Talk:Shaman/@comment-38977460-20200113104035

Shaman is very solid class: decent spellcaster, with even better than druids' spell selection, can be good in ranged and even melee combat. Though dancing for summons is situational and tricky, some battles can be easily won with no spell cast and no damage taken. In most cases however this way is quite slow. On higher levels elemental spirits can survive damage from single strong opponent (Chromatic Demon f.e.) and punch quite heavily.

Ability to use s.bows and axes bribgs some versatility in ranged combat, allowing to choose between fast and more damaging weapon when necessary. This class is ready for solo as well. In BG1 on each level does shaman have something to answer actual treats. Writhing fog is actually smaman friendly and is good until mid-SoA as an opener, espicially against (groups of) mages. What's most important for solo, shaman can protect himself almost from anything, easily reaching immunity to fire, cold, electricity, projectiles and direct spells. Free detect illusion skill spares 5th level spell slot and is even better (more so with SCS). HLAs are nothing very special but boost surviveability a bit.