Talk:Durlag's Tower Walkthrough/@comment-2600:8803:D000:D301:38FB:BD63:FADC:515B-20190101035009

Playing BG-EE on Core Rules, Durlag's Tower, 2nd basement, my party are all level 7, In Keil's room: What's up with the Dwarven Doom Gaurd?!?! I've got a paly and priest at AC -6 and a Kensai buffed at AC -7 and they are hitting 50% of the time. This site lists the THAc0 at 12, but wow! they wrack up the damage fast: 3-10 dmg per hit, up to 20 on a crit which they seem to do 10% of the time. The last time I fought them I kited one out and slaughtered it, but got the other three within one round of one another. Used web to slow them down. Once they got to my tanks, I hit them with blind/slow/grease/web (an overlay to show the area of AoE spells would be a nice addition GOG). Party buffs: Chant/Haste/Bless/Defensive Harmony with potions of Heroism, Free Action, Giant Strength, Invulnerability, Regeneration. They resist lightning poorly but pathing from the casters is problematic to avoid frying the tanks. The thief got one good backstab in for 30+. The rest was a battle of attrition rolling agro on the three tanks and staying out of the way of chain casting Lighning Bolt while the DGs were webbed. After three tries, I got everyone out alive, but the whole party (save the mage) looked like a low altitude plane crash. The Greater Doppplegangers are cake compaired to these guys. -DammitDan