Talk:Thieving Abilities/@comment-67.183.86.95-20190925075638/@comment-3234315-20190925080939

I don't recall any traps there being undetectable. Set auto-pause (settings) to pause for "Trap found", but you also have to wait a round for the next check after having moved some steps forward. (Activate e.g. a bard song or turning undead for another party member – each round there will be a feedback in the dialog window about it, so you know when you may dare doing the next step.)