Talk:Larceny at the Hall of Wonders/@comment-73.212.220.118-20170529151305

Sending in your thief alone, as suggested, isn't actually the best strategy, since a single character doesn't have a large enough line of sight to see all of the guards in the hall at once; taking the telescope "when no one is looking" becomes a game of trial and error, with lots of quick loads and saves. It's better to take two other party members and to station them at the far ends of the hall. When the guards are as far away as possible, these characters can "distract" the guards, by talking to them, to turn them in the opposite direction.

A similar strategy is alluded to in the actual quest description; Brevlik asks whether you're planning to case the place to get a sense of the guards' movements. If you can keep the guards from seeing the theft, no one will ever pursue you.