Talk:Wish/@comment-81.53.48.249-20200217090651

Let's do some justice to this spell. There are a few strategies beyond the well known Wish rest.

Here's one: If you use Intoxication, you can potentially prevent your opponents from hitting you with anything but a crit. As long as their thac0 is at least one point higher than your AC (in other words, as long as they had any chance to miss before hand, in a world where a roll of 1 is not automatically a miss), they take a +12 malus to their attack roll. Coupled with the bad luck wish that gives +5, we're talking about a +17 malus to the attack rolls of all enemies.

This also increases damage rolls done to them by your spells by up to 17 (20D8 would roll a full twenty 8s, 20D4 twenty 4s). That ressembles a priest's Righteous Magic or a Kensai's Kai, except for spell damage.

In order to be protected from Intoxication and Bad luck, the player needs a Minor Globe of Invulnerability. (Limited Wish casts one on the whole team)