Board Thread:General Discussion on Baldur's Gate Game/@comment-2602:301:77AE:2370:1880:8836:56AB:B94B-20181115044325/@comment-3234315-20181115181009

Oh, just happy to have someone listening (reading) to my blabbering. ;)

Okay, I have to correct me: there's no real need for a second mage/thief – I forgot a little detail from the plot.

I do not always restrict me this way when it comes to the alignment. For example, if I play a ranger, he usually romances Jaheira, while being of chaotic good alignment – that doesn't match completely my pattern. And there might be more exceptions.

I don't know if they're all complete, but most party conflicts are listed here on the companions' pages. Or you prefer to get surprised. ;)

And of course I'm thinking of the – sort of – permanent party. The companions I'd like to have always around me, after the possible quests of them all are solved. Sometimes, however, I choose by the quest – take a ranger with me when visiting the woods and swap him for a thief when in the city, e.g. Or if I have to expect undead, I perhaps strengthen my clerical power.

When I have to choose who temporarily has to leave to make place for a quest companion – is that what you mean by "who would be the 6th rotated out for companion quests"? –, I consider their role in the party: Comes a thief? Goes a thief. Comes a cleric? Goes a priest. Generally. There might be exceptions, depending on the actual situation.

Sometimes quests are tricky, and evolve completely different according to your party compilation.

One very important thing: before making the last steps in the chapter three main quest, you should have visited every location possible, taken every quest you want to take, and tried every companion you would like to see in your party.

By the way, some people play with three mages in the party – just for their pure power in the later game.