User:Cement Plant/guide

(WIP) BG:EE Walkthrough
This is basically my path through the entire Baldur's Gate with TotSC. My main goal when creating it was to be both completionist and compact. Completionist because when I play the game I want to visit every area and fully explore it, talk to all NPCs, kill all enemies, disarm all traps, open all locks, and pickpocket what I can(see the note below) Compact, because I wanted the keep the amount of backtracking on the world map to a minimum. I also wanted the walkthrough itself to be concise, relying on the wiki links rather than me explaining everything. Many other factors were also considered, like keeping to the storyline and trying to progress through areas more or less in a "from easiest to hardest" fashion.

While the walkthrough itself is written from the perspective of a solo female Elf F/M/T, there's of course no reason why you couldn't use it when playing with a party, and it's actually canon party friendly. I still list locations of all the NPCs, and in case of Enhanced Edition NPCs, I make notes about their quests when they appear.

Be warned that the walkthrough is powergamey in nature. It generally focuses on the most optimal results from the point of view of XP first and loot second, with actual roleplaying third. For 99% of the game this doesn't matter as the most optimal way is the "good" way anyway. Hovewer you will see me killing random neutrals sometimes if there's no Reputation loss for it, and in few specific cases I kill neutrals even though there is a Reputation loss for it. Whether you actually follow through with it yourself is, of course, up to you.

Note about pickpocketing. Ever since EE 2.0 rolled out it's impossible to do a completionist pickpocket run, as Phlydia in Candlekeep Prologue requires 80 pickpocket to grab her Gold Necklace, and you cannot kill her for it. Because of this, I had to downgrade the "completionist pickpocket run" to "completionist 50 pickpocket run". In other words, we'll get 50 pickpocket ASAP and get everything we can with that value. Also note that if the character you're trying to pickpocket has a pickpocket score of their own, their pickpocket value is substracted from your pickpocket value before making the roll. So basically they're just unpickpocketable.

Thanks to everyone who contributed to this guide on my Talk page.

Notes About Soloing
A consistent issue when playing solo is limited inventory space. Even though Enhanced Edition eases the burden by introducing a Gem Bag and a Scroll Case in Beregost and a Potion Case in High Hedge, the Bag of Holding itself is unavailable - even though it is present in game files(BAG31). Neither does Tweaks Anthology help in this case, because even though the "Add Bags of Holding" component adds Bag of Holding for purchase in Sorcerous Sundries, it is way too late to be of a lot of use. tl;dr: I expect you either EEKeeper or Console yourself a Bag of Holding, or don't blame me if you find yourself in the middle of wilderness with your inventory full. You will need to do it in BG2 anyway, as there's no way you're carrying all the loot out of Irenicus Dungeon alone.

Another issue is experience. Playing solo you'll find yourself reaching the XP cap rather quickly and killing mobs/doing quests without an XP reward for it is less than half the fun. I recommend removing the XP cap(again, Tweaks Anthology does this)

As you play you will, of course, meet NPCs. They almost always have some gold on them and (surprisingly) few also have other items worth looting. You can either accept them to your party which adds their gold to yours and allows you to just take their stuff, or kill them for it. Killing joinable NPCs never causes Reputation drops and doesn't make anyone hostile.

Character Creation and Prologue
As a Mage pick Sleep because it's the single best combat spell in Baldur's Gate. As for the second spell, unless you're playing with the Ctrl-8 stats cheat I would actually suggest Friends. This way you only need 12 base Charisma to secure best quest rewards in the Prologue where we cannot pickpocket them yet. Otherwise, pick Identify or something.

As a Thief you need 60 Open Locks to open the Star Sapphire Chest in Candlekeep Inn upstairs and 20 Find Traps to find and disarm the "fake" trap on the ground floor of the Inn. Only Elves, Dwarves and Gnomes can get both. Only Halflings can get both and 50 Pick Pocket right off the bat. Other races will have to improvise with some murder.

AR2600 Candlekeep Prologue

Even though the game wants you to go clockwise it's actually more optimal to go counter-clockwise starting with the Candlekeep Inn. I recommend exploring counter-clockwise in general, from outside in. This is the order in which I list things in wilderness areas; for dungeons/cities just consult the maps on Dudleyville.

The locked chest with spell scrolls is actually TRAPPED, even though the trap does nothing. Talk to the Nobleman in the room in the back and ask about the jewelry. If you manage a good Reaction - which at this point means having really high Charisma - it will add some extra loot to the Star Sapphire chest upstairs. Talk to Firebead Elvenhair exactly thirty times(this includes his initial dialogue) to get the hidden 300 gold.

Upstairs, loot everything. To get the stuff from the chest watched by the Nobleman, either knock him out with your fist or steal then Hide in Shadows past the summoned guard. You'll not be coming back here so it doesn't matter(Even when you come back to Candlekeep in Chapter 6, it's actually a different area as far as the game is concerned)

Now, after selling the gems and with the Firebead's 300 gold, you should have more money than you know what to do with. Buy all the gear you need and don't forget the bolts.

Bring bolts to Fuller, grab the Antidote and Long Sword from the chest. Kill Carbos(who does not even deserve a wiki link) in the Bunkhouse. In Infirmary, ask Priest of Oghma for the Potion and loot another from the locked desk. Give Hull his sword and turn to Inner Grounds. Catch Tethtoril who is running around the keep for the Identify scroll, clear Reevor's Storehouse from rats, grab Phlydia's book from the haystack and kill Shank in Priest's Quarters. Bring the book to Phlydia, the Identify scroll to Firebead, and make your final sales/purchases in the Inn. Finally, bring the Antidote to Dreppin.

The only valid target for our Pickpocket 50 completionist run here is the Priest of Oghma in the Infirmary. If you don't have the required 50 Pick Pockets and you probably don't, just kill him(no one goes hostile) and take the potion, then buy your Reputation back up to 8 in the Temple.

Talk to Gorion and off we go.

Friendly Arm Inn and Beregost
Our first priority is to get XP and therefore Thief levels to get our Pick Pocket to 50 - so that we can stop murdering people for their pocket change - and our Open Locks to 65(required in Friendly Arm Inn) and then Open Locks to 85 and Find Traps to 20(if you don't have it yet, both required in Beregost) Because there's not enough XP to reliably get F/M/T a Thief level by the time you're finished with FAI, for now we'll use the "XP now, loot later" strategy. We have to go back to FAI at least once to finish all the quests there anyway.

AR2700 Lion's Way

Imoen immediately joins you, and Xzar and Montaron are not far ahead. Loot the Ambush Site and grab the diamond in the tree. Not much to this area other than some Black Bears which give okay XP at this stage in the game.

AR2800 Coast Way

Some creepy Old Man will hit on you. Gross. The Ogre who has two important items we need: Elves' Bane which is a quest item and Girdle of Masculinity/Femininity. Some things in BG can only be done by MALE characters, so if you're soloing a female character or run an all-female party keep the Girdle! Ring of the Princes can be found in one of the rocks.

In Enhanced Edition 2.5, the raided Caravan south-east from the center of the map has been touched up with some minor loot. Remember this one as we'll be coming back here with Kagain later.

AR2300 Friendly Arm Inn

Do Joia's quest first. Pick up Evermemory. Beware Tarnesh the Terrible, Slayer of Bhaalspawn. Joia is actually worth 900XP, though it's basically impossible to kill her before she leaves without some kind of direct stun/paralysis. Not to mention it would waste the rep point we just got from her.

In the Inn, talk to Dorn Il-Khan if you want to recruit him later, otherwise it's best to just kill him for his sword. Meet with Khalid and Jaheira to push the quest forward, turn in the Elves' Bane to Unshey, grab the quest from Landrin and solve the Golden Pantaloons Decision hovewer you want(I'd just take the XP) As I said, we're not looting anything yet, so it's time to bug out.

AR3300 Beregost and AR3400 Temple

Dudleyville map First things first: go south-east and find Neera standing in the shadow of House 23(Dudleyville map ) Again, if you don't plan on recruiting her it's fastest to just kill her.

Run to Feldepost's Inn and talk down Marl(1, 1, 3, 3, 1) This should give you the Thief level and therefore Pickpocket 50. Immediately use it on Marl himself and upstairs on Algernon. Get Firebead Elvenhair his book, talk to Gurke and Bjornin in Jovial Juggler and pickpocket the latter for the quest reward. Hit on Mirianne and pickpocket her as well. Go east to the Temple area. In the Vestibule, kill the clerics(no rep loss) then pickpocket Kelddath Ormlyr and his Sirines. Identify the ring.

In Beregost identify stuff at Thunderhammer Smithy. With the extra Charisma from Algernon's Cloak now is a good time to make your first purchases here and in Feldepost's Inn. The cloak itself is a quest item so even if you find something else hold on to it! Lose 15 gold to Zhurlong in Burning Wizard then find Garrick and solve the "Silke's Dilemma" by killing both her AND the Feldepost's "Thugs". If you want to recruit Garrick for whatever reason, do so before you kill the latter. Since we're standing next to it, enter Red Sheaf, dispose of Karlat and grab the quest from Perdue.

The encounter with Landrin's Spiders is made significantly easier in Enhanced Edition because you can now travel between areas without breaking your stealth. Hide in Shadows outside, enter, backstab one of the Spiders, then position yourself in the doorway to the room on the right and you'll only have to face one at a time. If you're playing with a party, take advantage of the fact that enemies can travel through doors; lure them outside and let the arrows/bullets fly.

We're not looting yet, so grab Kagain and back north we go.

AR2800 Coast Way

Stopping here on the way to Friendly Arm Inn to lead Kagain to the raided Caravan I mentioned before. Finally, after twenty years, we can finish his quest. Yeah I know it's been a part of the Unfinished Business mod since forever, but now it's official. Get your "30 gold per head" as promised then leave him there to ponder the misery his mercenary ways have wrought.

AR2300 Friendly Arm Inn Revisited

Turn in Landrin's quest in and loot the place from top to bottom. You won't be coming back to any of the upper floors, so feel free to beat up whoever you need to steal in peace. Pickpocket Gellana Mirrorshade or don't, the potions are a quest reward anyway. Bentley Mirrorshade shoud be pickpocketable, but isn't because he's a Thief multiclass.

AR3300 Beregost Revisited

Just as with Friendly Arm it's time to loot everything since you should have your required Thief skills by now. To safely get the Bastard Sword +1 from the chest in Thunderhammer Smithy you'll need to visit it at night(After hour 22) You can pickpocket Gerard Travenhurst for a gold ring.

Road to Nashkel and Chapter 2
Note about thieving skills: ultimately, you will want 100 Open Locks and Find Traps. If CHARNAME is your Thief, remember that the Manual of Quickness of Action will give you one point of Dexterity and therefore +5 to all thieving skills, so the actual values you should aim for are 95. Afer that, I recommend start pumping Detect Illusion in preparation for Baldur's Gate 2.

AR3800 South Beregost Road

Mirianne's Letter and Zhurlong's Boots are the two quest-related items here. Talk to Bub Snikt then kill him as he tries to walk away just because you can. Raid the cave.

In Ehnanced Edition, the single Flaming Fist soldier that accuses you of banditry has been upgraded to three. I think Beamdog's intent was to make getting a free Plate Mail harder, but in practice you just get three Plate Mails instead of one. Nice.

AR4300 North Nashkel Road

A quest of sorts added in Enhanced Edition starts here. In the Hobgoblin camp at the bottom of the cliff you'll find the Colquetle's Family Amulet, to be turned into Reputation and some XP back at Beregost.

If your party size and levels are high enough it's possible to encounter a Vampiric Wolf here at night, your first enemy that can only be damaged with magic weapons.

AR4800 Nashkel

Dudleyville map Bardolan hails you then leaves, and can be pickpocketed so be quick. Rasaad is here but doesn't bother you. Taris, part of Dorn's questline, can be pickpocketed. Inside the Nashkel Inn, Neira will try to stop you from resting and getting your first dream/power. Pickpocket Berrun Ghastkill then use the Girdle of Masculinity/Femininity to get free Reputation from Oublek, also ask him about outstanding bounties. You can detransition at the temple. Obviously male characters can just talk to him normally.

Let Minsc join as it starts a quest we want, then kick him out. Enter the Garrison and threaten the soldier then pickpocket him before he leaves. Pickpocket the other two soldiers too, then aggro and Sleep them to loot the chests. The patrol walking up and down the town can also be pickpocketed for minor loot.

Loot the Manor House then grab the quest from Joseph's Wife. You can't loot the chest in her house... yet. Find Edwin Odesseiron on the bridge but do not kill him(in case you want to) as it will screw up Dynaheir's quest(EE 2.5) Pester Noober until he coughs up the XP. Loot the remaining two houses and don't forget the Ankheg Plate Mail.

AR4900 Nashkel Carnival

Dudleyville map The Great Gazib can be pickpocketed for some spells before you deal with The Amazing Oopah, including Blindness which is extremely useful against single strong enemies immune to Sleep. The unnamed potion Merchant can be pickpocketed for his unique mixtures instead of buying them, and don't forget to raid his chests too. Kill Vitiare. Save Bentha(1, 1) but pickpocket her before talking to her to get both rewards. Pickpocket Zeke for the Stone to Flesh scroll and unpetrify Branwen - or don't, as you get nothing out of it and the scroll will be useful later. Loot the remaining chests and tents.

Journey to the Gnoll Stronghold
AR5300 Fire Leaf Forest

Grab Chromatic Orb and Cloudkill just lying on the ground. Get the autograph from Larry, Darryl & Darryl then kill them. Talk to Albert but kill Rufie instead of bringing him back as it's worth more XP. Vax and Zal aggro together, and you really don't want Zal throwing Darts at you, so sneak in to melee range. Pull Sendai of Amn away from her archer goons, then melee the goons.

Killing Albert is actually surprisingly easy. He's not immune to normal weapons, has no special powers and walks slower than you, so he can simply be kited with a bow. He has stupidly low AC and 102HP hovewer, so you'll be only damaging him on critical hits and it will take a while anyway. All that effort is worth... 1000XP - less than killing Rufie and bringing him the news.

AR5200 Dryad Falls

Ingot will tell you about Dynaheir, kill him anyway. Grab the Dead Cat from the bottom of the waterfall. Who knows when a dead cat will come in handy? You can kill three of Ludrug's Gnoll buddies from the edge of your sight range without him going hostile. After that tell him you have no money, challenge him, win then kill him anyway as he walks away. Give Drienne her Dead Cat and pickpocket her if she didn't give you the scroll. There's a Dire Wolf guarding the cave. Agree to help Dryad of the Cloud Peaks, pickpocket her for both rewards then kill the rednecks.

AR5100 Gnoll Stronghold

Gnarl and Hairtooth have Gauntlets of Dexterity - useless to solo players but always useful for NPCs. Rescue and recruit Dynaheir for 800XP(don't worry, it's party XP so you get it all even when soloing) then raid the three caves for XP and loot including the Tome of Leadership and Influence.

AR4600 Bear River

Kill the Polar Bear(Immune to Sleep, so use Blindness) at the southern bridge then talk to Jared. If he doesn't cough up Boots of the North, pickpocket them. Neville will spawn some archer Hobgoblins for you, position yourself so that they appear around you as Hobgoblin swords are significantly less painful than Hobgoblin arrows. The northern bridge is heavily guarded by Ogre Berserkers and Hobgoblin Elites, so proceed with caution(Sleep still works on all of them) Laurel will spawn some Gibberlings for you. To maximize your gainz, Run north immediately after talking to her so that all the Gibberlings aggro only you. After you turn in the quest you can kill her as she walks away. Bother the Hungry Hungry Ogre until he attacks.

AR4700 Xvart Village

Do you hate Xvarts? You will. Nexlit the Xvart will hail you and summon a named Cave Bear... which will attack the Xvarts as well as you, so don't let it steal your XP. There's another Cave Bear and loot in the cave. Provoke Borda into attacking you but watch out for his magic resistance.

Nashkel Mines and Chapter 3
Empty your inventory and off we go to Nashkel Mines.

AR5400 Nashkel Mines topside

Grab the Wand of Frost in the dead tree and raid the Warehouse. Prism was updated in Enhanced Edition 2.5 in several ways. First, Greywolf does not attack you immediately after the convo is over and if you move away he will attack Prism instead - this also gives you time to save the game before the combat begins. Second, Prism actually puts the Emeralds into the statue's eyes which even has its own graphics effect, but unlike the Unfinished Business mod you lose no Reputation for taking them out. Either way, let him finish then kill him as he walks away.

Galtok will spawn some Kobolds, then you can kill him. Dandal can be pickpocketed for minor loot.

AR5401 Nashkel Mines Level 1

Dudleyville map Dink gives you a dagger to take to Kylee.

AR5402 Nashkel Mines Level 2

Dudleyville map Give Kylee his dagger. The final group of Kobolds before the exit has a Vial of Mysterious Liquid, take it.

AR5403 Nashkel Mines Level 3

Dudleyville map Beware traps! Joseph's Greenstone Ring is right by the entrance.

AR5404 Nashkel Mines Level 4

Dudleyville map Xan is here, as is Mulahey, the "boss" of Nashkel Mines. He will spawn Kobolds and Skeletons when attacked, and again if you try to let him surrender. Kill everything and loot the chest, which starts Chapter 3.

Backtrack to the surface, as we're skipping the Valley of the Tombs area for now.

AR4800 Nashkel

Give Joseph's Wife her husband's ring then immediately punch her until she loses consciousness and loot her house for 3gp. Are we the bad guys? Turn in Mulahey's Holy Symbol to Berrun Ghastkill and Prism's Emeralds to Oublek. Nimbul awaits you on the way to the Inn and drops Find Familiar. If you didn't recruit him, Rasaad will pester you after the fight but you can just tell him to go away.

Country Road to Beregost
AR4200 Fisherman's Lake

Kill the Half-Ogres for Bjornin.

The injured Hobgoblin that hails you can be intimidated into talking with 1, 3, 1. This gets you 200XP, then you can kill him anyway.

Pull Teyngan away from the group. Kill the mage at range then sneak in to melee the archer.

Keep Drizzt just out of your sight range killing all the Gnolls with ranged attacks while he tanks. Once you clear the area all around him, talk to him and offer your help. Don't talk to him again and just leave him there running around, as we'll want to kill him later.

AR3700 Red Canyons

Say 1, 3, 1, 1 to Bassilus for all of his "family" to die instantly, making the fight significantly easier. Killing his family is worth more XP of course, but I would only recommend it to parties with Turn Undead available.

Pull Zargal then sneak in to kill his archer homies in melee. Grab Melicamp.

AR3200 High Hedge

Kill a Skeleton and take its skull then visit the Thalantyr the Conjurer first to dump Melicamp. Save first as the "Antichickenator" can fail and you get nothing out of it. Don't forget to pickpocket him. Kill Gnolls for Perdue's Short Sword, say hello to Kivan and loot the house. Permidion Stark is supposedly a pickpocket target, but again he's a Thief(and yet tagged as Innocent!) so you can't do anything to him.

AR3300 Beregost

Give Perdue his short sword, then kill him. Give Zhurlong his boots then kill him too. The letter goes to Mirianne, the amulet to Mr. Colquetle, good news to Bjornin, Vial of Mysterious Liquid to Taerom Fuiruim and Bassilus's Holy Symbol to Kelddath Ormlyr in the Temple area.

The Old Man will pester you again. Chloe will inform you about Officer Vai, the newly opened Bandit Scalp - Gold exchange. Kill Tranzig in Feldepost's Inn.

Sword Coast Coast and Back to Nashkel
AR3100 Shipwreck's Coast

Rejoice solo players - Shoal the Nereid no longer instantly kills you! In Enhanced Edition 2.5 the kiss now drops you to 1HP, and you get a save roll against it too. The bad news is that you can no longer both talk to her for the reward and then kill her as she walks away, but the choice between 750XP for talking and 5000XP for killing is clear. Bring Mad Arcand his cursed ring. The Surgeon will heal you for free, but you might want to leave it for after you battle the large Ogre femily just northeast of him. Either way, he can be killed without a reputation loss, or pickpocketed if you spare him.

AR3600 Lighthouse

Pallonia can be freely murdered. Make your way to Sil and into the Black Alaric's Cave. Flesh Golems are can only be damaged with magical weapons. Get your hard earned Manual of Bodily Health.

Solve Ardrouine's Worg problem. Safana only joins you if you're male but it doesn't get you anything. Keep pressing Arkushule for answers(2, 1, 1, 2, 2, 1) and she attacks you.

AR4100 Archeological Site

Ba'ruk spawns some Kobolds for you. Ask Charleston Nib for extra pay(1, 1, 2, 3, 1) then pickpocket him anyway. Get inside, kill the diggers, pickpocket Charleston again and grab the idol. Doomsayer is tough but does not have magic resitance, you can also cheese him with the doorway/hide in shadows tactic.

Explore rest of this area. Antagonize Laryssa then kill her with ranged weapons(save first, as sometimes it can aggro Brage; we don't want that) Loot her body quickly before Brage talks to you. Answer "Death" then teleport to Nashkel Temple.

The Long Road Back North
AR4800 Nashkel

After getting your reward for turning in Brage you can kill both him and Nalin as there's no reputation loss for either. Of course, that will lose you temple services in Nashkel but who really cares?

AR5000 Valley of the Tombs

Raid the Ghast Tomb. Ghasts paralyze, so you might want to kite them outside. Lamalha and her fellow assassins are waiting in the northern part of the map and aggro as a group so watch out. Raid the Ghoul Tomb. Take the dagger from Hentold and bring it to the Revenant in the tomb just to the east. Of course we're not going to part with the dagger, so kill him. The doorway/hide in shadows tactic works well here, as does the Harrower you just picked up from Zeela. Finally, ask Narcillicus Harwilliger Neen for a copy of his work and he will attack along with some Mustard Jellies.

AR5500 Gibberling Mountains

Part of Dorn Il-Khan's quest line is here. Hafiz can be talked into attacking you. A Flaming First soldier will pester you about some guy you never heard about. There's Batalista's Passport and some gems stashed in the rock wall. Pickpocket Lena for her Jade Ring and Samuel for his Long Sword but don't talk to Lena yet. Once the area is clear talk to Lena and agree to help Samuel. You now have 72 hours to get him to the Friendly Arm Inn.

AR4800 Nashkel

With Gift of Peace, Batalista's Passport and preferably some other gear such as Mage Robe of Fire Resistance and/or Potion of Fire Resistance - not to mention buffs - it is now a good time to start summoning the Phoenix Guard from Daer'Ragh and cleanse the town... if that's your thing.

AR3300 Beregost

Drop by Taerom Fuiruim to see what he did with the Vial of Mysterious Liquid. Wowzers!

AR2300 Friendly Arm Inn

Hand over Samuel to Gellana Mirrorshade.

At this point any character with 19 Constitution thanks to the Manual of Bodily Health should consider getting Buckley's Buckler. While it sucks as a shield, the resulting 20 Constitution and therefore full heal on every rest/travel cannot be underestimated.

Running Around Wilderness Killing Bandits
AR2400 Peldvale

Kill Raiken and his bandits, then Ted. Viconia is here, and if you don't want her in your party the most optimal solution is to kill both her and the Flaming Fist Officer. There's minor loot scattered in containers near the lakes.

AR3000 Spider Wood

There are Web traps in eastern part of this area so check Dudleyville. These traps "defend" a lair of various spiders, including a Wraith Spider which can only be damaged with magic weapons. Raid the Ettercap lair north of the spiders and bring the scroll to Fahrington then kill him. Kill Denak and his Thay cronies in the ruins in the center of the map, but watch out as they aggro together and the low-level damage spam is quite deadly.

AR2900 Larswood

Kill Osmadi, talk to Corsone and make him fess up(1, 2, 2, 2) then kill him as well. Baeloth Barrityl will appear near the ruined tower in the southern part of the map if your level is high enough, and it is. If you don't want to recruit him you should kill him. Note that all his equipment is tagged as stolen so you won't be able to sell it to regular merchants. Kill Teven and his bandits.

AR3400 Temple

Fully exploring this time. There's a lair of wolves in the east-northeast part of the map, including two Vampiric Wolves. Cattack and his buddies make an excellent target for the Sleep spell. Galileus can be freely murdered.

Are We There Yet?
Rest and restock at Beregost/High Hedge, as this will be our longest road trip yet. Make sure to time it so that you arrive at Ulcaster at night.

AR3900 Ulcaster

Furret tries to scam you so murder his face. The Hobgoblins in the center of the map are no longer relevant. Get up on the plateau and kill Icharyd. Ghost of Ulcaster appears in the ruins, but only at night, and offers you a quest. Get down in the dungeon.

AR3901 Ulcaster Ruins

There's absolutely nothing to say about this area that Dudleyville doesn't already cover Once you kill and loot everything, return topside and give Ulcaster his book.

AR4400 Lonely Peaks

Kill the Ogres guarding the container-corpse then turn in the quest to Sarhedra. Kill her as she walks away. Kill Arghain and his half-ogres and get the Water Opal hidden in the rock. Raid the cave but watch out, when you enter you're already standing on a trap. Hulrik will ask you to protect his cow from Xvarts - if solo, use Sleep as otherwise you probably won't make it. Ioin Gallchobhair and his archer buddies aggro together, but they're nothing much.

AR4500 Firewine Bridge

Pickpocket Bentan then Poe. Challenge Meilum for his Legacy of the Masters. Pressure Carsa(1, 1, 2, 2, 2) but be ready for a tough fight. When you're finished, it's time for everyone's favourite Firewine Ruins.

AR5201 Firewine Ruins

Again, rely on Dudleyville map to make the experience as painless as possible. There's a mini-quest here involving bringing the Undead Knight's armor to his fallen brethren. Be careful when fighting Lendarn and the Ogre Mage as Lightning Bolts in confined spaces can have hilariously disastrous results. Take the North Exit to Gullykin.

AR4000 Gullykin

You emerge in the basement of some Jenkal, who just happens to be a traitor so accuse then kill him. Report your Firewine success to Gandolar Luckyfoot then kill him as he walks away. Loot the village. If you don't have a Stone to Flesh Scroll, buy one in the temple. There's another tough assassin group that aggros together led by Molkar.

AR3500 Mutamin's Garden

To survive this area you need some way to protect yourself from petrification. Korax is the standard way to do it, as is the Potion of Mirrored Eyes or Protection From Petrification spell. Note that most Familiars are immune to petrification.

Shar-Teel Dosan will challenge any MALE warrior class/multiclass character to a duel, so time to put the Girdle of Dangling Bits again. Or just kill her outright since you get nothing out of it. Kill Korax if he's useless to you. Kill Mutamin's pet Greater Basilisk from outside of his sight range before you deal with the nutjob himself. Depetrify Tamah and demand no reward for best reward. Kirian and her friends are not assassins, but you can kill them all the same; they aggro together.

AR3300 Beregost

Rest and empty your inventory.

Cloakwood, Chapters 4 and 5
We will now tank our reputation down to 6 - lowest it can get before Flaming Fist starts bothering you. The first reason for this is that the low Reputaion rewards for dreams 3 and 4(Horror) are way better than their high Reputation counterparts(Slow Poison) especially for a solo character. The second reason is that it will give us a lot of XP. The third reason is that we need our Reputation to be below 14 for one of the quests in Baldur's Gate.

AR3300 Beregost

Because Firebead was reclassified as "Authority" in BG:EE we have to kill him first. 2700XP and our reputation is now 10.

AR4200 Fisherman's Lake

Time to wipe Drizzt from the face of the Realms. I'm sure he won't mysteriously come back to life later... in EE, killing Drizzt is trivial. Have a Thief drop 7 traps, then open the fight with a (landed) backstab. Lure Drizzt to traps. That should be enough. 12000XP is ours and we're down to 6 Reputation. Off we go to get the dreams.

AR1900 Bandit Camp

Surprisingly straightforward area - just kill enemies as they appear one at a time. Watch out for the tough cookies - Ardenor Crush and especially Taurgosz Khosann. Don't forget about the cave.

The final battle in the Bandit Camp is again made easier by allowing you to enter the tent stealthed. You can pre-position yourself next to Vekt so that when Raemon hails you both archers are in melee range and the mage is in fog of war. They do aggro together though so he won't just stay there.

Be careful with AoE here as to not kill Ender Sai.

AR2300 Friendly Arm Inn

Enhanced Edition restores a cut encounter with Elminster here. Rest to get your first Horror if you didn't already. Empty your inventory, and stash the Bandit Scalps somewhere for later, as annoyigly they don't fit in the Bag of Holding.

AR2200 Cloakwood Lodge

Coran waits on the bridge. Gurke's Cloak is in the southeast corner guarded by some Tasloi. The choice between Aldeth Sashenstar(pickpocket!) and Seniyad is easy - not only siding with Aldeth gives you more XP now, you also get an entire quest with even more XP out of it later. Loot the Cabin.

AR2100 Cloakwood Nest

Consult Dudleyville as the place is full of traps. Tiber wants you to find his dead... I mean missing, brother. There's Rashad's Talon just lying on the ground on the peninsula. Get inside the Spider Nest stealthed, kill Centeol and everything else, and bring the body to Tiber.

AR1600 Cloakwood Druids

Eldoth is here. Tell Laskal you're from Iron Throne so he attacks. Faldorn is another recruitable NPC. Peter of the North is in the cave with some Baby Wyverns, kill them all. Enter the Tree House and kill Amarande then kill Takiyah outside, then Izefia.

AR1700 Cloakwood Wyverns

The only thing of note here is the Wyvern Cave. Get inside stealthed, back up to the entrance a bit, then kill them all one at a time. Take the heads.

AR1800 Cloakwood Mines

Lakadaar will spawn some Guards for you. There's another group aggro assassin fight with Drasus and friends in the first palisade. Loot Barracks, and don't let the guart on the upper floor escape. Don't miss the "hidden" entrance to the Storehouse.

AR1801 Cloakwood Mines Level 1

Dudleyville map Talk to the Miner near the plug and agree to help. One of the Guards will ask you to surrender. Agree and he will summon more XP... I mean, Guards for you to fight.

AR1804 Cloakwood Mines Level 2

Dudleyville map Two traps here. Much more exciting area than the upper level, especially the huge fight in mess hall with Hareishan and her buddies. Yeslick is here. Give Rill 100GP to free the slaves.

AR1802 Cloakwood Mines Level 3

Dudleyville map Be ready for a warm welcome, entering stealthed is recommended. Kill Natasha, the Ogre Mage and everything else.

AR1803 Cloakwood Mines Level 4

Dudleyville map Deliberately trigger the first two traps in the corridor to Davaeorn as each summons a Battle Horror worth 4000XP. Mr. D has some special abilities to him like being able to Dimension Door around, but if anything it just messes up his spellcasting and gives you time to hide in shadows. Stephan will attempt to flee, don't let him. Loot everything and get back to Level 1.

AR1801 Cloakwood Mines Level 1 and AR1800 Cloakwood Mines

Give Miner the Key. This wraps up the Cloakwood Mines. Outside a Miner will hail you to give you the quest reward. Time to go back to civilization.

Road to Baldur's Gate
AR2300 Friendly Arm Inn

Pick up the Bandit Scalps you stashed before going to Cloakwood.

AR3300 Beregost and AR3400 Temple

Give Gurke his cloak... we made him wait. Visit Officer Vai one last time. Sell her all the Scalps and then talk to her again for +1 Reputation. Give a Wyvern Head to Kelddath Ormlyr(you can sell the rest at Feldepost's Inn for 500gp each) Now you can kill him and his Sirines for a total of 9000XP.

AR1400 Fishing Village

Talk to Sonner & co. and agree to help, then loot their houses. Ajantis Ilvastarr is bad... I mean, here. Brun will ask you to find his son and to loot his house. Gerde wants you to cull the Ankhegs, which you probably already did, so just talk to her twice. Get in the Ankheg Pit, kill and loot everything including the body. One of the Ankhegs drops a Ruby Ring. After you give Brun the body talk to him again and give him the "hoard"(the Ruby Ring and 100 gold) for more XP and Reputation +1.

AR0900 Wyrm's Crossing

Kill the lone Ankheg behind Tenya's house and grab Nester's Dagger, it's a quest item we'll need later. Confront Tenya and beat up on her until she explains what's really going on. Loot her house then go back to Fishing Village.

AR1400 Fishing Village

Demand the Bowl from Sonner & co. then kill them all.

AR0900 Wyrm's Crossing

Tell Tenya that you have the bowl, not that you avenged her mother! On the bridge you'll meet Scar, brag about your slaughter of Bandits and agree to help. Quayle sits in front of Baldur's Gate gate... or used to, as the gate is mysteriously missing in BG:EE.

AR0400 Farmlands

Not much here other than Zombies, Wenric who wants you to kill the Zombies, and his house with a very nice surprise inside.

Baldur's Gate, Round One
Baldur's Gate is not a dungeon but giving directions is pretty much impossible so I'll be linking Dudleyville maps. Because the quests require a LOT of running around and entering random houses, I recommend leaving looting the city until you're finished with everything and can do so methodically one area at a time.

AR0800 Baldur's Gate East

Dudleyville map Elminster will hail you. Niklos offers you money just to accept the quest from his boss. In the Thieves' Guild accept the quests from Alatos and Narlen Darkwalk and grab the Manual of Quickness of Action from barrel behind Black Lily. Sorcerous Sundries is the "best" shop in the game where you can pickpocket Halbazzer Drin, get a quest from Ordulinian and upstairs fight Niemain and his fellow wizards(group aggro) In Elfsong Tavern Brevlik will offer you a burglary job but you should ask him to sweeten the deal then pickpocket him. Arkion will have no problems with strangers breaking into his house and will offer you a job instead. Silence buys stolen goods, so you can finally get rid of Baeloth's junk, then kill everyone here.

AR1300 Baldur's Gate Southeast

Dudleyville map Nemphre will only talk with MALE characters and wants you to kill Arkion - and this is the last male-specific thing in the game, so you may now get rid of the Girdle of Masculinity/Femininity. Grab the quest from Nadarin. In one of the houses, you will find thieves Taxek and Michael, kill them. In Blade and Stars, bamboozle with Shaella(1,1,1,1,2,1) then talk to her again and say you couldn't find the Book. Well that was enlightening.

AR1200 Baldur's Gate South (Docks)

Dudleyville map In Low Lantern kill Lobar then talk with Desreta about entropy but watch out because she hits like a truck. Ghorak asks you to get rid of his curse. Larriaz is about to die but you can help her die faster for some XP. Noralee wants you to fetch her gauntlets. Get inside the Warehouse and kill the Greater Basilisk. It has Sphene Gem as a guaranteed drop; keep on to it. Cordyr wants characters with Reputation lower than 15 to kill Sil, and we are and we did, and you should pickpocket him for his other reward. Kill the five(!) Ogre Mage assassins in the odd building. You can pickpocket Entillis Fulsom.

AR1100 Baldur's Gate Southwest

Dudleyville map Get in the Seven Suns. The Merchant that hails you can be pickpocketed. Go to the basement, kill the Doppelganger find Jhasso and set him free. All the Merchants will now start turning into Doppelgangers, but don't go to the top floor yet and instead leave.

Ye Olde Inn has an infestation of XP. Tiax can be found in front of Flaming Fist HQ. Inside report to Scar and agree to kill the Doppelgangers in Seven Suns, and get the quest from Fergus. In Sunin's house say you have a really good excuse for more XP.

Aldeth Sashenstar waits for you in front of Merchant League and you can pickpocket him again. Inside talk to Irlentree about the anniversary party. Upstairs you can pickpocket Brandilar and Aldeth AGAIN, ask him about the party. Get the letters from locked desk in far right room. You will be teleported upstairs where you'll have to fight Brandilar trying to steal your XP. Once that's done, turn in the quest to Aldeth then kill him and Brandilar downstairs then the two Guards on the ground floor.

Wiven and his fellow burglars can be murdered for stealing things that are rightfully yours to steal. Now go back to Seven Suns and kill the remaining Doppelgangers upstairs. Report to Scar and get the second quest from him.

AR0600 Baldur's Gate West (South Side)

Dudleyville map Arriving from BG SW, you only have access to Fenten's house. Dont sell him Ankheg Shells as Taerom Fuiruim in Beregost pays twice as much. Instead kill him.

AR0700 Baldur's Gate Central

Dudleyville map Nadine wants you to deliver an amulet to her son. Slaughter the rabid chickens in the Poultry Store. In Oberon's Estate don't talk to any servants and simply loot your way up to the top floor. Demanding the items from Delorna should summon more Guards(XP) for you to fight, but in EE 2.5 it unfortunately does nothing. Either way, kill them all but watch out for AoEs because of the Servant wandering about. Ithmeera drops an Angel Skin Ring, hold on to it. Going down, why not kill Oberan himself as well?

ARAR0200 Baldur's Gate North

Dudleyville map Get the quest from Rinnie. Bring Petrine the "Angel the Cat's Angel Skin Ring"(wow) from upper floor of the house, sadly Bheren is unpickpocketable. Barge in Jardak's house and kill Drelik then Jardak himself. Ramazith wants you to fetch him a Nymph. At Three Old Kegs get pickpocket Nantrin Bellowglyn, get Skull of Kereph from behind the painting upstairs then pickpocket Areana and agree to kill Cyrdemac on the top floor, but demand more money first.

AR0300 Baldur's Gate Northeast (West Side)

Dudleyville map Larze in Blushing Mermaid wants to die, and no one cares about Bork. Brielbara quests you but she only appears during the day. In Splurging Sturgeon, talk Lusselyn and kill the Mustard Jelly and Mr. Shade upstairs. In front of Splurging Sturgeon Narlen Darkwalk offers you to be the lookout for the burglary nearby. Agree and yell warning when Flaming Fist appears, then run away.

AR0100 Baldur's Gate Northwest

Dudleyville map Give Quinn Nester's Dagger. Solve Laerta and Louise's "Bogeyman" problem by killing Gervisse, getting the reward from Voltine and Laerta, then killing Voltine as well. Better safe than sorry! Pheirkas takes Algernon's Cloak and you can take his life. Degrodel will reward you breaking into his house and killing his guardians with a quest. Note he gives you six Stone to Flesh Scrolls and you'll only need five; you may want to hold on to the remaining one. In Helm and Cloak tell Gorpel Hind of your adventures then run to the entrance and kill Maulers of Undermountain party without letting Gorpel steal your XP. Laying some traps first is highly recommended. After the fight is over, kill the Merry Fools themselves, as well as the rather random "Guards" upstairs.

In Entar Silvershield's Estate say you're from Waterdeep or simply kill the Guards downstairs without reputation loss. Oddly enough, you can also kill Brilla upstairs. Talking to Skie without Eldoth always ends up in her summoning the guards, so just kill her. Two containers in her room are glitched(EE 2.5) - the wall doesn't block the line of sight and the Cook sees the crime. Knocking out the Cook triggers Entar Silvershield... so you have to kill him first. There is no reputation loss for it and he's actually worth 6500XP, but the moment you damage him he calls for guards and runs away, even if you one-shot him. Burst him down, loot the containers and flee the estate.

AR0600 Baldur's Gate West (North Side)

Dudleyville map Persuade Ragefast to release the Nymph(2, 2, 1, 3) then kill him. Pickpocket Varci Roaringhorn before he leads you to Tremain Belde'ar for extra Shield of the Falling Stars. Huh. In Lady's House, give Agnasia the Skull of Kereph. In House of Wonders advise Forthel August with options 2 or 4 and pickpocket Be'land and Brathlen. Enter the Hall of Wonders after Hour 21 to find Alora. Get the Telescope.

Go down the sewer grate W1.

AR0224 Baldur's Gate Sewers West

Dudleyville map Clear the area and exit to Central Sewers.

AR0225 Baldur's Gate Sewers Central

Dudleyville map Clear the area and exit to East Sewers.

AR0226 Baldur's Gate Sewers East

Dudleyville map The Ogre Mage drops Sashenstar's Ruby Ring; hold on to it. The "Cocoons" were moved next to the Ogre Mage; pick one Male Body from them. Get back up to the surface via NE1.

AR0300 Baldur's Gate Northeast (East Side)

Dudleyville map Marek will threaten you. Enter the Counting House, kill Jacil and his Blind Dogs.

Baldur's Gate, Round Two
AR0800 Baldur's Gate East

Dudleyville map Turn in items from Oberon's Estate to Alatos. Resar will attack so kill him. Get second quest from Narlen Darkwalk. In Sorcerous Sundries, Halbazzer Drin will offer to buy the Lock of Nymph's Hair off of you, but the Nymph Cloak he offers instead if you decline is worth more. Give the Telescope to Brevlik in Elfsong Tavern. Upstairs kill Cyrdemac and his "Ruffians" in one of side rooms. Bring Arkion his corpse, then kill him and take his Amulet.

AR1300 Baldur's Gate Southeast

Dudleyville map Bring Arkion's Amulet to Nemphre then kill her. Take both Arkion's Amulet and Nemphre's Onyx Ring. Deliver Nadine's amulet to Euric in the unnamed Inn - watch out, he likes to take the one you have already equipped. Get your reward from Nadarin. In Blade & Stars, give G'axir the Seer the Sphene Gem then kill Elkart who is only relevant if you have Eldoth and Skie in your party. In front of the inn you'll find Narlen Darkwalk who will lead you to Gantolandan's house. Loot ground floor and upstairs; the chest is trapped. G-man can wake up, if he does first pretend to be a cat, then say you're a stray. The Rogue Stone you steal is a quest item, so hold on to it.

AR1200 Baldur's Gate South (Docks)

Dudleyville map Kill Yago in Low Lantern and get his Book of Curses. Deliver good news to Ghorak or not, it doesn't matter. In Water Queen's House demand to see Tenya and get the body of Casson Belde'ar.

AR1100 Baldur's Gate Southwest

Dudleyville map Turn in the Ogre Mage quest along with the motive and Sashenstar's Ruby Ring to Scar and give Fergus the Angel Skin ring. Scar will now lead you to Duke Eltan who will order you to investigate the Iron Throne. Duh!

AR0700 Baldur's Gate Central

Dudleyville map Get reward from Nadine. Lothander hails you and tells you you're already dead. Ooops. Visit the diviner, ask how to remove the geas, kill him and and talk to Lothander again. Enter Felonius Gist's house. Don't even talk to Felonius, just unpetrify all the "statues" and talk to Vail. Keep demanding the helm untill he and his friends attack. Note how they all have 1HP due to petrificaion.

ARAR0200 Baldur's Gate North

Dudleyville map Visit Ramazith who will be upset about you letting the Nymph go. Fight your way up the tower then kill him. In one of the bookcases you'll find History of the Unicorn Run, and in another Tome of Clear Thought. Take the history book to Rinnie. In Three Old Kegs Inn turn in the successful assassination to Areana.

AR0300 Baldur's Gate Northeast (West Side)

Dudleyville map Deliver Yago's Book of Curses to Brielbara in Splurging Sturgeon and ask for payment. Enter the Blushing Mermaid and get down to Undercellars.

AR0112 Undercellars and AR0224 Baldur's Gate Sewers West

Dudleyville map The Guard wants your coin but you can just kill him. There are four more guarding the southeast end. Find Quenash and ask for the cloak(blonde elf) Go to the northeast end, pickpocket Dillar then exit to W Sewers and go up through the NW2 grate.

AR0100 Baldur's Gate Northwest

Dudleyville map Grab the Helm of Balduran from the Helm and Cloak Inn and deliver it to Degrodel then kill him as he leaves, and the enemies he spawns.

AR0600 Baldur's Gate West (North Side)

Dudleyville map Get the child's body to Tremain Belde'ar, talk to him again and then with Varci Roaringhorn.

Baldur's Gate Wrapping Up and Candlekeep
AR0800 Baldur's Gate East

Dudleyville map Don't turn in the quest to Narlen Darkwalk yet. Bring Ordulinian the Arkion's Amulet and Nemphre's Ring.

Marek and Lothander: Time to wrap up the last sidequest in Baldur's Gate! Get to Water-Queen's House in the Docks and talk to Jalantha Mistmyr. She wants a "Holy Book" AKA Tome of Understanding. Get to Lady's House in Baldur's Gate West, ask one Chanthalas Ulbright for it nicely and... he'll just give it to you. Thanks? Pickpocket him for his generosity and go back to Jalantha. Demand she hand over the Geas Removal Scroll first, then say you don't have the book. Kill her and all the priestesses. Get to Blade and Stars in SE Baldut's Gate and go upstairs. Give Lothander the scroll then kill him as he leaves(precasting Web or using a Wand of Paralysis is pretty much mandatory here) Marek, who actually has the antidote, is on the upper floor of the Blushing Mermaid. Kill him, drink it and the quest's done.

Looting the City: It is time. Don't forget the Undercellars.

The Iron Throne: when everything is done get your ass to the Docks and enter the Iron Throne Headquarters. There is a possibility of infiltrating the tower subtly here by picking the correct dialogue options with the Guards, but you can just kill them so who cares? Start with basement and make your way upstairs. On the second floor Dra'tan will spawn more guards for you. On the third floor kill the Guard and Nortuary but let Emissary Tar go. On the fourth floor, Destus Gurn is killable, though it turns the neutral Mechants hostile. On the fifth floor there's a boss group fight against Iron Throne goons who aggro together, the trigger is Zhalimar Cloudwulfe. Thaldorn is in one of the side rooms, kill him. Search the desk for the lack of evidence you need.

Get to Duke Eltan. Did you remember to loot his rooms? If yes, present the lack of and get spirited away to Candlekeep.

AR2626 Candlekeep

Dudleyville map Home sweet home. Make your way around the place counter-clockwise, as usual. A lot of loot is exactly the same as before, even the History of the Halruaa in the haystack, so don't miss anything. In Priest's Quarters, pester the "Priest of Oghma" about the cat and he Doppelgangs. In Candlekeep Inn, the trap on the chest on ground floor is gone now. Odd. Rest to get your fifth Dream power. You can pickpocket Hull for the Antidote or just ask for his help to get it. Phlydia in the Inner Ground can be pickpocketed.

Enter the Candlekeep... keep and loot the first floor. Now hide in shadows and make your way all the back to the sixth floor. There Tethtoril hails you, make sure to drag him away towards the staircase so you can loot his locked chest and wardrobe. Pickpocket him as well as Ulraunt and loot rest of the floor. Go downstairs to fifth floor.

Fifth floor is suprisingly uneventful considering it drops a massive bombshell on who your character actually is. Loot everything and go downstairs.

Fourth floor is more entertaining. Pester Shistal until he turns into a Greater Doppelganger. Great. Loot everything. Now go down two floors to second floor.

On second floor, "Koveras" hails you. Simply asking him how does he know what he does makes him pout and leave. You can still pickpocket Koveras's Ring of Protection off of him before he does though. Loot everything then finally go up to the third floor.

On the third floor loot the main area then make your way to Rieltar Anchev and other Iron Throne leaders. Kill them all, as usual this is a group aggro fight. At this point no matter where you go you'll be arrested for their murder(duh) so just go downstairs.

In jail you'll be visited by Ulraunt then Tethtoril. The latter believes you're innocent(sucker) and will helpfully teleport you to... a room full of spell scrolls, apparently. Take what's rightfully yours then move on to the Catacombs.

AR2615 Candlekeep Catacombs Level 1

Dudleyville map Nothing to say about this area that Dudleyville doesn't already cover.

AR2619 Candlekeep Catacombs Level 2

Dudleyville map Arkanis and Deder can be pickpocketed, but you also want to tell them both to leave(so that they don't steal your XP) AND they hail you which will test your quicksave/load/pause skills. If you don't want one-of-a-kind Arrows that only stack to 40(EE 2.5) you can skip Arkanis though. Other than these two, everything here is Doppelganger.

AR5506 Candlekeep Caves

Dudleyville map Prat is another aggro group fight. There are some strong enemies in the caves, including two Greater Basilisks. Near the exit pump Diarmid for information by pretending you're Prat, then kill him as he tries to escape. Web or Wand of Paralyzation will almost certainly be required for this.

Finishing Baldur's Gate
AR3300 Beregost

On the way you can sell Taerom Fuiruim your Ankheg Shells, or give him one to make an armor for you.

AR1000 Ulgoth's Beard

Dudleyville map We're here to do some things before we go to Baldur's Gate itself. First of all you'll probably want to get to the Inn and get your final Bhaal power. Inside, Hurgan Stoneblade will offer you the main quest of the expansion; ask for compensation before you accept, then pickpocket him for the reward and other stuff. Loot the Inn. Don't bother with the rest of the village for now, because in the middle you'll find Shandalar who for some reason will be quite upset you've murdered his three daughters. No matter what you say, you'll be sent to the Ice Island.

AR1008 Ice Island

Dudleyville map Another extremely straightforward dungeon. For solo players this will likely be your first encounter with Winter Wolves; take their pelts and keep on to them. Once you kill everything in the dungeon and reclaim the cloak you'll be sent back to Ulgoth's Beard.

AR1000 Ulgoth's Beard

Dudleyville map Before you return the Cloak to Shandalar, pickpocket him eight times for some high level(well, for Baldur's Gate...) spells and two Potions of Heroism.

Let's get back to business. Break into Therella's house and agree to find her son. Talk to Mendas and agree to help for a price. Once you leave his house, Calahan will hail you. You can play along with his speech pattern and he'll fess up info that Mendas is not who he appears but it goes nowhere either way. Kill him. Delsvirftanyon's deal is actually worth it. Buy the tour from Ike Cascadion Vendar and loot remaining houses.

AR0800 Baldur's Gate East

Dudleyville map Husam will hail you, be nice for now. Delthyr in front of Thieves' Guild will tell you local news. Tamoko in front of Sorcerous Sundries will ask you to meet her in front of the Flaming Fist Headquarters.

AR1100 Baldur's Gate Southwest

Dudleyville map Talk to Tamoko and agree not to kill Sarevok. Ayy lmao. Since we're here, get inside the Headquarters. Fight your way upstairs. There for a change is someone you shouldn't kill - Kent. Expose the Rashad for the Greater Doppelganger he is and take Duke Eltan's Body.

AR1200 Baldur's Gate South (Docks)

Dudleyville map Bring Eltan to the Harbor Master. Next to the ramp in upper north part of the map is Kolvar - no idea what he does but you can kill him. Get inside the Iron Throne building.

Inside the Iron Throne, Dhanial will hail you, kill her. This will anger Pang Wallen, well kill him too. On the second floor kill Gregor and Tralithan. On the third floor kill Kalessia. On the fifth floor kill Cythandria and loot her body for proof of Sarevok's crimes.

AR0300 Baldur's Gate Northeast and AR0226 East Sewers

Dudleyville map Arrive on the east side in front of the Counting House. There's two ways to obtain the Sea Charts Mendas wants: longer peaceful one that costs you 900gp and gets you no experience, and short violent one that costs you nothing and does get you experience. Hmmm...

(EE 2.5) Sea Charts are not classified as a quest item and can be sold to various merchants. Be careful what you sell!

Once you have the Charts get down the sewer grate NE1 to East Sewers and back up through NE2. In front of the Blushing Mermaid Husam is waiting with some goons. Be rude and they will attack, kill them. Enter Undercellars through the Blushing Mermaid.

AR0112 Undercellars and AR0225 Central Sewers

Dudleyville map Slythe and Krystin are in the middle, with the latter initially invisible. Exit northwest to the Central Sewers then go up the ladder N1.

ARAR0200 Baldur's Gate North and Ducal Palace

Dudleyville map Bill was apparently not informed that you're a wanted murderer, so show him the invitations and get inside. The fight in the Palace is really tough because the Greater Doppelgangers actually do their job - often attacking the Dukes - and every NPC tries to steal your XP. Liberal use of the Web spell and Edventar's Gift is one way to do it. Once you get rid of the Greater Doppelgangers, Sarevok himself will attack for a while. Loot all the bodies if you didn't already as you'll be kicked out once he gives up.

Note for the future: check if Winski Perorate can be killed/pickpocketed before he teleports Sarevok and himself away.

AR0800 Baldur's Gate East

Dudleyville map You'll find yourself in the Thieves' Guild. Now is the time to turn the second quest to Narlen Darkwalk then kill him as he tries to walk away(sometimes he goes invisible, but not always) This, understandably, turns the entire Guild hostile but they are of no use to us anymore so slaughter them all as a warm up before the Maze. Don't forget about the guards in each of the four entry houses.

AR0146 Thieves' Maze

Dudleyville map Welcome to the biggest "fuck you" of the game. From the mid-point, there are two ways to the exit; pick one now, and the other on your way back.

AR0123 Undercity

Dudleyville map Rahvin is the trigger for another group aggro fight. Tamoko is waiting in front of the Temple of Bhaal and changed her mind - she now wants to kill you. Dialogue options 1, 3, 2 change her mind back again, but you should kill her for XP and loot. Explore rest of the area(there's The Magma Bulwark west of the Temple of Bhaal) and go back to the maze.

ARAR0200 Baldur's Gate North and Ducal Palace

Loot everything on third and second floors. The only loot in the basement is in small treasury beyond the long storage just next to the stairs. Tell the two Flaming Fist Mercenaries in the storage that you're "inspectors"; they won't like it but do nothing. Other Fisties here will not be so forgiving. On the first floor pickpocket the Duke(s) and loot the side rooms. Then loot the bookcase and chest in the main hall and run/hide when the guards are summoned.

Durlag's Tower
AR3300 Beregost

You picked more Ankheg Shells on the Ice Island, so drop them off at Taerom Fuiruim. Rest before tackling the Durlag's Tower, which in Enhanced Edition was moved to east of Temple area. Empty your inventory, the Durlag's Tower is absolutely packed with items and it's very likely you'll run out of space even with a "bottomless" Bag of Holding! Ideally your Bag of Holding should be COMPLETELY EMPTY before you proceed. You'll find all the ammo and consumables you need in the tower.

AR0500 Durlag's Tower Outside

Erdane runs a one man shop and can be freely murdered. Pickpocket Ike Cascadion Vendar on the drawbridge and start your tour. Climb the battlements and kill everything.

AR0500-AR0505 Durlag's Tower Upper Levels and Roof

Dudleyville map Is there a point to me writing anything in this guide anymore? On the first floor you can pickpocket Ike again then go on with the tour. The one Tourist walking into a trap is scripted. It doesn't matter if you buy the Wardstone(of which you already have two...) or not, the Demon Knight teleports in either way and kills Ike and remaining two Tourists. Loot the scraps on the first floor.

Second floor is where enemies and traps start. Note that Dudleyville does NOT mark trapped containers! There's an exit to the Durlag's Tower side/roof with (Greater) Basilisks and more loot in the "chimney".

On third floor talk to Riggilo but be nice for now. The trap on the altar in Chapel is BUGGED(EE 2.5) - you are supposed to be able to disarm it with Find Traps 110, but you can't disarm it no matter how high your skill is. So you'll just have to eat the Dire Charm. The Ghost attacks no matter what you say to it.

On fourth floor talk to Kirinhale and agree to help her. Give the Lock of Hair from Kirinhale to Riggilo downstairs. Then kill her before she Dimension Doors away. She actually turns hostile when attacked before she leaves so dropping several traps might make the deed much easier. Now go back to Riggilo, who will be understandably upset about his fate, kill him too. Get down to the basement.

In Basment you'll find Bayard. He can tell you Dalton is further down and annoy you with his tales of danger and fear and you should just kill him.

AR0511 Durlag's Labyrinth Level 1

Dudleyville map Talk to four Wardens and pick the Mallet Handle then make your way around the place counter-clockwise, starting with the Greater Doppelgangers room. Get the Mallet Head there. Take it to the Forge and fix the Gong Mallet. Use it in the Trophy room. Read about Durlag's exploits in the Reading Room, then "talk" to the Sword in the Sword Room. Get the Glittering Beljuril Gemstone and Odd Looking Key from the Treasure Room. Use the latter to open the desk in Lady's Room, take the Switch and start the engine in the Engine Room. Pick up Grapes from the Garment Room, take them to the Wine Press and make the Wine.

Talk to Warders with Love last. Prebuff and immediately retreat in the direction of the corridor to Servants' Quarters to avoid the Cloudkill.

AR0512 Durlag's Labyrinth Level 2

Dudleyville map There is a sequence to all of this. Follow it closely and you'll be fine, break it and... reload. All the books on the ground here are for flavor only.

Go southeast and use the NW statue. This opens the door to the Sparring Room. Hit the bronze dummy, first from left. "Durlag" will appear, talk for a bit then attack as Greater Doppelganger with a Stinking Cloud. Hit the silver dummy, first from right. Hit the red dummy, center.

This opens the path to Islanne's Room. Take Islanne's Wardstone from the reading table. "Durlag" will appear again, this time opening with a Fireball. Kill him then loot the remaining two Wardstones in the room.

This opens the path to the Throne Room. Pick up Kiel's Helmet then run to the Lever Room when able and wait out two Stinking Clouds and Cloudkill. Do not touch any of the levers in this room. Watch out; the Cloudkill can kill one of the Greater Doppelgangers - we don't want that to happen because XP.

Once the Greater Doppelgangers are dead, the level becomes much more straightforward - you just go counter-clockwise. There's a shitload of traps in the Torture Chamber. Approaching the pot in the Teleport Room will spawn two special Greater Doppelgangers in the Torture Room behind you. These are special because they shift between Fuernebol, Kiel and Islanne forms at will. Their AI is not stellar though.

Pick up the Teleportation Wardstone from the urn, then another on the other side. Loot the Urn Room and the mini-Temple. The corridor with red alcoves spawns Ghasts, but there are also two Fireball traps ahead. Ghasts can trigger them and therefore deprive you of your XP. Hiding in shadows and moving between alcoves one at a time allows you to delay their spawns enough so that you can disarm the Fireball trap when you get to it. Or just try rushing in.

Walk into the trap in the False Exit for more XP. Level 2 Wardstone opens the door to the true Exit, but we're not finished yet. Get in Kiel's room, looting the main chest turns the Dwarven Doom Guards hostile(duh) Go to the Bridges Room and kill the three special Greater Doppelgangers. Disarm everything in the Trophy Room and in the corridor to Lever Room. Level complete.

AR0513 Durlag's Labyrinth Level 3

Dudleyville map Don't bother with the loot on the floor for now. You can run to the NW door between the fireballs. Listen to Mr. Skellington and revive/kill the five adventures one by one. The Greater Wyverns ahead are extremely brutal and best dealt with using backstabs. Get in the Ice elemental room and kill everything. Skip the Earth elemental room for now. Get in the Air elemental room and kill everything.

In Suspended Walkways pull the Skeletons to somewhere that isn't covered by traps and more Skeletons. Once you make it through loot what's on the ground in the Fireball room by darting in and out of the doorways. Note that the trap triggers whenever you reload the game, so you can just quicksave/quickload and immediately run.

In the Maze Garden you'll find Ashirukuru who will make you hate life if you don't have Mirror Image or Stoneskins on. There's loot next to the "masks", including Fire Arrows you'll need in the Earth Elemental room.

The Fire elemental room is the first tricky one, kill enemies at range here as they explode into Fireballs on death. The Fission Slime in Earth elemental room has to be killed with fire(in EE 2.5, you don't even have to do that, just kill it normally) and once you do you'll be automatically teleported to the Chess room.

Chess game is a pain for solo characters as you start in King position, and therefore stepping out of your "zone" ANYWHERE will trigger the Lightning traps. Keep to your side or inch along the edges of the board throwing AoEs(Fireball, Skull Trap, Web...) into the fog of war. The most dangerous enemies are Rooks, who have very good ThAC0 and Bishops, whose casting cannot be interrupted. Remember to kill the King LAST or you miss out on XP and loot. Killing the King disarms the lightning traps and you can loot at will.

AR0514 Durlag's Tower Labyrinth Level 4

Dudleyville map Next to the entrance the ghost of Durlag will hail you and woefully inadequatelly explain what must be done on this level. Go northeast first, you'll find the ghost of Islanne who will offer you teleport out of the dungeon. Pick the Bone Wardstone from the Forge and use it in the Token Machine. Loot the Communal Hall(?) with the Rune Carpet and use the northwest bed. You'll be teleported to the Compass Room. Talk to all Stone Golems with North(northeast in game) last. The correct answer is 1. You'll be teleported to the level entrance.

Lockpick the door and cross the lava moat. Get into the large room with Spiders. Talk to the Stone Golem, it will ask you three out of five possible questions. Durlag's father second name is Thunderaxe, Dulrag's taken name is Trollkiller, his wife's name is Islanne, and his older and younger sons are Kiel and Furnebol. You will be teleported to the Compass Room again. You know the drill, the correct answer is 3. You'll be teleported to the level entrance.

Only one thing left: the slime caverns. Entrance is not-so-well hidden in the corridor leading up to Islanne. Few notes: one, the light green puddles of goo damage you so be fast when walking through them. Two, there are a lot of unusual containers around so keep jamming that Tab key. Three, there are several hidden doors scattered thorought so keep the Detect Traps / Illusions on at all times. Make your way counter-clockwise until you'll find Grael in one of the hidden areas. He will share some interesting info if you let him and more importantly drops the Compass Wardstone on death. Loot and disarm your way all the way to the "safe" door. Clicking on the Throne teleports you into the Compass Room one last time. The correct answer is 3. You'll be teleported to the level entrance.

Talk to ghost of Durlag and it will lead you and open the fake wall leading to the suposed boss battle of the dungeon. Clair De'Lain is also here, as usual she will tell you that ~you have absolutely no chance~ and blah blah. Get your stealth on, get in the chamber, open the mirror, then shoot the Demonknight with magic arrows until it dies. The only "difficulty" here is not getting your kill stolen by the mirror Demonknight - try waiting until they hack each other up a bit before opening fire yourself. Kill your own Mirror Fiend and you're done. You can pickpocket Dalton for 20 Arrows, yay. Free him then talk to Clair again. Kill her before she leaves.

Now it's time to take Islanne up on her offer and get back to the surface.

AR4800 Nashkel

We're here to bring the Storekeep the Winter Wolf Pelts to cross off the quest that's still stuck in Chapter 2. You can also depetrify Branwen in Carnival if you still have the leftover Stone to Flesh scroll from Degrodel.

Rest somewhere(Beregost, FAI) on the way to Ulgoth's Beard.

AR1000 Ulgoth's Beard

Dudleyville map As soon as you arrive you'll have a short convo where the Soultaker will be taken from you and you'll be assaulted by a bunch of angry Cultists. It is possible to pause the game before you're hailed and hide in shadows so that you can save, buff and position yourself properly behind a corner to force the Cult Archers into melee. Cult Assassins function very similar to Ashirukuru so keep the Mirror Images/Stoneskins up. Once you deal with the initial ambush report the news to Hurgan Stoneblade then go to the Warehouse where a Cult Guard will spawn reinforcements. Inside, there is another group fight and it's recommended to use shelves to cut line of sight and find enemies few at a time.

Go to the basement stealthed and position yourself next to the wall near the stairs. Tracea Carol will hail you and guess what, you're killing her either way. The Cult Guards here are immobile so make your way around the room killing them all at range, moving past Aec'Letec stealthed. Once they're all dead backstab the demon then kite it with magic arrows. As long as you save against the initial Death Gaze(or it hits your Magic Resistance, or you use Potion of Mirrored Eyes) the fight is already won.

Turn in the quest to Hurgan and get your pitiful reward from Therella. It is also finally time to give the Sea Charts to Mendas. Once he hails you from the pier, say you don't want to go and he'll throw in another 3000 gold. Off we go to the Werewolf Island.