Assassin

An Assassin is a class-kit of a Thief. The Assassin is a killer trained in discrete and efficient murder, relying on anonymity and surprise to perform his task. Assassins must be of Evil or Chaotic Neutral alignment.

An Assassin's poison is very powerful, especially at the start of the game. Assassin poison helps cripple enemy casters as the poison tick will often cause them to lose concentration on their spells. The extra hit, damage, and enormous backstab multiplier allow you to inflict more damage per single hit than just about anything else in the entire game. However, the backstab multiplier bonus takes a long time to achieve and starting assassins will not have many points to distribute into your thieving abilities. Assassins will have to rely on thief-stat boosting equipment and potions (such as Shadow Armor and Potion of Perception) for quite awhile. Because of the added levels it takes to fully utilize the assassin kit, they do not dual-class very well.

Advantages

 * May coat his weapon in poison once per day per 4 levels. The next hit with that weapon will inject the poison into the target, dealing out 6 damage every 6 seconds for 30 seconds. A saving throw vs. poison limits damage to 6 total. At 10th level, the poison acts twice as fast (but deals out the same damage). At 15th level, the poison acts three times as fast, does more damage and can also slow the opponent.
 * Bonus +1 to hit and +1 damage.
 * Unlike the thief, the assassin continues to advance in his backstab abilities past 13th level. At 16th level the assassin gains a 6x modifier and at 20th level he gains a 7x modifier.

Disadvantages

 * Only 15% per level to distribute on abilities.