Enchanted item

Items in the Baldur's Gate series may be enchanted.

Enchantments can take values of up to six. This "level" often determines if a weapon is able to hit the wielder's target or only will strike air, as many creatures have an immunity to weapons below a certain enchantment. Regarding bows, crossbows and slings, it is the ammunition that has to be enchanted to circumvent such immunities.

Enchanted items and magical items don't have to be confused (see below): in fact, enchanted ones only often are also magical, and on the other hand not every magical item bears an enchantment. And although a "+X" – where "X" might be a number between 1 and 6 – as part of an item's name often represents its enchantment level, this also is not a must, and the actual enchantment might differ or be even 0.

Technical notes

 * Enchanted and "magical" items are different things: the "enchantment" level is a given number, while "magical" only is a flag that's set or not.
 * The spells Protection From Normal Weapons and Protection From Magical Weapons check this flag – and not any enchantment –, while Protection From Normal Missiles is related to the "projectile", the  file that is used by the ammunition technically.