Talk:Miner Beldin/@comment-71.38.241.209-20191016221327

Up until the later updates of bg1ee, you could save Beldin by keeping the party right at the entrance and sending the leader forward till Beldin starts walikng toward yuo, then retreating back to near the entrance so when he talked to you, he was around the bend of the tunnel from where the Kobolds appeared. Since they "fixed the bug", the Kobolds now appear wherever Beldin is when he talks to you which, in the case os "Saving Miner Beldin", means right in the center of your party, with possibly unfortunate results for your Back Row. And Beldin dies first no matter what.