)

Thank you for your great help!
Hello Islandking!

I'm proof reading the Black Pits II Walkthrough over and over again and improve it.

It was lots of fun to create this Walkthrough. I enjoyed it a lot! Thank you so much for your great help in it! Without all your help, especially reagrding the links it would have taken much longer.

All the links that I added lead to topics/articles with pictures. I don't feel like I should look for pictures.

If you have some ideas to improve this Walkthrough please let me know!

Looking forward to your reply!

Gejadus

Gejadus (talk) 08:26, July 24, 2017 (UTC)

Hallo Islandking!

I made some small more improvements on the Walkthrough! I'm nearly done!

Feel free to improve my editing if there's stuff that you don't like so much!

When you will finally play The Black Pits II read my guide and improve more if you like. For example the gladiators in prison who are willing to join in you in the battles in the arena could all be mentioned and described. According to Dennaton they are all legends!

I'm still abroad. When I'll be finally back in Germany after a longer time I'll play Siege of Dragonspear. I'm really looking forward to playing it.I'll let you know what my impression is.

I will be here on this great wikia server from time to time but life goes on for me!

Great to get to know you here, Islandking!

Bye!

Gejadus!

Hello Islandking,

"it's all good, just remember to use Ctrl+Shift+V  the next time you paste a Word draft, or there'll be too many unnecessary codes left in the page."

You realised my problem!

That's what I was struggling with when I worked on these pages. So much unnecessary stuff showed up that I had to delete again! aha, not only Ctrl + V, but:  Ctrl+Shift+V .

I hope that I remember!

I might just go 1 or 2 times through the whole text again in order to improve last small spelling mistakes...

I might just also play BG Pits II again myself in order to see that it all works well how I described it and that I didn't mix up names e.g. from Tartle and Brodle.

If ever all should get lost by my silly editing you have a backup! Good to know!

I would like to know if already more people look at this

The Black Pits II: Gladiators of Thay
page for getting some hints or  solutions for playing the Black Pits II. I don't know anything because no one has left any comment so far.

Gejadus

Gejadus (talk) 21:52, July 24, 2017 (UTC)

Hello Islandking,

thank you for your message again!

I won't take long to replay BG Pits II. I guess, following my own instructions it will take me about 5 hours.

But this time I'll add a Bard to my party and will play without any thief. So probably I won't have access to the room of The Winged and I can't steal her powerful gloves. I curious if she will wear these gloves in the final battle if they didn't get stolen!

If  I don't manage well with Ctrl+Shift+V I might even rewrite the whole text in a word document and add the whole huge text (9 or 10 pages) at once.

Gejadus

Gejadus (talk) 03:42, July 25, 2017 (UTC)

Hello Islandking,

this would be great!

I'll check it the following days.

The Main work on the Walkthrough is really done now! While playing Black Pits II again I'm still improving the Walkthrough a little bit.

Gejadus (talk) 01:12, July 27, 2017 (UTC)

Hello Islandking,

"I’ve found a way to cleanup those unnecessary codes in the BP2 page."

yes, it's great! I don't have problems any more with saving my stuff! Thank you so much!

Only Wild Mage Gerrold Dunkelbold in the middle of the Walkthrough (before Tier 3) go mixed up a bit.

nstead of Dulf letting this produce for you you address to the Wild Mage Gerrold Dunkelbold who does it for less money. Gerrold needs a property from Bannor.

Someone it looks like this: Wild

Mage Gerrold Dunkelbold who does.....

Can you fix it?

It's nearly unbelievable - I'm still improving the Walkthrogh...

Gejadus

Gejadus (talk) 04:29, July 30, 2017 (UTC)

Walkthroughs
Hi Islandking,

About the walkthrough on the Gladiators of Thay page, what do you think about moving the entire walkthrough to a new page with the word walkthrough on the end, like this one and adding the category walkthrough on such pages?

I was also thinking of adding the category walkthroughs to the Articles and Categories template and making the Durlag's Tower the model page for walkthroughs.

About the change in category structure, I will give a reply a few days later.

23dutch45man (talk) 18:02, July 30, 2017 (UTC)

Name of the category The Black Pits 2 or The Black Pits II: Gladiators of Thay
Hello Islandking and Dutchman!

I just used the Google search for The Black Pits 2 and the first article mentioned is yours from baldursgate.wikia!

The Black Pits 2. Wow! If you click on this link you really come to Baldur's Gate Wiki, but you only see the 'Rewards' page, nothing else! So I added a link to The Black Pits II: Gladiators of Thay because we have much more than only the Rewards.

Feel free to improve my link and make it in a proper way!

On 'The Black Pits II: Gladiators of Thay' page the rewards are labeld different: 'Rewards system'.

We have also two expressions or labels for the Black Pits: Black Pits 2 and Black Pits II.

I enjoyed writing the Black Pits II Walkthrough a lot! But please feel free to improve it nd make it nicer! It's also totally fine for me if you rewrite in a more general style. You can also delete everwhere where Gejadus or 'I' is mentioned...I'm not offended. I just played the Black Pits II, enjoyed it a lot and wrote on a piece of paper for myself how to defeat the enemies in the battles. After some time I wanted to check if there's a written Black Pits II Walkthrough online but I didn't find any and found your great Baldur's Gate Wikia page. I thought for myself, I'm an quite experienced player regarding BG II, EE and Throne of Bhaal but I can't defeat The Winged? How comes? I fought against The WInged and found solutions and are still looking for new solutions. Perhaps the Imprisonment spell works on The Winged as well if you don't combine it with Time Stop. That's what I'm going to test next.

So I was struggling in defeating her and I thought that I'm probabaly not the only one...there are thousands perhaps hundreds of thousand players out there who struggle as well that's why I added the small article 'How to defeat The Winged' to you great wikia.

Afterwards I worked on a personal, subjective whole Walkthrough... and I learnt a little bit about editing (making links etc) and I'm still learning.

Feel free to improve the whole Walkthrough (add, delete etc) and move it whereever you want!

It's nice that I could contribute a little bit to this great Baldur's Gate Wikia!

Gejadus

Gejadus (talk) 03:06, July 31, 2017 (UTC)

Hello Islandking,

thank you for your message. Yes, just dicuss it with an administrator what you want to do.

Probably it would be best to delete the small Black Pits 2 page with only the reward overview.

Concerning Google search: Can we do it like this that people would find Black Pits II by searching for Black Pits II and Black Pits 2?

Discuss what the name of the page here in Baldur's Gate Wiki should be: Black Pits II or Black Pits 2?

I don't have the game BG EE in English, I have the German version only so I don't know what Beamdog itself calls the Black Pits, Black Pits II or Black Pits 2.

Gejadus

Gejadus (talk) 07:58, July 31, 2017 (UTC)

Hello Islandking!

I just looked at your diversion/detour/ redirection or whatever it is in English.

Great job! It works!

Gejadus!

Gejadus (talk) 08:04, July 31, 2017 (UTC)

Hello Islandking!

Thank you for all your improvements! Excellent!

I checked the Database Dumps and checked the popular pages and realized that there's an increase concerning how often people look at the The Black Pits II: Gladiators of Thay page. That's encouraging!

Unfortunately I had to improve some stuff what Abel wrote regarding the Reward System. He said that you only have three attempts for getting the nice items as rewards from your fans. All further attempts are in vain. That is wrong. Of course you are able to get ALL nice reward items if you're just patient enough. I improved it. It's about accuracy. I don't like to do such things...but I had to.

Gejadus

Gejadus (talk) 07:48, August 2, 2017 (UTC)

Hello Islandking,

yes, now I understand it better what the author Abel wanted to say.

Yes, please rewrite it and add that finally you are able to get all rewards if you're just patient enough and keep on fighting the same battle.

Thanks!

Gejadus

Gejadus (talk) 08:38, August 2, 2017 (UTC)

Reward system
Hello Islandking!

I had a quick look at your rewritten reward system and it looks great!

I'll have a closer look later...I have to work...

Gejadus

Gejadus (talk) 22:32, August 2, 2017 (UTC)

Hello Islandking!

Thank you for your hard work on the Reward system!

The new percentages are much more likely! Abel's percentages were too low in my eyes.

55% -> 57% seems to be ok ( a player addresses heroically). BUT! In my eyes it's like this: if you adress heroically all the time you will never get any item as reward! To adress heroically to the fans is answer nr.1 in the dialogue with Dennaton. But if you want to get an item you have to tell this your fans (answer nr.3) and you can't adress heroically to them at the same time...That's how it works in my opinion.

For example: first battle agsinst the Orcs: If you want to get a reward you will adress to your fans at once with answer nr.3...I don't think that any one cheers them up 3 times first to make it more likely that he'll get an item from then (57%) and asks in the 4th battle against the Orcs his fans to give an item.

Best would be if you just start playing yourself in the beginning to see how the reward system works.

Gejadus!

Gejadus (talk) 22:44, August 5, 2017 (UTC)

Hello Islandking!

it reallt looks good to me what you've rewritten. It makes sense! Excellent!

You have just forgotten to add an 's' to start => starts

"...a party who start at 55% chance ..."

... a party who (that) starts at 55%.....

I started to play a Fighter Mage Walkthrough with a Fighter Mage from the scratch: Only 500 000 exp points in the beginning. I nearly thought I would have to give up playing against the Drows (Battle 5). But I finally managed. Today I will fight the Monks (Battle 11).

Might be that I add a Solo Walkthrough Strategy/Solution if I manage to defeat the Winged with my Fighter Mage. Don't know if I'll manage.

Gejadus

Gejadus (talk) 21:40, August 8, 2017 (UTC)

Solo Walkthrough
Hello Islandking!

I managed my Solo Walkthrough with a Fighter Mage successfully. I could defeat The Winged. I used a Fighter Mage from scratch!! This was a real challange!

The Solo Strategy is a lot different from playing with a party.

I observed the statistics in the database dumps: The page views for Black Pits II. Gladiators of Thay were at 1993 at the end of July 2017 (same for lighthouse). On the 2nd of August: 2573 and now recenly 2801 (8th of August 2017).

Gejadus

Gejadus (talk) 22:37, August 10, 2017 (UTC)

Beamdog Forum
Hello Islandking!

I'm very seldom in the Beamdog Forum.

What's the actual topic there?

What are  most people there interested in right now?

Are there any discussions about Baldur's Gate III?

Do you have any information?

Thanks!

Gejadus

Gejadus (talk) 22:52, August 10, 2017 (UTC)

SLAYER FORM
Hi Islandking!

You just recently improved the Slayer Form! I looked at the article. I like it!

Great job!

Gejadus

Gejadus (talk) 22:54, August 10, 2017 (UTC)

Hello Islandking,

thank you for your links! I especially like the first one!

I was crazy busy lately but I'm here again. I realised a strong interest in the Black Pits II stuff here in the database dumps. Insights.popular pages, page views, last 4 weeks. That's why I'm adding two Solo Walkthroughs...I managed to defeat the Winged and her companions with a single Dwarven Defender! ;-) Nearly unbelievable but true!

Do I see right? Is there a new editor?

How's playing BG II EE? Where are you right now? In the Planar Prison for rescuing Haer Daelis?

Happy editing! You're really diligent!

Gejadus

Gejadus (talk) 11:35, August 16, 2017 (UTC)

Thanks for the welcome message :)
Hi! Was curious whether to post a reply on my talk page or to leave a message on yours, but seeing the past conversion history it seems that the latter is preferred (but it triggers the notification, so fair enough). Unfortunately wiki talk pages never were ideal when it comes to discussion, but well :).

About the what links here, yup, I am aware of it – I was actually looking at what links to the original pages I moved yesterday (not much it turned out, pretty much only books themselves plus one shop which I will change eventually). On the other hand, I figured I actually fixed a few red links on Gullykin, as it was linking to the then-non-existing history book pages, so I wasn't the only one expecting to find the books under that name :P.

Guess I'd have to mention though, that I am not using a default Wikia skin and instead using a classic MonoBook skin, as I can't stand the Wikia layout at all and I don't really have need for the social features (I still see the comments under pages though) – I prefer Gamepedia as it uses modified MonoBook by default, but at least I can set it on Wikia too. Unfortunately the wiki looks kinda bland with that skin (it uses Baldur's Gate: Dark Alliance GameCube box as a logo :P) but I guess not all hope is lost, as Forgotten Realms Wiki uses a nicely looking MonoBook as well as Wikia layout :). I also don't use the Visual Editor and the Infobox Builder you mention doesn't even displays properly undeer MonoBook, so if I'd be editing something, it will be from the source code directly, so if you see something breaking under default skin and/or visual editors, feel free to correct that or let me know! (Though I don't suspect it happening often if at all, unless it'll be my explicit fault :P).

—Faalagorn☎/✓ 11:10, August 17, 2017 (UTC)

Quoting yours, "it’s difficult (or nearly impossible) to change back to Infobox Builder mode ever again" you mean it's difficult to change it back for my account once I edit it or to change it back for everyone editing the infobox later? If the first, then it's no problem for me, since I don't want to use any visual help anyway, and if the latter, I'd be really surprised if even a simple typo change would mess something for other (and if so then it's a serious flaw in Wikia! But fortunately, there's always history you can undo or rollback), as long as the rest stays unchanged – though I can imagine removing (even accidentally) something may easily break the visual infobox builder somehow. Either way, I wont't be planning on editing the templates in the nearest feature anyway, and if anything I'd be rather more up to suggesting the change so someone else could implement them as well :).

—Faalagorn☎/✓ 12:42, August 17, 2017 (UTC)

Re: Hi Faalagorn, a question if I may
Forgot myself and wrote a reply on my talk page, so I guess I'll leave a message here as well - take a look at my reply at User talk:Faalagorn.

Also, if you missed it, I made a discussion about imptoving the item infobox at Template talk:Infobox item, so you may look at it!

—Faalagorn☎/✓ 10:42, August 18, 2017 (UTC)

Re: About improvements and usage guidelines
It seems you confused a lot of what I said - it seems you mostly confused my suggestions to the documentation with suggestions to the template itself :P – let me break it down


 * I’m not sure what you mean, do you suggest we add new IB such as “infobox:weapon” “infobox:gem” “infobox:potion”, “infobox:wands” etc?

Nope, it's not about the infobox itself, just the documentation ("Usage & preview"), i.e. instead of only showing one table for all the items, I'd add use-cases for different items, for example for gem items:

^ This is only an example though, not a final version, and it depends how many use-cases for different items we want to encompass – mostly to clearly indicate that only a short subset of the table is needed for the non-equipable items using the same item infobox, no need to duplicate the work with the new infoboxes, gladly :).


 * From my experience using visual editor, it’s just like scrolling up & down searching for blanks I want to fill in, I don’t need to remove anything, does source mode require removing all unfilled fields?

I have no idea how visual editor works, so maybe it's vastly different for most wikia editors, as it's the default one - basically I want the page code to be easily editable and not cluttered, but that may be non-issue for visual edits, though not having the values lower the page edit size.


 * You mean there’s a way to remove the fillable blank of “name” while still maintaining the article name on top of the IB?

Yes. As per documentation "The given name of the item. Note: Does not have to be filled in, unless the name of the page and the head of the template don't match."


 * “Other name” should be left intact imo, as there’re a number of items with 2 different names.

See #2 - never suggested removing it from the template, I only referenced to the fact that it doesn't necessary have to be listed in all the pages with empty value (but that may be non-issue, as it's only one blank parameter at most)


 * Never noticed the “title” thing myself ;-) where is it?

It's listed in infobox usage


 * “Area” & “Place” exist long before I know this site, I figured that area is, well, an “area” that contains “places”, I saw some pages just put “Beregost, Candlekeep, Nashkel” in “Area” for items that can be found in various places. And we have the main article to explain the details anyway.

Indeed, I actually realized that the "place", "coordinates" and "obtained from" are not even listed in the documentation (but are in source), so that definitely needs an improvement (still, no idea what is the preferred method of adding multiple locations; separate them by comma? That would need to be explicitly written in the documentation IMO to avoid confusion, too)


 * “Appears in” bugs me as well, but as I was editing those IBs, I generally don’t delete or modify the existing fields, because doing that will make the content that already made in those fields disappear and we may accidently delete some good edits by others. What I’m suggest here, is to use "bg", totsc", "bg:sod" "bg2:tob"“bg2ee:tob” etc. in the field, not the full lengthy names. This way we deliver the message while maintaining the existing edits.

That should be solvable via yes/no as most Wikipedia templates do. Wikipedia's Infobox video game only have the collapsable as a yes/no, but you should get the idea: bg = yes, totsc = yes etc. with the default value being "no".


 * What’s on your mind about order sorting?

Again, it's just the documentation, so it doesn't matter with visual edits

—Faalagorn☎/✓ 12:59, August 18, 2017 (UTC)

Re: Nice update on item IB
With infobox I indeed browsed the source to expose the hidden attributes to public, though I see there may be some redundant fields, or at least could use some explaniation how to be used, but that's something for future – there's one field that even have a typo, "item icom caption" ;).

About the colors, you should be able to use any color out of 24-bit palette, actually even 24-bit for colors + 8bit for alpha (semi)transparency from the HTML standard, but I wouldn't go overboard with using too much colors everywhere for the clarity sake ;). The most common way is using hexadecimal color pattern, but you should also be able to use rgb(255,255,255) or rgba(255,255,255,1). With the hexadecimal each two letters convert a value from 0-255 to 00-FF for red, green and blue respectively, and for RGB(A) you just input the colors as numbers (and alpha between 0 = invisible to 1 = full transparency, 0.5 being 50% transparent). You should actually be able to use HSL and HSLA too, (hue, saturation, luminescance), but under normal circumstances it's not really needed. Some popular colors can even be named. Also some color codes can be shortened to just 3 letters so #000000 can be #000 to save space. Anyway without going technical, the preferred way is using #000000 color codes and you can often get them from your favourite graphical program or color picker, you can also use tools built-in modern browsers usually accessed somewhere in the window opened by pressing F12, but there are also websites that can help you choose a color, like the official w3schools, but you can easily find others by typing something in line "html colors" in google. To use it as a style you can write style="color:#FF0000" (or style="color:#F00" or style="color:red", though I don't see named colors being used often. With RGB it's <span style="color:rgb(255,0,0)">style="color:rgb(255,0,0)" and with 50% transparency <span style="color:rgba(255,0,0,.5)">style="color:rgba(255,0,0,.5)" It doesn't matter if the letters are uppercase or lowercase, spaces as always doesn't matter and with transparency the zero before dot can be omitted like I shown. Just remember about the "#" sign for hex codes.

—Faalagorn☎/✓ 12:07, August 19, 2017 (UTC)

Keep in mind though, that transparent color will look different in different backgrounds - for example on while background (current default for MonoBook) <span style="color:rgba(255,0,0,.5);background-color:#FFF">style="color:rgba(255,0,0,.5)" will look the same as <span style="color:rgb(255,127,127);background-color:#fff">style="color:rgb(255,127,127)" (or hex equivalent of style="color:#ff7f7f" ), so I'd rather use them when you want to actually keep the transparency, for example when a background is a non-solid color: <span style="color:rgba(255,0,0,.5);background:linear-gradient(to right,#fff,#000)">style="color:rgba(255,0,0,.5)". Also, (very) old browsers may not support rgba transparency or some newer tags at all, though it should mostly not matter for desktops, maybe some older handheld device/console or some smart TV, where they will either display a fixed color or nothing at all.

—Faalagorn☎/✓ 15:13, August 19, 2017 (UTC)

I like the first more personally, but I may not be the best to judge, as I'm one of the few that doesn't use the regular skin :P

—Faalagorn☎/✓ 15:31, August 19, 2017 (UTC)

I have yet to see use this ingame, but she has the spell learned ready for lvl 5 spells Patch log mentioned it on table on page 27 and it's also said in oine of the notes "Jaheira now knows the Harper’s Call spell and cancast it when she gains access to the appropriate level of spells (18047)"

—Faalagorn☎/✓ 18:01, August 19, 2017 (UTC)

Good point about Jaheira, forgot she's a multi-class. Theoretically the spell is there but indeed the XP may prevent use it for here and on top of that she can't be used in Black Pits, which also nets the highest XP gain – so the only use-cases would be SoD or some mod that raises XP cap. I initially thorught of marking it as "SOD", but I realized there's no template, so for now I didn't touch it :P.

—Faalagorn☎/✓ 13:15, August 20, 2017 (UTC)

There are more pages that require the "name" field explicitly listed, for example Joia's Flamedance Ring (quest), or the hobgoblins. I never intended removing it from the template itself, it was just about the (code) usage in page text, but as I noticed earlier, based on my discussion, that shouldn't mean anything when using visual editor, since the infobox code is not shown there :P.

—Faalagorn☎/✓ 10:20, August 21, 2017 (UTC)

Hi Islandking,

it's me again after a longer time.

I just added  a Black Pits 2 Sorcerer Solo Walkthrough. So there are 4 Walkthroughs for Solo players now. The Sorcerer seems to be the strongest Solo Player. I'm impressed by his/her abilities!

I'll improve these 4 Solo Walkthroughs step by step and bit by bit. My main work her is done now. I never thought that I would write here so much...probably about 30-40 DINA4 pages. Crazy! But it was fun!

I saw that the page views for Black Pits 2 went up a lot in the last 4 weeks. I'll observe if it continues.

That's what I told you in the beginning. Many player like me who just enjoy playing in their spare time want to find Game play solutions here as well. Not only the nice scientific art stuff that is great!

Ok. I enjoyed a lot contributing here a little bit.

I see that there's another person now who is even much more eager than I am to contribute stuff: Faalagorn! Wow! (👋 —Faalagorn☎/✓)

Gejadus

Gejadus (talk) 11:43, August 27, 2017 (UTC)

Dialogues
Thanks for the Thurtson's dialoge edit :). I mostly leave the dialogues untouched for now, as I eventually plan on adding a template to allow for easily transcription of the dialogues and extract them in game to add to wiki eventually, but in the meantime feel free to adjust the existing ones :P. —Faalagorn☎/✓ 16:38, August 28, 2017 (UTC)

There's a bit of confusion how to handle  tags over the years – it stemmed from the fact that when XHTML was introduced, all the HTML tags had to be closed, else the XHTML webpage would not render at all, since XML require closing all tags. That forced people to close the tags such as "br" as. However, since some old web browsers had trouble when no space was present it started to br written with the space as . XHTML compatibility was a good practice overall, as it forced for the code to be clean while giving compatibility with XML, however with the advent of HTML5 it pretty much never catch up, and as far as HTML5 goes, it doesn't care whether you close tags or not, so now it's kinda matter of preference and the clean code.

I myself am very puzzled about the preferred method on wiki – initially I started to add the space and slash on the pages I edited, especially since I saw some pages also having them that way, though as the space is not required, as it only mattered in ancient Internet Explorer and Netscape Navigators which virtually no one uses nowadays, I started to wonder whether the preferred method is to avoid the space, but leave the "/" for the clearer XHTML-compatible code, especially since I saw that Wiki itself has a tag you can input.

All in all, it's only about the compliance with standards. I'd still love to hear what is the preferred method, probably from someone from Wikia's stuff, but I didn't really bother asking, and it's not really important; more just a pet peeve these days and, like I mentioned, due to HTML5, some trends are slowly leaning back to using plain , but for the time being I'll be closing the tags just in case.

P.S. Keep in mind that although  is the most commonly seen, the same applies to other tags such as , or whatever other tags are there that does not have a closing equivalent.

P.P.S. If in any time, a need will arise to convert all the tags to one standard, it is possible by using MediaWiki bots. I don't know how well supported they are on Wikia, but for automated mundane tags, you won't need a person to check all articles, so as long as a standard would be welcome, I wouldn't worry myself too much.

—Faalagorn☎/✓ 01:41, August 30, 2017 (UTC)

About one of your recent edits
Good work on improving Character Ability Scores! But stalking the recent changes, I noticed that your recent edit changed  Gnomes and Halflings  to  Gnomes and Halflings .

Maybe it was some auto correction done by VisualEdit, but just in case you don't know, MediaWiki's interlinks work absolutely fine with the first case and, from what I know, they are actually preferred to use if possible, (so also for things like  Amnian ) due to the shear fact that are shorter and easier to maintain, so I kinda do the opposite to your edit when I see it can be pulled :P (it doesn't work when there's space or apostrophe, so there's still need for Gorion's for example).

It's also worth noting that the casing of the first letter doesn't matter, so in the example above it probably should actually be  gnomes and halflings , as gramatically the race names are written lowercase in English (since since you don't write "I just saw some Human fellow feeding Monkey in zoo", you also don't write "I just saw some Gnomes fighting Ogres in some cave"). Unfortuantely, it doesn't help when the game is using Title Case for the name of all creatures, items (Long Sword) and spells, and often monster names = races (like (Greater Ghoul), so in order to link them, you have to point to Title Cased page… Unfortunately there's no style guidelines how to handle it in this wiki (or at least I didn't see one) – it would probably be worth to write one explaining how to properly handle linked item, spell and creature names in blocks text, but for now I am leaning to what Forgotten Realms Wiki does, and I'm using regular sentence case for player races and classes that are found in text.

—Faalagorn☎/✓ 17:07, August 30, 2017 (UTC)

The lowercase race names was a side note, as I saw it's not from your edit :) – it goes back to the beginning of wiki, I guess, and like I said the major confusion is the game itself. Anyway, as far as casing goes you are correct, since words like “from” “to” “in” “of” are already following the scheme of title case the game use. My question was about how to treat these words in the middle of the sentence, but that's something that hopefully will get ironed out eventually.

—Faalagorn☎/✓ 13:48, August 31, 2017 (UTC)

Re: World Map snapshot
Area codes? Since they were already present on the wiki, in Area Code page – I just recently added some EE areas and SoD areas there, unless you mean the BG2:EE exclusive areas need to be added as well, so I guess I can do that :).

Actually, I was hoping that the game files store names for all the areas, the ones filled in Common Name in the tables, but it seems they are mostly community made names, with the exception of the ones explicitly named on world map, and that have to be done manually too – however, for SoD there's the official names that are shown in the debug LUA console, so I copied the name from there – unfortunately the names of the original BG areas were not filled, and even if I uninstalled SoD there was just one "test" entry :(.

—Faalagorn☎/✓ 12:22, September 1, 2017 (UTC)

Vast majority of SoD area names are already there on Area Code – actually all of them except for three ares are there. They are based off BGEE.LUA file, so they are pretty much official names: cheatAreas = { {"BD0010", "Ducal Palace City Exterior"}, {"BD0020", "Sorcerous/Elf Song City Exterior"}, {"BD0030", "Flaming Fist City Exterior"}, {"BD0040", "Three Kegs City Exterior"}, {"BD0050", "Iron Throne City Exterior"}, {"BD0060", "Random Area - Cave Entrance"}, {"BD0061", "Random Area - Cave Interior from BD0060"}, {"BD0062", "Random Area - Cave Pool from BD0061"}, {"BD0063", "Random Area - Canyon Ambush"}, {"BD0064", "Random Area - Forest Paths"}, {"BD0065", "Random Area - Wilderness Open Area"}, {"BD0066", "Random Area - Wilderness Hole to BD0067"}, {"BD0067", "Random Area - Cave Interior from BD0066"}, {"BD0070", "The Scrying Pool - The Hooded Man Cutscene"}, {"BD0071", "The Scrying Pool - Caelar Cutscene"}, {"BD0100", "Ducal Palace, Second Floor"}, {"BD0101", "Ducal Palace, Leaving BG"}, {"BD0102", "Ducal Palace, First Floor"}, {"BD0103", "Ducal Palace, Third Floor"}, {"BD0104", "Flaming Fist HQ"}, {"BD0105", "Flaming Fist HQ, Basement"}, {"BD0106", "Three Old Kegs, First Floor"}, {"BD0107", "Three Old Kegs, Second Floor"}, {"BD0108", "Three Old Kegs, Third Floor"}, {"BD0109", "Elfsong Tavern, First Floor"}, {"BD0110", "Elfsong Tavern, Second Floor"}, {"BD0111", "Iron Throne Floor, First Floor"}, {"BD0112", "Baldur's Gate East"}, {"BD0113", "Underground Cavern Wyrms"}, {"BD0114", "Spider Cave"}, {"BD0115", "Vampire Cavern"}, {"BD0116", "Ducal Palace, Basement"}, {"BD0117", "Iron Throne, Basement"}, {"BD0118", "The Scrying Pool - Imoen Cutscene"}, {"BD0120", "Tomb Safehouse, First Floor"}, {"BD0121", "Sorcerous Sundries, First Floor"}, {"BD0122", "Sorcerous Sundries, Second Floor"}, {"BD0130", "Tomb Safehouse, Second Floor"}, {"BD1000", "Coast Way Crossing"}, {"BD1010", "Cave (generic)"}, {"BD1100", "The Dig"}, {"BD1200", "Lich Outpost"}, {"BD2000", "Boareskyr Bridge & Bridgefort"}, {"BD2010", "Cave (generic)"}, {"BD2100", "Bridgefort Interior"}, {"BD3000", "Allied Siege Camp"}, {"BD4000", "Dragonspear Castle, Exterior"}, {"BD4100", "Dragonspear Castle Keep, First Floor"}, {"BD4300", "Dragonspear Castle Basement"}, {"BD4400", "Avernus"}, {"BD4500", "Avernus Bridge"}, {"BD4600", "Avernus Interior"}, {"BD4601", "Avernus Elevator"}, {"BD4700", "Avernus Roof"}, {"BD5000", "Underground River Entrance"}, {"BD5100", "Underground River"}, {"BD5110", "Ettin Ghost Cave"}, {"BD5200", "The Warrens"}, {"BD5300", "Kanaglym"}, {"BD6000", "Abandoned Sewers & Caverns"}, {"BD6200", "Sewers Exit"}, {"BD6100", "The Ambush"}, {"BD7000", "Coast Way Forest"}, {"BD7100", "Troll Forest"}, {"BD7110", "Troll Cave"}, {"BD7200", "Forest of Wyrms"}, {"BD7210", "Wyrm Cave"}, {"BD7220", "Bugbear Stronghold"}, {"BD7230", "Temple of Cyric"}, {"BD7300", "Dead Man's Pass"}, {"BD7310", "Hidden Cellar/Treasure Stash"}, {"BD7400", "Bloodbark Grove"}, {"BD7410", "Vampire Hideout"}, }

Yeah, I know about Dudleyville, though from my understanding the names were coined up by the author of the site actually, except the actual names that are shown on map :). Like I said, I was hopeing the names are stored somewhere in the game files, but since it may not be the case, I think Dudley's ville are the best bet, as they are most likely the most established ones. Unfortunately, that doesn't cover the areas added by EE :(

—Faalagorn☎/✓ 14:51, September 1, 2017 (UTC)

Although I indeed didn't touch SoD yet, I kinda got used to the fact that I may encounter spoilers here while helping :P. It doesn't worry me that much though, especially since I already know what happens in BG2 from my old palythrough of the game when I was young :P.

—Faalagorn☎/✓ 15:14, September 1, 2017 (UTC)

Re: Good job on the SoD area codes! (kinda not-relevant though lol)
And what would Protection from Fire would lead to? Unless we'd make it a disambiguation (which various were defacto removed in the past by User:Erik the Mad), it makes no sense for the page to lead nowhere, so something has to be chosen for that place. It kinda went for Priest's spell to take that spot by the time I was moving the page between various names for clarity sake, but it's open for propositions ofc. The only problem is that moving the pages when they exist may prove troublesome without admin around, as only admins can move the page with the history instead of simply copying, which is a preferred way :(. See my discussion on User talk:23dutch45man

—Faalagorn☎/✓ 14:14, September 3, 2017 (UTC)

Admin Rights
Hello Faalagorn and IslandKing. I've sent the same message to both of you - please reply on my talk page.

You've both proposed a bunch of admin tasks to Dutchman and have both contributed huge amount of information to this wiki. As you know, I've not been active for a long time, so I've not had the pleasure of getting to know you both. From what I can see on your talk pages and your contributions, you are both polite, and hardworking members of this community so I would like to promote you both to admin. If you are both happy for this to go forward, please let me know. If one or either of you would prefer not to have the responsibility of an admin, I can grant you rollback rights or leave your right as they are.

Please continue the excellent communication with each other. Do not make wiki-changing decisions on your own. If you cannot agree or reach a compromise, ask other users or simply don't make the changes. You two appear to get on well and speak often about ideas so I'm sure you'll both do great.

I have reviewed the other admins and removed Tommy2215 and Ioulaum from the admin list (due to them being inactive for over a year). This is no reflection on their ability/dedication to the wiki but it's good practice to keep the number admins of any given wiki at a manageable level.

Hope to hear from you both soon, so we can discuss this further. -Thomas Love http://images1.wikia.nocookie.net/jackass/images/5/5f/Star_tiny.png [ talk ] 20:24, September 5, 2017 (UTC)


 * Hi Islandking. Thanks for getting back to me, it's great to hear from you and get to know your ideas and background. I've now made you and Faalagorn Admins on this wiki. Feel free to add Template:Admin or Template:User admin to your userpage (I saw that one has been nominated deletion - if neither you or Faalagorn end up using it, by all means delete it).


 * I don't really have any rules or wisdom for you but I encourage you to continue with the excellent communication. As an admin you'll be able to implement (or remove) many interesting features. Considering the excellent communication between you and Faalagorn, you might want to add the IM chat feature to the Wiki. I'll leave that with you and Faalagorn as you both know the community on here better than me. Good luck and thank you for your continued efforts on this Wiki. It's great to see that its still growing and improving. -Thomas Love http://images1.wikia.nocookie.net/jackass/images/5/5f/Star_tiny.png [ talk ] 20:15, September 6, 2017 (UTC)

Re: Axe of the Unyielding +5
That's what +5 variant's description says; Axe of the Unyielding +5:

Combat abilities: – 10% chance of decapitating opponent with each successful attack (Save vs. Death at -4 negates)

—Faalagorn☎/✓ 14:49, September 6, 2017 (UTC)

Re: Congrats on the admin rights which means more work needs to be done :-)
First of all, as you could probably see, yesterday I was busy handling most of the things I posted on User talk:23dutch45man – there's still a few things I've left in to make sure are not needed for later, you may check them out as well, and left a mail for the FANDOM staff about the sitename update to remove the remnants of the old "Baldurs Gate" instead of "Baldur's Gate", shown for exmaple in title bar, [[Project: namespace and when using built-in  template, so hopefully that will get solved soon :).

I also did some minor tweaks to Monobook skin, but (that along with some Wikia skin as well), is something requires more tweaking, so I didn't add things as background to MonoBook yet :). See w:c:forgottenrealms:MediaWiki:Common.css, w:c:forgottenrealms:MediaWiki:Monobook.css, w:c:forgottenrealms:MediaWiki:Wikia.css and our equivalents MediaWiki:Common.css, MediaWiki:Monobook.css, MediaWiki:Wikia.css. If you want to try how custom CSS works, you can copy the content of w:c:forgottenrealms:MediaWiki:Common.css into Special:MyPage/common.css – common.css affects both skins, unlike monobook.css and wikia.css respectively, and I see that FRW switched to using it in favour of dedicated skin CSSes.

I also restored and revamped reaction page deleted by User:Erik the Mad as you may have noticed. If you want, you can take a look at Big World Setup page too – I didn't restore it – it was no longer linked anywhere, plus it may need some work, but I don't mind seeing the page back, especially since we have pages for Infinity Explorer, Near Infinity, BG1 Tutu, Ascension and other mods.

Anyway, back to categories, since I thought about it too, especially with the added admin rights.

First of all, when browsing the wiki I stumbled upon two previous categorization discussions – Thread:5507, which is an original thread posted by User:23dutch45man that pretty much sums up the current categories layout, but that's the one that needs rework now – but there's also Thread:13565 by User:YoDsanklai, which sadly is no longer active due to some conflict with User:Erik the Mad – both with both good and not so good decisions, but also both inactive, but the categories thread is one of the good initiatives, so you may take a look at it.

Also, you mentioned about achievements being messed up – while I'm no expert with Wikia's achievement system, the good news is that as admins we both have access to Special:AchievementsCustomize so at least some of these issues could be alleviated :).

Now, to reply your points: Now, the issue you mentioned about separating items that appear in the SoA and ToB part of BGII:EE – here I'm backing up the suggestion User:YoDsanklai suggested. Enhanced Editions never removed any of the original game contents, just added the new ones. The same applies to ToB vs SoA or even BG2 vs BG1 (even if they can't be carried over or found in-game, even the original quest items still appear in BG2 files and can be CLUA'd as well) – they might get renamed, but all the areas, creatures, items, spells etc. With that in mind, User:YoDsanklai suggested that instead of adding an item to all categories (as Thread:5507 suggests), especially when it comes to vanilla->EE or SoA->ToB (as some separation between BG1 and BG2 is needed, for example quests and locations are exclusive to each game), just use the BG:EE category for items that exclusively appear in EEs, SoA for items that exclusively appear in SoA and ToB for items that exclusively appear in ToB. Like I mentioned, pretty much everything available in vanilla appears in EEs (maybe just tweaked), and all the items can be carried to ToB. The exclusive fact that the item, quest, character etc. appears only in vanilla game/SoA or in both games will be reflected in text and infobox though.
 * 1) Like I mentioned before, I prefer full names instead of shortened one. While they are easier to type, so, , , , , and  are perfect, the categories preferrably should use the full names, especially since I'd rather want templates to these particular categories automatically, instead of forcing users to add them manually. I've been thinking for a while about revamping Infoboxes as a draft (to not touch the existing ones in case something breaks) with the option of automatically adding cateogries and see how that works, but that's something that's not yet ready. There is also a simply to perform tweak to add appropriate categories whenever , , , , ,  and  are used somewhere in the page, but I'm not sure if that's a good idea, as that could be a bit messy.
 * 1) I'm not sure if the "weapons" or "armor" part is that much redundant, but I agree with what you wrote on User:23dutch45man's talk page, that the general categories should only serve as a "hub" to other categories and not host items in there themselves. Items should go to the most detailed category, so for example Astral Crossbow should only belong to Category:Baldur's Gate: Siege of Dragonspear crossbows and not Category:Baldur's Gate: SoD, Category:Crossbows and Category:Weapons as well. Like I mentioned, I'm not scared of long categories names, as they are always understood, long names don't cause issues in MediaWiki and either should be added automatically and even if not, they are only added once to each page.
 * 2) While companions are pretty easy to split (though keep in mind that some companions appear as NPCs too, for example Xzar and Montaron in BG2 and things like Yoshimo being technically an NPC and enemy later on no matter what you do), I'm not 100% sure about how easily monsters can be split from characters (npcs you can't recruit). I think it's viable, though keep in mind that Cattack, assassins such as Shank and plethora of other creatures appear initially with a blue circle, despite turning hostile later on – and sometimes no matter how you approach them, too. Also while rats in Candlekeep Storehouse are hostile, all other rats found in game are never initially hostile to you. And bears are only hostile when you come closer to them, while wolves are aggressive from the time you see them.
 * 3) (marked as 5). I think the original issue it's called "Baldur’s Gate (games)" instead "Baldur’s Gate (game)" is due to fact that it was supposed to encompass both the vanilla BG as well as ToTSC expansion. I think it would be nice to have a separate ToTSC category to mark locations, items, creatures and quests that appear there uniquely (see #1).
 * 4) (marked as 4). Only creatures can have characters, so I think the proper naming would be "Lawful good creatures" (I'm leaning toward not capitalizing "good" part, but if the game always capitalizes that as "Lawful Good", then maybe it'd be better to have it capitalized too). Not sure how to handle it, i.e. do we want to group lawful good creatures only found in SoD for example? I'm also wondering what was the idea behind separating "lawful" and "good" originally, and that might be due to fact that some things works only vs good or evil character, lawful or not doesn't matter. We optionally can do umbrella category for good characters hosting "lawful good", "neutral good" and "chaotic good" characters later on anyway. About the main and side quests – I'm not sure. On one hand it's good to have the quests that are required to do grouped together, for example if someone want to rush through game and see on glance what's required, but on the other hand with "Important events" often takes the spot of the only quest required to beat the game. I also like the idea of having "unmarked quests" as you mentioned, but also I like the fact that "Companion quests" are grouped separately – there's also "Stronghold quests" category somewhere and with the way journal works, I was thinking that "Pseudo quests" or whatever category for entries that appear in quest journal, but lack tangible reward and only group lore items together, such as A Farmer's Tales, Troubles in the Region etc. Though the game does not differentiate between quest types, so it's all based on assumption. Campaign (games) names in these categories are indeed needed.

I kinda have yet to think through the whole categories, as I was busy improving wiki elsewhere, but since we can improve as we go, I think after discussions here you can make educated guesses yourself and we can change something if it won't fit. If in doubt, take a look at some well-established wikis and the biggest gaming ones. Other than Wikia, the biggest gaming wikis are also hosted on curse's gamepedia, often well maintained and often officially endorsed by game developers themselves, so they are often doing good and are worth to follow :). To sum up, take a look at Thread:13565 and if achievements break, keep in mind the Special:AchievementsCustomize page.

—Faalagorn☎/✓ 12:44, September 7, 2017 (UTC)

Re: Forum tree
I think News section should be "pinned" as a first section, where only admins can make new threads and where some major improvements to wiki can be announced after discussing in talk pages or improvements/suggestions forums – alternatively, if that's not possible, we could instead make and add a news module to the main page, where the updates will be announced, similar to how w:c:forgottenrealms announces "Recent releases" (we could also cover some news about the game, such as when a new patch, DLC or a meaningful beamblog post is released. Other than that, it all seems fine – I'll leave the forum for you to customize, maybe only fixing a typo when I spot any :). Just make sure not to lose any existing posts if possible, or archive them somewhere if not, even if it's something as simple as Baldur's Gate Wiki:Poll history static page :)

—Faalagorn☎/✓ 12:51, September 7, 2017 (UTC)

Improvements for the main page
I'm still waiting for Wikia's staff to help with changing the old sitename variable from Baldurs Gate to Baldur's Gate, but in the meantime, we should think about some minor improvements to the main page.


 * 1) First of all, especially with the categories revamp, Template:Mainpage articles and MediaWiki:Wiki-navigation will need an update.
 * 2) Secondly, it would be nice to nominate some new page for featured article and maybe make a new poll, as the current ones remain long unchanged :). Currently, the featured article is embedded in the main wiki, while it should be made a separate template. While it's not troublesome for us with the admin privileges, it's untidy solution, so I might look on moving it outseide later on. Nevertheless, we can think of something new in the meantime – just keep in mind that previous poll results were archivized (by hand) in Baldur's Gate Wiki:Poll history like I mentioned already, either we continue it, figure something nicer or alternatively remove the polls from the main page and replace it with something more useful such as the BG news I mentioned. Also, we may think whenever some screenshots and/or videos need some rotation as well (currently there's 27 screenshots that may use some rotation to more prominently feature the most recent EEs additions, such as SoD which is sorted as a last).
 * 3) Finally, I may switch order of few elements in the main page, without removing anything for now. There are some fixes needed too, as polls and forums widgets make page too wide on Monobook. I already did some minor styling fixes in main page widgets before we got admin rights, as the widget were allowed to edit by anyone. While nothing bad happened due to that so far, I'm assuming no admin remembered to protect these pages since the main page itself is, so I might go and set protection for them just in case someone will want to vandalize or accidentially break the main page elements, but if you think some parts of the wiki that are currently protected would be nice to edit by anyone, feel free to discuss!

—Faalagorn☎/✓ 13:13, September 7, 2017 (UTC)

Re: Category tree (1)
Yes, I know the difference between TotSC and ToB (and also SoA now), as transition to ToB or SoA won't allow you to go back to previous areas (unless in 3rd party BGT or EET mod), similar to BG1-BG2 transition, though it's worth mentioning that unlike BG1->BG2 transision (unless in aftermentioned BGT or EET) (as far as I remember), all items get carried intact, so unlike BG1-2 transition where only a certain items (vide Importing a Character) technically all BG:SoA items "appear" in ToB (plus can be CLUA'd since we stay at the same game executable). That's why I mentioned infobox and location in addition to category.

Anyway, that's where there are two distinctions – items that can be physically found only in the certain part of campaign (BG+EE, SoD, SoA+EE, ToB+EE) versus the games owned, as while rare, technically someone may still be playing just the vanilla game without ToTSC or, or a game without ToB where one can't have access to higher levels and watcher keep during SoD. Luckily, SoD confuses less here, as AFAIK it adds nothing new to the base game except the interface.

Not sure about the VE limitations (actually I find limiting page width for desktops kinda silly, but then there's user editing in mobile, so that might affect them, too), so you have to judge it yourself. I just hope we will get to the point users won't have to type categories for every page with infobox manuallly, similar how infobox currently add Category:Items, Category:Creatures etc. automatically (that needs rework too, though).

By the way, as far as the sort order of categories goes, keep in mind that you can sort them by a different naming order by writing the sort key after name, ex. – see Categories sort key at MediaWiki's documentation. Actually, it would probably be better to start off with call it "Daggers in Baldur's Gate: Siege of Dragonspear" rather than "Baldur's Gate: Siege of Dragonspear daggers" – if the length it an issue, you can probably use "Daggers in BG:SoD" or even "Daggers in SoD" following the.

The pages listing the new items in BG:EE are already there as you mentiones, and I think it would be nice to list other things such as creatures and quests too indeed. However, I was referencing to the issue User:YoDsanklai said in Thread:13565. Basically, it means that all items that appear in BG2 automatically appear in BG2:EE, as nothing was removed. The names are different, but that should be reflected in pages, so basically items in BG2:EE = items in BG2 + items in BG2:EE.

—Faalagorn☎/✓ 14:43, September 7, 2017 (UTC)

Re: Category tree (1) – 2
Nothing is mandatory; the actual infobox category can be easily changed with one edit (the question is if you want to change it, especially as would interfere with current achievements).

I also think that "BG: SoD" is better than plain SoD; just threw that as you were worrying about the length.

Not sure if I understand what you asked, the sort key overrides the page name (Which can be category), as if the page name were different – so if you for example decide to sort Potion of Healing under "H", you could add. Same goes with categories, you only change the sort key on the page. The sort key affects only the sorting in this particular category, however. I think templates can handle it as well. But as long as you keep using "[Weapon name] in [game]", then it should not be affected.

When it comes to enemies, keep in mind that some unlikely NPC can become hostile via dialogue depending the situation. For example, Flaming Fist Mercenaries on Area South of Beregost if you choose unwisely, or even companions, like Minsc if you deny helping him (but I guess we could exclude companions since they get a new category).

About your last point, you are mostly right, but to clarify what I tried to mention earlier, keep in mind that the current distinction is more focused around games (BG, ToTsc, BG2, ToB, BGEE, BG2EE, SoD) rather than campaigns - in EE you have three "campaigns" in each installment which you are referring to as "Baldur’s Gate II: Enhanced Edition: Shadows of Amn" – for BG:EE it's (as per tooltips over buttons to change them with SoD installed say): "Baldur's Gate: Enhanced Edition", "Baldur's Gate: Siege of Dragonspear" and "The Black Pits". For BG2EE there are no tooltips, but the names are written below icons: "Shadows of Amn", "Throne of Bhaal" and "The Black Pits II: Gladiators of Thay". Technically there's also tutorial, since you need to create/import a character in there as well, but that's an obscure situation that can be handled by one page I'm hopefully going to write someday at Tutorial, covering both the classical BG2 where it originated and it's modified appearance in BG1:EE.

What you are trying to do is to split the content between campaigns (so BG+EE, SoD, BG2+EE's SoA, BG2+EE's ToB and I'd add both Black Pits to the mix, as that's what Beamdog made it – a separate campaign, although separate from Bhaalspawn saga) – and actually it is fine, but keep in mind that it's more in lines of redoing the categorisation, as I think that both Thread:5507 and Thread:13565 (and me for the most part), referred to categories as games.

In fact, your idea might actually be better – the most problem was that back in 2012-13 when this wiki and categorization was starting, BG2:EE was not even released, not to mention SoD, and people were still often playing the original games, so EE content had to be separated. Since then, most editors (we included :P) were leaning toward EEs where all bugfixes and new content happens, so that distinction while welcome (since some still play the classic, ex. with GemRB) is not really that essential as before.

—Faalagorn☎/✓ 17:17, September 7, 2017 (UTC)

About "Abilities"
I kinda forgot to reply about this before – since you mention about Category:Abilities, there's one thing I would like to mention. Currently, the game refer to as "Spells" to both Mages' spells, Clerics' spells and all kind of Special Abilities, which can be seen on character's stats: for example my Barbarian CHARNAME "Favorite spell" is Barbarian Rage and Imoen's "Favorite spell" is Set Snare. Same happens with game files, where we have SPL (SPELL) files for both spells and abilities: for example SPCL152.SPL for Barbarian Rage and SPCL412.SPL for Set Snare.

With that in mind, how do we want to classify HLAs, Bhaalspawn powers and other special abilities accessible from F12, assuming we would want to group them? Do we insist on calling them "spells" as per game files, or should we use "Abilities" (via "Special Abilities" and "High Level Abilities") and classify spells as such? (After all, Mage High Level Abilities are indeed level 9 spells and Cleric/Druid's HLAs are also (lvl 7) spells.

Indeed, a bit confusion was added by the Abilities page, especially since that's how character generation calls it, but now since that's gone, the confusion should be less and could easily be solved with template.

—Faalagorn☎/✓ 18:02, September 7, 2017 (UTC)

Re: Misc. stuff
There are already New items in Baldur's Gate: Enhanced Edition, New items in Baldur's Gate II: Enhanced Edition and New items in Baldur's Gate: Siege of Dragonspear. Nothing for ToTSC and ToB (and maybe for Collector's Edition – Joluv and Deidre. I don't think that any new items were added in Black Pits exclusively, but even then technically they should be included in New items in Baldur's Gate: Enhanced Edition and New items in Baldur's Gate II: Enhanced Edition, as BPs were included in EEs from the start – actually, let's don't bother too much about BPs for now, instead focusing on core games in the meantime, I guess.

Everything seems fine about the forums and main page IMO, feel free to update the forums as you like and we will add news in the main page later on :). Hopefully we'll be able to keep it up to stay fresh! The wiki could use some of it to feel more lively.

I got reply from FANDOM staff yesterday actually, but just noticed it now :). I have to move 5 pages that would collide which I am gonna do in a second and reply back, so hopefully we'll have it sorted soon ^^.

I'm not sure about the spells, haven't through about it – the first one naturally sounds the most natural, so you can make it as – for it to be sorted.

About the categories of areas, I was thinking the same – I think these are redundant and not really needed, such as Category:Area S of High Hedge but also Category:Beregost and so on. With that in mind, I think it could be safe to rename Category:Baldur's Gate (games) to plain Category:Baldur's Gate which is currently removed, since without categories for places I think it's obvious that plain "Baldur's Gate" refers to the original game.

Also, while you were busy thinking about detailed categories, I took a look at the current ones based on Template:Mainpage articles and MediaWiki:Wiki-navigation and came up with User:Faalagorn/Categories draft – it's still WIP and I'll update it later on, but I basically reduced the amount of categories and merged some of them together to hopefully be more clear and concise. I came into realization, that since the current wiki is pretty much exclusively focused about Infinity Engine, the core categories in there are focused on this assumption. The original initiative to cover more Dark Alliance content never caught up though, and BG3 on Jefferson Engine never released even as tech demo such as Fallout's Van Buren, so this assumption kinda make sense. Keep in mind though, that because of that, some reworking may be needed if Beamdog or whoever else ever decide to create a new Baldur's Gate game based on a different mechanics/engine or some spinoff game (either Dark Alliance or something entriely new) ever catches up to bring more content to the wiki :). Also, I'm curious whether or not the "game" prefix is needed in Category:Game mechanics and if Category:Mechanics won't be self-explanatory enough? Luckily there's no mechanisms to be confused about, so that may not be needed and instead Category:Game mechanics and Category:Game lore we can simply call them Category:Mechanics and Category:Lore

—Faalagorn☎/✓ 10:11, September 8, 2017 (UTC)

Oh, you meant category pages! For some reason I thought you meant the actual pages (which can still be created for ToTSC and ToB) – sure, go on and create them and then we'll add the new items to these categories :)

When it comes to the actual pages with the list of new items, they are handy for one that they also list redlinks until stubs are created. I also like lists, since they exist even on Wikipedia and are often more flexible than categories alone, so these two (categories and lists) combine nicely. Ideally, when the new categories will be in place the list pages will be included in these categories and listed on top, ex. for New items in Baldur's Gate: Enhanced Edition will be listed under or what you decide to call it. I think that new items such as keys and misc items can be added to these lists too, actually – just nobody did that so far.

We have Baldur's Gate (game) and Baldur's Gate (city) pages because right now Baldur's Gate is a disambiguation. However, seeing the past trend of User:Erik the Mad removing most of the disambiguation pages, and with template, lated also something along the lines  template we talked about in forums, and assuming that when someone types "Baldur's Gate" doesn't mean ToTSC, SoA, ToB, EE, 2EE, SoA, BG3, Dark Alliance or Dark Alliance 2 or even funnier the related categories, we could simply decide whether we want Baldur's Gate (game) or Baldur's Gate (city) moved to Baldur's Gate and add confuse tempplate (and later on about template) on two pages, similar how I did with The Friendly Arm, Joia's Flamedance Ring, Kylee's Dagger, Perdue's Short Sword, Xan, Sword of Balduran, Protection From Evil, Protection From Petrification, Protection From Fire, Protection From Cold, Protection From Acid, Protection From Electricity etc.

I kinda hope that they get IWD2 source code eventually, and it would indeed be nice if they could get hands on Baldur's Gate III: The Black Hound and Jefferson Engine material – or maybe they did already :P? Hell, it would be nice if Beamdog would even port Dark Alliance series for PCs (and mobiles) as I never played them. Would be nice if they could enhance Neverwinter Nights series someday too :). I do like all the behind the stage improvements though, and I'm glad that with PST sorted out they get back on improving other Infinity Engine classics – It'll be nice to have the engine ported 64-bit, especially for Mac folks which can't get the updated elsewhere, plus SoD remains yet to be ported to Android. Then seeing unified interface between all games (with SoD improvements and community based suggestions found on forums), purging out remaining bugs (and hopefully polishing journal in BG:EE!). There's also lots of languages to be added – for example BG2's Polish translation is pretty much finished, but yet to be added to BG2 (I actually hope BG2 to get some love after BG:EE got with SoD-related polishing). Actually, there's quite much to come, even like, 5 years after the original EE release :P. Better get wiki polished and ready for it!

—Faalagorn☎/✓ 12:01, September 8, 2017 (UTC)

First of all, the good news is that I got the sitename change settled with FANDOM's staff help and now the name of wiki in correctly displayed in browser tabs, correctly shows the actual wiki name  and the Project: namespace is correct with Baldur's Gate Wiki: :).

About the Baldur's Gate, Baldur's Gate (game) and Baldur's Gate (city), I actually meant to move one of them into Baldur's Gate. I may actually do that and move the current content to Baldur's Gate (disambiguation) as that's what Wikipedia uses, though for that maybe I'll try to make (import) some templates (see above).

About Template:confuse – I added the "confuse" template to Xan and Xan (quest) both, to make it clear there are two entities named simply "Xan" in the game – a companion and a quest under the same name (in-game). I kinda use the existing "confuse" template in place of other templates, such as Wikipedia's   and  , but hopefully it'll become more clear with the one or both of the two aforementioned Wikipedia templates :).

—Faalagorn☎/✓ 20:35, September 8, 2017 (UTC)

Artimis' congratulations ;) —Faalagorn☎/✓
Congrats Islandking on your new title bestowed upon you by Thomaslove. One day I'll come back when I get the opportunity to play some more. Keep up the fantastic work. Artimis Grimshaw (talk) 12:16, September 8, 2017 (UTC)

Big World Setup cleanup
I see you restored Big World Setup, so I cleaned it up a little, so at least it should be at a better state now. However, since I am not using it nor planning to in the nearest time (from what I've seen it seems to be written in VisalBasic, so it only works under Windows sadly), and I am playing an unmodded game with little knowlege of the modding scene, there are some clarifications in Big World Setup page that I couldn't solve:
 * 1) I moved supported games higher, since the description mentions it works with infinity games so it was logical to mention it first despite what project's bitbucket says. Their description is a bit messy though, so I sorted the games and made links from them, but I still don't know what they mean by "Classical Adventures" – I presume they meant the original Baldur's Gate (+ToTSC) by it? However, seeing how BG2, IWD and PST are separate it puzzles me why it's called as such...
 * 2) They mentioned "(planned + IWD1:EE + partial IWD2-in-EET)" - does that mean that only IWD1:EE + partial IWD2-in-EET is planned while BG:EE+SoD+BG2EE works fine? That part is terribly written in their description as well.
 * 3) I sorted and wikified the links, but why is SCS bugfix link linked there? I added SCS link to "See also" section, but I don't know the exact connection between BWS, BWS bugxif and SCS (+SCS's bugfixes?), so that require some clarification as well.

—Faalagorn☎/✓ 22:08, September 8, 2017 (UTC)


 * 1) I know they write it as such as their page, but wiki does not need (and often shouldn't!) copy that, but follow it's own style. I made it the first subheader, especially since that fits the ordering on Near Infinity page, but that also make (logical) sense – the first paragraph mention that it works with Infinity Engine games but doesn't explain which ones so the reader will have to skip through features to see it clarified. Then it's first imperative whether or not the program is of use with the game in question then to proceeded reading the feature set. Actually, somewhere down the road we will need a guidelines how to write the mod (and other) pages, but that's something I have yet to work (and discuss!) on.
 * 2) So is SCS related to BWS directly or not? If not, then SCS bug reporting thread should not be mentioned on BWS page but instead in Sword Coast Stratagems? You mention that there's "the need for BW fix pack to get it working on EE", maybe it's good to be mentioned in the apge somewhere? Again, I only make educated guesses here as I don't use it :P.
 * 3) Still I don't know what "Classic Adventures" is. Does BWS support non-enhanced Baldur's Gate 1?
 * 4) I saw something odd with the styling of "The Roll of Years" paragraph in Time system, so I googled it and this is what I found . You can compare it with the removed bit in this old revision . I saw some variations as the User:Alonshow was trying to rephrase the list of years to what I think was relevant to game and I didn't check the later paragraphs thoroughly, but I found the year part very confusing, as it mentioned 1373 DR as "the current year" while my journal entries in BG1(EE) are marked "Day 25, Hour 12 (27 Mirtul 1368)", so it's definitely confusing. Feel to rephrase it but post it under the Calendar of Harptos, as it's more the lore information than the mechanic related one, but I'm a bit reluctant to having a direct copy of it, as I don't know the exact origin of the text and whether or not is copyrighted and/or if it's author want it to be included word for word.

—Faalagorn☎/✓ 00:57, September 9, 2017 (UTC)

EDIT: It seems that I was right in #2, I removed the link since it's present in Sword Coast Stratagems —Faalagorn☎/✓

EDIT2: Seems that Classic Adventures is a mod: – so it seems that BWS indeed doesn't work with vanilla BG1? —Faalagorn☎/✓

Fair enough; actually there's no features section in Near Infinity, so my argument was kinda invalid.

You don't need to restore the revision, just in Time system, just click "edit" under this old revisino and paste the content to appropriate spot in Calendar of Harptos, then add where needed and add  under ==References== section at the bottom of the page. Technically references could be made more than just a text link, but I kinda followed that based on what I saw in various pages here in BGWiki. I may do that later on myself if you want :).

Forgot you asked about spells; based on BG:EE+SoD: Limited Wish (Conjuration/Summoning, Invocation/Evocation) Wish (Any School)

BTW, if you have enough drive space to spare, you might consider moving your current modded game installation, download a fresh game, move it somewhere and then restoring your current modded game to original location and then adding the fresh game install as a bookmark for NI :). That way you won't be dependent on me.

—Faalagorn☎/✓ 02:08, September 9, 2017 (UTC)

Oh, I just meant to install the game again so you can have both the modder and fresh installation.

—Faalagorn☎/✓ 13:01, September 9, 2017 (UTC)

Re: Priest sphere category
No, I don't know about these categories and honestly didn't look at them before. If that will help you, you can do something I did in User:Faalagorn/Categories and list categories in the hierarchy, which should help you see how you want to lay out the categories scheme. If you list them as Category:, it will allow you to whether the categories are linked in [[Special:WhatLinksHere. If not, then you didn't include them in your hierarchy and probably might not be useful. Just remember that "unused" category needs to be removed from every page aftertwards.

—Faalagorn☎/✓ 15:27, September 9, 2017 (UTC)

Re: Baldur's Gate (city) ?
Hm, I already talked about the issue before, see and I think some time before, too? Anyway, like I mentioned I kinda followed the trend User:Erik the Mad started, see his deletion log and search for "disambig". Although he did it kinda clumsy, since I had to fix various redirects and red links due to the removal of such pages, the actual idea wasn't bad – I already explained what's it about, but basically (what Wikipedia does for example as I mentioned), they keep disambiguation pages at (disambiguation) and point to them from the non-disambig pages with hatnotes. Unfortunately the only non-stub hatnote we have is, as I mentioned is confuse, so I use that extensively for now, with the eventual plans to add the new templates somewhere down the road. With that, the viewers basically don't have to go through disambiguation pages unless they explicitly want to (via hatnote), so that's generally skipping one mandatory page that viewer has to come through in best case and in worst case not adding anything, which is good.

Either way, about the actual resident for Baldur's Gate – I also thought about placing the game page there initially, though decided to place the city article in here at least for now – for one, the Baldur's Gate (game) link is used in way more pages than Baldur's Gate (city) is, so it's easier to fix redirects manually for now, and secondly Baldur's Gate (city) already resided in that space, so some pages still link to that. You also mentioned that you only want to rename Category:Baldur's Gate (games) to Category:Baldur's Gate (game), though while I would rather prefer simply Category:Baldur's Gate (see User:Faalagorn/Categories, having Baldur's Gate (game) page seems more fitting.

Also, people already on BGWiki are more likely to search some info about the city, as they already know things about the game they are playing :). Although having the game under Baldur's Gate would indeed ease up adding links a lot, so it's not out of question to place the game there, too.

—Faalagorn☎/✓ 15:03, September 10, 2017 (UTC)

Actually, that's what Wikipedia does, although the other way around: Baldur's Gate is for the 1st game in the series, Baldur's Gate (city) is for the city and Baldur's Gate (disambiguation) for disambiguation page – which is excpected, as the game is more popular that one city from Forgotten Realms lore. More closer to us, Forgotten Realms wiki though – does the opposite: w:c:forgottenrealms:Baldur's Gate points to the City, w:c:forgottenrealms:Baldur's Gate (game) is about the first game in the series and there's also w:c:forgottenrealms:Baldur's Gate (disambiguation). Both wikis use hatnotes to point to other pages – which is expected from the wiki related to Forgotten Realms lore. Whenever we want to the Baldur's Gate game page to take the spot is arguable, though like I mentioned it's more work to be done to replace them. However, it's worth noting that Baldur's Gate (city) views were really close to Baldur's Gate (game) and while Baldur's Gate East had even more views than both – see Special:Insights – people are more likely to search for article about enhanced editions (people who are new to EE but not BG to see what it adds) – what you fear about people not knowing the titular game ending on wiki is close to nil, and while some might end up confusing it for a "gate" are more likely to search for the origin of the word and end up on the city anyway, assuming they know the game (because how else they would end up on this wiki?) :).

There's also Baldur's Gate (series) and w:c:forgottenrealms:Baldur's Gate series respectively and I'd like to see something in lines to that on this wiki too eventually, along something in line Dark Alliance (series) to distringuinsh the "bhaalspawn saga" main series from Dark Alliance series, in lieu of w:c:forgottenrealms:Baldur's Gate: Dark Alliance series, but that's a topic for different matter :).

You are worried about people ending up on non-desired pages, but that's what hatnotes are for, and the exact reason why they are always located on top of the page (or top of the section) – so they are the appearing first in the flow of reading, basically doing the same job as regular disambiguation page.

—Faalagorn☎/✓ 15:53, September 10, 2017 (UTC)

I'm not sure if I understand everything you wrote (you managed to write a really long sentence without a full stop :P, but guess that's the reason of writing a reply, probably happening to me as well here :P), let me try to adress everything though:
 * 1) I don't mind swapping the city/game pages around – actually that's what I originally thought, but keep in mind that a lot of links will have to be updated over time – I actually showed that Wikipedia and FRW have different pages under "Baldur's Gate" name :).
 * Yes, I also think a hatnote on every page to lead to others is a great idea – just use the for now, and hopefully I'll get myself to adding Wikipedia-like  later on. I actually realized we have a very simple  so that might fill the gap and avoid confusion.
 * No, I don't plan on removing the game pages just because they can potentially be of less interest, I'm actually the opposite :).
 * 1) Actually the search on MediaWiki is what should be used sparsely and I think serves the editors more than the viewers – that's why the default action when typing enter in search bar is to go to the exactly named article first, and only if it don't exist show the search results, which pretty much should only happen with misspellings – that's also why the redirects are important. Also, from what I know, most traffic should go from wikilinks, while browsing other pages – Wikia/FANDOM goes even further, showing suggested pages at the bottom (actually that's something I don't really like, as we (editors) have no constrol over, but it's how Wikia works).
 * 2) Don't worry about series now – they aren't there yet and I probably only confused you by mentioning them when talking about something else :P.

Basically, more important over what page lands where (it's wiki after all, we can all change things as we see fit :)), is how do we want to handle disambiguation pages – I got the idea that the preferred way was to not have disambiguations when there's only two articles under same name, and have such page otherwise and that's what I was trying to unify, often relating to Wikipedia and FRW since they're bigger and closer to us (inter-wiki links), but I'm open for suggestions ofc. Sadly, there's mostly just two of us to discuss it for the time being :(. Hopefully it irons out more over time, though I guess we could try make some discussions of forums/polls or maybe even try to ask for opinions on external forums, such as Beamdog's BG forums?

—Faalagorn☎/✓ 18:53, September 10, 2017 (UTC)

Hey, thanks for reply :). I've finally made the Template:about. It's very basic template, inspired by Wikipedia:Template:About2. It requires more typing on pages, but with my dull template-making skills, making it simple should potentially cause less trouble. I've included it on Baldur's Gate and Baldur's Gate (game) for now, so see how it looks and then decide how to handle the rest. In the meantime, I'll replace some confusing templates with the new one.

—Faalagorn☎/✓ 11:32, September 11, 2017 (UTC)

Re: Reputation
Yeah, I thought about adding the reputation to infobox as well, thanks :).

—Faalagorn☎/✓ 11:55, September 11, 2017 (UTC)

Yes, it should be loss, as currently you can only lose reputation by killing someone. I'm not sure, but I think the amount is always the same, based on your current reputation, i.e. there is no fixed reputation loss value for things different than quests?

Anyway, assuming BG3 won't be based on infinity engine (or have it that much modified), it will need a new infobox – and if not, it can always be modified, so I wouldn't stretch that too much.

—Faalagorn☎/✓ 14:28, September 11, 2017 (UTC)

Re: Berserker, Rage
No, they are not, at least not in BG:EE: Barbarian, Minsc, Berserker

—Faalagorn☎/✓ 00:09, September 12, 2017 (UTC)

Hi Islandking,

thank you for your message and all your helps regarding editig!

I got a message and was offered to become a Curator for 'Elder Scrolls'. I didn't react. Does 'Elder Scrolls' belong to Bioware or Beamdog as well? I never played 'Elder Scrolls' and anyway the job wouldn't be paid.

Im just working a little bit here on Baldur's Gate Wiki Black Pits II because I enjoy it. I will continue to improve these Walkthroughs step by step. I try to produce quality work. But from next week on I'll be very busy for a longer time...

I'm still abroad and haven't played Siege of Dragonspear yet. I'm not offended at all if you find somebody else for helping you with a SoD Walkthrough.

Ok. My Figther Mage Solo Protagonist is playing difficulty level HARD in the Black Pits II and so far he did extremly well! Only two more Battles to go: The Baalspawn and The Winged. If I should manage difficuly level INSANE waits for me!!!

Where are you in BG II, EE right now? Or are you already playing Throne of Bhaal?

Gejadus (talk) 10:16, September 12, 2017 (UTC)

Congratulations for becoming an admin here! Wow! Great!
Hi Islandking! I'm happy for you! This sounds good and fits well!

I think that the founder Thomas (and Dutchman) had a great idea to make you and Faalagorn ADMINS here!

Faalagorn seems to be very skilled as well!

I just read read through your messages and of the others a little bit...don't ahve much time anyway. Aha, you've even contacted Havaeron (or whatever his name is) concerning his Walkthrough. He seems to be a guy who spends his whole time with playing computer games and writing walkthroughs. (It's his business). He seems to be one of the best game players at all though I've never watched him playing (on Youtube).

Regarding my walkthrough you admins can do with it whatever you like. I just enjoyed writing here and learning a little bit of editing. Concerning the page views I would say that I was right that people like me who just enjoy playing in their spare time search for such walkthroughs. We just want to enjoy playing in our little spare time (besides family, job and small company) and if we get stuck we want to find a written solution with some good hints without wasting hours for finding a solution ourselves.

Hm. I know level INSANE but not LoB. I just heard a little bit about it. Hm. It's the hardest level at all. I have to check. I even don't know if I have this playing option on my German DVD 'Dungeons&Dragons, Baldur's Gate II, Enhanced Edition, 2015 Beamdog'. I don't tink that I have it but I will check.

>>> Please if you find any interesting information about Beamdog working on Baldur's Gate III send me information or a link. You know the Beamdog Forum much much better than I do. Thanks!

Enjoy being an admin here, Islandking!

Gejadus (talk) 10:54, September 12, 2017 (UTC)

Hi Islandking,

it seems to me that you are taking your new responsibility as an admin here serious!

So I have to say it like this: If you should go to Beamdog Forum and happen to see any (important) info about BG III please send me a link!

Thanks a bunch!

Gejadus (talk) 11:12, September 12, 2017 (UTC)

Re: There's also a Bestiary page
That's exactly what I mentioned in Talk:Creatures, too :). I think these two could be merged with the "Bestiary" content added as Baldur's Gate II, as the list of monsters is probably from there.

—Faalagorn☎/✓ 00:54, September 13, 2017 (UTC)