Talk:Fighter / Druid/@comment-178.209.130.138-20190721160912

There are some advantages of F-D dualed on 7th level. None of other duals can match this Imhao in BG1ee 161,000 exp cap, exept F-mage perhaps. When this dual is finished, it sprint ahead from F/c, F/D multi in wep. proficiences, casting ability on same fighter lvl.

1) Right before cap 154,000 exp you hit 9th level of druid. That mean 5th lvl spell - Ironskins, Insect, Ch. commands. If you manage to have all 3 wisdom tomes you can cast it 2x. Divine casting is a level behind pure druid and even pure cleric cant touch 5th lvl spells.

2) It is one of few possible combinations which can put 5 pips in weapon in BG1EE-Tosc cap. F-D can do this on 124,000 exp, F-M 154,000 exp. F-cleric can do this on fighter lvl. 6 only and loosing 1/2 APR. Solution is to use pips from second class when you regain original class.

3) You can also get 3 pips in 2wep. fight and 5 pips in 1 weapon. It is an exlucive way for dualing F-D, due to their fast leveling and relatively rich pip distribution (2+1+1 on 8th lvl). Again F-C can make it, using F. 6 lvl, while Mage lack pip distribution for this. It require to make 4 pip distribution on fighter in your desired weapon and 2 pip in 2We. style. Desired weapon is probably scimiter or perhaps club, dagger. Than dualing on 7th lvl and picking 2 druid weapons. I skipped sling and took dagger/club for my berserker. Than you need to delay lvl up from lvl 4 to 8 of the druid. On 8 th lvl you can spend these 2 pips (4/8) in your already regained Fighter class. Ta daaa... you have F(7)-Druid(8) with 5* in scimitar + 3* 2we. fight + 1* club/dagger or similar.

Disadvantage: Fighting 7 levels with no range proficiency (np for main tank). Than waiting with 3 lvl druid until dual is done. It is time for your party, secondary tank or support magic. You have still around 100+ hp, Ankheg full plate, some casting and sling/dagger/club (with low druid Thaco).

When your dual is finished it is extremely powerful. Just for brutal power of 5pips, dualwielding and Ironskins combination. On the other hand you will enjoy it in 2nd half of the game at best. It depend how fast you can gather 124,000 exp. Good for places like Durlag, werewolf island, last parts of game even BGSod. Pure fighter will be only slightly better unbuffed and divine multies are worse in casting. Multies will become more and more ahead in fighting, but it is a matter of mid lvls of BG2. 5 pips in wep. on 124k exp can compensate it for a long long time. For Bg2 u dual later, but even than you gain only some Hp and 1/2 Apr on 13. Biggest advantage for later dualing is Imhao longer fighter Thaco progression.