The Longer Road



 "The rumors of my demise were slightly exaggerated."

So says the man himself about his return in ToB in his typical arrogant grandeur.

The Longer Road mod allows you to restore your main adversary from the SoA portion of the game back to life, and take him into the party to fight on your side. There are strings attached though... so be careful how you conduct your negotiations with Irenicus, and what exactly you promise him. Each version of the contract has its negative sides.

Your PC must have both INT and WIS of at least 10 with minimum 11 for one of them in order for Ellesime to start the mod in the Ancient Grove.

The LR mod has 4 possible outcomes for both Irenicus and the PC.

The highlights of the mod, itself, besides the banters and interjections are:


 * Volo conversation, new forced talks with Cespenar, Nyalee, Machine of L.t.M., and many Saradush dwellers if you send Irenicus to talk to them. Basically, try talking to every npc you can think of, to see if Irenicus has anything to say.


 * Extensive New Quest in the WK. It starts in the demon maze layer as soon as you enter. You have to have Irenicus in the party when you first enter the maze to start the quest.


 * A few neat custom items... not much, but some.


 * Many of the original in-game npcs have gained portraits.


 * Books of the Elven Lore. Learn more about elves of Toril - the books have new unique bams and there are 7 of them altogether. All info in the books was taken from reliable FR/Ad&D sources.


 * 4 different epilogues for Irenicus. Try to get them all - hopefully they are different enough to be worth the effort.

Download
BG2EE/EET Version http://lynxlynx.info/ie/modhub.php?BigWorldProject/LongerRoadEE

BG2/ToB Version http://www.onlinefiction.net/LongerRoad_v1.5.1.zip

Support
EE-Version http://baldursextendedworld.com/Vanilla_Forums/categories/mod-help

Classic Games http://www.onlinefiction.net/LR/LongerRoad.html