Belegarm

Belegarm is a recurring merchant in Baldur's Gate: Siege of Dragonspear.

Stock
Belegarm has four different shop inventories.

Weapons

 * Club x5
 * Club +1 x3
 * War Hammer x5
 * War Hammer +1 x2
 * Mace x5
 * Mace +1 x3
 * Flail x5
 * Flail +1 x3
 * Morning Star x5
 * Morning Star +1 x3
 * Spear x5
 * Spear +1 x3
 * Quarterstaff x5
 * Quarterstaff +1 x3
 * Halberd x5
 * Halberd +1 x3
 * Dagger x5
 * Dagger +1 x3
 * Short Sword x5
 * Short Sword +1 x3
 * Long Sword x5
 * Long Sword +1 x3
 * Bastard Sword x5
 * Bastard Sword +1 x3
 * Two-handed Sword x5
 * Two-handed Sword +1 x3
 * Battle Axe x5
 * Battle Axe +1 x3
 * Scimitar x3
 * Scimitar +1 x2
 * Katana x2
 * Katana +1 x1
 * Shortbow x5
 * Shortbow +1 x3
 * Longbow x5
 * Longbow +1 x3
 * Composite Longbow x5
 * Composite Longbow +1 x3
 * Arrow
 * Arrow +1
 * Acid Arrow +1 x20
 * Arrow of Fire +2 x20
 * Arrow of Ice x20
 * Arrow of Piercing +1 x20
 * Arrow +2 x20
 * Light Crossbow x5
 * Light Crossbow +1 x3
 * Heavy Crossbow x5
 * Heavy Crossbow +1 x3
 * Bolt x1
 * Bolt +1 x1
 * Bolt of Lightning x20
 * Bolt of Fire +1 x20
 * Bolt of Ice +1 x20
 * Bolt +2 x20
 * Sling x5
 * Sling +1 x3
 * Bullet
 * Bullet +1
 * Bullet of Fire +1 x20
 * Bullet of Ice +1 x20
 * Bullet of Electricity +1 x20
 * Bullet +2 x20
 * Throwing Axe
 * Throwing Axe +1
 * Throwing Dagger
 * Throwing Dagger +1
 * Dart
 * Dart +1
 * Dart of Fire +1 x20
 * Dart of Ice +1 x20
 * Dart of Acid +1 x20

Armor and Shields

 * Leather Armor x6
 * Leather Armor +1 x3
 * Studded Leather Armor x6
 * Studded Leather Armor +1 x1
 * Hide Armor x6
 * Chain Mail x5
 * Chain Mail +1 x3
 * Splint Mail x5
 * Splint Mail +1 x3
 * Plate Mail x5
 * Plate Mail +1 x3
 * Full Plate Armor x1
 * Buckler x5
 * Buckler +1 x3
 * Buckler of the Fist +2 x3
 * Small Shield x5
 * Small Shield +1 x3
 * Medium Shield x5
 * Medium Shield +1 x3
 * Large Shield x5
 * Large Shield +1 x3
 * Helmet x6
 * Helmet x6
 * Helmet x6
 * Helmet x6

Spells and Potions

 * Wand of Magic Missiles x1
 * Wand of Fire x1
 * Wand of Frost x1
 * Wand of Lightning x1
 * Wand of the Heavens x1
 * Wand of Sleep x1
 * Wand of Monster Summoning x1
 * Potion of Healing x1
 * Potion of Extra Healing
 * Antidote x1
 * Elixir of Health x30
 * Potion of Regeneration x5
 * Potion of Strength x5
 * Potion of Agility x5
 * Potion of Fortitude x5
 * Potion of Genius x5
 * Potion of Insight x5
 * Potion of Persuasiveness x5
 * Potion of Mind Focusing x5
 * Potion of Hill Giant Strength x5
 * Potion of Stone Giant Strength x4
 * Potion of Frost Giant Strength x3
 * Potion of Fire Giant Strength x2
 * Potion of Cloud Giant Strength x1
 * Potion of Storm Giant Strength x1
 * Potion of Heroism x5
 * Oil of Speed x5
 * Potion of Power x5
 * Potion of Cold Resistance x5
 * Potion of Insulation x5
 * Potion of Fire Resistance x5
 * Potion of Mirrored Eyes x5
 * Potion of Defense x5
 * Potion of Invulnerability x10
 * Potion of Stone Form x5
 * Potion of Absorption x5
 * Potion of Infravision x5
 * Potion of Perception x5
 * Potion of Master Thievery x5
 * Potion of Invisibility x10
 * Potion of Clarity x5
 * Potion of Freedom x5
 * Oil of Fiery Burning x10
 * Potion of Fire Breath x10
 * Potion of Explosions x10
 * Protection From Fire x5
 * Protection From Cold x5
 * Protection From Electricity x5
 * Protection From Acid x5
 * Protection From Poison x5
 * Protection From Petrification x6
 * Greater Restoration x5
 * Armor x6
 * Blindness x6
 * Burning Hands x6
 * Charm Person x6
 * Chill Touch x6
 * Chromatic Orb x6
 * Color Spray x6
 * Grease x6
 * Find Familiar x6
 * Friends x6
 * Identify x6
 * Infravision x6
 * Larloch's Minor Drain x6
 * Magic Missile x6
 * Protection From Evil x6
 * Protection From Petrification x5
 * Reflected Image x6
 * Shield x6
 * Shocking Grasp x6
 * Sleep x6
 * Spook x6
 * Agannazar's Scorcher x6
 * Blur x6
 * Deafness x6
 * Detect Evil x6
 * Detect Invisibility x6
 * Ghoul Touch x6
 * Glitterdust x6
 * Horror x6
 * Invisibility x6
 * Knock x6
 * Know Alignment x6
 * Luck x6
 * Melf's Acid Arrow x6
 * Mirror Image x6
 * Power Word, Sleep x6
 * Ray of Enfeeblement x6
 * Resist Fear x6
 * Stinking Cloud x6
 * Strength x6
 * Vocalize x6
 * Web x6
 * Clairvoyance x6
 * Detect Illusion x6
 * Dire Charm x6
 * Dispel Magic x6
 * Fireball x6
 * Flame Arrow x6
 * Ghost Armor x6
 * Haste x6
 * Hold Person x6
 * Hold Undead x6
 * Invisibility, 10' Radius x6
 * Lightning Bolt x6
 * Melf's Minute Meteors x6
 * Monster Summoning I x6
 * Non-Detection x6
 * Protection From Cold x6
 * Protection From Fire x6
 * Protection From Normal Missiles x6
 * Skull Trap x6
 * Slow x6
 * Spell Thrust x6
 * Vampiric Touch x6
 * Remove Curse x6
 * Contagion x6
 * Emotion x6
 * Farsight x6
 * Fireshield (Blue) x6
 * Fireshield (Red) x6
 * Ice Storm x6
 * Improved Invisibility x6
 * Minor Globe of Invulnerability x6
 * Minor Sequencer x6
 * Monster Summoning II x6
 * Otiluke's Resilient Sphere
 * Polymorph Other x6
 * Polymorph Self x6
 * Secret Word x6
 * Spider Spawn x6
 * Spirit Armor x6
 * Stoneskin x6
 * Wizard Eye x6
 * Animate Dead x6
 * Breach x6
 * Cone of Cold x6
 * Domination x6
 * Feeblemind x6
 * Hold Monster x6
 * Monster Summoning III x6
 * Oracle x6
 * Phantom Blade x6
 * Protection From Acid x6
 * Protection From Electricity x6
 * Shadow Door x6
 * Greater Restoration x5
 * Raise Dead x10
 * Stone to Flesh Scroll x10
 * Cure Serious Wounds x10
 * Neutralize Poison x10
 * Cure Critical Wounds x10
 * Free Action x10
 * Protection From Evil, 10' Radius x10
 * Defensive Harmony x10
 * Champion's Strength x10
 * Protection From Lightning x10
 * Chaotic Commands x10
 * Flame Strike x10

Magical Items

 * Mage Robe of Fire Resistance x1
 * Mage Robe of Cold Resistance x1
 * Mage Robe of Electrical Resistance x1
 * Traveler's Robe x1,
 * Adventurer's Robe x1
 * Knave's Robe x1
 * Cloak of Protection +1 x1
 * Bracers of Defense AC 8 x4
 * Bracers of Defense AC 7 x3
 * Bracers of Defense AC 6 x2
 * Amulet of Protection +1 x1
 * Ring of Protection +1 x1
 * Gem Bag x1
 * Scroll Case x1
 * Ammo Belt x1
 * Potion Case x1
 * Bag of Holding x1