Talk:Time Stop/@comment-86.253.189.235-20200208220655/@comment-81.53.48.249-20200216193216

I forgot to answer the only worthy point:

"Without Time Stop, almost all spells (including Time Stop itself) are interruptable. Improved Alacrity will not protect you from being injured, stunned, confused, paralyzed, mazed... or instantly killed."

That is true indeed. Now good luck doing any of this to the protagonist who just landed Improved Alacrity. From experience, the moment IA is cast successfully, there's close to no battle in the whole game where they have a chance to have a spell interrupted. If your experience is different you'll need to think about the reasons for this, that's a rabbit hole that's likely to have you improve your combat skills A LOT.

In the very rare cases where there will not be time to cast both IA and some critical protection, like Spell Shield against a Hive Mother, there remains better alternatives to spending a level 9-10 spell slot. Time Stop doesn't need to be a crutch to Improved Alacrity, both spells are more than able to stand on their own.