Avenger

Avenger is one of the three class kits available to druids in Baldur's Gate II: Shadows of Amn, Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. Through intense training and rituals, these druid has three additional shapes they can shift into, while the normal druid has three..

They can also use six wizard spells: Chromatic Orb, Web, Lightning Bolt, Improved Invisibility, Chaos and Chain Lightning. The precise manner of how they may be used is not known, this could be through adding these spells as special abilities, or as added spells in the priest spellbook or through the wizard spellbook as extra spells.

These rituals have drained the druid physically, which results in having Strength and Constitution reduced by 2 points when the player creates a new character and they can only wear leather armor as body armor. It's not confirmed if studded leather armor, hide armor, ankheg armor and similair armor are off-limits.

Character abilities
Note: For the information of this table the human race was used, because they have no character bonunes/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Character Abilities for more information.
 * Prime Requisites for Dual-Classing. Humans Require a minimum of 15 in Wisdom and Charisma and a 17 in strength to dual class into a fighter..

Immunity to poison
At lvl 15, druids become immune to poison.

Resistance
Druids gain 10% resistance to fire, cold, electricity and acid when they reach lvl 18. At lvl 21 and 24, they gain an additional bonus of 10%.

Shapeshifting
Druids unlock their shapeshifting abilities at lvl 7 and these are found under the special abilities. They can three different forms to shapeshift in:
 * Transform Wolf
 * Transform Brown Bear
 * Transform Black Bear
 * Transform Sword Spider
 * Transform Baby Wyvern
 * Transform Fire Salamander.

Priest spells
For the complete list of spells, see Spells (Baldur's Gate II). For the complete list of spell that can be used by clerics, druids and rangers, see Priest Spellbook (Baldur's Gate II). Here are all spells that can be used by druids.

High-level class abilities
Druids receive quest level priest spells which are added to the level 7 spellbook. The spells can only be selected once. To druids, these abilities become avialable when they reach lvl 15.


 * Aura of Flaming Death
 * Elemental Summoning
 * Elemental Transformation (Fire)
 * Elemental Transformation (Earth)
 * Energy Blades
 * Globe of Blades
 * Greater Elemental Summoning, requires elemental summoning to be picked first.
 * Implosion
 * Mass Raise Dead
 * Storm of Vengeance
 * Summon Deva, only one can be picked, picking summon fallen deva makes summon deva unavailable.
 * Summon Fallen Deva

Spell progression
Notes: Priests gain additional spell slots for their wisdom, see Character Abilities. +Usable by priest whose wisdom is 17 or higher. ++Usable by priest whose wisdom is 18 or higher.

Note that the wisdom requirement is gone Baldur's Gate II: Throne of Bhaal, any priest whose wisdom is lower than 16 may learn lvl 6 and 7 spells, including quest level priest spells