Starting equipment

When the Character Generation is done and the game commences, the protagonist will or will not find themselves equipped with some initial gear – this depends on which game is played. This article gives detailed information on what to find in your character's backpack, ordered chronologically.

Baldur's Gate
Every newly generated character is equipped with a quarterstaff and nothing else.

Tales of the Sword Coast
There is no extra character generation for the first game's original add-on. However, in the classic edition a predefined savegame, the "Mission-Pack-Save" may be chosen as a starting point, with a predefined party who comes already equipped. This savegame was removed from the Enhanced Edition.

Siege of Dragonspear
The game file  determines, depending on their class, with which equipment a newly generated character (not imported) will start the Enhanced Edition's add-on.[Verification needed]

Shadows of Amn
Newly generated characters in the second part of the series have no equipment at all when starting the game, but may find some items during the course of the first chapters, that most likely would have belonged to a party which made her way from Baldur's Gate to Athkatla.

Throne of Bhaal
Newly generated characters who have not been imported from the Shadows of Amn campaign will start the add-on with some powerful equipment, based on their class and the game file.

Shields
No new character will be equipped with a shield.

Ammunition
All classes, except Kensai and Grizzly Bear, have stocks of the following ammunition:
 * Arrow +2 ×40
 * Bullet +2 ×40
 * Bolt +2 ×40

Potions
All classes, except the Grizzly Bear, will find the following potions in their inventory:
 * Potion of Extra Healing ×5
 * Potion of Frost Giant Strength ×2
 * Oil of Speed ×5

Armor

 * Darkmail
 * Fighter with Berserker, Wizard Slayer and Fighter / Cleric
 * true Paladin and all kits
 * Barbarian
 * Clerics of all deities with Cleric / Thief and Cleric / Ranger
 * Dwarven Defender, Ohtyr


 * Elven Chain Mail
 * true Bard


 * The Night's Gift
 * true Ranger and all kits
 * true Thief and all kits plus Fighter / Thief
 * Blade, Jester, Skald
 * Due to a bug, the three bard kits come without armor in the original game edition.


 * Aeger's Hide
 * true Druid and all kits plus Fighter / Druid
 * Shaman

Helmets

 * Helm of Balduran
 * Fighter with Berserker, Wizard Slayer and Fighter / Cleric
 * true Paladin and all kits
 * true Ranger and all kits
 * Barbarian
 * Clerics of all deities with Cleric / Thief and Cleric / Ranger
 * Dwarven Defender, Ohtyr


 * Dusty Rose Ioun Stone
 * Kensai
 * true Monk and all kits
 * true Druid and all kits plus Fighter / Druid
 * Shaman

Cloaks

 * The Spirit's Shield
 * Kensai
 * true Ranger and all kits
 * true Monk and all kits
 * true Druid and all kits plus Fighter / Druid
 * Shaman
 * true Bard and all kits

Bracers

 * Bracers of Defense AC 4
 * Kensai
 * true Druid and all kits plus Fighter / Druid
 * Shaman


 * Bracers of Defense AC 3
 * all Mages, including Specialists and Wild Mages and all multi-class mage options
 * Sorcerer and Dragon Disciple


 * Bracers of Blinding Strike
 * Fighter with Berserker and Fighter / Thief
 * Blackguard
 * true Ranger and all kits
 * Barbarian
 * true Monk and all kits
 * true Thief and all kits
 * true Bard and all kits
 * Dwarven Defender, Ohtyr


 * Legacy of the Masters
 * Paladin with Cavalier, Inquisitor and Undead Hunter
 * Clerics of all deities with Cleric / Thief, Cleric / Ranger and Fighter / Cleric

Belts

 * Girdle of Hill Giant Strength
 * Fighter with Berserker, Kensai, Fighter / Cleric and Fighter / Thief
 * true Paladin and all kits
 * true Ranger and all kits
 * Barbarian
 * true Monk and all kits
 * Clerics of all deities with Cleric / Thief and Cleric / Ranger
 * true Druid and all kits plus Fighter / Druid
 * Shaman
 * true Thief and all kits
 * Dwarven Defender, Ohtyr


 * Belt of Inertial Barrier
 * all Mages, including Specialists and Wild Mages and all multi-class mage options
 * Sorcerer and Dragon Disciple
 * true Bard and all kits

Boots

 * The Paws of the Cheetah
 * Fighter with Berserker, Kensai and Fighter / Cleric
 * true Paladin and all kits
 * true Ranger and all kits
 * Barbarian
 * true Monk and all kits
 * Clerics of all deities with Cleric / Thief and Cleric / Ranger
 * true Druid and all kits plus Fighter / Druid
 * Shaman
 * all Mages, including Specialists and Wild Mages and all multi-class mage options
 * Sorcerer and Dragon Disciple
 * true Bard and all kits
 * Dwarven Defender, Ohtyr


 * Worn Whispers
 * true Thief and all kits plus Fighter / Thief

<!--

Grizzly Bear
A character of the Grizzly Bear class will have no equipment at all.

Fighter, Berserker, Barbarian, Blackguard and Dwarven Defender
??? othyr ???


 * Darkmail
 * Helm of Balduran
 * Bracers of Blinding Strike
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Amulet of 5% Magic Resistance
 * Ring of the Princes and Ring of Regeneration
 * Martial Staff
 * Hammer of Thunderbolts
 * Arbane's Sword of Agility
 * Bag of Holding 

Kensai

 * Dusty Rose Ioun Stone
 * The Spirit's Shield
 * Bracers of Defense AC 4
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Amulet of 5% Magic Resistance
 * Ring of the Princes and Ring of Earth Control
 * Martial Staff
 * Hammer of Thunderbolts
 * Arbane's Sword of Agility
 * Bag of Holding 

Wizard Slayer

 * Darkmail
 * Helm of Balduran
 * Martial Staff
 * Hammer of Thunderbolts
 * Arbane's Sword of Agility
 * Bag of Holding 

Paladin, Cavalier, Inquisitor and Undead Hunter

 * Darkmail
 * Helm of Balduran
 * Legacy of the Masters
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Kaligun's Amulet of Magic Resistance
 * Ring of the Princes and Ring of Regeneration
 * Martial Staff
 * Hammer of Thunderbolts
 * Arbane's Sword of Agility
 * Bag of Holding
 * Cavalier 
 * The other kits 

Ranger

 * The Night's Gift
 * Helm of Balduran
 * The Spirit's Shield
 * Bracers of Blinding Strike
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Amulet of 5% Magic Resistance
 * Ring of the Princes and Ring of Regeneration
 * Martial Staff
 * Hammer of Thunderbolts
 * Blade of Searing
 * Bag of Holding 

Archer

 * Note: There's a small inconsistency here in the 2da file, that doesn't have an entry for "Archer", instead is listing the "Feralan" (see Unfinished Business, which restored this as an extra kit). The listed equipment seems to use "Feralan" as the "Beast Master", and adds "Archer" related weapons to the column that's named "BEASTMASTER".[Buggy? Verification needed]


 * The Night's Gift
 * Helm of Balduran
 * The Spirit's Shield
 * Bracers of Blinding Strike
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Amulet of 5% Magic Resistance
 * Ring of the Princes and Ring of Regeneration
 * Martial Staff
 * Shortbow +2
 * Light Crossbow +2
 * Bag of Holding 

Beast Master

 * Note: There's a small inconsistency here in the 2da file, that doesn't have an entry for "Archer", instead is listing the "Feralan" (see Unfinished Business, which restored this as an extra kit). The listed equipment seems to use that "Feralan" as the "Beast Master", and adds "Archer" related weapons to the column that's named "BEASTMASTER".[Buggy? Verification needed]


 * The Night's Gift
 * Helm of Balduran
 * The Spirit's Shield
 * Bracers of Blinding Strike
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Amulet of 5% Magic Resistance
 * Ring of the Princes and Ring of Regeneration
 * Martial Staff
 * Hammer of Thunderbolts
 * Arbane's Sword of Agility
 * Bag of Holding 

Stalker

 * The Night's Gift
 * Helm of Balduran
 * The Spirit's Shield
 * Bracers of Blinding Strike
 * Girdle of Hill Giant Strength
 * The Paws of the Cheetah
 * Amulet of 5% Magic Resistance
 * Ring of the Princes and Ring of Regeneration
 * Martial Staff
 * Hammer of Thunderbolts
 * Blade of Searing
 * Bag of Holding 

====

Mages and Sorcerers
All mages, generalists and specialists, along with sorcerers and dragon disciples have the following equipment, ordered by slot: -->
 * Bracers of Defense AC 3
 * Belt of Inertial Barrier
 * The Paws of the Cheetah
 * Amulet of Power
 * Ring of the Princes and Ring of Acuity
 * Staff of Rynn
 * Arla's Dragonbane
 * Throwing Dagger ×40 / ×20
 * Bag of Holding 

Bugs

 * The file which determines the Throne of Bhaal starting equipment,, doesn't assign any body armor to a bard's kits, due to a typo; only the true bard will wear an Elven Chain Mail. The intention was to equip them with The Night's Gift, the item code of which is  , but the file uses the spelling  , which does not exist as item file. This was fixed in the Enhanced Edition.