Talk:Cleric / Ranger/@comment-28773064-20160622131704

This wiki does not advise you to make a Human Beast Master dual classed into a cleric - but i do!

"While it's possible to combine any ranger class kit with a cleric, the Beast Master (...) class kit is not advised to pick. (...) The Beast Master kit combined with the cleric's ethos limits the class combination array of weapons to clubs, quarter staffs and slings"

While the latter is true, this is not a great disadvantage: There are extremely strong Quater staffs and some quite good clubs and slings in BG2. And you can spend the rest of your proficiency points into fighting styles.

Beast Master also let's you only wear Leather Armor - but if you ever want to hide in shadows, you cannot wear metal armor anyway...

But what does the Beast Master Kit for you?

Well, as this wiki says: "The advantages of this class kit are that they have +15% bonus to Move Silently and Hide In Shadows. They also have the ability to use the spells find familair and all summon animal spells"

The first two are quite straight forward: better hiding and a familiar (aka some more HP tradet for one Back-Pack slot).

The third benefit is much more as you might think:

"Beast Masters can use the spells below as a special ability: So if you're Beast Master Level 12 (or 13 for more attacks) you can use your few 1st, 2nd and 3rd level Spell Slots to prepare and cast Animal Summoning I, II and III wich are regularly level 4, 5 and 6 Spells.
 * 8th level: May cast Animal Summoning I.(level 4 spell treated as a level 1 spell)
 * 10th level: May cast Animal Summoning II.(level 5 spell treated as a level 2 spell)
 * 12th level: May cast Animal Summoning III.(level 6 spell treated as a level 3 spell)"

If you then Dual Class to Cleric and gain Level 13 (or 14, if you want the extra 1/2 attack) you will regain your Beast Master Levels, allowing you to use your 1st, 2nd and 3rd level Spell Slots to prepare and cast Animal Summoning I, II and III.

But you are a cleric now! You have a LOT of 1st, 2nd and 3rd level Spell Slots!

Anf the Special Ability allows you to fill your 1st, 2nd and 3rd level Spell Slots wit 4th, 5th and 6th level spells!

Congratulations, you are now ready to cast all cleric and all druid spells, like Ironskin, Sanctuary, etc. on you, or simply hide in Shadows and conjure a never ending Army of Animals against your foes. Spray in some mighty insect Swarms and your Creatures will roll over anything but Endbosses and Dragons...

This is so strong, it feels overpowered.