Talk:Archer/@comment-1779566-20190508095508

While Archer has very good bonus, the setback also is quite considerable: -Limit in melee weapon prof. Of course, generally, an archer has no business in melee with anyone. But you can not always avoid melee. And in close you are dead meat. -Waste of dual weapon prof. As a wielder of crossbow or bow, you cant use weapons in off hand. Which mean this two point prof is wasted.

Sure, the bonus of ARcher is considerable. But only at range. Get in close and they are dead meat. Their HP might help them runaway but as long as a melee keep close distance, he's out of the fights.

MEANWHILE a fighter master of a bow can have:

Extra proficiency points invested in melee weapons of your choice.

Or more efficiently, Single Weapon Proficiency. Most likely you are going to engage in melee with wahtever you have at hands. So specific investment may not pay divident. So investment of upto 2 points into THIS can be very efficient (3rd is waste). 2hand sword, staff, axes...

And thanks to fighter's prof system, you can have grandmaster of bow plus 2 points in SWstyle at level 9. After that you can invest in melee weapons of your choice to end game.

This is actually important once you get past level 7, and meeting some serious arrow-immune enemies. Archer will be useless then, but a fighter can at least poke at them with whatever at hand.

I recommend Fighter. Despite the heavy larping factor of Archer subclass, in term of powergaming, Fighter rule in this aspect.

Argument: you might say the bonus to range tohit and damage of Archer is considerable. But in return they are useless to certain group of enemies, as they cant use anything outside of that range weapon. Fighter trade that last (considerable) edge for some versality in term of weapons and tactics.