Baldur's Gate Wiki:Game source files/BCS/CUTBP00

Line 0001
IF True THEN RESPONSE #100 CutSceneId(Player1) CreateItem("BPRNG1",0,0,0) // Slave Ring FillSlot(SLOT_RING_RIGHT) Wait(4) ActionOverride("BPTAVE01",DisplayStringWait("BPTAVE01",29958)) // What? What? Where are we? Wait(3) ActionOverride("BPTAVE02",DisplayStringWait("BPTAVE02",29959)) // Who spiked me drink? I was just in the tavern, talking to Myrna. Hey, I saw those folks there too. Wait(9) SmallWait(5) CreateVisualEffect("spsdimpa",[472.400]) CreateCreature("BPTASL01",[472.400],S) // Tasloi CreateVisualEffect("spsdimpa",[472.400]) CreateCreature("BPTASL02",[472.400],S) // Tasloi CreateVisualEffect("spsdimpa",[472.400]) CreateCreature("BPTASL03",[472.400],S) // Tasloi PlaySound("EFF_M31C") ActionOverride("BPTAVE03",DisplayStringWait("BPTAVE03",29960)) // We're in some kind of fighting pit. Look out! Monsters! Wait(3) ActionOverride("BPTASL01",Attack("BPTAVE03")) // Tavern Bouncer ActionOverride("BPTASL02",Attack("BPTAVE02")) // Tavern Bully ActionOverride("BPTASL03",Attack("BPTAVE01")) // Tavern Patron SmallWait(5) ActionOverride("BPTAVE03",Attack("BPTASL01")) // Tasloi ActionOverride("BPTAVE02",Attack("BPTASL02")) // Tasloi ActionOverride("BPTAVE01",Attack("BPTASL03")) // Tasloi MoveViewObject(Player1,BD_SLOW) Wait(3) JumpToPoint([906.702]) CreateVisualEffectObject("spdimndr",Myself) ActionOverride(Player2,JumpToPoint([839.761])) ActionOverride(Player2,CreateVisualEffectObject("spdimndr",Player2)) ActionOverride(Player3,JumpToPoint([999.692])) ActionOverride(Player3,CreateVisualEffectObject("spdimndr",Player3)) ActionOverride(Player4,JumpToPoint([903.753])) ActionOverride(Player4,CreateVisualEffectObject("spdimndr",Player4)) ActionOverride(Player5,JumpToPoint([959.714])) ActionOverride(Player5,CreateVisualEffectObject("spdimndr",Player5)) ActionOverride(Player6,JumpToPoint([974.764])) ActionOverride(Player6,CreateVisualEffectObject("spdimndr",Player6)) Wait(3) EndCutSceneMode SetGlobal("BPINTRO","GLOBAL",2) MultiPlayerSync SmallWait(4) END

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IF True THEN RESPONSE #100 CutSceneId(Player2) CreateItem("BPRNG1",0,0,0) // Slave Ring FillSlot(SLOT_RING_RIGHT) END

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IF True THEN RESPONSE #100 CutSceneId(Player3) CreateItem("BPRNG1",0,0,0) // Slave Ring FillSlot(SLOT_RING_RIGHT) END

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IF True THEN RESPONSE #100 CutSceneId(Player4) CreateItem("BPRNG1",0,0,0) // Slave Ring FillSlot(SLOT_RING_RIGHT) END

Line 0078
IF True THEN RESPONSE #100 CutSceneId(Player5) CreateItem("BPRNG1",0,0,0) // Slave Ring FillSlot(SLOT_RING_RIGHT) END

Line 0087
IF True THEN RESPONSE #100 CutSceneId(Player6) CreateItem("BPRNG1",0,0,0) // Slave Ring FillSlot(SLOT_RING_RIGHT) END