Talk:Ability Scores/@comment-193.232.24.208-20170723135509/@comment-2A00:1370:812E:531C:2D73:1035:BEA:AE62-20180822000848

1st. In bg2 clerics sucks compared to wizard, both solo and multi/dual variants.

2nd. 18 wisdom gives smthng like 2 - 1st lvl slots, 2 - 2nd lvl, 1 - 3rd lvl slot, 1 - 4th lvl

by the middle of the soa 1 2 3 slots are plentiful only worth mentioning is 4th lvl slot for smthng like extra deathward, and thats on only party MULTICLASSED cleric, by the time you hit rmotely mid lvls you ll get 4th slots in plenty on the same half cleric.

Even high lvl cleric spells have little window of opportunity before every single dude becomes MR resistant and ahve high saves, so every single offensive cleric requires mage support to be half viable, like low resistance and greater malison,( good luck spamming doom without sequencers).

and even then clerics got only couple high lvl half decent offensive spells, symbols are ok i guess but underwhelming, harm is okish, finger of death is okish and thats about it and all of these stuff require mage support to even pass magic resistance.

interesting spell is 5th lvl magic resistance on some very high mr target, preferably by low lvl multiclassed cleric, but even then it requires going melee get ur spell interrupted, and you still need like 1x low resistance follow up by wizard and then offensive spell. Again 3x lower resistance by mage via sequencer almost always better.

Mages dont need buffs, they are top tier.

Clerics on the other hand need buffs, because they mostly reduced to couple healing spells resurection status immunities buffs and couple status removers. Dont get me wrong its necessary things, but half a cleric can provide all this.

And guess what mages has some very nasty buffs, better than clerics.

Bonus spells from high wisdom are menaingless