Kobold Commando (summoning)

"Yap! Grrr grr... yip yip yip yap! Look, we don't speak Common, all right?! *snarl* Yip yip yap!"

One of several possible creatures, a mage might call when summoning monsters, is a Kobold Commando.

The summoned Commando is on the one hand more powerful than the regular variant – with an experience level of three and higher Ability Scores and Saving Throws –, on the other hand it lacks a vital detail that would distinguish its theoretically enhanced combat abilities from the common kobold: being equipped with zero or only two Arrows of Fire. It still has access to twenty standard Arrows.

Gameplay

 * Since the morale breaking point of summoned Kobold Commandos is zero, they are never object of morale failure during combat.
 * In the Enhanced Editions, summoned Kobold Commandos net zero experience and drop no items when killed.

Bugs

 * A summoned Kobold Commando's number of attacks in the Baldur's Gate: Enhanced Edition is reduced to zero.

Trivia

 * The summoned variant of the Kobold Commando, opposed to that one, has classic weapon proficiencies assigned, namely two points in Bow and additionally one point in Small Sword in Baldur's Gate II, but can't benefit from it because this wasn't ported to the new and more detailed system of proficiencies that's mandatory for games, released since Shadows of Amn.