Talk:Spirit Fire/@comment-88.182.195.198-20190415142812/@comment-205.151.56.96-20200119223455

1d6 vs 1d4 + doom, 1d4 + doom wins every time. But 1d4 + 33% doom? That’s harder to gauge.

Re: fire vs magic damage, like skull trap, magic damage is widely believed better since so many enemies resist fire in some way, but I agree that I personally prefer fireball vs skull trap because it’s easy to lob in the middle of my melee.

Lastly, consider this uses the druids lvl 4 slots, which usually don’t have any fantastic spells except call woodland beings. All around a great addition to the Druid spell list for shaman.