Talk:The Captive Nymph/@comment-180.190.43.98-20180327145538/@comment-3234315-20180719232005

In both the original game and the enhanced edition in that whole Ragefast dialogue file only one single path leads to a non-hostile outcome. That is, returning with Abela to his home and having a talk …

There are only two checks on this path:
 * ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
 * CheckStatGT(LastTalkedToBy,6,WIS)

In plain text this reads:
 * Is Ragefast's reaction to the person he's talking with greater than 7 (HOSTILE_UPPER) – so at least 8?
 * Is the wisdom of that same person greater than 6 – so at least 7?

It might be that in the enhanced edition the values of the current party leader are considered, rather than the character actually doing the talk. But nevertheless, charisma and reputation only play a secondary role in this dialogue.