Board Thread:Suggestions on Baldur's Gate Wiki/@comment-3234315-20191128083600/@comment-3234315-20191128132941

"? Still, I'm against displaying the codes.
 * "Why the codes at all?" – You didn't answer, only confirm your opinion. And links for them are no good idea (though some exist), due to the need of many, many disambiguation pages then.
 * We simply have to assume the placement this way. You can't tell how short these sections will be, how short the TOC – and how long the infobox at some day.
 * Points of interest starts it all – every quest, every creature, every loot is connected to it in some way. Include creatures in that map? How shall this work with all the commoners in towns? Okay, if we go back to Ineth's idea, however …
 * When there's a "nice looking" map that has some links hidden – how shall readers know of this? "Oh, a nice image! Okay, scroll down …" Usability goes over nice-looking, here. The original tileset still can be placed in the gallery.
 * I don't know if that extension allows overlays … Also, I don't know how the tooltips work. Have you tried with "