Weapon Proficiency

Weapon proficiency determines how well someone can handle certain types of weapon, which may add penalties or bonuses, depending on the skill. All non-warrior classes can become only proficient with certain weapon types. Paladins & rangers can only become specialised. Only fighters are able to invest five slots in any weapon proficiency they may use.

Slots gained per level by class
Each class gains proficiency slots (points which can be spent on proficiencies and weapon styles) at a different rate. The levels in which each class gains those slots are:

=BG1=

Proficiency ranks in BG1

 * Ranged weapons do not use the Melee Attacks per round figure
 * Fighters, Barbarians, Rangers, and Paladins gain +0.5 base number of attacks at levels 7 and 13 for melee weapons only.

=BG2=

Proficiency ranks in BG2

 * Ranged weapons do not use the Melee Attacks per round figure
 * Fighters, Barbarians, Rangers, and Paladins gain +0.5 base number of attacks at levels 7 and 13 for melee weapons only.
 * Documentation states that begining with high master you receive an improvement to weapon speed, but it does not specify what the improvement value is.

Maximum slots allowed per class in BG2
Each class has a different maximum amout of slots allowed for Weapon Proficiency. Most classes can put as many slots as they want into Weapon Style Proficiencies, but there are exceptions to that. Multi-class combinations have their own unique limitation. Dual-classing gives the better of the two caps; Even a mere 2 level dip in fighter allows 5 slots to be spent on any weapon you want. Dual classing risks wasting and permanently losing any duplicate slot expenditure so keep track of what you have spent.

Weapon Style Ranks in BG2

 * Despite its name, any 1 handed weapon with a shield receives the bonuses from Sword and Shield Style.


 * Two weapon style in game description only specifies that there is a -# penalty, it does not specify whether that is a penalty to damage, thac0, or both.
 * Rangers start out specialized in Two Weapon Style.

=BGEE=

Maximum slots allowed per class in BGEE
Each class has a different maximum amout of slots allowed for Weapon Proficiency. Most classes can put as many slots as they want into Weapon Style Proficiencies, but there are exceptions to that. Multi-class combinations have their own unique limitation. Dual-classing gives the better of the two caps; Even a mere 2 level dip in fighter allows 5 slots to be spent on any weapon you want. Dual classing risks wasting and permanently losing any duplicate slot expenditure so keep track of what you have spent.