Board Thread:Suggestions on Baldur's Gate Wiki/@comment-3234315-20191128083600/@comment-3045005-20191128135647

As far as what you had mentioned about the map I was making on your user talk page:

I used the red dot because it seemed like we were going to have to shrink the map down very small (600-800px) in order to fit it on the page, but this is really not ideal. It should be zoomable and scrollable by the user like Google Maps, or at the very least change size based on the user's window size. But for lack of being able to do that, I figured it should be something large that stood out and didn't blend into the image.

I also like the dots rather than the literal entrances because on an overview, it's easier to put a big dot in the middle of (for example) the Ducal Palace, or the Flaming Fist Headquarters, so that users can say "yeah, that building right there, what is it," instead of needing to look really close and find the building's actual entrance down below. So it's a compromise between setting up a complex polygon that covers the whole building, and having an easily identifiable clicking spot that you know refers to that building.

I could make the changes you talked about, labeling the buildings, but now there seems to be some discussion about how best to proceed. If we got some kind of interactive map, then photoshopping it all would be pointless, we wouldn't need specific sizes of dots or text, the labels could resize as you zoom in or out.

I do think it might be good to just get SOMEthing done, anything done, to start with. So I might continue work on my map sometime here, progress was going fairly quickly and having at least one map fully clickable would be better than nothing, even if it's replaced in a month. We might even be able to use data from it in some later project (all the Generic Homes with area codes).

As far as programming, I know a little about it, and a little knowledge is a dangerous thing. I don't know if I know enough to code a big project. I can dig through files like I'm doing though.