User talk:CompleCCity

"Are you talking to me? Are YOU talking to ME?"

- Marl

Re: Template: Item drops, Category: Item icons and Template: Image information
Hi there CompleCCity, yes I'm talking to you ;-)

Good job on locating the issues on IB:Image information, didn’t pay much attention to it before myself :-), and it seems the counterpart in FRW has been doing what you’ve suggested, but I have no solid coding skills to modify the related stuff, so feel free to do so if you know the drill, or I can leave a message to Faalagorn instead.

Icons with background have been there before I knew this site, and they’re mostly screenshots. However, imo original .PNG files extracted from NI are better fit for IB as all people will have different looking screenshots while original files preserve uniformity (and look shaper & better :). And if desired, we can always upload new files separately then move old screenshots we want to replace in IB to the Gallery section, like this one. Also, as you may already have noticed, original icons files with black shadows are usually larger than the ones without (not because of the shadows but the pure icon size), so it might be better to use the shadowed ones for both larger size and uniformity?

There’s another thing, template within a template will break the classic editor, in this case, using or "template:Item drops" in any IB will trigger the case, also the Item drops template isn’t portable yet. So what I’m suggesting for now is to type ToB(or add links like ToB if desired) and input item names as usual in creatures’ IB, then add the Items drops to the Creature’s IB below should you like it. Sorry for the inconveniences, and I really hope fandom staffs can fix this long-existing flaw asap.

In IB, the image on top is usually reserved for portraits, or for items, the large images in in-game description, while icons & codes are located on the bottom. There’re difficult cases such as creatures without portraits, and currently the in-game images of these creatures appear on top, while at the same time in-game images for items appear on bottom. We might just remove the in-game row from IB as people can always use to do it, or find another way to solve the problem.

If I missed something, do remind me in your next message :-)   Islandking (talk) 03:41, October 6, 2017 (UTC)

Islandking (talk) 14:59, October 6, 2017 (UTC)
 * 1) Thank you, and if you can, please try to make the template portable. Also, I’ve removed the usages of  “Template:Screenshot” with bot and modified “Template:Fairuse” based on FRwikia, so you may use the latter instead, for wider usage, such as videos.
 * 2) I’ll look into it later, as I recall there’re many different cases
 * Odd, try Defender of Easthaven, Wand of Frost pages instead, mine will say “Rich text editing has been disabled because the page contains complex code.”
 * Yes, item drops should be at bottom as the current item IB has the corresponding row at bottom, any top ones are likely done before the row was added. When you attempt to pick up items by clicking on the pile the dead creature drops, it has the 3 columns & 2 rows format just like the image you’ve shown me, and actually, attaching images in the “Items drops” row in IB might be a way to go, need more thinkings on this.


 * Alright, for shadowed icons, refer to BOW21, which is Darkfire Bow, the two icons are different in size, with the shadowed one larger. There're many cases as well, you may browse it as you please. Yes I understand the transparent case, but we might have to stick with the shadow because of how the game is built.


 * Islandking (talk) 15:06, October 6, 2017 (UTC)

By "chose a random entry inside the infobox (damage type) and added " I sssume you mean CE's source mode, which should work all the time. When I was mentioning CE, I was referring to its visual mode, try to reopen these two pages, you don’t need to edit anything, just try to switch to CE’s visual mode, you’ll get the same error message.

3x2 drop format should be constant in all versions. Islandking (talk) 15:46, October 6, 2017 (UTC)

Well that's new, here's what I see, the same as http://community.wikia.com/wiki/Help:Classic_editor, so you may consider filing a bug report. Islandking (talk) 01:22, October 7, 2017 (UTC)

Re: Spell Progression Tables
Sure, but not sure my .2da is entirely untouched by mods though, I have SCS changed HLA spells into special ability, just let you know in case that’d affect the table.

Good job on the new progression page, the only concern is the naming, since there’s already a “Experience Table”, maybe we should name it “Spell Progression Tables (wizard)” instead?

Also I recall there’s a Construction template, see if you like it :-)

MXSPLWIZ.2da:

2DA V1.0

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Islandking&#9812;&#9813;&#9817; 15:32, October 20, 2017 (UTC)

This and that, mostly about Spell Progression Tables
Hello CompleCCity,

A few other things first :-)

We usually add disambiguation suffix and leave a redirect link, e.g. “Energy Blades” ->”Energy Blade (disambiguation), see the Baldur's Gate (disambiguation) page.

I put “Companion Baeloth Barrityl is a sorcerer” not as a note, more as a piece of gameplay info because it affects players who want to play as a sorcerer in BGEE to reconsider their choice as there’s already a companion with the same class kit around.

About your recent project:

If you’re going to add more info other than tables, then “Tables” should be omitted indeed. Well actually, you and Faalagorn have different approaches about upper-casing :-), but I’m backing Faalagorn’s suggestion, standardizing the casing - upper for all articles (except for suffix, by, on, of etc) and lower for all categories. Yes I’ll rename some quest names (eventually) so that they’ll be the same as Journal shown in xxKeeper, which is upper-cased as well.

Take a look at “Mage”, which already has level-game dependencies in it, and integrated into the table, which is I’d suggest: to try to put all info (except the differences from PnP, etc of course) into table instead of leaving notes here and there like many other sites, messy… actually you’re doing quite well on implementing INT info into your table.

How to group your pages is much depending on how long the pages will be, if they aren’t too long, perhaps integrating them into “Mage”/”Class Name” page and upgrading its “Spell slots progression” section is much preferred, then we copy all sections from spell-casting classes and put them into “Spell Progression” page, replacing “Spell Progression Tables”, with both of them built for the same purpose:  to provide quick combinations between different classes for readers conveniences, which a “Spell Progression (disambiguation)” cannot do, nor will the disambiguation be so different from the “Classes” page where readers can find links to each class page and scroll down for its spell progression section.

I’ll leave minor twists (Italic, bold…) to you, my only suggestion (for now) on this matter is to make “–“ into blank cells, for this offers more contrast to the numbered cells, thus be more conspicuous to tell when mages start to gain slot from a certain level, see Mage#Spell slots progression

Islandking&#9812;&#9813;&#9817; 11:09, October 21, 2017 (UTC)

Actually, should be Total spell slots for mage because mage do not auto learn spells, sorcerers however, use Total spells AND total spell slots :-)

Islandking&#9812;&#9813;&#9817; 12:32, October 21, 2017 (UTC)

A quick reply:

''But I didn't like your re-ordering of width and rowspan – that seemed arbitrary. You don't have to show me that you're admin, here – I know of that.''


 * Which, unfortunately, is the auto-correct from Visual Editor, I didn't do the reordering, just add "slots" :-), where's the "show you admin part" come from ?

Islandking&#9812;&#9813;&#9817; 13:11, October 21, 2017 (UTC)

Well I mean instead of typing “–“, how about input nothing in there, see Mage table, which offers more contrast between numbered cells and “Nothing” cells, thus be more conspicuous to tell when mages start to gain slot from certain levels.

I mean if your content isn’t long, instead of dedicated pages, can you put the content to Mage#Spell slots progression etc. sections instead, thus updating the section, then we compile all spell progression sections into “Spell Progression” page, which has both the tables and extra info, replacing “Spell Progression Tables” which only has tables?

Those Mage and Mage (Baldur's Gate) pages exist before I know this site, I generally update the former, leaving the latter intact, there’re indeed things different between those two, which make it hard to make them into one page I guess, not sure how to deal with them though, the latter doesn’t attract much visits as the former anyways.

Which is a bit awkward, as you might’ve noticed, I usually put an extra bullet in “Gameplay” section, because I thought that’d serve as an indicator to tell people that the “Gameplay” section is never, and will never be finished, to encourage people and tell them where to put the insights…

Islandking&#9812;&#9813;&#9817; 13:45, October 21, 2017 (UTC)

Not a personal preference thing, but blank is better than “–“ when it comes to function, it tells which levels mage get spell slots in a more visual way, try to delete "–" and leave those cells blank and see it for yourself.

Alright, the extra bullet does give the section an unpolished feeling, well if it doesn’t work as it’s intended, I’ll delete it from the pages I touch in future.

Islandking&#9812;&#9813;&#9817; 14:06, October 21, 2017 (UTC)

Hello,

Seeing how BG, and BGII have been widely used, can it be better to name black pits as BP and BPII ?

Islandking&#9812;&#9813;&#9817; 14:41, October 21, 2017 (UTC)

Yes, there’re TotSC, SoD, and ToB, but they’re generally expansions within the storyline of bg1 or bg2, there’s BGII instead of SoA because Erik wants to note the big 1 ->2 jump, and fortunately, this approach works quite well with BGII:EE. Although we always have to manually add (SoA) etc,  to make it like BGII:EE(SoA) to specify the exact campaign but in general, it works good. Technically, “T” should be added, but in reality, forum rarely use TBP, people just input BP, BPII/BP2, (though it raises the confusion between AI- BP series, which is a mod).

Are you sure Mage in BPII can reach lv33, never knew that myself :P

Will get to the spell progression topic later :-)

Islandking&#9812;♕&#9817; 02:04, October 22, 2017 (UTC)

Hello CompleCCity

Your “Which layout to take?” is valuable for players who take on mulit- route, so what I have in mind is that instead of the text format, could you convert them into tables and update the current multi-classing pages, such as Fighter / Mage, (Fighter → Mage page is for the dual-classing).

Also in “Spell Progression (Tables)” page, we add a section for two class multi mages (Duo mage mulit-, Double mage multi- maybe, would not use “dual multi-classes mages” though, to avoid confusion) plus a section for triple class mage multi, then add the tables there.

Islandking&#9812;♕&#9817; 04:42, October 22, 2017 (UTC)

To elaborate, the “Spell Progression (Table)” page could look like this: This way, I’m not sure the table under Level caps of Spell Progression (wizard) is that useful because the spell level info has already been implemented into the above tables, also that table has the limitations of showing only mage’s spell level right now, which is a bit confusing… what about cleric, druid etc? Keep in mind the divine classes are equally treated in multi-classing.
 * Mage > Mage tables here
 * Specialist and Wild Mage > Their tables here (worth a subheading? Maybe only shown in caption)
 * Sorcerer
 * Dragon Disciple >same above
 * Cleric
 * Druid
 * Bard
 * Paladin
 * Ranger
 * Shaman
 * Two class multi
 * Has Mage > Mage progession tables for 2 class multis who has mage class in it
 * Has Cleric
 * Has Druid
 * Has Ranger
 * Three class multi
 * Has Mage
 * Has Cleric

Islandking&#9812;♕&#9817; 07:08, October 22, 2017 (UTC)

Also consider merging the extended lv34-lv40+ into the main table since BG, BGII, ToB etc are already there.

Islandking&#9812;&#9813;&#9817; 07:45, October 22, 2017 (UTC)

I see you set up a transclude in Spell Progression Tables, I have a question:

Will opening Spell Progression Tables page also open the transcluded Spell Progression (wizard) page in background, I asked this because I noticed a delay in opening and initiating editing on the page.

If yes, I'd suggest you retain from using the transclude due to the potential proformance impact once all transcludes were added.

If no, then go ahead, "MageSpell Progression" is indeed a better name than the Spell Progression (wizard) suffix.

Islandking&#9812;&#9813;&#9817; 12:39, October 22, 2017 (UTC)

About spell progression tables
I don’t mind, use the name if you see it fit :-)

Can't test it myself since I’ve removed my XP cap, I’ll ask post on BD forum, see if I can get some info.

Dedicated progression tables for multi probably is the best solution, and you don’t have to list all multi-class combinations:  The mage table for all two-class mage multis such as cleric/mage, fighter/mage is the same, so one table will do; same for cleric table of  two-class cleric multis such as cleric/mage, fighter/cleric. Plus the triple class multi tables which only need two (one is mage, one is cleric)

Gnome’s illusionist has the extra slot just like the sp mages, good call on that one, which probably worth an extra table.

You can always start working on tables, we’ll sort out the subheading things later, much easier than the tables :-)

I know why you add up to level 40, I just say you don’t have to split table into “basic” and “expanded” because we already have, , templates as indicators which levels can be reached for the corresponding campaign, and if you prefer, you can always add an overhead warning like “xxx levels cannot be reached without mod” etc.

I like your transclude idea, but like I said, if it raises performance issues, we’ll have no choice but to drop it, I’ll consult Faalagorn about it.

The naming of “Mage” or “Wizard” will depend on your page content. Wizard will have to include sorcerers, which is why they’re called “Wizard Spellbook” not “Mage Spellbook” because the book is also shared by sorcerers (actually, I think the better naming should be “Arcane Spellbook” because bards can also cast from it, but you get the general idea). Back to topic, as of now I see your page only has mage info, no sorcerers, and like the dnd naming "Class Spell Progression" (there’s no “Wizard” class in BG) so it should be “Mage Spell Progression” indeed, also not sure why you want to use suffix, afaik, there’s no (mage) suffix on this wiki. But again, I’ll have to wait for Faalagorn’s reply for the decision, at the same time, feel free to add more tables, we can always sort them later.

Islandking&#9812;&#9813;&#9817; 16:41, October 22, 2017 (UTC)

About the transclusion
Hello CompleCCity,

Here is the answer I get from central forum, which explains why I got the delay, what do you think, there’ll be 14+ (roughly calculated) transclustion tables in Spell Progression page. I wouldn’t recommend to do it, but I have no obligations If you insist, but would you update the corresponding class pages (Mage, Druid, Fighter/Mage) instead then make transclustions to SP page from those pages?

Islandking&#9812;&#9813;&#9817; 12:06, October 26, 2017 (UTC)

Couldn't find it in preview, do you spot one from Special page:

but the delay shouldn't be caused by performance as Saftzie explained.

Subpages is perferred, because creating templates will... make people who're not familar with table codes (like me) hard to edit them :-)

Islandking&#9812;&#9813;&#9817; 12:42, October 26, 2017 (UTC)

Haven’t paid much attention to the special page before I was given the admin tools, so I post the screenshot in case it looks different when viewed from normal accounts.

Afaik, templates can only edit in source mode, but I always use visual mode or visual editors when making tables, also there may be others like me. :-)

Islandking&#9812;&#9813;&#9817; 13:06, October 26, 2017 (UTC)

Please make it to subpages just in case :-)

Top of the week from my view:

1. Gejadus 60 contributions

2. Croninlol 9 contributions

3. Aznxknight 1 contribution

4. Jonathonjones 1 contribution

Wouldn't surprised to see it like this considerring even lists from Insights are not accurate :-{

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:27, October 26, 2017 (UTC)

Ike's opinion
Three things to consider:

The BGEE symbol isn’t very distinguishable from classic BG symbol, or ToB, they’re similar skull style. (btw the BGIIEE icon you used should stand for classic SoA instead)

How large the symbols will be? From the samples you made, they’re a bit small (especially for tablet users), but will the larger ones fit well into IB?

Don’t forget our old friends: BGIIEE:SoA, BGIIEE:ToB, how to separate those campaigns with icons?

I guess this game is a very special case compared to other game series which can easily be transferred into icons, it’s only getting more complicated after EEs were introduced.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 10:15, October 27, 2017 (UTC)

Faalagorn's opinion
I actually like the icons! They are more clearer for me, especially when grouped together near each oher, easier to read than existing text. The size is easily tweakable, as MediaWiki handles resizing the images. The tooltips are still labeled BG:EE and so on, so it should be clear, and if someone blocks the images (globally on browser or via some ad-blocker rule), the alt text should display + the link still points to the same attributes. There may indeed be confusion about the vanilla and EE editions, though all the campaigns did get an unique icon – including both Black Pits. For mobile, there is actually a more severe issue with the existing et. al. templates – they are incorrectly parsed and when I tried to access for example the companions page on my phone, it is showing an extra newlines in and after the template, each time the template is used. I can attach a screenshot later on. Seeing we never got any report about this bug here though, may mean we don't have much mobile views anyway, at least among the contributors :). Also, it should be kept in mind that icons are often used in such places, be it other wikis or our  template.

P.S. Since I was AWOL for the past few weeks or so, I never had occasion to welcome you CompleCCity; welcome on board, nice to have new editors in here :). It may take me a while to take a look of what has changed here, and I'm currently having a break from playing BG:EE (planning to return soon-ish though), so feel free to point me on things if some kind of opinion is needed from my side in the meantime!

—Faalagorn☎/✓ 15:45, October 27, 2017 (UTC)

Ike's opinion (2)
Some candidates I’ve extracted from NI:

Update:

1,  And you can extract classic icons without glow for classic campaigns, icons should be around LOGOXX.bam

2, 3,

4,

2, We also need to cover cases such as Wand of Frost, where "BG" there actually stands for BGTotSCBGEESoDBP, "BGII" stands for BGIIToBBGIIEEBPII. We might need customized some icons here, ideas?

3, Also need to consider pages with different content between pre-EE and EE, like Poison Weapon, not a good example but that’s the gist, and many spells function differently in between versions. If you have the skills in image editing, you can cut the lower portion which contains Enhanced Edition in

and make it into icon to stand for EE. For classic versions, might crop Baldur’s Gate from

. Or you have better substitutes ?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 05:37, October 28, 2017 (UTC)

cCC's opinion
Thanks for the welcome, Faalagorn! And feel welcome yourself on my talk page!

Actually I intended to answer right after you, but then came Ike – and presented stuff to work with already, despite having so many concerns … :)

Let me tell you, I share these concerns. But I also think, there are ways to evade them.

The size I used in my examples on your talk pages (see User talk:Islandking or User talk:Faalagorn) is 14px, which – for a circular icon – would mirror the regular font size in height and width, though reduced per  to (I think) 80%. Have in mind that this is the width of the icon – non-circular ones, like the one used for BGII:EE, have then a larger height than 14 pixels.
 * About icon size

Surely we can use 16px instead, or even more – that depends on how distinguishable the icons are in the end.

I took my examples from those icons used in the userbox templates. You find a good overview of them on Buttercheese's user profile.
 * About icon choice

In the classic games' files there unfortunately is no LOGO*.bam, but they are contained in other files (can't recall the exact name right now). I've already extracted the one from BG, which is smaller than some already upped icon here, but I think that one is scaled. For TotSC there is no official and unique icon, we have to use the one from the official guide (already used in the userbox).

Which leads us to …

A note to Faalagorn: I only can speak from a classic point of view – I don't own the enhanced editions, yet.
 * About differences between games and add-ons, and abbreviations

Okay, we have BG and TotSC, and for certain things we have to distinguish between them. Also we have SoA and ToB, and have to distinguish between them. There's no need of discussion about SoD, BP1 and BP2. But: Do we have to distinguish between BG:EE and TotSC:EE? And are there any differences between SoA:EE and ToB:EE? Or could those simply be summarized as BG(2):EE? To elaborate this further: if an item only appears in TotSC, does it then generally appear in BG:EE? If a creature only appears in ToB, does it then appear in the general BGII:EE? Or only in ToB:EE? (Is there still a choice between both campaigns when starting the game?)

A list, a row of icons looks better than that listing of letters in your second topic, Ike. ;)

In general we should keep away from this. Customizing copyrighted images from the game files might break copyright laws (not sure about this), and also might lead to contributors thinking "ah, that's not the original file, I have to re-up this …"
 * About icon customization

But chosing the icon from a game guide already is some sort of customization. And altering satuation, brightness and contrast of the cBG and BG:EE icons might be necessary to make them more distinguishable. Perhaps the same for SoA and SoA:EE …

(Yes, the glow should be removed as well …)

So much about my thoughts, yet. Will come back to this later …

I'm not sure, I've understood your third topic, Ike. -- -- You talkin' to me? -- cCContributions -- 10:59, October 28, 2017 (UTC)

A quick reply from Ike
We don’t have to separate BGEE and BGEE:TotSC because the content are merged together and can be freely accessed anytime in BGEE. (eg. From Nashkel to Durlag Tower)

However we have to separate SoA, ToB, BGIIEE:SoA, BGIIEE:ToB because as already mentioned, these campaigns are NOT transferable, which is different from the above case (take a look at some "Items in XXX" categories)

No, I’d insist keeping EE icons glow and classic icons not glow because that’s the way to distinguish them. Eg. classic SoA’d be the same as BGIIEE:SoA just without glow, etc. Also as you might’ve noticed, BGEE ones are glowing red while BGIIEE are yellow, which are the additional ways to show differences in visual.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:34, October 28, 2017 (UTC)

Update (1) from Ike
My friend has helped me made some desired icons, all are cropped from NI extracted files. I’ve updated the tables above to reflect some changes, what’s left are classic icons.

A side note: once icons replace the texts, we’ll have to use BGII:SoA+BGII:ToB, two icons to stand for classic BGII; BGIIEE:SoA+BGIIEE:ToB both to stand for BGIIEE. But I guess that’s the same way as BGEE+BG:SoD, and SoD is actually a part of BGEE, if you consider BGEE as BGIIEE:SoA, then BG:SoD is its BGIIEE:ToB. Now it makes me hungry for a real expansion to BGIIEE which tells us what happens after the throne battle, there’s already a mod for it :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 03:15, October 29, 2017 (UTC)

Just a note
I'm working on the classic icons, but as there's no LOGO.bam it takes some time to find the best one … -- -- You talkin' to me? -- cCContributions -- 15:03, October 29, 2017 (UTC)

Help on IB horizontal layout
Hi there, I just created IB test and horizontally laid some fields to save space, but I encountered a problem that some have two lines which looks ugly, try to fill the fields on that IB and you’ll see what I mean, do you have some solutions to it?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 15:05, November 13, 2017 (UTC)

I shortened Breath to Brth which seems to be a legit abb, but the ideal situation is to use its full name, especially for Slashing, Crushing etc that have been made to Slash, Crush... don't make much sense, to be honest. Tried, didn't seem to work :-(

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:58, November 14, 2017 (UTC)



The Dex, Con, Wis and Cha have two lines, ugly...

And yes, also the 18/100 looks like 18/10

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:02, November 14, 2017 (UTC)

DPL?
This extension seems to cover everything this site needs for SMW (or it’s just another name of SMW). If we have it, then there’s no need to create “Long Swords in game title” as a simple query of “Long Swords” + desired game title will do. Also opens for more possibilities such as queries of Who’re the human chaotic evil enemy mages in SoA…

There’s another check if you have some time, CompleCCity. Some people say there’s no save for Axe of the Unyielding +5 (AX1H15)’s vorpal hits in classic editions. Could you check the item’s Item ability 0 and see if its Kill target (13)’s Save type is ( No save ); In EE it’s Paralyze/Poison/Death(2), save bonus is -4. Thank you.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:30, November 24, 2017 (UTC)

Well think nothing of it really, and do double check my edits occasionally, sometimes I made silly mistakes :-D.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:02, November 25, 2017 (UTC)

I ehh... mistook the capital letter "T" for a name... very silly really, I rather not talk about it :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:25, November 25, 2017 (UTC)

Thanks. I also found this.

Seems there’s much competition going on among these similar extensions, mainly we have DPL, SMW, and Cargo. From what I read, SMW is offers more options than DPL, thus a direct upgrade to the DPL, but is harder to use & requires a lot maintenance & has many compatibility issues. While Cargo is more friendly and ease-to-use. Anyhow, it’s still shocking to see Gamepedia is trending to forgo SMW and towards Cargo, guess Fandom’s made a wise choice after all: in this fast-changing field, it’s best to wait to let them decide who’s the best first before fully support one. Maybe we should do the same :-).

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 02:15, November 27, 2017 (UTC)

About the area page images
This area topic is somehow related to the previous discussion I had with Faalagorn. I was previously against the idea of separating each area to its dedicated page as I thought it’s better to group the small areas within a larger map (such as the caves in Gnolls Stronghold be present in its parent map), but Faalagorn has his technical view so we later came to the decision of listing caves in the big area while proceeding to create dedicated pages of these caves at the same time.

The further question is how do we list them?

Option 1:Gallery the floor maps into a single IB, see the overhead slider on Baldur's Gate: Siege of Dragonspear Walkthrough by Enilwyn/Elfsong Tavern for the rough idea.

Option 2: Have multiple IBs for each floor (each with its own floor map), and separate them with headings, much like Staff of the Ram.

Option 3: Dedicated page for each floor, nav box below to link them to its own pages (normally I’d against this idea as it’s better fit for dungeons with multi-floor such as Watcher’s Keep and Spellhold rather than the Gnolls Stronghold or Friendly Arm Inn)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:37, November 27, 2017 (UTC)

The discussion is rather fractional, but it generally starts from the line below Re: Rework the achievements (2)

and Areas, Buildings, Temples infoboxes

If the already amazing NI's new features were all implemented, I’m also thinking of sildering maps just like the SoD WKT instead of showing in the IB, this way the maps will be large enough to view the map notes texts in them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:47, November 27, 2017 (UTC)

Implement Str (strength mod) in IB:test, or no?
Maybe it's time to horizontally line those ability scores now :-) ? Not very sure about the newly added field though, because for consistancy there should be a "Total Scores (strength mod)" for "Total Scores", which seems redundant, especially when "Total Scores" have to be listed separately below to avoid double lines.

One solution is to omit "Str (strength mod)" and manually add should we spot one, which shouldn't be a hard work as creatures with strengh mod aren't that many.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 16:06, December 4, 2017 (UTC)

Yep that was very late for my time zone, midnight then, so I actually fell asleep after sending the message lol.

I was referring to IB creature (and potentially IB companion) as IB test was aiming to improve that. 18/100 or 18.100, whatever it is, is better than 18/00 or 18.00 even the game describes so, NI describes it as “Strength bonus”, ranging from 0 to 100 and imo causes less confusion.

"Total Scores" can use a separate line, so it doesn't interfere with the six scores line, but its percentile must be kept as the same format as Str (strength mod), if any.

And good luck with the tests :-), if 18 with 100 can be shirked into one line that’d be great, and even if it’s not possible, shouldn’t bother readers that much as creatures with percentile strength are not many.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 02:58, December 5, 2017 (UTC)

I see, but consider the possibility of omitting “Strength Mod”, for one, there’re already many fields on IB creatures, if that were to be implemented, there’ll be two more (for “Total Scores”); second, as said, there’re not many creatures that need the Strength Mod.

Of course, if you can find a way to shrink the percentile into one line, that’d be far better, and in that case that’d be necessary to have the “Strength Mod”. But do consider it a minor task and no push here, as that’s really not that urgent :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:48, December 5, 2017 (UTC)

Re: EE GUI names
Sure, I’m happy to help, if you want to know anything about EE, just ask :-)

The tooltip of the mage book menu is:

W : Mage Book

The tooltip of the priest book menu is:

P : Priest Scroll

And the screenshots to the right:

Edit: EE1 changes MAGE BOOK from the sceenshot to Mage Book, others are the same.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:38, December 7, 2017 (UTC)

Yes, that's inconsistency (I forgot what classics looks like :-). The menus should be the same for all classes, I just double checked sp mage, bard, sorcerer, ranger & druid, they produce the same result.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 15:09, December 7, 2017 (UTC)

Oh I see.

Do you plan to merge Arcane Spells (Baldur's Gate II) etc pages? I’ll prompt the merge if that’s your intention.

Also, there’re arcane & divine spell pages on PIHwiki, those info is directly from NI so that’d serve as good references for your current project, be sure to check them. But be careful of the copyrights, stuffs like that. I always wanted to do a thorough updates to spells using NI, but sadly other add-ons must take priority before that and it’d take a VERY LONG time before I actually get into spells so I’d very appreciate your work :-)

You may also want to check the spell range info as the in-game descriptions are purely wrong on that. Let me know if you got any questions about reading spells in NI.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 16:06, December 7, 2017 (UTC)

A few suggestions if I may :-) about formatting, due to the limited space on Fandom sites, might merge the Spell & Code column, making it look like to save space. Also may omit Game column as spells are mostly based on caster’s levels, so stating up to which spell level mages/bards in BG1 can get is sufficient, saving more space for Notes (which is like the Gameplay section I assume?)

Or, the formatting in those two pages is well worth the considerations, listing Spell levels as Heading 2, and spells within as Heading 3, this way, more info can be put into.

The time in-game is listed in Round and in NI in EE Armor's duration is shown as 2700 (secs), which is 2700/300=9 in-game hours.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 17:10, December 7, 2017 (UTC)

Oh, so you plan to prioritize the sorting function and make the page more a list than detailed expansion. In that case, dudleyville’s mage & priest spell lists may serve a better reference about what’s to be listed (and no copyrights issue if porting from there). We may even implement a ranking system, stars :-) and of course, spell icons.

Also, seems a | between  etc in a table cell breaks the CE’s visual mode, omitting that? Because later we’ll have the game title icons to replace the plain texts so the | will not be needed.

Bards can only learn up to lv 6 spells.

I never knew Armor’s duration was THAT long in the classics, seems very OP

Identify (arcane) was intended to be in better consistency with the cases like Dispel Magic (arcane), Dispel Magic (divine), and potentially Dispel Magic (inquisitor), while at the same time readers will know only arcane casters may cast the spell.

I really don’t know how to deal with the cases such as North Forest, those are not as easy to be unifyly named as the Identify (arcane), I can give some names to them but I fear everyone will have different opinions how they should be named so I just go ahead and use codes instead. I think it might be in better consistency because I plan to add enemy specific spells & items pages to this wiki, so there’d be many versions of Maze, Haste, Ring etc, which can only be identified via codes (different types of enemies share the same spells/items and they’re just named as Weapon, Ring, Belt …), I guess this is a pretty BG specific problem.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 10:38, December 8, 2017 (UTC)

Re: Arcane Spells
So, with so many columns in mind, the space is very competing, may shrink the font size further. Have you considered omitting Notes section? That’d save a lot of space. Feel free to test it in the sandbox. Ranking is just a thought, a more acceptable solution is to make it like “Notable Spells”, and implemented it by changing the background color of the spell cell to make it look important. Also applies for the druid, cleric specific spells separation, by changing the background color in different cells. Examples below, submits to change: <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:17, December 9, 2017 (UTC)
 * The author of the two pages seems to reserve those # for spell icons but never finished the job.
 * Needed columns:
 * Cross links – Check. Beside similar effects, may also include direct opposite ones such as Haste to Slow
 * Description – No. Same reason, too long.
 * Further info:
 * Duration sorted by Fixed, Increased (with level), Permanent, Special
 * Range sorted by None, Touch, Ranged, Special
 * Area of Effect sorted by Self, Single, AoE, Special
 * ST sorted by Neg, ½, None, Special
 * Magic Resistance sorted by Block, Bypass, Special
 * I would also implement Casting Time, scroll availability for divine spells and Affected Allegiances (Party, Enemy, All), if possible
 * In NI, the spell types are sorted by secondary school flags: NONE, BATTLEGROUND, COMBATPROTECTIONS, COMBINATION, CONJURATION, CONTINGENCY, DISABLING, DIVINATIONATTACK, FL#DISEASE, ILLUSIONARYPROTECTIONS, INSECTS, MAGICATTACK, NON-COMBAT, OFFENSIVEDAMAGE, PROUNDEAD, SPECIFICPROTECTIONS, SPELLPROTECTIONS, SPELLSHIELD. They can be useful, as some spell types are destined to dispel some others, such as Spellstrike (MAGICATTACK) dispels Globe of Invulnerability (SPELLPROTECTIONS). Though few exceptions exist but the rule generally applies.
 * Well actually School is more important, it defines which spell pool sp mage can have ST augments as well as who may not use it. The ST augment even work for dual- multis, eg, a Transmuter > Cleric carries an insane -5-2=-7 penalty when casting Silence, 15' Radius, because the spell is Alteration school which is specialized by Transmuters even if it’s a divine spell.
 * Spell level is still needed, it’s an important factor which defines items such as Potion of Magic Blocking, and spells such as Minor Globe of Invulnerability
 * Yes I still purpose omitting Game, and no splitting into articles & subpages, for there’s SoD, which increases Exp threadhold, and it makes BG1 somewhat inaccurate because SoD is generally considered as BG1. Also don’t forget that different campaigns have different Exp caps, plus the many class differences in spell slot progression, all of which make it very hard to define. As said, an overview of which classes can get which spell levels at which campaigns is more than sufficient for this info.

Some columns can be omitted, if the space gets too crowded.

The ST advantages for sp mages should be there no matter the game version, yes, the classic description didn’t mention that.

SoD is integrated in BG1EE and has an increased exp cap of 500k, so that’s more levels for spell casters than TotSC. And so there'd be three BG1 caps: pre-TotSC, post-TotSC(BG1EE) and post-SoD caps. BP1 even complicates the matter further.

Alright, no rankings then, the idea is a bit tentative anyways.

Nope, didn’t know the list before, by looking at it, there’re ideas from it well worth considering, thanks!

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 15:39, December 9, 2017 (UTC)

See here, "There are other previously undocumented benefits to specialization besides an extra spell slot per level", the statement was made based on classic edition, because in EE, it's documented.

Also keep in mind the "NONE" school research, which is the same way how sp ST advantages are implemented.

Of course you can ask in the BD forum for more confirmations.

Edit: Oh I mean the link you posted can help me build some spell pages, unrelated to your current project.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 15:56, December 9, 2017 (UTC)

Just a quick reply, is it technically possible to create Flail (non-player whatever the name is) parent page, then Flail (code1.item), Flail (code2.itm), etc as its subpages, and merge them into tabview, such as your User:CompleCCity/Ramazith's Tower?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 02:32, December 10, 2017 (UTC)

Re: Disambiguations
Well the Fallout wiki guide page you linked has Harry (disambiguation) as examples.

CHAN21 is only found on Balthazar's mercenaries. (I separate Light Armor and Heavy Armor mostly based on the class usages)

As far as I’ve checked, suffix here mostly use full names (Baldur’s Gate), (Baldur’s Gate II), so (Shadows of Amn) or (SoA) may flag as different standards?

Thoughts about the non-player spells & equipment, some are even unnamed, what about them? In fact, the real consistency would be suffix all by codes, but I fear that’s gone too far, is it? Consider the code suffix an advantage of BG series, as we have the convenient tool NI which many games lack so they have no choice but to make made names with different standards.

Yes, I’m aware of some capital letters in some suffix, they should be changed.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:52, December 9, 2017 (UTC)

(disambiguation) not acceptable even when I’ve made redirects to them :-)? I only sought consistency, say what about there’re two, or more equally important elements with the same name, like Baldur's Gate, the city and the game, is it the Harry’s case or Peter? And our close neighborhood have many disambigs...

The non-player items may not be accessed through normal means, but they’re important info for the bestiary, as they define the immunity, and many other special characteristics of the creature. I’ll move the lengthy description from, say IB of Demogorgon page to the IB of the Item page, and list more detailed info ported from NI to the item page’s main article, this way, casual players can just have a glance at its IB to get the item’s general function, while advanced players will be more interested in the detailed .eff info elaborated in the main article. I’ve tried to just list the combined results of those items to the creature page, but believe me, that’s too general and some info can be very hard to define, such as THAC0, there’re just too many factors in it to define the creature’s final THAC0. It’s far better and easier to just show the base value, then list all non-player items separately, which looks professional and will produce less error compared to calculating the final THAC0 number myself.

All in all, what I’m try to say is, non-player items, at least some of them, are worth dedicated pages, so the question is how to find proper names for them.

Generally, I think it’s OK to suffix codes on those items/spells as they’re aimed for people who’re willing to go in depth with this game anyways so they wouldn’t mind the codes. As long as we don’t use code suffix for player accessed items which casual players are willing to see, I say it’s fine, even if it’s meant to be inconsistency in naming.

Some unnamed non-player items have categories in NI, such as Amulets and necklaces, Flails etc, in them. So we can use Flail (code.itm) to name them. In fact, there’s already a page named Plate Mail (PLAT99) from 2013 :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 16:06, December 9, 2017 (UTC)

Typing Baldur’s Gate in the search bar and most of the results will be game titles (which is inevitable), but if readers just hit enter after the typing, they’ll end up with the disambig page, same goes for other typings.

Yes, indeed, Faalagorn would say it should be the city Re: Baldur's Gate (city) :“Also, people already on BGWiki are more likely to search some info about the city, as they already know things about the game they are playing”, very personal based. Also, links below the reply show that different wikis have different standards, some prioritize the city, some the game. Imo, best to play safe than make any presumptions, even if for spells like Dispel Magic, not want to guess how many people are looking for (or linking) the arcane version or how many for the divine.

Faalagorn proposed a dedicated “Baldur’s Gate Series” article, but I’m not sure what to put into the article so the page is still not created :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 08:59, December 10, 2017 (UTC)

tabber/tabview (2)
Well the only adventage of that is its parent page is not named with codes Flail (non-player) so won't force the search bar to list so many Flail (code.itm)s, or so I think.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:41, December 10, 2017 (UTC)

Re: Quote placing
Actually I prefer quotes to on top :-), but after some time I see Faalagorn began to move them to the sides, so I checked some big wikis like Sarevok Anchev article at Villains Wiki, seems they’re doing as Faalagorn did, and it somehow makes scense as the overhead space can be reserved for template Stub, so I started to change them to sides when I see them. Do you have some examples that say otherwise?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:52, December 9, 2017 (UTC)

Flail (Baddest enemy at all)

This name won't work, because Flail (code1.itm) maybe shared by many non-players, plus the template within IB will break CE.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 15:29, December 10, 2017 (UTC)

Cleaning
Hello CompleCCity,

no, I'm not offended at all. I'm just busy.

I'm very thankful if you help me to improve the stuff on these Walkthrough pages.

In the beginning I wrote on Word and then transferred it to this Wiki. I faced many problems. In the meantime I always write immediately on this Wiki pages for time sake.

So I'm playing on the weekend again, from Monday - Friday probably not.

Have a nice Christmas Time!

Gejadus (talk) 23:19, December 9, 2017 (UTC)

Re: Armor class/type
Apparently BG 1&2 only have two armor/class grouping, leather, hide armor for rogue, druids and shamans; splint, chainmail, plate mail only wearable by warriors and clerics, there’re a few exception, such as elven chainmail, but should work 90% of the time. FRW categorized Hide armor in medium, but chain armor is somewhat inconsistency as it appears in all three. Creating the medium armor cat. will prove to be beneficial after all, though for the current game state, there’ll only be hide armor in it, chainmail better stays in heavy for the sake of the class usage.

Thank you for willing to recat, and if you have extra time, please merge “Armor Class: 3” and “vs. Slashing: -3 bonus to armor class” etc into “Armor Class: 3 (0 vs. slashing)” as the game description shows when you see them, because “vs. xxxx” are legacy fields.

Never played NWN2 sadly, since NWN1EE is on the schedule, there may as well be NWN2EE?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 09:22, December 10, 2017 (UTC)

Re: Sewers
Hi there,

Not sure you, but for me, I’ll first consult if the area has a name in World Map, then, I’ll look into the in-game map notes (usually via NI), eg, Watcher's Keep 2nd level was noted on the 3rd level’s in-game map as “To the Elemental Level” thus named such. If still not documented, then on to the Areas page, which was ported from IESDP.

There’re some rare cases that won’t fit into any of them, such as the Saradush castle floors, the 1st floor was noted in-game as “Castle Saradush”, the 2nd one “Stairs to Second Floor”, so I have no choice but to name them Castle Saradush First Floor & Castle Saradush Second Floor.

Hopefully, this will cover all the cases.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 03:24, December 11, 2017 (UTC)

I'd suggest naming the sewers in the same format we've been naming the city sections. So, the city sections are named stuff like Baldur's Gate East, Baldur's Gate Northwest. So, the sewer pages would be named Baldur's Gate Sewers Central, Baldur's Gate Sewers East, etc. If that sounds a bit stilted we could also go with Baldur's Gate Central Sewers and Baldur's Gate East Sewers, that sort of naming. But we definitely want to specify Baldur's Gate Sewers, to avoid any confusion with the Athkatla Sewers in the second game.

EibhilinRhett (talk) 05:00, December 11, 2017 (UTC)EibhilinRhett

No. If we're going the parentheses route, it would be better expressed as "Baldur's Gate Sewers (East)". The way you put it before is fine, so long as the East is capitalized. The other way implies the sewers are connected to Baldur's Gate East, and, while that is technically true, they are not ONLY connected to Baldur's Gate East. The west sewers would be a much better example of why this is a bad idea because they connect to areas that are most definitely not in the west, most notably the Iron Throne building. The Athkatla sewers, by contrast, are actually tied solely to the districts they're in.

eek, sorry, that last one was me but i forgot to put a signature so here it is

EibhilinRhett (talk) 06:27, December 11, 2017 (UTC)EibhilinRhett

Ah, I haven’t look into the sewer’s case, thought the above route of elimination can solve all, but it seems Baldur’s Gate city sewers is another special one.

“Sewers beneath Saradush” is the exact naming of IESDP, and the site lists Baldur’s Gate sewers as West Sewers, Central Sewers and East Sewers, which are vague, but considering they already define the city districts as Baldur's Gate East/West, I’d agree with EibhilinRhett and name the sewers as “Baldur’s Gate Sewers West/Central/East”.

Not sure a disambig is needed, as there’s a Sewers article.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 08:20, December 11, 2017 (UTC)

Hit count?
The strange 0 happens a lot recently, have you encountered similar issue while you admining in gamepedia, CompleCCity? It also seems to impact the hit count of Popular pages.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 10:37, December 13, 2017 (UTC)

It's from the admin dashboard, does gamepedia has similar thing available to admins?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 15:06, December 13, 2017 (UTC)

Minor naming
Hi there CompleCCity,

Should we use Journals, Letters and Notes‎, or Journals, letters and notes‎ :-)?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 11:39, December 14, 2017 (UTC)

Re: Creatures' equipment and IB fields
Maybe I should consider a better word to replace “trait”, as I reserve this field mostly for companions, who’re illegal combinations such as Aerie (elf cleric/mage), or Kagain (20 con). For other creatures, the “Special Effects” should be filled with “Effects” under “Stats” tab in NI, while “Exclusive Items” (or should be named “Equipment”) are “Items/Spells”.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:31, December 15, 2017 (UTC)

I bet “Inventory” can be the better word than “Exclusive Items” so that we can list all items on the “Items/Spells” tab in NI.

Well no, as said before, that’s VERY hard to calculate final (or modifiers of) THAC0 etc, it’s much efficient to just list the “Inventory” because the creature’s immunity mostly comes from the items anyways. Also is better fit for non-player items pages. "Equipment effects" sounds good at first, but it’s messy to merge all effects into one, keep in mind that some weapons grant immunities as well, also have on-hit effects on them, very hard to merge.

Natural/Effective AC are still different, which is why they’re listed separately in NI, monks are one of these examples, their natural AC is 10, but Effective AC is permanently changed upon leveling. Though I admit 99% of the non-player creatures have the same numbers, I haven’t looked through them all, and EE may change that as well, best play safe on this matter.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 11:26, December 15, 2017 (UTC)

Re: Scripts


Guess we are better with dedicated “Override Script”, “Default Script” etc rows in IB after all, worth adding them so that the .bcs can be filled separately. As for the page naming, I think Script (SHOUTDLG.bcs) is in consistency with the possibly Flail (CODE.itm).

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:41, December 15, 2017 (UTC)

is preferred, if there's a way to differentiate the script version of “Class/Race” and “Class/Race” in editing.
 * AI Scripts
 * Override:
 * Class:
 * Race:
 * General:
 * Default:

Many of the bcs are used for dialog triggers, and BG1 & BG2 share a number of the AI bcs, it’s still a bit messy but if we were to omit Script, we’ll have to omit the titles of Item Name (CODE.itm), Spell Name (CODE.itm) as well.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:28, December 15, 2017 (UTC)

Yes I know you don't like it :-), but until you can find a better way how to name these items... ?

In visual editor, the two "Class" and "Race" will be shown exactly the same when editing the IB.

Well we can't be sure where the bcs are used, just like items, see Drizzt, he actually equip his Icingdeath on his head Lol.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:52, December 15, 2017 (UTC)

Try Template:Infobox test now in VE, you'll see two Class and Race :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:44, December 15, 2017 (UTC)

Well the data source is different,

but for the IB to show as the label has to be Race and Class  right? Which is the same as the existing label class and race. Or, there's a way to separate them?
 * AI Scripts
 * Override:
 * Class:
 * Race:
 * General:
 * Default:

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:09, December 15, 2017 (UTC)

The image is current IB test, I've undone my edits so that fully reflect what you've changed to it, take a look at the screenshot from visual editor, can you notice two class and race field? Keep in mind that VE only reads label while editing, even if the data source is different, if the label is the same, the name while editing is the same, can be very confusing.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 13:50, December 15, 2017 (UTC)

Or, we continue to use the AI Script for the input, and use your style in it to save space, the exact naming of the dedicated script page is on-hold for now.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:17, December 15, 2017 (UTC)

Re:TELLAN.cre
Tellan's race is gnome, he's an illusionist, weapon proficiency in EE is Dart (1), Short Sword (1), Single Weapon style (1). (really, a sp mage uses short sword and single weapon style?)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:16, December 15, 2017 (UTC)

Oh, that makes sense, highly possible.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:15, December 15, 2017 (UTC)

The unreliable classic editor…
Strange, but it seems when alike is placed in the main article, it will break the editor, but using it within IB is fine.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 02:01, December 16, 2017 (UTC)

Non-players items/spells will most likely use dedicated categories, before you can find other page naming schemes for them, may just add (MAGEAMUL.itm) to their right side and provide no link to them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 12:48, December 16, 2017 (UTC)

Re: Bonus/Penalty BGWiki writing formats
2nd ruleset implements a lot of confusing +/- numbers, and the game doesn’t even consistence with itself, thus, more confusions, which is why we’ll have to use the most apparent plus or minus numbers and let readers to directly add or subtract them without having to go over the confusing “conversion” steps.

To answer your question, -n bonus to ST and save vs. Death at +n bonus are actually two different things :-). By seeing your message I bet you’ve understood how the first works: the modifier will have to be minus number in order to make a creature’s ST better, eg, by adding a -2 bonus to the current 6 ST value, the ST now becomes 4, which is better. Then on to the second: say when a generalist mage is casting Glitterdust on a Hobgoblin  who has the vs.Spell ST value of 17, the Hobgoblin rolled a 18, greater than 17, thus he makes the save, unaffected by the Glitterdust; but what if we let Edwin, who’s a conjurer cast it at the same target. The monster rolled a 18 again, normally he’d make the save like the last time, but unfortunately this time the Glitterdust, which is a conjuration school spell, is cast by Edwin the conjurer so it carries a -2 penalty (aka, save vs. Spell at -2 penalty in this case), so that would make 18-2=16, less than 17, so it fails the save, affected by the Glitterdust.

In NI, the “Save bonus” should be better named as “Save modifier”, -X (minus number) means save vs. xxxx at –x penality and vise versa.

There're a lot inconsistencies on this wiki's articles as well, feel free to correct them when you see them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:55, December 16, 2017 (UTC)

Sure. Ring of the Princes is a good example of "-1 bonus" while Axe of the Unyielding is "Save vs. Death at -4 penalty negates (the vorpal effect)"

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 04:28, December 17, 2017 (UTC)

The so called "Save bonus" of -4 (NI) actually modifiies the 1d20 roll, not the ST value, so + is bonus, - is penalty, as in NI, but +/- to ST modifies the ST value instead, so - is bonus, + is penalty, in NI it's stated as "Save bonus value". In short they adjust different types of values, so Save vs. Death at -4 penalty and -1 bonus to ST are both correct.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 05:12, December 17, 2017 (UTC)

Wait a sec, you have a point, the sources I read may completely mess up with the definition of the "Save bonus" in NI, I'll ask for confirmations on BD forum, at the same time, halt any edits related to ST.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 05:22, December 17, 2017 (UTC)

Remove Fear cast-ed :-)

Well it seems the original statement is correct after all, here is a portion of what I get from an expert modder:

Opcodes 33-37 modify this part of the equation:

d20 + x = Y

SaveBonus modifies this part of the equation:

d20 + X = y

''The save bonus can be positive(bonus) or negative(penalty). It works closer to the first option, but it is not bound to a 1-20 result as with luck modifiers. That is, rolling a 2 with a -5 modifier results in -3, not 1, while rolling an 18 with a +5 modifier results in 23, not 20.''

So suffice to say, Save vs. type bonus (Opcodes 33-37) modifies the Y which is ST value part, while Save Bonus (save at +/- bonus/penalty) modifies the d20 roll part, but can exceed min 1 and max 20 unlike luck.

Which is to say, all statement of the bonus/penalty are all correct and we should continue to use them. I’ll also update Saving Throws and other fundamental pages in the following days based on the info I’ve received.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 12:08, December 18, 2017 (UTC)

I'll upload a ease-of-use formula, you'll see it then, the of +/- is nessessary to calculate the numbers and bonus/penality is there to tell if the effect a good or bad one, so both are needed.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 12:40, December 18, 2017 (UTC)

Re: Interactions
Naw. I've been compiling sources of information on BG1 for years. The interactions in particular are courtesy of the Beamdog forums four or five years back - A group of people worked together to pull out all interaction data from the first game, and a lot of folks played the game to confirm the data was accurate and to figure out who a few mystery lines were directed at. The data was gathered using a combination of Near Infinity and actual gameplay. After everything was done, the information was all compiled into a single post, and I promptly saved all the information in case it was lost, as I do with all BG1 information I come across once I have confirmed its veracity. The original thread is probably still around if you look back through the forum archives.

EibhilinRhett (talk) 23:38, December 18, 2017 (UTC)EibhilinRhett

Yup. The wording is 100% me and my impressions on the characters' relationships, based on what interactions they have with each other, whether it's from the big mega document or from personal in-game experiences. I'm glad you like it, I was totally worried my writing style was a bit too casual for the wiki and I was just waiting with baited breath for someone to delete all of it for being too imprecise and not, you know, scholarly enough and all. My writings, they are not befitting of a Candlekeep scribe~

EibhilinRhett (talk) 01:43, December 20, 2017 (UTC)EibhilinRhett

And actually, I am doing a walkthrough right now, I was just already really late in when I started contributing to the wiki. That's why there were a lot of Isle of Balduran edits going on at once. Once I finished that, though, well, my playthrough is going slowly cause I'm writing a fanfic along with it. So, I won't be having another new play session for a while.

Some of the edits are from my "notes", yes, but others are very much playthrough-based, out of order though they may be. Basically, if I'm not working on editing a specific type of article and need to make some contributions for the day, I'll just go to the article stubs list or the articles with redlinks list, find something I remember clearly enough, and write about it. If I need extra info, I have a LOT of saves from my current playthrough so I'll just load up an earlier save that's close to the thing I'm writing about and play through it. This is what happened with the Ratchlid article. I re-ran the Ratchild fight like 20 times to look at his battle strategy and took down the dialogue directly from the game.

My current projects though are definitely not playthrough based. As you've noticed I've been updating BG1 character relationships based on the info I saved from old forum posts. The other thing I am working on is, unfortunately, not from my preexisting "notes" - I am currently rereading the Baldur's Gate novelization and taking notes so I can put up a proper plot summary on its wiki page to replace the stub that's there now. I figure I should do it because that way no one else has to.

I will also say that as of this point every single image I have uploaded is one I have screenshotted myself.

EibhilinRhett (talk) 01:57, December 20, 2017 (UTC)EibhilinRhett

https://www.fanfiction.net/s/12225538/1/The-Journal-of-Eibhilin-Rhett-of-Candlekeep-Skald

Here you go.

Also, for the record, I totally couldn't even tell you were a non-native speaker.

EibhilinRhett (talk) 04:41, December 21, 2017 (UTC)EibhilinRhett

Dark Moon Monk Solo Walkthrough in BG I, EE
Thank you so much for your comment! DANKE! I had to be very creative in defeating Sarevok. Crazy Battle!

Gejadus (talk) 10:08, December 19, 2017 (UTC)

Companion Page Organization
Hey, I've been editing the relationships sections in the companion pages recently, and I've noticed something that really bothers me, and I wanted to get your opinion on it.

Not all characters have "personality" sections, and I think they all should, but those that DO all have the section at the BOTTOM of the article.

I think it should be near the top instead. It feels like it's out of order, and it's weird. All the other stuff about how the character acts and how they react to stuff and what they think about the other characters is near the TOP. In addition, the "personality" section for fictional characters is near the top in nearly every other wiki I've visited. It's especially jarring for characters that appear in more than one entry, because you have a good deal of information that applies to BG1 underneath all the BG2 stuff. Not only should the section be near the top, there should be separate entries for each game, as characters do grow and change throughout the series, especially considering how much more fleshed out BG2 is. Examples of such changes are how Edwin becomes more defensive and subdued in BG2, or how Imoen is impacted by her time in Spellhold, coming out a more serious and haunted person than before.

I was thinking about doing some edits to the personality sections and making sure all the characters had one once I'm done with the relationships edits, and I wanted your input on whether or not you thought it would be a good idea to move the section up.

EibhilinRhett (talk) 05:36, December 21, 2017 (UTC)EibhilinRhett

I've put this to the forum, for a not-distributed-on-several-pages discussion – continue here, please:

Companion page and general wiki layout/styling

-- -- You talkin' to me? -- cCContributions -- 07:00, December 22, 2017 (UTC)

Sorry! I didn't see your question the first time! It's not modded, no, I'm doing a vanilla playthrough.

EibhilinRhett (talk) 08:02, December 22, 2017 (UTC)EibhilinRhett

Merry Christmas CompleCCity !
Hi there, how times flies, soon we’ll arrive at a new year! Merry Christmas and Happy New Year to you CompleCCity, it’s good to have you around!

As you may’ve noticed, you may not see me as active as usual around this time of year, but feel free to leave me a message, I’ll take a look at them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:44, December 22, 2017 (UTC)

Hi there, miss me? How’s your holiday :-)
I’ve gotten my hands on original versions & uploaded the stop (X) sign which could be used in “can’t be in the same party" case. Not sure if I can find the game title icons, but I’ll try for the next few days.

I’ll rename Backstory to Background like many wikis do, I also see them using Background as a dedicated header on top so we might do the same. I also suggest keeping the In-game xxx as a (sub)header because most of the pages here are built as such.

Please remind me if I missed anything happened these days. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 07:02, January 6, 2018 (UTC)

Multiple discussions
Alright, seeing many book pages have already been using Content (which is better) instead of In-game description, I could rename these headers using bot, give me some time to experience with AWB so that I can do it correctly (you don’t have to rename Biography for companion pages, it’s more convenient leave the task to bot).

Some parent cat. can be easily created, such as Weapons, Armor, Accessories which holds boot, helmet, rings etc, but many are not. If we were to implement parent cat for items, we would easily end up with a situation that have a few big parent cats along with more non-parent cat because some items are just hard to be grouped together. XXkeepers aren’t grouped, but I don’t feel inconvenient to find a specific item using them, besides the item cat tree here is already a simplified version compared to keepers.

You have a point about image naming, to be honest, I’ve never paid attention to them. I’m not familiar with how wikis are running, but is it important to keep names of the files (images, sounds, videos) in shape? I mean if readers want to find specific images they can just search the articles and collect the images from them; for editors it’s only a matter of uploading their own images, yes this may result in duplicate files with different names occupying server space but for BG the file sizes aren’t that big. For me, by realizing the huge work load of renaming file names, I’d rather spend time & energy adding new content instead :-)

The IESDP have them, and the Areas page here is a direct copy from them. BG1 world map area were all renamed according to the site. DUDLEYVILLE is just using the same area names from IESDP. I don’t recall anywhere referring Werewolf Warrens, and such a common name can be reserved for future titles, so I just move the page to Werewolf Caverns, which is the same as IESDP, without leaving a redirect. But IESDP names have “errors”, or should I say, inconsistency between them and in game names, such as Suldanesselar (IESDP) instead of Suldanessellar (in-game), plus many issues mentioned in previous discussions, but for BG1, the names are mostly good by themselves.

Sorry I have little knowledge how travel time is calculated, you may create a topic on BD’s General Discussion sub forum, some guys there are very knowledgeable.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 04:51, January 7, 2018 (UTC)

What I’m trying to say is, there’s no need to find perfect names for images, not worth the time, we also have the cat for them.

You can compare Mike’s examples, BG1 BG2, both of them are messy, it only shows some item cats are better left intact, which appears to be many. We can make sort-keys to certain similar cats, like Weapons, Armor.

Really? IESDP is still updating, so Areas pages may be lagged behind, I’ll keep that in mind and refer to IESDP instead the next time I create area pages. IESDP also doesn’t have EE/SoD ones, fortunately some of them are shown either in game or in game files.

EE displays the travel time (can’t recall CE’s case), but is still a lot of work to link all areas, might be quicker to post on BD forum to ask for the theories, and create a dedicated Travel Time page to explain that mechanics, just like Morale & Fatigue pages, some of info are only in codes, hard to figure out if you’re not a programmer.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 08:41, January 7, 2018 (UTC)

Re: Yet still two further questions
Of course, feel free to ask, I’m not an expert, but I’ll answer what I can.

Is SW1H11 Doomguard’s weapon? 1d2 +4 slashing is the weapon’s base dmg, the 1d8 slashing is the weapon’s effect. Power 2 here isn’t playing a factor in amount of damage, I’m not familiar with Power either, but it usually affects the spell levels, see Fireballs, Power should be 3 because it’s a lv3 spell. For SW1H11’s enchantment level, it shows in Modify proficiencies (WEAPON_ENCHANTMENT - 109), in # stars: Active class:0, which means this weapon is counted as a normal weapon.

It’s how in game hours are set, 24 h (1 d) = 24x5 = 120 turns

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:03, January 7, 2018 (UTC)

The weapon's effect is (extra) Damage, so it’s 1d2 + 4 slashing plus strength bonus (Add strength bonus flag) + 1d8 slashing fixed. There may be more factors for final dmg, such as weapon proficiency.

The level of spells are used to calculate whether it can be blocked by Minor Globe of Invulnerability, reflected by Spell Deflection etc. But do NOT count on it, for most player-accessed spells it’s accurate, but non-player spells have many exceptions.

Don't know which determined which, but for weapons, Enchantment and Modify proficiencies (WEAPON_ENCHANTMENT - 109) are consistency as far as I’ve seen, if you want to go deeper, you may change the two values separately then run the game to test.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 09:26, January 7, 2018 (UTC)

Not counting weapon proficiencies, 8-16 yes, but I really don’t know how weapon pips are set in CE because BG1 seems to lack Weapon proficiency row which is located between Minimum constitution and Minimum charisma in EE. The only possible trace is the Category row which shows Large swords (20), EE is the same here, but afaik this row is mostly used by store files (.STO), will it possible BG1 is also using this row to determine proficiencies?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 10:02, January 7, 2018 (UTC)

Not sure about BG1; according to IESDP, BG2 has 233 (0xE9) Stat: Proficiency Modifier, it’s only a matter of whether the game actually uses it or not.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:13, January 7, 2018 (UTC)

The link is about BG2 CE, EE has its separate page.

Blackjack, I don't know man, but that's really something, lol :-D

Edit: I just checked BG2CE, there're creatures (eg. AKAE.cre) having Modify pro (233), so the game uses it after all. If you're not see it, consider update NI, lots of new features.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:32, January 7, 2018 (UTC)

You mean a lot of BG2CE creatures are lacking the 233 effect? Well it does seem so compared to EE, looks like those creatures aren't in their day when fighting Gorion's Ward back in 2000 :D<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 11:58, January 7, 2018 (UTC)

Hi, there

Rename Where to obtain its scroll to Scroll acquisition? Good? Or have you better names in mind?

Edit: I also think of renaming In-game description of item pages to Lore, or something similar, since most of them are ... well lores, opinions?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:54, January 8, 2018 (UTC)

Re: Headings and such
Haven’t given much thought about the order of the headings, just their names, first thing is first :-)

Yes the non-unique items would be... problematic, can’t use Lore on both cases, wonder if there’s any word that covers them all. Bot cannot identify whether the page is about unique or not, have to change the non-unique ones (since their number is small) manually afterwards if a different name is used on them.

I already changed spell & ability (and companion) pages :-)

Well we can provide additional acquisition info on the spell & ability pages, it’s just the work load would be huge.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:02, January 8, 2018 (UTC)

How about this: Characteristic (heading) Lore (heading) Lore (heading) Before identification (no heading) After identification (no heading) <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:40, January 8, 2018 (UTC)
 * For generic items:
 * For unique items with a generic description before identification:
 * For unique items with a unique description before identification (such as Durlag's Goblet):

Huh, I don’t think it’s really that needed to describe Kondar as a normal Bastard Sword at the start of the article, right? Readers are sure more eager to hear what Kondar can do or how to obtain it. Besides, a bastard sword link in the starting sentence is more than enough if they’re really looking for its unidentified description.

Hmm, description? Not Lore? Thought Lore is far better than Description in items case because the title immediately tells readers “the following content is irrelevant to the actual gameplay, they’re just about lores/characteristics”

I’ll be surprised to see a Blood-filled Goblet page, I mean technically it’s the same item with the same code, we can list the name via Quotes, or create a re-direct page from Blood-filled Goblet to Durlag's Goblet at most...

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 16:13, January 8, 2018 (UTC)

The unidentified item value can be implemented in IB. In fact, I just saw Durlag's Goblet’s IB has its unidentified name, probably should be moved to Quote instead. Either way, if readers search Blood-filled Goblet, the Durlag's Goblet page will appear as the top result, so it’s solved?

Really, I’m also ignoring players with many “blue” long swords in their inventory which happen to be one Varscona & two Long Sword +1... keep in mind that these’re more same names than unique unidentified names, and wiki can’t tell the identities of blue glittered long swords from each individual players.

Show damage, weight, etc. in the main article? What to do with the corresponding rows IB?

It seems items are more complicated than expected, there’re many unique items, even with their identified descriptions, remain more “characteristics” than “lore”, eg, wardstones...

So I came up with a possible alter solution:

Creatures - Biography

Spells & abilities - Effect

Items - Description

Edit: There're also potions, protection & cursed scrolls etc, which are more "Effect".

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 04:07, January 9, 2018 (UTC)

The detailed effect is great, I like that. But I'll put them (the content of Characteristics) into Gameplay under the name of Detailed effects. That'd be handy to add extra info based on .EFF file there.

Edit: I've made the changed based on my mind, try to compare the two versions, imo, the extended effect description and the item uses are better off to be grouped together.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:43, January 9, 2018 (UTC)

Because what you've added to the "Characteristics" are geared more towards Gameplay, it's a more detailed version of the cloak's polymorph effect. Imagine, I can easily add a sentence "the cloak implements the wolf form by applying opcode polymorph (xxx) no save, bypass MR, can't be dispelled on the wearer, but can be blocked by MGoI since it's considerred as a lv3 spell" (just saying) in it and fits perfectly right?

Next, take a look at Limited Wish page I've just edited, would you call the tables I've done Characteristics or Gameplay?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:08, January 9, 2018 (UTC)

Ok, then omit the “opcode” word, what if I want to expand the paragraph by adding the following info: “the polymorph effect of the cloak bypass Magic Resistance, and offer no save, but as it considered as a lv3 spell, it can be blocked by MGoI”, (again it’s a hypothesis) tell me where to put that edit, in the “Characteristics”? Do you find it fitting?

Oh, so you want me to move it to “Gameplay” instead, then as an editor I’d seriously object, because it’s a same aspect being forcedly separated by... headers? And being separated that far by Acquisition AND Lore, the same content, one is at the top, one resides at the bottom, really...

Next page you should check before insisting “Characteristics”, Deck of Many Things.

Yes, headings should be uniquely named whenever possible to avoid unnecessary different stardards. Gameplay is not limited to hint, it embodies extended/In-depth effect explanation, hints, strategies, clever tricks, even exploits.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 16:14, January 9, 2018 (UTC)

Was I in any way aggressive to you to make the cause of your retiring from this wiki? If it’s about different opinions then by all means it’s that normal for the naturally inconsistency structure of games like BG.

I didn’t mean the structure of Deck of Many Things as an example, I was just showing how Characteristics embodying the Gameplay section of that page isn’t possible. I was actually considering moving the current heading placements upside down, such as “Lore”, which shouldn’t be considered top important element for game-oriented wiki, be moved down below “Gameplay”, while the in-game description of the spells, which shows the actual (basic) effect, are treated differently, being moved above “Gameplay”, with “Gameplay” directly down below to expand the explanation further & deeper.

I did mention “Effect details”, did I? “Type of wishes”, which is the alter ego of “Effect details”, of coursely be there, even set as the first sub header within “Gameplay”, becasue any further tricks, exploits, all bow to the FACTS explained in the above subheader.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 17:01, January 9, 2018 (UTC)

Why, to me, differences in opinions in running wiki (or everywhere else) is fun, it's where you see various origins and how people view things. In real life, I learned more by communicating with others than from books (okey maybe more from internet since we're living in the age of on-line data surfing). It's also a way to tell how people really are, and how they evolve themselves via debating.

Back to this wiki, if there're many topics that can't be reached unify-ly, why not start with some "fundamental" construction here instead, these works are due to be done, sooner or later, and will upgrade here in every way, like the title icons replacing and such. Speaking of which, I haven't found CE's TotSC icon, or any suitable icons for SoA... <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 07:31, January 10, 2018 (UTC)

The page's layout is great, the only issue for me is I can't tell the name of the book in main article according to their codes in IB at the first glance, thinking of add a (1) & (2) to Fuernebol, Islanne and Kiel to the left? <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 04:55, January 12, 2018 (UTC)


 * What about the current solution?

The overall structure is good, so I'm fine with either way.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 13:18, January 12, 2018 (UTC)

I still perfer TOC to the left, but you must have reasons to place it to the right. No, the article & code still not obvious for first time readers (from my exp), but both are minor issues.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:02, January 12, 2018 (UTC)


 * It's okay to ask you all that? Or am I already bothering you?

Not at all, where did you get that feeling?

To be honest, I do not know, on one hand, the mechanics behind resistances is the same so they fit into one page; on the other hand, the separate pages have more space for placing enemy info regarding to tht topic. Both have their own advantages.

I myself have a dilemma though, I just came across some info about hidden doors, you know, like the purple one on Cloakwood Mine level 4 which players need to detect then "open" it before confronting Davaeorn & process story, not sure how to implement it though, a dedicated Detect Hidden Door(s) page?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:49, January 12, 2018 (UTC)

Re: Secret doors
Page created, sources are included in it ;-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:04, January 13, 2018 (UTC)

Oops I mean once the door is dispelled/opened, is that a bad wording, or confusing to read, then feel free to correct it if it is.

Cloakwood Mine level 4 is a special case in NI, on the top right of the panel, tab Draw closed to toggle between the two image, I haven't found another map which have the same visual effect. You can enable actors etc on Layers from the right panel, there's also a setting for the area viewer (the magnifier glass icon from the top) where you can modify the viewer further.

As of current NI can only extract original maps (without notes), I have to use a third party caption software to capture the noted maps. A tip, if you have dual screens, you can drag the large maps across the two screens, then use scroll down method from the caption software to capture. The reason for it is when the map size is large, you have to zoomed in to 30% or so in order to see it fully without scrolling (depending on your resolution setting), but the icon sizes are fixed, so that leaves VERY crowded noted maps on NI, try enabling actors on Waukeen's Promenade and you'll see.

If you don't get these options, update NI, actually it's always good to use a up-to-date NI in any case.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 03:09, January 14, 2018 (UTC)

I actually thought you just brought EE by creating these BD guide pages ;-)

Well the two battle honors is in fact a SCS thing, but hey they're better present there than hidden in script. EE does make Davaeorn neutral at the start, other than the first two traps spawning battle honors, there're 1x Skull Trap, 2x Glyph of Warding for the rest three.

Two screens eliminating horizontal scrolling is the only solution I've come of now, as caption softwares (no matter which) only seem to function reliably in vertical scrolling. Also according to the current NI maintainer, exporting maps with notes is not likely to happen. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:38, January 14, 2018 (UTC)

Radeel
Sorry, your revision on Radeel doesn't hold up under scrutiny. Tried 5 times with save, reload and two exiting the game and was always a Mislead scroll, never anything else. TXTac (talk) 21:57, January 15, 2018 (UTC)

About infobox:item
For armor items, what is the preferred format? The model page listed is Ankheg Plate Mail, which displays AC and all adjustments in one line and in absolute terms. Other armor pages break out the slashing AC, etc. in seperate infobox lines and while some of those present absolute AC levels, others show the adjustment for that damage type to the base AC. Is there a standard? TXTac (talk) 14:17, January 22, 2018 (UTC)

Re: Infobox: Innocent
Innocent could work on certain NPC types, I’m not very familiar with the “class” field in NI, far as I see, some info in it is also related to race...

I don’t know, but some combat status, such as HP, morale, AC, ST and level may still be useful if someone is trying to charm that creature, or plan to initiate a massacre on Amn?

For now, please use the Relationships group for relates between characters, the current item rows in Creature IB is not perfect, trying to figure out a way to list the items one creature holds in inventory, while at the same time avoiding duplicating/double lists (ie, drops & steal-able items are almost the same). I’m thinking of making a one Item (or be called Inventory) row only, to list all items the creature holds, then, use some small icons behind each item names to indicate whether it’s a droppable, steal-able, or a non-droppable exclusive item.

There were IB temple, even IB building before... but lately they're merged into IB area for good reasons, and fortunately, there weren’t IBs like potion, wands etc... so please stick to IB creature, until BG3 calls for the need.

Anyways, I’ve uploaded some candidates in the previous discussions of game titles, opinions? :-) Once the desired icons are picked, we can start working on them, one note though, not sure they HAVE to be superscripts, not only will they be larger, thus easier to be distinguished, those icons also look better if placed at the same horizontal level of the texts don’t you think?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 03:10, January 23, 2018 (UTC)

Oh I mean Relationships in the current creature IB can be used for the relates such as friends, enemies, relatives, they have corresponding rows. Once the legacy rows in IBs have been removed, we'll see a much clearer IB, and not so much superfluous fields, I hope :-)

Good for you, looks like you're quite enjoying your wiki-ing, but I'll always remember the conversation we had earlier, please do refresh your schedule if wiki trends to take too much of your time, after all, wiki can not compare to real life, I wish all the best.

Well actually I've already finished uploading the candidate icons, we can do the pick-ups, if you have time. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:19, January 23, 2018 (UTC)

Re: Disambig
Thanks for the reminder, that was an oversight of me...

Yes I saw FRW and some big wikis are placing the box below the page, which looks good, so that's my motive.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 14:22, January 23, 2018 (UTC)

Suited
https://jakubmarian.com/suited-for-suited-to-in-english/

I have no idea why my link ended up here, I was trying to send you a message or leave a comment for you. You made a completely pointless grammar correction. :)

Nikomakkos (talk) 21:21, January 26, 2018 (UTC)

IB improvement thoughts
Hi there,

I know we’ve done much to IBs already, but there’s still much to do. Just throw in some thoughts:

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 16:39, January 29, 2018 (UTC)
 * Planned to use an Items header in IB creature, within are Equipment  and Inventory rows. Reason: equipment affect creature’s status & effects etc while items in inventory do not, and can mostly be dropped & stolen
 * As discussed before, we use small icons to indicate some properties, GUIBTACT00024.pngGUIBTACT00009.pngGUIBTACT00056.png can be used for steal-able ones, not sure about undroppable ones, 2nd or 3rd

Hi,

Didn’t make myself clear in previous post :-), by inventory I mean the items siting on the 2x8 slots below the equipment items, while equipment are items the creature currently are equipping, thus taking affects, including quick slot items. So unless non-party creatures are able to swap the inventory to equipment, which afaik they can’t, it’s safe to say inventory do not affect non-party creature status (they also can't be hindered by weight), roughly like this:

Items About the quest edits, I can only offer my opinions, the Rewards field can either be filled or left alone (sometimes some fields just have to be there), depending on the complexity of the quest. Main article imo, is a better place to write exp & items etc rewards, but again, it won’t hurt if one can implement the info into IB either. All in all, do what you think fit on this matter :-)
 * Equipment
 * Inventory

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 02:17, January 30, 2018 (UTC)

No preferences for 2nd or 3rd icons, thought the glowing third could represent more “exclusive (undroppable)” feelings, but to be honest I’m not satisfied with either of them.

Can be easily test out using keepers or Ni by lowering a creature’s str then make him into party via a certain console command then walk him around, tested before, sorry can’t remember exactly which command :-(

It’s the first time I see these lines in a IB :-D, if you think they fit, I’ve no obligations on this matter.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 08:55, January 30, 2018 (UTC)

The grouping & naming of BG game titles
Make the discussion here since the topic has changed to the naming & separation and the grouping of the many BG games. In fact this topic is very related to the "icon-fication" project, where I believe I’ve listed all possibilities with precise pointing and w/o confusion. Most of times we can just use these icons (they have tooltips). Not sure what’s the use for the sorting order you mentioned in wiki, but in my mind there’re only two big titles, BG1, and BG2, any existing games belong to them.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 14:39, January 31, 2018 (UTC)

Re: Pretty quotes
Just did that for quick typing, alright, I'll revert " for future editing :-) Btw, if you haven't noticed, they've just upgraded CE and now it can handle templates within IB, good news there're less limits now. <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 02:47, February 5, 2018 (UTC)

If you mean ', it's from keyboard, if you mean ‘ , it's from Word when I paste contents from it :-)

Yes CE won't force-switch to source mode anymore when templates be placed within IB, and hopefully other templates too. Took long enough, but at least they began to realize what's a real update like.

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 06:04, February 5, 2018 (UTC)

Template:Box1 start?
Hi there, CompleCCity, do you know these

Template:Box1 start Template:Box2 start Template:Boxes end

are used for? For now I don't see any links from them to articles, is it safe to delete them :-) ?

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 10:56, February 5, 2018 (UTC)

Thanks for the explanation! I wish you very well and good luck with your surgery. Don’t worry about the daily count, I lost it on the way to 365 on vacation and I didn’t feel (that) much :-)

<span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;&#9813;&#9817; 05:08, February 6, 2018 (UTC)

Modifying the title icons
Hello CompleCCity, how's your surgery, I hope all goes well

Recently I've been trying to find ways to improve the title icon templates, don't want to bother you since I'm not sure it's the appropriate time, so I've made the post on central board, but the replies I received till now seems a bit high for an non-coder like me, do you have the knowledge to make that happen? <span style=" font-family:'Matura MT Script Capitals', serif; font-size:126%">Islandking&#9812;♕&#9817; 12:03, February 10, 2018 (UTC)