Talk:Abi-Dalzim's Horrid Wilting/@comment-187.67.3.61-20180212151639/@comment-86.253.189.235-20200209031116

You can't use Horrid Wilting in a sequencer. You need Chain Contingency, which is much less flexible, but yeah it's around 200 magic damage on average against an enemy with a 10 in saving throws versus spells. (Strong enemies can have like 6, with Great Malison they get upped to 10.)

I prefer Skull Traps for pure burst damage: faster casting time, more casts, works with Spell Sequencer and Spell Trigger. Incendiary Cloud hits harder than Horrid Wilting as a level 8 damage spell, so in most cases it is a better choice for a direct damage spell slot. A *single* cloud does an average of 200 fire damage over 10 rounds against the same enemy described above, and this is assuming that enemy has 55% fire resistance. It would deal 360 damage with no fire resistance.