Talk:Spell Shield/@comment-2.10.128.52-20181010013638

This spell is *way* greater than it seems. The following is true for vanilla games, I haven't checked on BGEE.

Spell shield protects against, and WITHOUT it being destroyed :

- Beholder and Hivemother's anti-magic rays

- Blue and Green dragon's lower resistances to respectively electricity and poison

- Breathes from several types of dragons, but not Green and Red

- Some buffet types of attacks from various foes, likely not all

- Githyanki's and Giant Brain's psionic ego whips

- Githyanki's psionic ballistics and psionic domination

- Anti-magic areas (Needs checking)

- Entropic areas (Needs checking)

On top of that, Spell Shield is bugged in such a way that sometimes it will never be destroyed even though it should. That's pretty much cheating though. So if you don't want to cheat, the way to know whether Spell Shield is bugged or not is to check the console when you receive a spell that should destroy it (i.e. one of the nine cited by this article). If you don't see a message such as "Spell failed" (Translating from French, I don't know what the actual line is in English), then Spell Shield is glitched and will not be destroyed by subsequent attacks, not even by Spell Strike. Irenicus in Suldanessalar sometimes benefits from this.

What determines whether Spell Shields will be bugued or not seems to be loading a game (maybe a new area too ? Maybe sleeping resets it as well ?). In a given game (and maybe for a given character only ?) all Spell Shields will be either bugued or not bugued. So if you get an unbugged one then any subsequent cast will get you an unbugged shield, and vice versa.

The rate of bug/not bug seems to be 50% any time you load a game ?