Talk:Edwin and Dynaheir/@comment-3045005-20191107153117

I believe quest timer info in Baldur's Gate in general is severely lacking. I will have to do some in-game testing, but most quests where it seems to be common knowledge that the time limit is 10 days are actually longer than that. Poking around in the source code, Edwin starts a 10 day timer to kill Dynaheir when you first talk to him, but searching for GlobalTimerExpired shows that once the time limit ends, Edwin will complain that she isn't yet dead and restarts the timer with an additional 6 days. It increments another variable ("FindDynaheir") which is checked before his final "leaving the party" dialogue.

But again, needs in-game double checking. Looks like a lot of other timers are like this too, warnings restart the timer with more time.