Talk:Classes/@comment-80.146.10.18-20190422105318

The page is very helpful. There is only one thing I miss:

The pros/cons section should also include a paragraph Specialized Mage (Single Class) vs. Dual Class ** -> Mage

In my opintion the Dual Class wins out on the numbers. Your character has more HP and knows enough to hit regular enemies without wasting spells. Therefore you increase your chance that you will be able to get through a dungeon without resting every other encounter. And don't forget that you are a lot less dependent on your frontline fighters.

When all gets dicey the Specialized Mage might save the day with that one more spell. And when the die is cast, the extra effect might win the battle. Remember that even a fist level chromatic orb may instantly kill when the caster level is at least level 12. One of my personal favorites for those who prefer crowd control instead if just that tiny bit more damage. Another example is the Conjurer. While you are unable to divine the presence of an invisible target, you can use your Glitterdust - which also has that nice extra effect of maybe blinding the target for four rounds...

I'm just a little confused by the different versions of the game rules on the point if the extra saving throws and +/-15% apply to all enemies.