Detecting Secret Doors

Secret doors may look like anything in game, from a bookshelf to a side wall, they need to be detected first before opening. Behind secret doors might hide treasures, optional quests, some are even needed to process the story, notably the one near entrance of Cloakwood Mine level 4.

Anyone in party is able to open secret doors, but the ability to detect them various upon creature races and classes, activating Find Traps and/or Detect Illusion will always reveal them within one round, other combinations will need a check each round for a success rate. If the detection keeps failing, you could try using the console command to force it: C:Eval('DetectSecretDoor("Door01")') If the above command doesn't work, try the following open the door directly: C:Eval('OpenDoor("Door01")')

Sources & references

 * argent77’s and elminster’s comments on No hidden door at Davaeorn map... thread