Shaman

SHAMAN: Shamans forge a divine connection with the natural world, similar to the way Druids commune with nature, but Shamans are more spiritual than primal. They directly tap into the energies that flow through the earth and air, through plants and animals, and even through the dead, and shape these energies to obey their will. Nowhere is this more evident than in their ability to summon powerful spirits as guardians and defenders. A being of two worlds, Shamans value balance over dominance.

CLASS FEATURES:

– Does not automatically learn all spells of a given level as Druids do. Instead, Shamans select new spells to learn when they gain levels; once learned, the Shaman can cast them daily without memorization. – In addition to learning new spells at every level, the Shaman gains immediate access to a number of shaman-specific spells, which can be cast like any other spell in their repertoire: Spirit Ward, Writhing Fog, Spiritual Clarity, Spirit Fire, Recall Spirit, Spiritual Lock, and Ether Gate – Gains use of Detect Illusion skill with 20% points as a base, with an additional 4 points per level, up to a maximum of 100% at level 20 – May use Shamanic Dance at will

SHAMANIC DANCE: Shamans can summon spirit allies by performing a ritualistic dance. While dancing, the Shaman takes a -4 penalty to armor class and cannot move, attack, cast spells, use items and special abilities, or perform any other activity. Each round while the Shaman dances, there is a 35% base chance plus 2% for each level of the Shaman that a spirit will answer the call, up to a maximum of 75% at level 20. Any summoned spirits will disappear if the Shaman moves, stops dancing, or if the spirits leave visual range. The spirits grow in power as the Shaman gains additional levels: Level 1: Minor animal spirits (snake, fox, hound), up to 2 spirits at the same time Level 6: Major animal spirits (bear, panther, boar), up to 3 spirits at the same time Level 12: Minor nature spirits (lesser air spirit, lesser earth spirit, lesser fire spirit), up to 4 spirits at the same time Level 18: Major nature spirits (air spirit, earth spirit, fire spirit), up to 5 spirits at the same time The type of the summoned spirit is randomly determined from all the spirits available at the Shaman's level. For example, a level 12 Shaman will summon either a minor nature spirit, a major animal spirit or a minor animal spirit, but cannot choose which one appears. Spirits will do their best to protect the Shaman but are not controlled directly.

– Does not gain bonus spells per day for high Wisdom – May not dual-class or multi-class – No Stronghold. The Shaman is not eligible for any stronghold. (This affects only the Shadows of Amn campaign in Baldur's Gate II: Enhanced Edition.) – Hit Die: d8