Hold Person (wizard)

The Hold Person spell holds up to four humans, demihumans, or humanoid creatures rigidly immobile and in place for five or more rounds.

In-game description
"Hold Person This spell holds 1d4 humans, demihumans, or humanoid creatures rigidly immobile and in place for five or more rounds. The Hold Person spell affects any bipedal human, demihuman, or humanoid of mansize or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. The effect is centered on the victim selected by the caster. Every enemy within 7.5 ft. of the target is also affected. Those who save vs. Spell at -1 are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison."

Baldur's Gate

 * High Hedge Estate
 * Sorcerous Sundries

Baldur's Gate II: Shadows of Amn

 * Adventurer's Mart
 * Galoomp's Store
 * City of Caverns
 * Reirra's Shop

Baldur's Gate II: Throne of Bhaal

 * Arcana Archives
 * Watcher's Keep