Missing Citizens

Citizens have been disappearing in Baldur's Gate East and Scar of the Flaming Fist wants someone to look into it.

This quest is given by Scar at the Flaming Fist Headquarters in Baldur's Gate Southwest. After completing the investigation of the Seven Suns he asks if the player is interested in more work and if they say “yes” he informs them that citizens are going missing in Baldur's Gate East and he wants them to patrol the area and go down into the sewers and see what they can find. He gives the player 300 GP upfront and promises 1000 more upon completion of the quest.

Directions
To reach Baldur's Gate East from the Flaming Fist HQ head east through the Docks and Baldur's Gate Southeast. Baldur's Gate East has many sewer entrances. There are three around Sorcerous Sundries to the west and one to the northeast between Lucky Aello's and the abandoned house. No matter which entrance the player chooses they will come out in same part of the sewer. The only difference is which side of the room the party ends up on which may have some strategic application.

Sewers
Once in the sewers the party will immediately be confronted by an Ogre Mage who claims responsibility for the missing people. He used his Carrion Crawlers to kill them and bring them to the sewers where he looted the bodies and then fed them to his pets. After explaining his "fiendishly clever" scheme he attacks the party. Once dead the Ogre Mage drops: 43 GP or an Angel Skin Ring, one Ruby Ring, and one Bastard Sword +1.

To the west of the junction where the Ogre Mage was there are several silk sacks holding bodies. The first sack contains a Female Noble's Body, a Ruby Ring, a Signet Ring, and 135 GP. The body of the noble woman and her Signet Ring can be returned to Scar for an extra bonus. The second sack contains a Male Body, a Potion of Magic Protection, and 51 GP. The last sack contains one Female Body, one Male Body,some Murky Oil of Speed, and 85 GP.

Completion and Outcomes
Return to Scar at the Flaming Fist HQ to complete the quest and collect the reward. Selecting option two ( which explains the Ogre Mage's motivation for the killings) yields the greatest reward as it allows the player to return the noblewoman's body and ring to get an extra bonus. Option three leaves out the motive and is apparently less pleasing to Scar but still yields the agreed upon reward of 1000 GP and 1000 XP.

If the player speaks to Scar and does not have the Signet Ring they will not be able to return it or collect the bonus. If the player speaks to Scar with the Signet Ring but without the noble's body Scar will ask them to return to the sewers and search for it promising an extra bonus. If the payer refuses to return for the body Scar will express his displeasure but will give the player a 500 GP bonus and 3000 XP. When both the ring and the body are returned to Scar he rewards the player with 4000 GP and 3000 XP.

Strategy
The Ogre Mage is capable of casting confusion and summon spells. The best strategy is to stop him from casting anything at all by killing him as soon as possible. Having a mag cast Agannazer's Scouring on him will speed things along considerably. Though the Crawlers will likely paralyze some part members before the Mage dies as long as he goes down victory is likely. It may be advisable to keep a healer in ranged combat so they can heal paralyzed party members if it becomes necessary.