Shambling Mound (The Black Pits)

"While subtlety can be deadly, who doesn't love a good, straightforward beating? And what beating isn't better with bigger brawlers?"

- Baeloth the Entertainer

This shambling mound is a true neutral earth elemental. The monster will be summoned as one of six opponents, the other five being clay golems, in the second battle of the third tier in The Black Pits.

Locations

 * One of six opponents in the 2nd battle of the 3rd tier

Gameplay

 * The shambling mound in The Black Pits will stay until defeated during A History of Violent Beatings.
 * It moves faster than the party, with a factor of 10 opposed to 9.
 * It attacks once per round at a melee range of 1&#8239;ft and a speed of 0 with a THAC0 of 6, while dealing 4d8+7 crushing damage, strength modifiers included. This attack counts as being made by a magical weapon with an enchantment of 4; thus, it can hurt party members and summoned creatures that are immune to normal weapons and to those with an enchantment of only 3 or below.
 * The shambler itself can also only be hurt by magical weapons, but already those with an enchantment of at least 2.
 * Apart from this, the summoned mound has no particular resistances or immunities. Its effective armor class is 2, while having 96 hit points. Saving throws are similar to that of a fighter by the same level, namely twelve: 7, 9, 8, 8, 10.
 * The creature's morale is fairly high, 16, while breaking very late and being restored within 2 sec.
 * It is able to detect illusions.